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4bb2188564
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de0977f7a4 | ||
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8a90adb515 |
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@@ -308,7 +308,9 @@ local function deploy_slot(g, st, well, groups, H)
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local grp, here, amount, explicit = deploy_choice(g, st, well, groups)
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local grp, here, amount, explicit = deploy_choice(g, st, well, groups)
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local ok = grp ~= nil and here > EPS
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local ok = grp ~= nil and here > EPS
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return made({ height = SLOT_H, shrink = 0 }, function(p, x, y, w)
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return made({ height = SLOT_H, shrink = 0 }, function(p, x, y, w)
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local b, bn = ui.button(p, "", x, y, { variant = "ghost", w = w, h = SLOT_H, disabled = not ok })
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-- (off: a plain line and no fill, so it reads as greyed beside a live slot)
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local b, bn = ui.button(p, "", x, y, { variant = "ghost", w = w, h = SLOT_H, disabled = not ok,
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edge = not ok and "line" or nil, fill = not ok and { "cyan", 0 } or nil })
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local title, sub, sub_color
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local title, sub, sub_color
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if #groups == 0 then
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if #groups == 0 then
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title, sub = "No idle drills", st.unlocked.store and "Buy one in the Store" or "Every drill is busy"
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title, sub = "No idle drills", st.unlocked.store and "Buy one in the Store" or "Every drill is busy"
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@@ -271,7 +271,7 @@
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"bulkLog": 1.0,
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"bulkLog": 1.0,
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"unlockGrade": "C",
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"unlockGrade": "C",
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"items": [
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"items": [
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{"name": "Dusk Alloy", "tier": 1, "color": "#818cf8", "price": 24, "seconds": 1,
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{"name": "Dusk Alloy", "tier": 1, "color": "#818cf8", "price": 28, "seconds": 1,
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"inputs": {"Sollux": 2, "Shadowstone": 2},
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"inputs": {"Sollux": 2, "Shadowstone": 2},
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"description": "Sunlit Sollux fused into Shadowstone: light, hard plating for drill housings."},
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"description": "Sunlit Sollux fused into Shadowstone: light, hard plating for drill housings."},
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{"name": "Cryo Cell", "tier": 1, "color": "#67e8f9", "price": 97, "seconds": 2,
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{"name": "Cryo Cell", "tier": 1, "color": "#67e8f9", "price": 97, "seconds": 2,
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@@ -280,7 +280,7 @@
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{"name": "Plasma Weave", "tier": 1, "color": "#f472b6", "price": 134, "seconds": 2,
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{"name": "Plasma Weave", "tier": 1, "color": "#f472b6", "price": 134, "seconds": 2,
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"inputs": {"Nebulance": 4, "Sollux": 2},
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"inputs": {"Nebulance": 4, "Sollux": 2},
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"description": "Charged Nebulance spun on a Sollux lattice, the conductive mesh in every cutting head."},
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"description": "Charged Nebulance spun on a Sollux lattice, the conductive mesh in every cutting head."},
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{"name": "Void Core", "tier": 2, "unlockGrade": "B", "color": "#c4b5fd", "price": 450, "seconds": 3,
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{"name": "Void Core", "tier": 2, "unlockGrade": "B", "color": "#c4b5fd", "price": 460, "seconds": 3,
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"inputs": {"Dusk Alloy": 2, "Cryo Cell": 2, "Nebulance": 5},
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"inputs": {"Dusk Alloy": 2, "Cryo Cell": 2, "Nebulance": 5},
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"description": "A cold, dense power core that drives the heaviest rigs for weeks."},
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"description": "A cold, dense power core that drives the heaviest rigs for weeks."},
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{"name": "Stellar Lattice", "tier": 2, "unlockGrade": "B", "color": "#fde047", "price": 470, "seconds": 3,
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{"name": "Stellar Lattice", "tier": 2, "unlockGrade": "B", "color": "#fde047", "price": 470, "seconds": 3,
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