(ql:quickload :claw-raylib) (ql:quickload :cffi) (in-package :cffi) (rename-package (find-package :raylib) :rl) (defparameter *move-speed* 2.0) (defmacro is-key-down (key) `(rl:is-key-down (foreign-enum-value 'rl:keyboard-key ,key))) (defun v2+ (v1 v2) (rl:vector2-add v1 v2)) (defun v2- (v1 v2) (rl:vector2-subtract v1 v2)) (defun v2* (v1 n) (rl:vector2-scale v1 n)) (defstruct game-state (player-pos (rl:make-vector2 :x 100.0 :y 100.0))) (defun game-input (state) (with-slots ((pos player-pos)) state (let ((dx 0.0) (dy 0.0)) (when (is-key-down :right) (incf dx 1)) (when (is-key-down :left) (decf dx 1)) (when (is-key-down :up) (decf dy 1)) (when (is-key-down :down) (incf dy 1)) (setf pos (v2+ pos (v2* (rl:vector2-normalize (rl:make-vector2 :x dx :y dy)) *move-speed*)))))) (defun game-update (state) (rl:draw-rectangle-v (game-state-player-pos state) (rl:make-vector2 :x 100.0 :y 100.0) rl:+skyblue+) (rl:draw-fps 10 5)) (defun basic-window () (let ((screen-width 800) (screen-height 450) (game-state (make-game-state))) (rl:with-window ("CL Game" (screen-width screen-height)) (rl:set-target-fps 60) (loop :until (rl:window-should-close) :do (rl:with-drawing (rl:clear-background rl:+raywhite+) (game-input game-state) (game-update game-state)))))) (basic-window)