Ennix/shaders/main.vert

13 lines
233 B
GLSL

#version 330 core
layout (location = 0) in vec4 vertex;
out vec2 TexCoords;
uniform mat4 model;
uniform mat4 projection;
void main() {
TexCoords = vertex.zw;
gl_Position = projection * model * vec4(vertex.xy, 0.0, 1.0);
}