Ennix/libs/cglm/struct/mat4x3.h

130 lines
2.6 KiB
C

/*
* Copyright (c), Recep Aslantas.
*
* MIT License (MIT), http://opensource.org/licenses/MIT
* Full license can be found in the LICENSE file
*/
/*
Macros:
GLMS_MAT4X3_ZERO_INIT
GLMS_MAT4X3_ZERO
Functions:
CGLM_INLINE mat4x3s glms_mat4x3_zero(void);
CGLM_INLINE mat4x3s glms_mat4x3_make(float * __restrict src);
CGLM_INLINE mat4s glms_mat4x3_mul(mat4x3s m1, mat3x4s m2);
CGLM_INLINE vec4s glms_mat4x3_mulv(mat4x3s m, vec3s v);
CGLM_INLINE mat3x4s glms_mat4x3_transpose(mat4x3s m);
CGLM_INLINE mat4x3s glms_mat4x3_scale(mat4x3s m, float s);
*/
#ifndef cglms_mat4x3_h
#define cglms_mat4x3_h
#include "../common.h"
#include "../types-struct.h"
#include "../mat4x3.h"
/* api definition */
#define glms_mat4x3_(NAME) CGLM_STRUCTAPI(mat4x3, NAME)
#define GLMS_MAT4X3_ZERO_INIT {GLM_MAT4X3_ZERO_INIT}
/* for C only */
#define GLMS_MAT4X3_ZERO ((mat4x3s)GLMS_MAT4X3_ZERO_INIT)
/*!
* @brief make given matrix zero.
*
* @param[in, out] mat matrix
*/
CGLM_INLINE
mat4x3s
glms_mat4x3_(zero)(void) {
mat4x3s r;
glm_mat4x3_zero(r.raw);
return r;
}
/*!
* @brief Create mat4x3 matrix from pointer
*
* @param[in] src pointer to an array of floats
* @return constructed matrix from raw pointer
*/
CGLM_INLINE
mat4x3s
glms_mat4x3_(make)(float * __restrict src) {
mat4x3s r;
glm_mat4x3_make(src, r.raw);
return r;
}
/*!
* @brief multiply m1 and m2 to dest
*
* m1, m2 and dest matrices can be same matrix, it is possible to write this:
*
* @code
* glm_mat4x3_mul(m, m, m);
* @endcode
*
* @param[in] m1 left matrix
* @param[in] m2 right matrix
* @param[out] dest destination matrix
*/
CGLM_INLINE
mat4s
glms_mat4x3_(mul)(mat4x3s m1, mat3x4s m2) {
mat4s r;
glm_mat4x3_mul(m1.raw, m2.raw, r.raw);
return r;
}
/*!
* @brief multiply matrix with column vector and store in dest vector
*
* @param[in] m matrix (left)
* @param[in] v vector (right, column vector)
* @param[out] dest result vector
*/
CGLM_INLINE
vec4s
glms_mat4x3_(mulv)(mat4x3s m, vec3s v) {
vec4s r;
glm_mat4x3_mulv(m.raw, v.raw, r.raw);
return r;
}
/*!
* @brief transpose matrix and store in dest
*
* @param[in] m matrix
* @param[out] dest result
*/
CGLM_INLINE
mat3x4s
glms_mat4x3_(transpose)(mat4x3s m) {
mat3x4s r;
glm_mat4x3_transpose(m.raw, r.raw);
return r;
}
/*!
* @brief scale (multiply with scalar) matrix
*
* multiply matrix with scalar
*
* @param[in, out] m matrix
* @param[in] s scalar
*/
CGLM_INLINE
mat4x3s
glms_mat4x3_(scale)(mat4x3s m, float s) {
glm_mat4x3_scale(m.raw, s);
return m;
}
#endif /* cglms_mat4x3_h */