cl-raylib/game.lisp

47 lines
1.3 KiB
Common Lisp

(eval-when (:compile-toplevel :load-toplevel :execute)
(ql:quickload :cl-raylib))
(defpackage :raylib-user
(:use :cl :3d-vectors)
(:local-nicknames (:rl :raylib)))
(in-package :raylib-user)
(defparameter *move-speed* 2.0)
(defstruct game-state
(player-pos (vec 100 100)))
(defun game-input (state)
(with-slots ((pos player-pos)) state
(let ((dx 0.0) (dy 0.0))
(when (rl:is-key-down :key-right) (incf dx 1))
(when (rl:is-key-down :key-left) (decf dx 1))
(when (rl:is-key-down :key-up) (decf dy 1))
(when (rl:is-key-down :key-down) (incf dy 1))
(setf pos (v+ pos (v* (vunit* (vec dx dy)) *move-speed*)))
)))
(defun game-update (state) ())
(defun game-draw (state)
(rl:draw-rectangle-v (game-state-player-pos state)
(vec 100 100)
:skyblue)
(rl:draw-fps 10 5))
(defun main ()
(let* ((screen-width 800)
(screen-height 450)
(game-state (make-game-state)))
(rl:with-window (screen-width screen-height "CL Game")
(rl:set-target-fps 60)
(loop :until (rl:window-should-close)
:do (game-input game-state)
(game-update game-state)
(rl:with-drawing
(rl:clear-background :raywhite)
(game-draw game-state))))))
(main)