85 lines
2.3 KiB
Lua
85 lines
2.3 KiB
Lua
local utils = require "scripts.utils"
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local mobdebug = require "builtins.scripts.mobdebug"
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local genv = _G or _ENV
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local jit = rawget(genv, "jit")
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if jit then
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print("turning jit off")
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jit.off()
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jit.opt.start(0) -- Disable all optimizations (set optimization level to 0)
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end
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function init(self)
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msg.post(".", "acquire_input_focus")
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end
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function final(self)
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-- Add finalization code here
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-- Learn more: https://defold.com/manuals/script/
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-- Remove this function if not needed
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end
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function update(self, dt)
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-- Add update code here
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-- Learn more: https://defold.com/manuals/script/
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-- Remove this function if not needed
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end
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function fixed_update(self, dt)
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-- This function is called if 'Fixed Update Frequency' is enabled in the Engine section of game.project
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-- Can be coupled with fixed updates of the physics simulation if 'Use Fixed Timestep' is enabled in
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-- Physics section of game.project
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-- Add update code here
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-- Learn more: https://defold.com/manuals/script/
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-- Remove this function if not needed
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end
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function on_message(self, message_id, message, sender)
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-- Add message-handling code here
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-- Learn more: https://defold.com/manuals/message-passing/
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-- Remove this function if not needed
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end
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local function another_one(one, two)
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local three = one + two
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print(three)
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return three
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end
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function on_input(self, action_id, action)
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if action_id == hash("touch") and action.pressed then
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print("JIT status:", jit.status())
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self.next_state = "moving"
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local tx, ty = utils.screen_to_world(action.screen_x, action.screen_y, 0, "/CameraParent#camera")
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local three = another_one(5, 10)
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self.target_pos = vmath.vector3(tx, ty, 0)
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local testing = three + 10
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print(testing)
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local another_test = testing + 100
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print(another_test)
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self.another_test = another_test
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return false
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elseif action_id == hash("right-click") and action.pressed then
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print(self.another_test + 10)
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-- msg.post(receiver, message_id, message)
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end
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end
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function on_reload(self)
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msg.post(".", "acquire_input_focus")
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end
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-- local function list_breakpoints()
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-- local result = {}
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-- for file, lines in pairs(breakpoints) do
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-- for line, _ in pairs(lines) do
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-- table.insert(result, {file = file, line = line})
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-- end
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-- end
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-- return result
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-- end
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-- mobdebug.list_breakpoints = list_breakpoints
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