- New Postgres table schemas - Using Stored Procedures with transactions that validate business logic - User Ids now use UUID - Updated and simplified all endpoints to call the stored procedures Notes: There are still a few things missing that broke because of the migration, in particular, because we moved a lot of the business logic into the database, we now require that certain data that lived in the game-config.json to be present in the database as well, to prevent cheating and truly have a single source of truth.
197 lines
6.0 KiB
TypeScript
197 lines
6.0 KiB
TypeScript
import React, { useState, useEffect } from "react";
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import { IInventoryItem, IStakingSource, IStake, IOption } from "typings";
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import CardLayout from "../Layouts/CardLayout";
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import {
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calculateRemainingTime,
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getObjectFromArray,
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} from "../../utils/helpers";
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import SelectDropdown from "./SelectDropdown";
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const StakingSource = (props: {
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stakingSource: IStakingSource;
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inventoryItems: IInventoryItem[] | null | undefined;
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claimStake: (stakingEventId: number) => void;
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startStake: (
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inventoryItemId: number,
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storeItemId: string,
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wellId: number
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) => void;
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}) => {
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const [activeStakes, setActiveStakes] = useState<IStake[]>([]);
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const [selectedItemId, setSelectedItemId] = useState<number | null>(null);
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const [selectedStoreItemId, setSelectedStoreItemId] = useState<string | null>(
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null
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);
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const [selectedWellId, setSelectedWellId] = useState<number | null>(null);
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// Check if claimable every second
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useEffect(() => {
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const updatedActiveStakes = props.stakingSource.activeStakes.map(
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(stake) => {
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const remainingTime = calculateRemainingTime(
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stake.startTime,
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stake.durationInMins
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);
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const obj = {
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...stake,
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remainingTime: remainingTime,
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};
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return obj;
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}
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);
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const intervalId = setInterval(() => {
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setActiveStakes(updatedActiveStakes);
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}, 1000);
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return () => {
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clearInterval(intervalId);
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};
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});
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const handleStartMining = () => {
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if (selectedItemId && selectedWellId && selectedStoreItemId) {
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props.startStake(selectedItemId, selectedStoreItemId, selectedWellId);
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}
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};
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const handleClaim = (stakingEventId: number) => {
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props.claimStake(stakingEventId);
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};
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const handleSelectChange = (
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wellId: string,
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itemId: number,
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storeitemId: string
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) => {
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setSelectedWellId(Number(wellId));
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setSelectedStoreItemId(storeitemId);
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setSelectedItemId(itemId);
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};
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const Countdown = (props: { remainingTime: number }) => {
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const hours = Math.floor((props.remainingTime / (1000 * 60 * 60)) % 24)
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.toString()
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.padStart(2, "0");
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const minutes = Math.floor((props.remainingTime / (1000 * 60)) % 60)
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.toString()
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.padStart(2, "0");
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const seconds = Math.floor((props.remainingTime / 1000) % 60)
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.toString()
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.padStart(2, "0");
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return (
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<span className="font-bold">
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{hours} : {minutes} : {seconds}
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</span>
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);
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};
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const RenderButtonOrCountdown = (props: { stake: IStake }) => {
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if (!props.stake.remainingTime) return <p>Error</p>;
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if (props.stake.remainingTime <= 0) {
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return (
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<button
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onClick={() => handleClaim(props.stake.id)}
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className="bg-slate-100 text-slate-900 px-4 py-2 rounded-lg font-bold text-center"
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>
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Claim
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</button>
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);
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} else {
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return (
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// I'll fix it
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<Countdown remainingTime={props.stake.remainingTime} />
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);
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}
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};
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const isActive = (item: IInventoryItem): boolean => {
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return props.stakingSource.activeStakes.some(
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(obj) => obj.inventoryItemId === item.id
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);
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};
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return (
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<CardLayout>
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<h3 className="text-xl font-bold mb-2">{props.stakingSource.name}</h3>
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<p className="text-sm">{props.stakingSource.description}</p>
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<div className="flex gap-4">
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<div className="flex-1">
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<p className="font-bold mt-4 mb-2">Active Drills</p>
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{activeStakes &&
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activeStakes.map((stake, id) => (
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<div
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key={id}
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className="border border-white/20 rounded-xl p-3 mb-2 bg-black/20"
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>
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<p>
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<span className="font-bold">Drill: </span>
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{props.inventoryItems &&
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getObjectFromArray(
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props.inventoryItems,
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"id",
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stake.inventoryItemId
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)?.storeItem.name}
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</p>
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<p>
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<span className="font-bold">Resource: </span>
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{stake.resourceType}
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</p>
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<p className="mb-2">
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<span className="font-bold">Yield: </span>
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{stake.stakeAmount}
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</p>
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<RenderButtonOrCountdown stake={stake} />
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</div>
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))}
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</div>
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<div className="flex-1">
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<p className="font-bold mt-4 mb-2">Inactive Drills</p>
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{props.inventoryItems &&
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props.inventoryItems.map(
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(item, id) =>
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!isActive(item) && (
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<div
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key={id}
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className="border border-white/20 rounded-xl p-3 mb-2 bg-black/20"
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>
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<p className="font-bold">{item.storeItem.name}</p>
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<p className="mt-2">Select Resource</p>
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<div className="flex">
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<SelectDropdown
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options={props.stakingSource.resourceWells.map(
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(well): IOption => ({
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value: well.id,
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label: well.resourceType,
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})
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)}
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onChange={(value) =>
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handleSelectChange(value, item.id, item.storeItem.id)
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}
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isActive={selectedItemId === item.id}
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/>
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{selectedItemId === item.id ? (
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<button
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onClick={handleStartMining}
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className="bg-slate-100 text-slate-900 px-4 py-2 rounded-lg font-bold w-28 text-center ml-2"
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>
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Activate
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</button>
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) : (
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<></>
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)}
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</div>
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</div>
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)
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)}
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</div>
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</div>
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</CardLayout>
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);
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};
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export default StakingSource;
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