50 lines
1.5 KiB
Lua
50 lines
1.5 KiB
Lua
local utils = require "scripts.utils"
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function init(self)
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msg.post(".", "acquire_input_focus")
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end
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function final(self)
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-- Add finalization code here
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-- Learn more: https://defold.com/manuals/script/
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-- Remove this function if not needed
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end
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function update(self, dt)
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-- Add update code here
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-- Learn more: https://defold.com/manuals/script/
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-- Remove this function if not needed
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end
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function fixed_update(self, dt)
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-- This function is called if 'Fixed Update Frequency' is enabled in the Engine section of game.project
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-- Can be coupled with fixed updates of the physics simulation if 'Use Fixed Timestep' is enabled in
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-- Physics section of game.project
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-- Add update code here
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-- Learn more: https://defold.com/manuals/script/
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-- Remove this function if not needed
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end
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function on_message(self, message_id, message, sender)
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-- Add message-handling code here
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-- Learn more: https://defold.com/manuals/message-passing/
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-- Remove this function if not needed
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end
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function on_input(self, action_id, action)
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if action_id == hash("touch") and action.pressed then
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self.next_state = "moving"
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local tx, ty, _ = utils.screen_to_world(action.screen_x, action.screen_y, 0, "/CameraParent#camera")
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self.target_pos = vmath.vector3(tx, ty, 0)
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elseif action_id == hash("right-click") then
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-- msg.post(receiver, message_id, message)
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end
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end
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function on_reload(self)
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msg.post(".", "acquire_input_focus")
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-- Add reload-handling code here
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-- Learn more: https://defold.com/manuals/hot-reload/
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-- Remove this function if not needed
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end
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