Fix the damn text file loading function
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								rendering.h
									
									
									
									
									
								
							
							
						
						
									
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								rendering.h
									
									
									
									
									
								
							@ -25,20 +25,32 @@ void checkShader(unsigned int shader, int statusFlag, char* actionName) {
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    }
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}
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char* loadText(char* path) {
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    char* buffer = NULL;
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    long length;
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    FILE* f = fopen(path, "rb");
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    if (f) {
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        fseek(f, 0, SEEK_END);
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        length = ftell(f);
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        fseek(f, 0, SEEK_SET);
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        buffer = calloc(length, sizeof(char));
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        if (buffer) {
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            fread(buffer, 1, length, f);
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        }
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        fclose(f);
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char *loadText(char* path) {
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    char *buffer = NULL;
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    FILE *f = fopen(path, "r");
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    if (f == NULL) {
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        return NULL;
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    }
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    if (fseek(f, 0, SEEK_END) != 0) {
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        return NULL;
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    }
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    i16 length = ftell(f);
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    if (length == -1) {
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        return NULL;
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    }
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    buffer = malloc((length + 1) * sizeof(char));
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    if (fseek(f, 0, SEEK_SET) != 0) {
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        return NULL;
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    }
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    usize newLen = fread(buffer, sizeof(char), length, f);
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    if (ferror(f) != 0) {
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        return NULL;
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    } else {
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        buffer[newLen] = '\0';
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    }
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    fclose(f);
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    return buffer;
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}
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