Hack flow with buttons
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203
Program.fs
203
Program.fs
@ -1,11 +1,11 @@
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open System.IO
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open System
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open System.IO
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open System.Threading.Tasks
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open DSharpPlus
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open DSharpPlus.Entities
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open DSharpPlus.EventArgs
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open DSharpPlus.SlashCommands
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open Emzi0767.Utilities
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open LiteDB
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open LiteDB.FSharp
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type HackType =
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| Virus = 0
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@ -13,37 +13,41 @@ type HackType =
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| DDos = 2
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| Worm = 3
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| Crack = 4
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| SomeOtherThing = 4
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| Injection = 5
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type DefenseType =
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| Firewall
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| PortScan
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| Encryption
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| Cypher
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| Hardening
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[<CLIMutable>]
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type Weapon = {
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Id : int
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Name : string
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Damage : single
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}
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| Firewall = 0
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| PortScan = 1
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| Encryption = 2
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| Cypher = 3
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| Hardening = 4
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| Sanitation = 5
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type Player = {
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Id : int
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Name : string
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Nickname : string
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DiscordId : uint16
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Weapons : int array
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DiscordId : uint64
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Hacks : HackType list
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Defenses : DefenseType list
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Bank : int64
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}
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type Match =
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{ scorePlayer1 : int
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round : int
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scorePlayer2 : int }
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let mutable players : Player list = []
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type EmptyGlobalCommandToAvoidFamousDuplicateSlashCommandsBug() = inherit ApplicationCommandModule ()
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let newPlayer (membr : uint64) =
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// let rand = System.Random(System.Guid.NewGuid().GetHashCode())
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// let hacks =
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// [0..2]
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// |> Set.map (fun _ -> enum<HackType>(rand.Next(0, 6)))
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// let defns =
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// [0..2]
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// |> Set.map (fun _ -> enum<DefenseType>(rand.Next(0, 6)))
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{ DiscordId = membr
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Hacks = [ HackType.Virus ; HackType.Worm ; HackType.Injection ]
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Defenses = [ DefenseType.Cypher ; DefenseType.Sanitation ; DefenseType.Firewall ]
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Bank = 0L }
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type JoeBot() =
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inherit ApplicationCommandModule ()
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@ -54,8 +58,21 @@ type JoeBot() =
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if role.Value.Name = "Hacker" then
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do! ctx.Member.GrantRoleAsync(role.Value)
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|> Async.AwaitTask
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let player = players |> List.tryFind (fun p -> int64 p.DiscordId = int64 ctx.Member.Id)
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players <-
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match player with
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| Some _ -> players
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| None -> (newPlayer ctx.Member.Id)::players
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if Option.isSome player then
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do! ctx.CreateResponseAsync("Already registered as an elite haxxor", true)
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|> Async.AwaitTask
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else
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do! ctx.CreateResponseAsync("You are now an elite haxxor", true)
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|> Async.AwaitTask
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} |> Async.StartAsTask
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:> Task
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@ -71,6 +88,51 @@ type JoeBot() =
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} |> Async.StartAsTask
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:> Task
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[<SlashCommand("hack", "Send a hack attack to another player")>]
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member this.Hack (ctx : InteractionContext, [<Option("player", "The player you want to hack")>] player : DiscordUser) =
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let constructButtons (playerId : uint64) (weapons : 'a list) =
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weapons
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|> Seq.map (fun hack ->
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// TODO:L Button ID should be a GUID and we should keep an in-memory store of the buttons we're waiting for
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DiscordButtonComponent(
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ButtonStyle.Primary,
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$"Hack-{hack}-{player.Id}",
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$"{hack}"))
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players
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|> List.tryFind (fun p -> p.DiscordId = ctx.Member.Id)
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|> function
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| Some player ->
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async {
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let builder = DiscordInteractionResponseBuilder()
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builder.AddEmbed (this.Embed()) |> ignore
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constructButtons player.DiscordId player.Hacks
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|> Seq.cast<DiscordComponent>
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|> builder.AddComponents
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|> ignore
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builder.AsEphemeral true |> ignore
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do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
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|> Async.AwaitTask
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} |> Async.StartAsTask
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:> Task
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| None ->
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async {
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let builder = DiscordInteractionResponseBuilder()
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builder.Content <- $"You are not currently a hacker, first use the /redpill command to become one"
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builder.AsEphemeral true |> ignore
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do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
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|> Async.AwaitTask
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} |> Async.StartAsTask
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:> Task
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[<SlashCommand("challenge", "Challenge another user")>]
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member _.StartMatch (ctx : InteractionContext, [<Option("player", "Player you want to challenge")>] player : DiscordUser) =
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async {
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@ -86,6 +148,15 @@ type JoeBot() =
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ButtonStyle.Danger,
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"second_button",
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"No thank you")
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// let yes = DiscordButtonComponent(
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// ButtonStyle.Primary,
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// $"yes_for_{ctx.Member.Id}",
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// "I do")
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// let no = DiscordButtonComponent(
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// ButtonStyle.Danger,
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// $"no_for_{ctx.Member.Id}",
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// "No thank you")
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// builder.AddComponents(yes, no) |> ignore
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let builder = DiscordMessageBuilder()
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let builder = builder.AddComponents(yes, no)
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use img = new FileStream("challenge.jpg", FileMode.Open)
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@ -116,53 +187,15 @@ type JoeBot() =
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member _.Embed () =
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let builder = DiscordEmbedBuilder()
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builder.Color <- Optional(DiscordColor.Blurple)
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builder.Description <- "This is a test embed"
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builder.Color <- Optional(DiscordColor.PhthaloGreen)
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builder.Description <- "Pick the hack you wish to use. "
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let author = DiscordEmbedBuilder.EmbedAuthor()
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author.Name <- "Joebot Pro"
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author.Url <- "https://ferano.io"
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author.IconUrl <- "https://i.kym-cdn.com/entries/icons/original/000/028/861/cover3.jpg"
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builder.Author <- author
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let footer = DiscordEmbedBuilder.EmbedFooter()
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footer.Text <- "This is a footer"
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footer.IconUrl <- "https://dg8krxphbh767.cloudfront.net/exercises/bird-watcher.svg"
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builder.Footer <- footer
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builder.Title <- "THIS IS A TITLE"
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builder.ImageUrl <- "https://avatars3.githubusercontent.com/u/2642263"
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builder.Build()
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[<SlashCommand("hack", "Send a hack attack to another player")>]
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member this.Hack (ctx : InteractionContext, [<Option("player", "The player you want to hack")>] player : DiscordUser) =
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let constructButtons (weapons : HackType list) =
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weapons
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|> Seq.map (fun hack ->
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// TODO:L Button ID should be a GUID and we should keep an in-memory store of the buttons we're waiting for
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DiscordButtonComponent(
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ButtonStyle.Primary,
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$"{hack}{System.Guid.NewGuid()}",
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$"{hack}"))
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async {
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let builder = DiscordInteractionResponseBuilder()
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builder.AddEmbed (this.Embed()) |> ignore
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constructButtons [ HackType.Virus ; HackType.Crack ; HackType.Ransom ; HackType.Worm ; HackType.DDos ]
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|> Seq.cast<DiscordComponent>
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|> builder.AddComponents
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|> ignore
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constructButtons [ HackType.Virus ; HackType.Crack ; HackType.Ransom ; HackType.Worm ; HackType.DDos ]
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|> Seq.cast<DiscordComponent>
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|> builder.AddComponents
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|> ignore
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builder.AsEphemeral true |> ignore
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do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
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|> Async.AwaitTask
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} |> Async.StartAsTask
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:> Task
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[<SlashCommand("test", "testing the embeds")>]
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member this.TestEmbed (ctx : InteractionContext) =
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async {
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@ -172,9 +205,38 @@ type JoeBot() =
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} |> Async.StartAsTask
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:> Task
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let mapper = FSharpBsonMapper()
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let handleButtonEvent (client : DiscordClient) (event : ComponentInteractionCreateEventArgs) =
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async {
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match event.Id with
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| id when id.StartsWith("Hack") ->
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let split = event.Id.Split("-")
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let ( resultHack , hackType ) = Enum.TryParse(typedefof<HackType>, split.[1])
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let ( resultId , target ) = UInt64.TryParse split.[2]
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match resultHack , resultId with
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| true , true ->
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let builder = DiscordInteractionResponseBuilder()
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builder.IsEphemeral <- true
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builder.Content <- $"Hack has been sent to {target}!"
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do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder)
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|> Async.AwaitTask
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let db = new LiteDatabase("hacker-game.db", mapper)
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let builder = DiscordMessageBuilder()
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// builder..Add(UserMention(target))
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builder.WithContent($"{event.User.Username} has sent a hack to ") |> ignore
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let battleChannel = (event.Guild.GetChannel(927444uL))
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do! battleChannel.SendMessageAsync(builder)
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|> Async.AwaitTask
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|> Async.Ignore
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| _ ->
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let builder = DiscordInteractionResponseBuilder()
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builder.IsEphemeral <- true
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builder.Content <- "Error parsing Button Id"
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do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
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|> Async.AwaitTask
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| _ -> ()
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} |> Async.StartAsTask
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:> Task
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let config = DiscordConfiguration()
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config.Token <- "OTIyNDIyMDIyMTI1MDEwOTU1.YcBOcw.JxfW1CSIwEO7j6RbRFCnPZ-HoTk"
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@ -184,12 +246,7 @@ config.Intents <- DiscordIntents.All
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let client = new DiscordClient(config)
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client.add_ComponentInteractionCreated(AsyncEventHandler(
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fun client event ->
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async {
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return ()
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} |> Async.StartAsTask
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:> Task))
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client.add_ComponentInteractionCreated(AsyncEventHandler(handleButtonEvent))
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let slash = client.UseSlashCommands()
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@ -11,4 +11,3 @@ nuget DSharpPlus >= 4.2.0-nightly-01054
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nuget DSharpPlus.SlashCommands >= 4.2.0-nightly-01054
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nuget LiteDB.FSharp 2.16.0
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nuget LiteDB 4.1.4
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// DSharpPlus.CommandsNext
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// DSharpPlus.Interactivity
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DSharpPlus.SlashCommands
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LiteDB
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LiteDB.FSharp
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