#define _GNU_SOURCE #include #include #include #include #include #include #include #include #include #include #include #include #include typedef struct scrollback { float height; float ypos; int capacity; int length; char *buf; } scrollback; typedef struct file_descriptors { int master; int child; } file_descriptors; void spawn(file_descriptors *fds) { openpty(&fds->master, &fds->child, NULL, NULL, NULL); pid_t p = fork(); if (p == 0) { close(fds->master); setsid(); ioctl(fds->child, TIOCSCTTY, NULL); dup2(fds->child, 0); dup2(fds->child, 1); dup2(fds->child, 2); execle("/bin/bash", "-/bin/bash", (char *)NULL, (char *[]){ "TERM=dumb", NULL }); } else { close(fds->child); } } const int SCREEN_WIDTH = 900; const int SCREEN_HEIGHT = 700; const SDL_Color WHITE = {255, 255, 255, 255}; const SDL_Color BLACK = {0, 0, 0, 255}; const SDL_Color RED = {255, 0, 0, 255}; const SDL_Color GREEN = {0, 255, 0, 255}; const SDL_Color BLUE = {0, 0, 255, 255}; const SDL_Color YELLOW = {255, 255, 0, 255}; const SDL_Color MAGENTA = {255, 0, 255, 255}; const SDL_Color SKYBLUE = {0, 255, 255, 255}; const SDL_Color RAYWHITE = {200, 200, 200, 255}; int read_pty(file_descriptors *fds, scrollback *sb) { ssize_t nread; char readbuf[256]; switch (nread = read(fds->master, readbuf, sizeof(readbuf))) { case -1: if (errno == EAGAIN) { return 0; } else { return 0; } case 0: printf("EOF\n"); return 0; default: if (sb->length + nread > sb->capacity) { sb->capacity *= 2; sb->buf = realloc(sb->buf, sb->capacity); } if (readbuf[nread - 1] == '\n') { nread--; } readbuf[nread] = '\0'; strcat(sb->buf, readbuf); return nread; } } int main(void) { scrollback sb = { 0 }; file_descriptors fds = { 0 }; spawn(&fds); if (SDL_Init(SDL_INIT_EVERYTHING) < 0) { printf("error initializing SDL: %s\n", SDL_GetError()); return 1; } SDL_Window* window = SDL_CreateWindow( "bt", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN ); if (window == NULL) { printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() ); return 1; } SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); SDL_SetRenderDrawColor(renderer, 130, 163, 255, 1); TTF_Font* font = TTF_OpenFont( "./fira.ttf", 16); struct winsize sz; int result = ioctl(fds.master, TIOCGWINSZ, &sz); sz.ws_col = 200; sz.ws_row = 120; result = ioctl(fds.master, TIOCSWINSZ, &sz); // TODO: It would be nice to figure out how to do this in SDL // SetTargetFPS(60); sb.capacity = 2048; sb.buf = malloc(sb.capacity); sb.buf[0] = '\0'; sb.length = 0; char buf[128]; int buf_len = 0; int flags = fcntl(fds.master, F_GETFL); flags |= O_NONBLOCK; fcntl(fds.master, F_SETFL, flags); fd_set rset; FD_ZERO(&rset); FD_SET(fds.master, &rset); sb.ypos = 0; bool new_read = false; bool new_char = false; SDL_Event e; bool quit = false; while (quit == false) { while (SDL_PollEvent( &e)) { if (e.type == SDL_QUIT) { quit = true; } else if (e.type == SDL_KEYDOWN) { } char key = e.key.keysym.sym; // TODO: Translate this all to SDL2 // int key = GetCharPressed(); while (key > 0) { if ((key >= 32) && (key <= 125)) { buf[buf_len] = (char)key; buf[buf_len + 1] = '\0'; buf_len++; sb.buf[sb.length] = (char)key; sb.buf[sb.length + 1] = '\0'; sb.length++; } // TODO: Don't remember why I was doing this // key = GetCharPressed(); // new_char = true; } if (key == SDLK_RETURN) { sb.length -= buf_len; sb.buf[sb.length] = '\0'; write(fds.master, buf, buf_len); write(fds.master, "\r", 1); buf[0] = '\0'; buf_len = 0; new_char = true; } if (key == SDLK_BACKSPACE) { if (buf_len > 0) { buf_len--; buf[buf_len] = '\0'; sb.length--; sb.buf[sb.length] = '\0'; } new_char = true; } } float scroll_speed = 35.5f; // TODO: We have to convert both these lines to SDL // sb.ypos += GetMouseWheelMoveV().y * scroll_speed; // sb.height = MeasureTextEx(*fontDefault, sb.buf, fontsize, 1).y; SDL_Surface* surfaceMessage = TTF_RenderText_Solid(font, "put your text here", WHITE); // now you can convert it into a texture SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surfaceMessage); // TODO: This is probably related to the font height and scrolling up, we just need // the "fontsize" which I think is probably the height of the text if (new_read || new_char) { // if (sb.height - (float)abs((int)sb.ypos) + fontsize > (float)SCREEN_HEIGHT) { // sb.ypos = -(sb.height - SCREEN_HEIGHT) - fontsize; // } new_read = false; new_char = false; } else { // if (sb.ypos > 0) { // sb.ypos = 0; // } else if (abs((int)sb.ypos) > sb.height - fontsize) { // sb.ypos = -(sb.height - fontsize); // } } // Drawing { int nread = read_pty(&fds, &sb); if (nread > 0) { sb.length += nread; new_read = true; } SDL_RenderClear(renderer); SDL_Color current_color = WHITE; int col_max = 200; char row_buf[col_max]; int nrow = 0; int ncol = 0; int row_height = 18; float row_posx = 0; for (int c = 0; c <= sb.length; c++) { if (sb.buf[c] == '\r') { continue; } else if (sb.buf[c] == '\n' || sb.buf[c] == '\0' || ncol >= col_max) { row_buf[ncol] = '\0'; // TODO: Render new line or something? // Vector2 pos = { row_posx, nrow * row_height + sb.ypos }; // DrawTextEx(*fontDefault, row_buf, pos, fontsize, 0, current_color); nrow++; ncol = 0; row_posx = 0; } else if (sb.buf[c] == '\x1b') { int c2 = c + 1; // Control Sequence Introducer int csi_args[16]; char csi_code; int nargs = 0; if (sb.buf[c2] == '[') { char *esc_buf = sb.buf + c2 + 1; while (true) { char *substr; long num = strtol(esc_buf, &substr, 10); if (esc_buf != substr) { csi_args[nargs++] = num; esc_buf = substr; if (substr[0] == ';') { esc_buf++; } continue; } csi_code = substr[0]; SDL_Color new_color = WHITE; switch (csi_code) { case 'm': for (int i = 0; i < nargs; i++) { if (csi_args[i] == 31) { new_color = RED; } else if (csi_args[i] == 32) { new_color = GREEN; } else if (csi_args[i] == 33) { new_color = YELLOW; } else if (csi_args[i] == 34) { new_color = BLUE; } else if (csi_args[i] == 35) { new_color = MAGENTA; } else if (csi_args[i] == 36) { new_color = SKYBLUE; } else if (csi_args[i] == 0) { new_color = RAYWHITE; } } row_buf[ncol] = '\0'; // TODO: This looks like the actual place where we // draw the text at a line // Vector2 pos = { row_posx, nrow * row_height + sb.ypos }; // DrawTextEx(*fontDefault, row_buf, pos, fontsize, 0, current_color); current_color = new_color; ncol = 0; c += (substr) - (sb.buf + c); // TODO: Get the text height // int width = MeasureTextEx(*fontDefault, row_buf, fontsize, 1).x; // row_posx += width + 0.85; break; } break; } } } else { row_buf[ncol++] = sb.buf[c]; } } } } // TODO: Figure out when to free this thing // SDL_FreeSurface(texture); TTF_CloseFont(font); TTF_Quit(); SDL_Quit(); }