Ennix/shaders/main.frag

15 lines
303 B
GLSL

#version 330 core
in vec2 TexCoords;
out vec4 color;
uniform sampler2D image;
uniform vec3 spriteColor;
uniform float spriteX;
uniform float spriteY;
void main() {
float x = TexCoords.x / 10 + spriteX;
float y = TexCoords.y;
color = vec4(spriteColor, 1.0f) * texture(image, vec2(x, y));
}