Hack flow with buttons

This commit is contained in:
Joseph Ferano 2022-01-09 04:07:05 +07:00
parent db7126e642
commit 043ed06572
3 changed files with 134 additions and 79 deletions

View File

@ -1,11 +1,11 @@
open System.IO
open System
open System.IO
open System.Threading.Tasks
open DSharpPlus
open DSharpPlus.Entities
open DSharpPlus.EventArgs
open DSharpPlus.SlashCommands
open Emzi0767.Utilities
open LiteDB
open LiteDB.FSharp
type HackType =
| Virus = 0
@ -13,37 +13,41 @@ type HackType =
| DDos = 2
| Worm = 3
| Crack = 4
| SomeOtherThing = 4
| Injection = 5
type DefenseType =
| Firewall
| PortScan
| Encryption
| Cypher
| Hardening
[<CLIMutable>]
type Weapon = {
Id : int
Name : string
Damage : single
}
| Firewall = 0
| PortScan = 1
| Encryption = 2
| Cypher = 3
| Hardening = 4
| Sanitation = 5
type Player = {
Id : int
Name : string
Nickname : string
DiscordId : uint16
Weapons : int array
DiscordId : uint64
Hacks : HackType list
Defenses : DefenseType list
Bank : int64
}
type Match =
{ scorePlayer1 : int
round : int
scorePlayer2 : int }
let mutable players : Player list = []
type EmptyGlobalCommandToAvoidFamousDuplicateSlashCommandsBug() = inherit ApplicationCommandModule ()
let newPlayer (membr : uint64) =
// let rand = System.Random(System.Guid.NewGuid().GetHashCode())
// let hacks =
// [0..2]
// |> Set.map (fun _ -> enum<HackType>(rand.Next(0, 6)))
// let defns =
// [0..2]
// |> Set.map (fun _ -> enum<DefenseType>(rand.Next(0, 6)))
{ DiscordId = membr
Hacks = [ HackType.Virus ; HackType.Worm ; HackType.Injection ]
Defenses = [ DefenseType.Cypher ; DefenseType.Sanitation ; DefenseType.Firewall ]
Bank = 0L }
type JoeBot() =
inherit ApplicationCommandModule ()
@ -54,8 +58,21 @@ type JoeBot() =
if role.Value.Name = "Hacker" then
do! ctx.Member.GrantRoleAsync(role.Value)
|> Async.AwaitTask
let player = players |> List.tryFind (fun p -> int64 p.DiscordId = int64 ctx.Member.Id)
players <-
match player with
| Some _ -> players
| None -> (newPlayer ctx.Member.Id)::players
if Option.isSome player then
do! ctx.CreateResponseAsync("Already registered as an elite haxxor", true)
|> Async.AwaitTask
else
do! ctx.CreateResponseAsync("You are now an elite haxxor", true)
|> Async.AwaitTask
} |> Async.StartAsTask
:> Task
@ -71,6 +88,51 @@ type JoeBot() =
} |> Async.StartAsTask
:> Task
[<SlashCommand("hack", "Send a hack attack to another player")>]
member this.Hack (ctx : InteractionContext, [<Option("player", "The player you want to hack")>] player : DiscordUser) =
let constructButtons (playerId : uint64) (weapons : 'a list) =
weapons
|> Seq.map (fun hack ->
// TODO:L Button ID should be a GUID and we should keep an in-memory store of the buttons we're waiting for
DiscordButtonComponent(
ButtonStyle.Primary,
$"Hack-{hack}-{player.Id}",
$"{hack}"))
players
|> List.tryFind (fun p -> p.DiscordId = ctx.Member.Id)
|> function
| Some player ->
async {
let builder = DiscordInteractionResponseBuilder()
builder.AddEmbed (this.Embed()) |> ignore
constructButtons player.DiscordId player.Hacks
|> Seq.cast<DiscordComponent>
|> builder.AddComponents
|> ignore
builder.AsEphemeral true |> ignore
do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
} |> Async.StartAsTask
:> Task
| None ->
async {
let builder = DiscordInteractionResponseBuilder()
builder.Content <- $"You are not currently a hacker, first use the /redpill command to become one"
builder.AsEphemeral true |> ignore
do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
} |> Async.StartAsTask
:> Task
[<SlashCommand("challenge", "Challenge another user")>]
member _.StartMatch (ctx : InteractionContext, [<Option("player", "Player you want to challenge")>] player : DiscordUser) =
async {
@ -86,6 +148,15 @@ type JoeBot() =
ButtonStyle.Danger,
"second_button",
"No thank you")
// let yes = DiscordButtonComponent(
// ButtonStyle.Primary,
// $"yes_for_{ctx.Member.Id}",
// "I do")
// let no = DiscordButtonComponent(
// ButtonStyle.Danger,
// $"no_for_{ctx.Member.Id}",
// "No thank you")
// builder.AddComponents(yes, no) |> ignore
let builder = DiscordMessageBuilder()
let builder = builder.AddComponents(yes, no)
use img = new FileStream("challenge.jpg", FileMode.Open)
@ -116,53 +187,15 @@ type JoeBot() =
member _.Embed () =
let builder = DiscordEmbedBuilder()
builder.Color <- Optional(DiscordColor.Blurple)
builder.Description <- "This is a test embed"
builder.Color <- Optional(DiscordColor.PhthaloGreen)
builder.Description <- "Pick the hack you wish to use. "
let author = DiscordEmbedBuilder.EmbedAuthor()
author.Name <- "Joebot Pro"
author.Url <- "https://ferano.io"
author.IconUrl <- "https://i.kym-cdn.com/entries/icons/original/000/028/861/cover3.jpg"
builder.Author <- author
let footer = DiscordEmbedBuilder.EmbedFooter()
footer.Text <- "This is a footer"
footer.IconUrl <- "https://dg8krxphbh767.cloudfront.net/exercises/bird-watcher.svg"
builder.Footer <- footer
builder.Title <- "THIS IS A TITLE"
builder.ImageUrl <- "https://avatars3.githubusercontent.com/u/2642263"
builder.Build()
[<SlashCommand("hack", "Send a hack attack to another player")>]
member this.Hack (ctx : InteractionContext, [<Option("player", "The player you want to hack")>] player : DiscordUser) =
let constructButtons (weapons : HackType list) =
weapons
|> Seq.map (fun hack ->
// TODO:L Button ID should be a GUID and we should keep an in-memory store of the buttons we're waiting for
DiscordButtonComponent(
ButtonStyle.Primary,
$"{hack}{System.Guid.NewGuid()}",
$"{hack}"))
async {
let builder = DiscordInteractionResponseBuilder()
builder.AddEmbed (this.Embed()) |> ignore
constructButtons [ HackType.Virus ; HackType.Crack ; HackType.Ransom ; HackType.Worm ; HackType.DDos ]
|> Seq.cast<DiscordComponent>
|> builder.AddComponents
|> ignore
constructButtons [ HackType.Virus ; HackType.Crack ; HackType.Ransom ; HackType.Worm ; HackType.DDos ]
|> Seq.cast<DiscordComponent>
|> builder.AddComponents
|> ignore
builder.AsEphemeral true |> ignore
do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
} |> Async.StartAsTask
:> Task
[<SlashCommand("test", "testing the embeds")>]
member this.TestEmbed (ctx : InteractionContext) =
async {
@ -172,9 +205,38 @@ type JoeBot() =
} |> Async.StartAsTask
:> Task
let mapper = FSharpBsonMapper()
let handleButtonEvent (client : DiscordClient) (event : ComponentInteractionCreateEventArgs) =
async {
match event.Id with
| id when id.StartsWith("Hack") ->
let split = event.Id.Split("-")
let ( resultHack , hackType ) = Enum.TryParse(typedefof<HackType>, split.[1])
let ( resultId , target ) = UInt64.TryParse split.[2]
match resultHack , resultId with
| true , true ->
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- $"Hack has been sent to {target}!"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder)
|> Async.AwaitTask
let db = new LiteDatabase("hacker-game.db", mapper)
let builder = DiscordMessageBuilder()
// builder..Add(UserMention(target))
builder.WithContent($"{event.User.Username} has sent a hack to ") |> ignore
let battleChannel = (event.Guild.GetChannel(927444uL))
do! battleChannel.SendMessageAsync(builder)
|> Async.AwaitTask
|> Async.Ignore
| _ ->
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- "Error parsing Button Id"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
| _ -> ()
} |> Async.StartAsTask
:> Task
let config = DiscordConfiguration()
config.Token <- "OTIyNDIyMDIyMTI1MDEwOTU1.YcBOcw.JxfW1CSIwEO7j6RbRFCnPZ-HoTk"
@ -184,12 +246,7 @@ config.Intents <- DiscordIntents.All
let client = new DiscordClient(config)
client.add_ComponentInteractionCreated(AsyncEventHandler(
fun client event ->
async {
return ()
} |> Async.StartAsTask
:> Task))
client.add_ComponentInteractionCreated(AsyncEventHandler(handleButtonEvent))
let slash = client.UseSlashCommands()

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@ -11,4 +11,3 @@ nuget DSharpPlus >= 4.2.0-nightly-01054
nuget DSharpPlus.SlashCommands >= 4.2.0-nightly-01054
nuget LiteDB.FSharp 2.16.0
nuget LiteDB 4.1.4

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@ -3,5 +3,4 @@ DSharpPlus
// DSharpPlus.CommandsNext
// DSharpPlus.Interactivity
DSharpPlus.SlashCommands
LiteDB
LiteDB.FSharp