Zero by default
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18
game.odin
18
game.odin
@ -191,17 +191,15 @@ main :: proc() {
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start_pos := Vec2{BW / 2 - SHIP_W / 2, BH / 2 - SHIP_H / 2}
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s := GameState{
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rl.GetFrameTime(),
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Player {
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start_pos,
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[4]Vec2{{0,0},{0,0},{0,0},{0,0}},
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-math.PI / 2,
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{0,0}
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dt = rl.GetFrameTime(),
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player_state = Player {
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pos = start_pos,
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angle = -math.PI / 2,
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},
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make([dynamic]Bullet, 0, 64),
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make([dynamic]Asteroid, 0, 64),
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make([dynamic]int, 0, 64),
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make([dynamic]int, 0, 64),
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bullets = make([dynamic]Bullet, 0, 64),
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asteroids = make([dynamic]Asteroid, 0, 64),
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asteroid_pop_idxs = make([dynamic]int, 0, 64),
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bullet_pop_idxs = make([dynamic]int, 0, 64),
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}
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get_rand_angle :: proc(min: i32, max: i32) -> f32 {
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