commit f94ca11760189b475693cc1f2c77c748e6d7451f Author: Joseph Ferano Date: Sat Nov 9 21:51:16 2024 +0700 Getting a box to move around diff --git a/game.lisp b/game.lisp new file mode 100644 index 0000000..6ccf523 --- /dev/null +++ b/game.lisp @@ -0,0 +1,48 @@ +(ql:quickload :claw-raylib) +(ql:quickload :cffi) + +(in-package :cffi) + +(rename-package (find-package :raylib) :rl) + +(defparameter *move-speed* 2.0) + +(defmacro is-key-down (key) + `(rl:is-key-down (foreign-enum-value 'rl:keyboard-key ,key))) + +(defun v2+ (v1 v2) (rl:vector2-add v1 v2)) +(defun v2- (v1 v2) (rl:vector2-subtract v1 v2)) +(defun v2* (v1 n) (rl:vector2-scale v1 n)) + +(defstruct game-state + (player-pos (rl:make-vector2 :x 100.0 :y 100.0))) + +(defun game-input (state) + (with-slots ((pos player-pos)) state + (let ((dx 0.0) (dy 0.0)) + (when (is-key-down :right) (incf dx 1)) + (when (is-key-down :left) (decf dx 1)) + (when (is-key-down :up) (decf dy 1)) + (when (is-key-down :down) (incf dy 1)) + (setf pos (v2+ pos (v2* (rl:vector2-normalize (rl:make-vector2 :x dx :y dy)) + *move-speed*)))))) + +(defun game-update (state) + (rl:draw-rectangle-v (game-state-player-pos state) + (rl:make-vector2 :x 100.0 :y 100.0) + rl:+skyblue+) + (rl:draw-fps 10 5)) + +(defun basic-window () + (let ((screen-width 800) + (screen-height 450) + (game-state (make-game-state))) + (rl:with-window ("CL Game" (screen-width screen-height)) + (rl:set-target-fps 60) + (loop :until (rl:window-should-close) + :do (rl:with-drawing + (rl:clear-background rl:+raywhite+) + (game-input game-state) + (game-update game-state)))))) + +(basic-window)