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2 changed files with 5 additions and 3 deletions

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+3 -1
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@@ -308,7 +308,9 @@ local function deploy_slot(g, st, well, groups, H)
local grp, here, amount, explicit = deploy_choice(g, st, well, groups) local grp, here, amount, explicit = deploy_choice(g, st, well, groups)
local ok = grp ~= nil and here > EPS local ok = grp ~= nil and here > EPS
return made({ height = SLOT_H, shrink = 0 }, function(p, x, y, w) return made({ height = SLOT_H, shrink = 0 }, function(p, x, y, w)
local b, bn = ui.button(p, "", x, y, { variant = "ghost", w = w, h = SLOT_H, disabled = not ok }) -- (off: a plain line and no fill, so it reads as greyed beside a live slot)
local b, bn = ui.button(p, "", x, y, { variant = "ghost", w = w, h = SLOT_H, disabled = not ok,
edge = not ok and "line" or nil, fill = not ok and { "cyan", 0 } or nil })
local title, sub, sub_color local title, sub, sub_color
if #groups == 0 then if #groups == 0 then
title, sub = "No idle drills", st.unlocked.store and "Buy one in the Store" or "Every drill is busy" title, sub = "No idle drills", st.unlocked.store and "Buy one in the Store" or "Every drill is busy"
+2 -2
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@@ -271,7 +271,7 @@
"bulkLog": 1.0, "bulkLog": 1.0,
"unlockGrade": "C", "unlockGrade": "C",
"items": [ "items": [
{"name": "Dusk Alloy", "tier": 1, "color": "#818cf8", "price": 24, "seconds": 1, {"name": "Dusk Alloy", "tier": 1, "color": "#818cf8", "price": 28, "seconds": 1,
"inputs": {"Sollux": 2, "Shadowstone": 2}, "inputs": {"Sollux": 2, "Shadowstone": 2},
"description": "Sunlit Sollux fused into Shadowstone: light, hard plating for drill housings."}, "description": "Sunlit Sollux fused into Shadowstone: light, hard plating for drill housings."},
{"name": "Cryo Cell", "tier": 1, "color": "#67e8f9", "price": 97, "seconds": 2, {"name": "Cryo Cell", "tier": 1, "color": "#67e8f9", "price": 97, "seconds": 2,
@@ -280,7 +280,7 @@
{"name": "Plasma Weave", "tier": 1, "color": "#f472b6", "price": 134, "seconds": 2, {"name": "Plasma Weave", "tier": 1, "color": "#f472b6", "price": 134, "seconds": 2,
"inputs": {"Nebulance": 4, "Sollux": 2}, "inputs": {"Nebulance": 4, "Sollux": 2},
"description": "Charged Nebulance spun on a Sollux lattice, the conductive mesh in every cutting head."}, "description": "Charged Nebulance spun on a Sollux lattice, the conductive mesh in every cutting head."},
{"name": "Void Core", "tier": 2, "unlockGrade": "B", "color": "#c4b5fd", "price": 450, "seconds": 3, {"name": "Void Core", "tier": 2, "unlockGrade": "B", "color": "#c4b5fd", "price": 460, "seconds": 3,
"inputs": {"Dusk Alloy": 2, "Cryo Cell": 2, "Nebulance": 5}, "inputs": {"Dusk Alloy": 2, "Cryo Cell": 2, "Nebulance": 5},
"description": "A cold, dense power core that drives the heaviest rigs for weeks."}, "description": "A cold, dense power core that drives the heaviest rigs for weeks."},
{"name": "Stellar Lattice", "tier": 2, "unlockGrade": "B", "color": "#fde047", "price": 470, "seconds": 3, {"name": "Stellar Lattice", "tier": 2, "unlockGrade": "B", "color": "#fde047", "price": 470, "seconds": 3,