Got it to compile with SDL2 and SDL_ttf
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59473a4958
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983440079a
5
Makefile
5
Makefile
@ -1,10 +1,11 @@
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P=bt
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CFLAGS=-g -Wall -Wextra -pedantic -O0
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CC=gcc
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CFLAGS=-g -Wall -Wextra -pedantic -O0
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LDLIBS=-lSDL2 -lSDL2_ttf
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RM=rm -vf
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bt: clean
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$(CC) $(CFLAGS) -lraylib $(P).c -o $(P)
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$(CC) $(CFLAGS) $(LDLIBS) $(P).c -o $(P)
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clean:
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$(RM) $(P)
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205
bt.c
205
bt.c
@ -7,7 +7,12 @@
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#include <fcntl.h>
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#include <errno.h>
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#include <string.h>
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#include <raylib.h>
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#include <stdbool.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_events.h>
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#include <SDL2/SDL_ttf.h>
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#include <SDL2/SDL_keycode.h>
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typedef struct scrollback {
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float height;
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@ -40,22 +45,17 @@ void spawn(file_descriptors *fds) {
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}
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}
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static float fontsize = 12;
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Font *load_font(void) {
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unsigned int file_size = 0;
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char *font = "./fira.ttf";
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unsigned char *fontdata = LoadFileData(font, &file_size);
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Font *fontDefault = calloc(1, sizeof(Font));
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fontDefault->baseSize = (int)fontsize;
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fontDefault->glyphCount = 95;
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fontDefault->glyphs = LoadFontData(fontdata, (int)file_size, 16, 0, 95, FONT_DEFAULT);
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Image atlas = GenImageFontAtlas(fontDefault->glyphs, &fontDefault->recs, 95, 16, 4, 0);
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fontDefault->texture = LoadTextureFromImage(atlas);
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UnloadImage(atlas);
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return fontDefault;
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}
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const int SCREEN_WIDTH = 900;
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const int SCREEN_HEIGHT = 700;
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const SDL_Color WHITE = {255, 255, 255, 255};
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const SDL_Color BLACK = {0, 0, 0, 255};
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const SDL_Color RED = {255, 0, 0, 255};
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const SDL_Color GREEN = {0, 255, 0, 255};
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const SDL_Color BLUE = {0, 0, 255, 255};
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const SDL_Color YELLOW = {255, 255, 0, 255};
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const SDL_Color MAGENTA = {255, 0, 255, 255};
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const SDL_Color SKYBLUE = {0, 255, 255, 255};
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const SDL_Color RAYWHITE = {200, 200, 200, 255};
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int read_pty(file_descriptors *fds, scrollback *sb) {
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ssize_t nread;
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@ -90,10 +90,26 @@ int main(void) {
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spawn(&fds);
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const int screenWidth = 800;
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const int screenHeight = 550;
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if (SDL_Init(SDL_INIT_EVERYTHING) < 0) {
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printf("error initializing SDL: %s\n", SDL_GetError());
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return 1;
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}
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InitWindow(screenWidth, screenHeight, "basic term");
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SDL_Window* window = SDL_CreateWindow( "bt",
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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SCREEN_WIDTH,
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SCREEN_HEIGHT,
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SDL_WINDOW_SHOWN );
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if (window == NULL) {
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printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() );
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return 1;
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}
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SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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SDL_SetRenderDrawColor(renderer, 130, 163, 255, 1);
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TTF_Font* font = TTF_OpenFont( "./fira.ttf", 16);
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struct winsize sz;
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int result = ioctl(fds.master, TIOCGWINSZ, &sz);
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@ -101,9 +117,8 @@ int main(void) {
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sz.ws_row = 120;
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result = ioctl(fds.master, TIOCSWINSZ, &sz);
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SetTargetFPS(60);
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Font *fontDefault = load_font();
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// TODO: It would be nice to figure out how to do this in SDL
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// SetTargetFPS(60);
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sb.capacity = 2048;
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sb.buf = malloc(sb.capacity);
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@ -123,68 +138,89 @@ int main(void) {
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bool new_read = false;
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bool new_char = false;
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while (!WindowShouldClose()) {
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float scroll_speed = 35.5f;
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sb.ypos += GetMouseWheelMoveV().y * scroll_speed;
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sb.height = MeasureTextEx(*fontDefault, sb.buf, fontsize, 1).y;
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SDL_Event e;
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bool quit = false;
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while (quit == false) {
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while (SDL_PollEvent( &e)) {
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if (e.type == SDL_QUIT) {
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quit = true;
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} else if (e.type == SDL_KEYDOWN) {
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if (new_read || new_char) {
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if (sb.height - (float)abs((int)sb.ypos) + fontsize > (float)screenHeight) {
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sb.ypos = -(sb.height - screenHeight) - fontsize;
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}
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char key = e.key.keysym.sym;
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// TODO: Translate this all to SDL2
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// int key = GetCharPressed();
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while (key > 0) {
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if ((key >= 32) && (key <= 125)) {
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buf[buf_len] = (char)key;
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buf[buf_len + 1] = '\0';
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buf_len++;
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sb.buf[sb.length] = (char)key;
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sb.buf[sb.length + 1] = '\0';
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sb.length++;
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}
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// TODO: Don't remember why I was doing this
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// key = GetCharPressed();
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// new_char = true;
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}
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if (key == SDLK_RETURN) {
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sb.length -= buf_len;
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sb.buf[sb.length] = '\0';
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write(fds.master, buf, buf_len);
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write(fds.master, "\r", 1);
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buf[0] = '\0';
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buf_len = 0;
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new_char = true;
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}
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if (key == SDLK_BACKSPACE) {
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if (buf_len > 0) {
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buf_len--;
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buf[buf_len] = '\0';
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sb.length--;
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sb.buf[sb.length] = '\0';
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}
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new_char = true;
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}
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}
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float scroll_speed = 35.5f;
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// TODO: We have to convert both these lines to SDL
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// sb.ypos += GetMouseWheelMoveV().y * scroll_speed;
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// sb.height = MeasureTextEx(*fontDefault, sb.buf, fontsize, 1).y;
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SDL_Surface* surfaceMessage =
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TTF_RenderText_Solid(font, "put your text here", WHITE);
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// now you can convert it into a texture
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SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surfaceMessage);
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// TODO: This is probably related to the font height and scrolling up, we just need
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// the "fontsize" which I think is probably the height of the text
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if (new_read || new_char) {
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// if (sb.height - (float)abs((int)sb.ypos) + fontsize > (float)SCREEN_HEIGHT) {
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// sb.ypos = -(sb.height - SCREEN_HEIGHT) - fontsize;
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// }
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new_read = false;
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new_char = false;
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} else {
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if (sb.ypos > 0) {
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sb.ypos = 0;
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} else if (abs((int)sb.ypos) > sb.height - fontsize) {
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sb.ypos = -(sb.height - fontsize);
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}
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// if (sb.ypos > 0) {
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// sb.ypos = 0;
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// } else if (abs((int)sb.ypos) > sb.height - fontsize) {
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// sb.ypos = -(sb.height - fontsize);
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// }
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}
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int key = GetCharPressed();
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while (key > 0) {
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if ((key >= 32) && (key <= 125)) {
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buf[buf_len] = (char)key;
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buf[buf_len + 1] = '\0';
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buf_len++;
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sb.buf[sb.length] = (char)key;
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sb.buf[sb.length + 1] = '\0';
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sb.length++;
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}
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key = GetCharPressed();
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new_char = true;
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}
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if (IsKeyPressed(KEY_ENTER)) {
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sb.length -= buf_len;
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sb.buf[sb.length] = '\0';
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write(fds.master, buf, buf_len);
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write(fds.master, "\r", 1);
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buf[0] = '\0';
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buf_len = 0;
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new_char = true;
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}
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if (IsKeyPressed(KEY_BACKSPACE)) {
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if (buf_len > 0) {
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buf_len--;
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buf[buf_len] = '\0';
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sb.length--;
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sb.buf[sb.length] = '\0';
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}
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new_char = true;
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}
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// Drawing
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BeginDrawing();
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{
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int nread = read_pty(&fds, &sb);
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if (nread > 0) {
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sb.length += nread;
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new_read = true;
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}
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ClearBackground(BLACK);
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Color current_color = RAYWHITE;
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SDL_RenderClear(renderer);
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SDL_Color current_color = WHITE;
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int col_max = 200;
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char row_buf[col_max];
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int nrow = 0;
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@ -196,8 +232,9 @@ int main(void) {
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continue;
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} else if (sb.buf[c] == '\n' || sb.buf[c] == '\0' || ncol >= col_max) {
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row_buf[ncol] = '\0';
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Vector2 pos = { row_posx, nrow * row_height + sb.ypos };
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DrawTextEx(*fontDefault, row_buf, pos, fontsize, 0, current_color);
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// TODO: Render new line or something?
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// Vector2 pos = { row_posx, nrow * row_height + sb.ypos };
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// DrawTextEx(*fontDefault, row_buf, pos, fontsize, 0, current_color);
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nrow++;
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ncol = 0;
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row_posx = 0;
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@ -221,7 +258,7 @@ int main(void) {
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continue;
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}
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csi_code = substr[0];
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Color new_color = current_color;
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SDL_Color new_color = WHITE;
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switch (csi_code) {
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case 'm':
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for (int i = 0; i < nargs; i++) {
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@ -242,13 +279,16 @@ int main(void) {
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}
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}
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row_buf[ncol] = '\0';
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Vector2 pos = { row_posx, nrow * row_height + sb.ypos };
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DrawTextEx(*fontDefault, row_buf, pos, fontsize, 0, current_color);
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// TODO: This looks like the actual place where we
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// draw the text at a line
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// Vector2 pos = { row_posx, nrow * row_height + sb.ypos };
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// DrawTextEx(*fontDefault, row_buf, pos, fontsize, 0, current_color);
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current_color = new_color;
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ncol = 0;
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c += (substr) - (sb.buf + c);
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int width = MeasureTextEx(*fontDefault, row_buf, fontsize, 1).x;
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row_posx += width + 0.85;
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// TODO: Get the text height
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// int width = MeasureTextEx(*fontDefault, row_buf, fontsize, 1).x;
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// row_posx += width + 0.85;
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break;
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}
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break;
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@ -259,10 +299,13 @@ int main(void) {
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}
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}
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}
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EndDrawing();
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}
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free(sb.buf);
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close(fds.master);
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CloseWindow();
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// TODO: Figure out when to free this thing
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// SDL_FreeSurface(texture);
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TTF_CloseFont(font);
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TTF_Quit();
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SDL_Quit();
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}
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