Ennix/config.h

52 lines
771 B
C

#pragma once
#include "animation.h"
#include "lib.h"
SpriteSheet spriteSheet = {
.name = "player",
.animCount = 4,
.width = 512,
.height = 512,
};
Animation idle = {
.name = "idle",
.posX = 0,
.posY = 0,
.rows = 1,
.cols = 10,
.width = 48,
.height = 48,
};
Animation run = {
.name = "run",
.posX = 0,
.posY = 48 * 3,
.rows = 1,
.cols = 8,
.width = 48,
.height = 48,
};
Animation jump = {
.name = "jump",
.posX = 0,
.posY = 48,
.rows = 1,
.cols = 3,
.width = 48,
.height = 48,
};
Animation land = {
.name = "land",
.posX = 0,
.posY = 48 * 2,
.rows = 1,
.cols = 9,
.width = 48,
.height = 48,
};