diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..3c3b5bf --- /dev/null +++ b/.gitignore @@ -0,0 +1 @@ +/game.fasl diff --git a/game.lisp b/game.lisp index 6ccf523..7a50eb6 100644 --- a/game.lisp +++ b/game.lisp @@ -1,48 +1,46 @@ -(ql:quickload :claw-raylib) -(ql:quickload :cffi) +(eval-when (:compile-toplevel :load-toplevel :execute) + (ql:quickload :cl-raylib)) -(in-package :cffi) +(defpackage :raylib-user + (:use :cl :3d-vectors) + (:local-nicknames (:rl :raylib))) -(rename-package (find-package :raylib) :rl) +(in-package :raylib-user) (defparameter *move-speed* 2.0) -(defmacro is-key-down (key) - `(rl:is-key-down (foreign-enum-value 'rl:keyboard-key ,key))) - -(defun v2+ (v1 v2) (rl:vector2-add v1 v2)) -(defun v2- (v1 v2) (rl:vector2-subtract v1 v2)) -(defun v2* (v1 n) (rl:vector2-scale v1 n)) - (defstruct game-state - (player-pos (rl:make-vector2 :x 100.0 :y 100.0))) + (player-pos (vec 100 100))) (defun game-input (state) (with-slots ((pos player-pos)) state (let ((dx 0.0) (dy 0.0)) - (when (is-key-down :right) (incf dx 1)) - (when (is-key-down :left) (decf dx 1)) - (when (is-key-down :up) (decf dy 1)) - (when (is-key-down :down) (incf dy 1)) - (setf pos (v2+ pos (v2* (rl:vector2-normalize (rl:make-vector2 :x dx :y dy)) - *move-speed*)))))) + (when (rl:is-key-down :key-right) (incf dx 1)) + (when (rl:is-key-down :key-left) (decf dx 1)) + (when (rl:is-key-down :key-up) (decf dy 1)) + (when (rl:is-key-down :key-down) (incf dy 1)) + (setf pos (v+ pos (v* (vunit* (vec dx dy)) *move-speed*))) + ))) -(defun game-update (state) +(defun game-update (state) ()) + +(defun game-draw (state) (rl:draw-rectangle-v (game-state-player-pos state) - (rl:make-vector2 :x 100.0 :y 100.0) - rl:+skyblue+) + (vec 100 100) + :skyblue) (rl:draw-fps 10 5)) -(defun basic-window () - (let ((screen-width 800) - (screen-height 450) - (game-state (make-game-state))) - (rl:with-window ("CL Game" (screen-width screen-height)) +(defun main () + (let* ((screen-width 800) + (screen-height 450) + (game-state (make-game-state))) + (rl:with-window (screen-width screen-height "CL Game") (rl:set-target-fps 60) (loop :until (rl:window-should-close) - :do (rl:with-drawing - (rl:clear-background rl:+raywhite+) - (game-input game-state) - (game-update game-state)))))) + :do (game-input game-state) + (game-update game-state) + (rl:with-drawing + (rl:clear-background :raywhite) + (game-draw game-state)))))) -(basic-window) +(main)