diff --git a/bt.c b/bt.c index f889ea8..998b0f7 100644 --- a/bt.c +++ b/bt.c @@ -108,7 +108,7 @@ int main(void) { SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); SDL_SetRenderDrawColor(renderer, 130, 163, 255, 1); - + TTF_Init(); TTF_Font* font = TTF_OpenFont( "./fira.ttf", 16); struct winsize sz; @@ -186,13 +186,6 @@ int main(void) { // sb.ypos += GetMouseWheelMoveV().y * scroll_speed; // sb.height = MeasureTextEx(*fontDefault, sb.buf, fontsize, 1).y; - SDL_Surface* surfaceMessage = - TTF_RenderText_Solid(font, "put your text here", WHITE); - - // now you can convert it into a texture - SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surfaceMessage); - - // TODO: This is probably related to the font height and scrolling up, we just need // the "fontsize" which I think is probably the height of the text if (new_read || new_char) { @@ -217,6 +210,19 @@ int main(void) { new_read = true; } SDL_RenderClear(renderer); + SDL_Surface* surfaceMessage = + TTF_RenderText_Blended(font, "put your text here", WHITE); + + // now you can convert it into a texture + SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surfaceMessage); + SDL_Rect rect; + rect.x = 0; + rect.y = 0; + rect.w = surfaceMessage->w; + rect.h = surfaceMessage->h; + + SDL_RenderCopy(renderer, texture, NULL, &rect); + SDL_Color current_color = WHITE; int col_max = 200; char row_buf[col_max]; @@ -224,7 +230,8 @@ int main(void) { int ncol = 0; int row_height = 18; float row_posx = 0; - for (int c = 0; c <= sb.length; c++) { + // for (int c = 0; c <= sb.length; c++) { + for (int c = 0; c <= -1; c++) { if (sb.buf[c] == '\r') { continue; } else if (sb.buf[c] == '\n' || sb.buf[c] == '\0' || ncol >= col_max) {