using System.Collections; using System.Collections.Generic; using UnityEngine; public class Spawner : MonoBehaviour { public static Transform[] TargetTransforms; public static Transform[] SeekerTransforms; public GameObject SeekerPrefab; public GameObject TargetPrefab; public int NumSeekers; public int NumTargets; public Vector2 Bounds; public void Start() { Random.InitState(123); } }