25 lines
606 B
Lua

local M = {}
function M.screen_to_world(x, y, z, camera_id)
local projection = camera.get_projection(camera_id)
local view = camera.get_view(camera_id)
local w, h = window.get_size()
-- https://defold.com/manuals/camera/#converting-mouse-to-world-coordinates
local inv = vmath.inv(projection * view)
x = (2 * x / w) - 1
y = (2 * y / h) - 1
z = (2 * z) - 1
local x1 = x * inv.m00 + y * inv.m01 + z * inv.m02 + inv.m03
local y1 = x * inv.m10 + y * inv.m11 + z * inv.m12 + inv.m13
local z1 = x * inv.m20 + y * inv.m21 + z * inv.m22 + inv.m23
return x1, y1, z1
end
if true then
end
return M