local utils = require "scripts.utils" local mobdebug = require "builtins.scripts.mobdebug" local genv = _G or _ENV local jit = rawget(genv, "jit") if jit then print("turning jit off") jit.off() jit.opt.start(0) -- Disable all optimizations (set optimization level to 0) end function init(self) msg.post(".", "acquire_input_focus") end function final(self) -- Add finalization code here -- Learn more: https://defold.com/manuals/script/ -- Remove this function if not needed end function update(self, dt) -- Add update code here -- Learn more: https://defold.com/manuals/script/ -- Remove this function if not needed end function fixed_update(self, dt) -- This function is called if 'Fixed Update Frequency' is enabled in the Engine section of game.project -- Can be coupled with fixed updates of the physics simulation if 'Use Fixed Timestep' is enabled in -- Physics section of game.project -- Add update code here -- Learn more: https://defold.com/manuals/script/ -- Remove this function if not needed end function on_message(self, message_id, message, sender) -- Add message-handling code here -- Learn more: https://defold.com/manuals/message-passing/ -- Remove this function if not needed end local function another_one(one, two) local three = one + two print(three) return three end function on_input(self, action_id, action) if action_id == hash("touch") and action.pressed then print("JIT status:", jit.status()) self.next_state = "moving" local tx, ty = utils.screen_to_world(action.screen_x, action.screen_y, 0, "/CameraParent#camera") local three = another_one(5, 10) self.target_pos = vmath.vector3(tx, ty, 0) local testing = three + 10 print(testing) local another_test = testing + 100 print(another_test) self.another_test = another_test return false elseif action_id == hash("right-click") and action.pressed then print(self.another_test + 10) -- msg.post(receiver, message_id, message) end end function on_reload(self) msg.post(".", "acquire_input_focus") end -- local function list_breakpoints() -- local result = {} -- for file, lines in pairs(breakpoints) do -- for line, _ in pairs(lines) do -- table.insert(result, {file = file, line = line}) -- end -- end -- return result -- end -- mobdebug.list_breakpoints = list_breakpoints