MoonMiners/src/pages/api/user/[userId]/inventory-items.ts

60 lines
2.0 KiB
TypeScript

import { postgresConnection } from "db";
import type { NextApiRequest, NextApiResponse } from "next";
import { gameConfig } from "@/utils/gameLogic";
export default async function handler(
req: NextApiRequest,
res: NextApiResponse
) {
try {
const db = postgresConnection;
if (req.method === "GET") {
const { userId } = req.query;
// TODO: We probably shouldn't keep the tier as a column in the database, we can
// just do a join and count how many upgrades there are
const inventorySql = `
SELECT id, store_item_id as "storeItemId", tier as "currentTierIndex"
FROM inventory_item WHERE user_id = $1`;
const results = await db.query(inventorySql, [userId]);
return res.status(200).json({"inventoryItems": results.rows});
} else if (req.method === "POST") {
// Buy a new item
const { userId } = req.query;
const { storeItemId } = req.body;
// TODO: Split the try catch to report already owned item error
try {
const result = await db.query("select purchase_item($1, $2)", [userId, storeItemId]);
return res.status(200).json({ "newItemId": result.rows[0].purchase_item});
} catch (error) {
// TODO: Need to add better error handling when the user dodn't have enough money
return res.status(400).json({ error: error.message});
}
} else if (req.method === "PUT") {
// Upgrade an existing item
const { userId } = req.query;
const { inventoryItemId } = req.body;
try {
const result = await db.query("SELECT upgrade_item($1, $2)", [userId, inventoryItemId]);
return res.status(200).json({ message: `Upgraded item ${inventoryItemId}`,
upgradeEventId: result.rows[0].upgrade_item});
} catch (error) {
return res.status(400).json({ error: error.message});
}
}
} catch (error) {
if(error instanceof Error){
res.status(500).json(error.message);
}else {
res.status(500).json("Unknow Error");
}
}
}