commit ca7e43a249fa106222ecd5745c5bbcc6a7c6538a Author: Joseph Ferano Date: Sat Oct 11 14:57:38 2025 +0700 Knights with move_to_target movement and mouse selection sprite diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..a2863ec --- /dev/null +++ b/.gitattributes @@ -0,0 +1,73 @@ +# Defold Protocol Buffer Text Files (https://github.com/github/linguist/issues/5091) +*.animationset linguist-language=JSON5 +*.atlas linguist-language=JSON5 +*.camera linguist-language=JSON5 +*.collection linguist-language=JSON5 +*.collectionfactory linguist-language=JSON5 +*.collectionproxy linguist-language=JSON5 +*.collisionobject linguist-language=JSON5 +*.cubemap linguist-language=JSON5 +*.display_profiles linguist-language=JSON5 +*.factory linguist-language=JSON5 +*.font linguist-language=JSON5 +*.gamepads linguist-language=JSON5 +*.go linguist-language=JSON5 +*.gui linguist-language=JSON5 +*.input_binding linguist-language=JSON5 +*.label linguist-language=JSON5 +*.material linguist-language=JSON5 +*.mesh linguist-language=JSON5 +*.model linguist-language=JSON5 +*.particlefx linguist-language=JSON5 +*.render linguist-language=JSON5 +*.sound linguist-language=JSON5 +*.sprite linguist-language=JSON5 +*.spinemodel linguist-language=JSON5 +*.spinescene linguist-language=JSON5 +*.texture_profiles linguist-language=JSON5 +*.tilemap linguist-language=JSON5 +*.tilesource linguist-language=JSON5 + +# Defold JSON Files +*.buffer linguist-language=JSON + +# Defold GLSL Shaders +*.fp linguist-language=GLSL +*.vp linguist-language=GLSL + +# Defold Lua Files +*.editor_script linguist-language=Lua +*.render_script linguist-language=Lua +*.script linguist-language=Lua +*.gui_script linguist-language=Lua + +# Images +*.png filter=lfs diff=lfs merge=lfs -text +*.jpg filter=lfs diff=lfs merge=lfs -text +*.jpeg filter=lfs diff=lfs merge=lfs -text +*.tga filter=lfs diff=lfs merge=lfs -text +*.bmp filter=lfs diff=lfs merge=lfs -text +*.psd filter=lfs diff=lfs merge=lfs -text + +# Audio +*.wav filter=lfs diff=lfs merge=lfs -text +*.ogg filter=lfs diff=lfs merge=lfs -text +*.mp3 filter=lfs diff=lfs merge=lfs -text + +# 3D Models & Animations +*.dae filter=lfs diff=lfs merge=lfs -text +*.fbx filter=lfs diff=lfs merge=lfs -text +*.gltf filter=lfs diff=lfs merge=lfs -text +*.glb filter=lfs diff=lfs merge=lfs -text + +# Spine +*.atlas filter=lfs diff=lfs merge=lfs -text +*.json filter=lfs diff=lfs merge=lfs -text # If you have large Spine JSONs + +# Archives & Binaries +*.zip filter=lfs diff=lfs merge=lfs -text +*.a filter=lfs diff=lfs merge=lfs -text + +# Fonts (large ones) +*.ttf filter=lfs diff=lfs merge=lfs -text +*.otf filter=lfs diff=lfs merge=lfs -text diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..0f4d613 --- /dev/null +++ b/.gitignore @@ -0,0 +1,11 @@ +/.editor_settings +/.internal +/build +.externalToolBuilders +.DS_Store +Thumbs.db +.lock-wscript +*.pyc +.project +.cproject +builtins \ No newline at end of file diff --git a/README.md b/README.md new file mode 100644 index 0000000..6112917 --- /dev/null +++ b/README.md @@ -0,0 +1,13 @@ +# Welcome to Defold + +This project was created from the "empty" project template. + +The settings in ["game.project"](defold://open?path=/game.project) are all the default. A bootstrap empty ["main.collection"](defold://open?path=/main/main.collection) is included. + +Check out [the documentation pages](https://defold.com/learn) for examples, tutorials, manuals and API docs. + +If you run into trouble, help is available in [our forum](https://forum.defold.com). + +Happy Defolding! + +--- \ No newline at end of file diff --git a/assets/Buildings/Black Buildings/Castle.png b/assets/Buildings/Black Buildings/Castle.png new file mode 100644 index 0000000..768ecca --- /dev/null +++ b/assets/Buildings/Black Buildings/Castle.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6d5f01f6043b591a9ea8adba619739a08d65b6a7ee69d5d002d8003ccad79e5c +size 17094 diff --git a/assets/Buildings/Black Buildings/House1.png b/assets/Buildings/Black Buildings/House1.png new file mode 100644 index 0000000..e433eb5 --- /dev/null +++ b/assets/Buildings/Black Buildings/House1.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid 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= 1 + +[display] +width = 960 +height = 640 +high_dpi = 1 + +[android] +input_method = HiddenInputField + +[html5] +scale_mode = stretch + +[project] +title = Tinyswords + +[graphics] +default_texture_min_filter = nearest +default_texture_mag_filter = nearest + +[render] +clear_color_red = 0.2784314 +clear_color_green = 0.67058825 +clear_color_blue = 0.6627451 + diff --git a/input/game.input_binding b/input/game.input_binding new file mode 100644 index 0000000..3c11573 --- /dev/null +++ b/input/game.input_binding @@ -0,0 +1,12 @@ +key_trigger { + input: KEY_LALT + action: "alt" +} +mouse_trigger { + input: MOUSE_BUTTON_LEFT + action: "touch" +} +mouse_trigger { + input: MOUSE_BUTTON_RIGHT + action: "right-click" +} diff --git a/main/knight-blue.go b/main/knight-blue.go new file mode 100644 index 0000000..2df859f --- /dev/null +++ b/main/knight-blue.go @@ -0,0 +1,39 @@ +components { + id: "sprite" + component: "/main/knight-blue.sprite" +} +components { + id: "knight" + component: "/scripts/knight.script" + properties { + id: "speed" + value: "150.0" + type: PROPERTY_TYPE_NUMBER + } +} +embedded_components { + id: "collisionobject" + type: "collisionobject" + data: "type: COLLISION_OBJECT_TYPE_KINEMATIC\n" + "mass: 0.0\n" + "friction: 0.1\n" + "restitution: 0.5\n" + "group: \"default\"\n" + "mask: \"default\"\n" + "embedded_collision_shape {\n" + " shapes {\n" + " shape_type: TYPE_BOX\n" + " position {\n" + " y: 7.0\n" + " }\n" + " rotation {\n" + " }\n" + " index: 0\n" + " count: 3\n" + " }\n" + " data: 39.692307\n" + " data: 41.31783\n" + " data: 10.0\n" + "}\n" + "" +} diff --git a/main/knight-blue.sprite b/main/knight-blue.sprite new file mode 100644 index 0000000..196c7c6 --- /dev/null +++ b/main/knight-blue.sprite @@ -0,0 +1,6 @@ +default_animation: "idle" +material: "/builtins/materials/sprite.material" +textures { + sampler: "texture_sampler" + texture: "/main/knights-blue.tilesource" +} diff --git a/main/knights-blue.tilesource b/main/knights-blue.tilesource new file mode 100644 index 0000000..5d5c1f1 --- /dev/null +++ b/main/knights-blue.tilesource @@ -0,0 +1,55 @@ +image: "/assets/V1/Factions/Knights/Troops/Warrior/Blue/Warrior_Blue.png" +tile_width: 192 +tile_height: 192 +collision_groups: "default" +animations { + id: "attack1-down" + start_tile: 25 + end_tile: 30 + fps: 10 +} +animations { + id: "attack1-side" + start_tile: 13 + end_tile: 18 + fps: 10 +} +animations { + id: "attack1-up" + start_tile: 37 + end_tile: 42 + fps: 10 +} +animations { + id: "attack2-down" + start_tile: 31 + end_tile: 36 + fps: 10 +} +animations { + id: "attack2-side" + start_tile: 19 + end_tile: 24 + fps: 10 +} +animations { + id: "attack2-up" + start_tile: 43 + end_tile: 48 + fps: 10 +} +animations { + id: "idle" + start_tile: 1 + end_tile: 6 + playback: PLAYBACK_LOOP_FORWARD + fps: 10 +} +animations { + id: "run" + start_tile: 7 + end_tile: 12 + playback: PLAYBACK_LOOP_FORWARD + fps: 12 +} +extrude_borders: 2 diff --git 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tile: 7 + } +} +material: "/builtins/materials/tile_map.material" diff --git a/main/main.collection b/main/main.collection new file mode 100644 index 0000000..b22ea48 --- /dev/null +++ b/main/main.collection @@ -0,0 +1,135 @@ +name: "main" +instances { + id: "knight-blue" + prototype: "/main/knight-blue.go" + position { + x: 186.0 + y: 267.0 + } + component_properties { + id: "knight" + properties { + id: "speed" + value: "50.0" + type: PROPERTY_TYPE_NUMBER + } + } +} +instances { + id: "knight-blue1" + prototype: "/main/knight-blue.go" + position { + x: 488.0 + y: 162.0 + } + component_properties { + id: "knight" + properties { + id: "speed" + value: "150.0" + type: PROPERTY_TYPE_NUMBER + } + } +} +instances { + id: "knight-blue2" + prototype: "/main/knight-blue.go" + position { + x: 106.0 + y: 120.0 + } + component_properties { + id: "knight" + properties { + id: "speed" + value: "150.0" + type: PROPERTY_TYPE_NUMBER + } + } +} +instances { + id: "knight-blue3" + prototype: "/main/knight-blue.go" + position { + x: 362.0 + y: 166.0 + } + component_properties { + id: "knight" + properties { + id: "speed" + value: "150.0" + type: PROPERTY_TYPE_NUMBER + } + } +} +instances { + id: "knight-blue4" + prototype: "/main/knight-blue.go" + position { + x: 232.0 + y: 414.0 + } + component_properties { + id: "knight" + properties { + id: "speed" + value: "150.0" + type: PROPERTY_TYPE_NUMBER + } + } +} +instances { + id: "knight-blue5" + prototype: "/main/knight-blue.go" + position { + x: 421.0 + y: 330.0 + } + component_properties { + id: "knight" + properties { + id: "speed" + value: "150.0" + type: PROPERTY_TYPE_NUMBER + } + } +} +instances { + id: "selection_box" + prototype: "/scripts/selection_box.go" + position { + z: 1.0 + } +} +scale_along_z: 0 +embedded_instances { + id: "tilemap" + data: "components {\n" + " id: \"level1\"\n" + " component: \"/main/level1.tilemap\"\n" + "}\n" + "" + position { + z: -1.0 + } +} +embedded_instances { + id: "CameraParent" + data: "embedded_components {\n" + " id: \"camera\"\n" + " type: \"camera\"\n" + " data: \"aspect_ratio: 1.0\\n" + "fov: 0.7854\\n" + "near_z: 0.1\\n" + "far_z: 1000.0\\n" + "orthographic_projection: 1\\n" + "\"\n" + "}\n" + "" + position { + x: 327.0 + y: 259.0 + z: 500.0 + } +} diff --git a/main/selection_box.sprite b/main/selection_box.sprite new file mode 100644 index 0000000..2e6155f --- /dev/null +++ b/main/selection_box.sprite @@ -0,0 +1,17 @@ +default_animation: "Selection Box_9slice" +material: "/builtins/materials/sprite.material" +slice9 { + x: 3.0 + y: 3.0 + z: 3.0 + w: 3.0 +} +size { + x: 6.0 + y: 6.0 +} +size_mode: SIZE_MODE_MANUAL +textures { + sampler: "texture_sampler" + texture: "/main/sprites.atlas" +} diff --git a/main/slice9.sprite b/main/slice9.sprite new file mode 100644 index 0000000..fc97644 --- /dev/null +++ b/main/slice9.sprite @@ -0,0 +1,2 @@ +default_animation: "" +material: "/builtins/materials/sprite.material" diff --git a/main/sprites.atlas b/main/sprites.atlas new file mode 100644 index 0000000..c82f8bb --- /dev/null +++ b/main/sprites.atlas @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5be53cc74dee0a49da2782e9d96f68253a13c5f128e6c6f14c0fab42e8f7aa30 +size 74 diff --git a/main/terrain.tilesource b/main/terrain.tilesource new file mode 100644 index 0000000..0a664b8 --- /dev/null +++ b/main/terrain.tilesource @@ -0,0 +1,10 @@ +image: "/assets/Terrain/Tilemap_color1.png" +tile_width: 32 +tile_height: 32 +collision_groups: "default" +animations { + id: "anim" + start_tile: 1 + end_tile: 1 +} +extrude_borders: 2 diff --git a/scripts/ControllerManager.script b/scripts/ControllerManager.script new file mode 100644 index 0000000..c27c2c7 --- /dev/null +++ b/scripts/ControllerManager.script @@ -0,0 +1,104 @@ +-- Control_Manager.script + +-- Input Variables +local dragging = false +local selection_box + +-- Camera Variables +local rts_camera +local rts_camera_size +local inv_matrix -- inverse matrix cached on drag start + +-- Position Variables +local start_pos = vmath.vector3() +local prev_pos = vmath.vector3() + +function init(self) + msg.post(".", "acquire_input_focus") -- Activates to get inputs + selection_box = msg.url("#selection_box") -- Selection Box - Sprite Component + msg.post(selection_box, "disable") -- Sprite Hidden + rts_camera = msg.url("CameraParent#camera") -- Camera Component2 + -- Gets Display Properties from System + local DISPLAY_WIDTH = sys.get_config_int("display.width") + local DISPLAY_HEIGHT = sys.get_config_int("display.height") + + -- Get Screen To World Properties + rts_camera_size = vmath.vector3(DISPLAY_WIDTH, DISPLAY_HEIGHT, 0) +end + +local function screen_to_world(x, y) + -- Convert screen coordinates to the [-1, 1] range (Normalized Device Coordinates) + local ndc_x = (x / rts_camera_size.x) * 2 - 1 -- X Ranges From [-1 (left) to 1 (right)] + local ndc_y = (y / rts_camera_size.y) * 2 - 1 -- Y Ranges From [-1 (bottom) to 1 (top)] + + -- Applies the inverse camera transformation to convert NDC to world coordinates. + local world = inv_matrix * vmath.vector4(ndc_x, ndc_y, 0, 1) -- NDC position as a 4D vector + -- Converts homogeneous coordinates (x, y, z, w) to 3D world coordinates + -- No effect for orthographic(2D). Depth Scaling For perspective cameras. + return world.x / world.w, world.y / world.w -- Return X, Y +end + +local function selection_update_start(action) -- Runs once when pressed + -- Updates Screen_to_World Variables + local projection = camera.get_projection(rts_camera) -- Gets the Projection Size + local view = camera.get_view(rts_camera) -- Gets the View Size + inv_matrix = vmath.inv(projection * view) -- Gets the Inversion + + -- Initialize positions + local x, y = screen_to_world(action.x, action.y) -- Gets Global Position + start_pos.x, start_pos.y = x, y -- Sets start_pos + prev_pos.x, prev_pos.y = x, y -- Updates prev_pos + + -- Update Sprite Properties + go.set_position(start_pos, selection_box) -- Set Position + go.set(selection_box, "size", vmath.vector3(0.1, 0.1, 0)) -- Set Size(0.1) in X, Y + msg.post(selection_box, "enable") -- Sprite Visable + dragging = true -- Dragging True +end + +local function selection_update_dragging(x, y) -- Runs when Dragging + -- Calculate bounding box + local min_x = math.min(start_pos.x, x) -- Min X + local min_y = math.min(start_pos.y, y) -- Min Y + local max_x = math.max(start_pos.x, x) -- Max X + local max_y = math.max(start_pos.y, y) -- Max Y + + -- Calculates the center of the selection box + local center = vmath.vector3( + (min_x + max_x) * 0.5, -- X Direction + (min_y + max_y) * 0.5, -- Y Direction + 0 -- Z Direction +) + +-- Calculate width/height of the selection box from drag distance +-- Ensures a minimum size of 0.1 to prevent the sprite from collapsing +local size = vmath.vector3( +math.max(max_x - min_x, 0.1), -- Width +math.max(max_y - min_y, 0.1), -- Height +0 -- Z Direction +) + +-- Set sprite properties +go.set_position(center, selection_box) -- Sets Position +go.set(selection_box, "size", size) -- Sets Size +end + +function on_input(self, action_id, action) + if action_id ~= hash("touch") then return end + + if action.pressed and not dragging then + selection_update_start(action) -- Applies Sprite Properties at Start + elseif action.released and dragging then + dragging = false -- Dragging False + msg.post(selection_box, "disable") -- Sprite Hidden + elseif dragging then + local x, y = screen_to_world(action.x, action.y) -- Gets Global Position + + -- Only update if position changed + if math.abs(x - prev_pos.x) > 0.001 or math.abs(y - prev_pos.y) > 0.001 then + prev_pos.x, prev_pos.y = x, y -- Updates prev_pos + + selection_update_dragging(x, y) -- Applies Sprite Properties during dragging + end + end +end \ No newline at end of file diff --git a/scripts/game.script b/scripts/game.script new file mode 100644 index 0000000..b4d856f --- /dev/null +++ b/scripts/game.script @@ -0,0 +1,64 @@ +function init(self) + -- Add initialization code here + -- Learn more: https://defold.com/manuals/script/ + -- Remove this function if not needed +end + +function final(self) + -- Add finalization code here + -- Learn more: https://defold.com/manuals/script/ + -- Remove this function if not needed +end + +function update(self, dt) + -- Add update code here + -- Learn more: https://defold.com/manuals/script/ + -- Remove this function if not needed +end + +function fixed_update(self, dt) + -- This function is called if 'Fixed Update Frequency' is enabled in the Engine section of game.project + -- Can be coupled with fixed updates of the physics simulation if 'Use Fixed Timestep' is enabled in + -- Physics section of game.project + -- Add update code here + -- Learn more: https://defold.com/manuals/script/ + -- Remove this function if not needed +end + +function on_message(self, message_id, message, sender) + -- Add message-handling code here + -- Learn more: https://defold.com/manuals/message-passing/ + -- Remove this function if not needed +end + +local function screen_to_world(x, y, z, camera_id) + local projection = camera.get_projection(camera_id) + local view = camera.get_view(camera_id) + local w, h = window.get_size() + + -- https://defold.com/manuals/camera/#converting-mouse-to-world-coordinates + local inv = vmath.inv(projection * view) + x = (2 * x / w) - 1 + y = (2 * y / h) - 1 + z = (2 * z) - 1 + local x1 = x * inv.m00 + y * inv.m01 + z * inv.m02 + inv.m03 + local y1 = x * inv.m10 + y * inv.m11 + z * inv.m12 + inv.m13 + local z1 = x * inv.m20 + y * inv.m21 + z * inv.m22 + inv.m23 + return x1, y1, z1 +end + +function on_input(self, action_id, action) + if action_id == hash("left-click") and action.pressed then + self.next_state = "moving" + local tx, ty, _ = screen_to_world(action.screen_x, action.screen_y, 0, "/CameraParent#camera") + self.target_pos = vmath.vector3(tx, ty, 0) + elseif action_id == hash("right-click") then + + end +end + +function on_reload(self) + -- Add reload-handling code here + -- Learn more: https://defold.com/manuals/hot-reload/ + -- Remove this function if not needed +end diff --git a/scripts/knight.script b/scripts/knight.script new file mode 100644 index 0000000..9942a80 --- /dev/null +++ b/scripts/knight.script @@ -0,0 +1,49 @@ +go.property("speed", 100) + +function init(self) + -- msg.post(".", "acquire_input_focus") + self.target_pos = vmath.vector3() + self.state = "idling" + self.next_state = "idling" +end + +local function move_to_target(self, target, dt) + local dist = target - go.get_position() + if vmath.length_sqr(dist) < 50 then + self.next_state = "idling" + end + local dir = vmath.normalize(dist) + go.set_position(go.get_position() + dir * (self.speed * dt)) +end + +function update(self, dt) + if self.state == "idling" and self.next_state == "moving" then + sprite.play_flipbook("#sprite", "run") + self.state = "moving" + elseif self.state == "moving" and self.next_state == "idling" then + sprite.play_flipbook("#sprite", "idle") + self.state = "idling" + end + if self.state == "moving" then + move_to_target(self, self.target_pos, dt) + end + +end + +function on_message(self, message_id, message, sender) + -- Add message-handling code here + -- Learn more: https://defold.com/manuals/message-passing/ + -- Remove this function if not needed +end + +function final(self) + -- Add finalization code here + -- Learn more: https://defold.com/manuals/script/ + -- Remove this function if not needed +end + +function on_reload(self) + -- Add reload-handling code here + -- Learn more: https://defold.com/manuals/hot-reload/ + -- Remove this function if not needed +end diff --git a/scripts/selection_box.go b/scripts/selection_box.go new file mode 100644 index 0000000..15a5770 --- /dev/null +++ b/scripts/selection_box.go @@ -0,0 +1,8 @@ +components { + id: "selection_box" + component: "/main/selection_box.sprite" +} +components { + id: "ControllerManager" + component: "/scripts/ControllerManager.script" +}