Restructure things for yaml config management
2
Makefile
@ -12,7 +12,7 @@ build: clean
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.PHONY: texturepacker
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.PHONY: texturepacker
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texturepacker:
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texturepacker:
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$(CC) $(CFLAGS) $(LDLIBS) $(INCLUDES) $(OBJECTS) tools/texturepacker.c -o texturepacker
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$(CC) $(CFLAGS) -lSDL2 -lm -lcyaml -L objs/ $(INCLUDES) tools/texturepacker.c -o texturepacker
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.PHONY: run
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.PHONY: run
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run: build
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run: build
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8
assets/character_sprites.yaml
Normal file
@ -0,0 +1,8 @@
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animations:
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- name: run_cycle
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x_pos: 0
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y_pos: 0
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rows: 1
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cols: 8
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width: 384
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height: 48
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BIN
assets/idle.png
Before Width: | Height: | Size: 1.4 KiB |
BIN
assets/jump.png
Before Width: | Height: | Size: 1021 B |
BIN
assets/land.png
Before Width: | Height: | Size: 1.5 KiB |
BIN
assets/run.png
Before Width: | Height: | Size: 3.2 KiB |
BIN
assets/walk.png
Before Width: | Height: | Size: 2.4 KiB |
BIN
imports/sprites/player/run_cycle/1.png
Normal file
After Width: | Height: | Size: 680 B |
BIN
imports/sprites/player/run_cycle/2.png
Normal file
After Width: | Height: | Size: 669 B |
BIN
imports/sprites/player/run_cycle/3.png
Normal file
After Width: | Height: | Size: 650 B |
BIN
imports/sprites/player/run_cycle/4.png
Normal file
After Width: | Height: | Size: 567 B |
BIN
imports/sprites/player/run_cycle/5.png
Normal file
After Width: | Height: | Size: 665 B |
BIN
imports/sprites/player/run_cycle/6.png
Normal file
After Width: | Height: | Size: 699 B |
BIN
imports/sprites/player/run_cycle/7.png
Normal file
After Width: | Height: | Size: 690 B |
BIN
imports/sprites/player/run_cycle/8.png
Normal file
After Width: | Height: | Size: 532 B |
10
lib.h
@ -17,6 +17,16 @@ typedef char byte;
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typedef ptrdiff_t size;
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typedef ptrdiff_t size;
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typedef size_t usize;
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typedef size_t usize;
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typedef struct Animation {
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char* name;
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u16 x_pos;
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u16 y_pos;
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u16 rows;
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u16 cols;
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u16 width;
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u16 height;
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} SpriteSheet;
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void checkCode(int code, char* errorMsg) {
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void checkCode(int code, char* errorMsg) {
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if (code < 0) {
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if (code < 0) {
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fprintf(stderr, "Application Error %i: %s\n", code, errorMsg);
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fprintf(stderr, "Application Error %i: %s\n", code, errorMsg);
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1
main.c
@ -6,6 +6,7 @@
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#include "cglm/cglm.h"
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#include "cglm/cglm.h"
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#include "lib.h"
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#include "lib.h"
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#include "stb_image.h"
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#include "stb_image.h"
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#include "libcyaml/include/cyaml/cyaml.h"
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#define PI 3.14159f
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#define PI 3.14159f
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@ -13,6 +13,8 @@
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include "stb_image_write.h"
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#include "stb_image_write.h"
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#include "../libs/libcyaml/include/cyaml/cyaml.h"
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typedef struct image_t {
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typedef struct image_t {
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char* filename;
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char* filename;
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unsigned char* image_data;
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unsigned char* image_data;
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@ -219,7 +221,8 @@ int main(int argc, char* argv[]) {
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//-------------------------------------
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//-------------------------------------
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tex_rect_t* tex_rects = calloc(image_count, sizeof(tex_rect_t));
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tex_rect_t* tex_rects = calloc(image_count, sizeof(tex_rect_t));
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int size, totalh, maxw;
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int size, totalh, maxw;
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int max = pack_textures(images, tex_rects, image_count, &size, &totalh, &maxw);
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// int max = pack_textures(images, tex_rects, image_count, &size, &totalh, &maxw);
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pack_textures(images, tex_rects, image_count, &size, &totalh, &maxw);
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//-------------------------------------
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//-------------------------------------
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// Now load the data into memory, for now, let's just load all images in one go,
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// Now load the data into memory, for now, let's just load all images in one go,
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