Catch exception so we show embed that we ran out of stock
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6fe647f9f1
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0853463120
@ -246,11 +246,16 @@ let getWhitelistItem () =
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|> Sql.executeRowAsync (fun read -> {| Stock = read.int "stock" ; Price = read.int "price" |})
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|> Async.AwaitTask
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let updateWhitelistStock () =
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connStr
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|> Sql.connect
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|> Sql.query """
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UPDATE item SET stock = stock - 1 WHERE symbol = 'WHITELIST'
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"""
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|> Sql.executeNonQueryAsync
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|> Async.AwaitTask
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let updateWhitelistStock () = async {
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try
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do! connStr
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|> Sql.connect
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|> Sql.query """
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UPDATE item SET stock = stock - 1 WHERE symbol = 'WHITELIST'
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"""
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|> Sql.executeNonQueryAsync
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|> Async.AwaitTask
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|> Async.Ignore
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return true
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with _ -> return false
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}
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@ -11,7 +11,6 @@ open Npgsql.FSharp
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let connStr = GuildEnvironment.connectionString
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let InviteRewardAmount = 100<GBT>
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let WhitelistPrice = 1000
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type Invite = {
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Code : string
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@ -356,22 +355,16 @@ let tryGrantWhitelist (ctx : IDiscordContext) stock price =
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let user = ctx.GetDiscordMember()
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match! DbService.tryFindPlayer user.Id with
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| Some player ->
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let role = ctx.GetGuild().GetRole(GuildEnvironment.roleWhitelist)
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if Seq.contains role user.Roles then
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return AlreadyWhitelisted
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elif player.Active then
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let hackerRole = ctx.GetGuild().GetRole(GuildEnvironment.roleHacker)
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if Seq.contains hackerRole user.Roles then
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if int player.Bank >= price then
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return Granted player
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elif stock > 0 then
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return NotEnoughGBT (int player.Bank)
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else
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return NotEnoughStock
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else
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return NotAHacker
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else
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return NotInGame
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let hasWhitelist = Seq.contains (ctx.GetGuild().GetRole(GuildEnvironment.roleWhitelist)) user.Roles
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let isHacker = Seq.contains (ctx.GetGuild().GetRole(GuildEnvironment.roleHacker)) user.Roles
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match hasWhitelist , player.Active , isHacker , stock > 0 , int player.Bank >= price with
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| true , _ , _ , _ , _ -> return AlreadyWhitelisted
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| _ , false , _ , _ , _ -> return NotInGame
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| _ , _ , false , _ , _ -> return NotAHacker
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| _ , _ , _ , false , _ -> return NotEnoughStock
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| _ , _ , _ , _ , false -> return NotEnoughGBT (int player.Bank)
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| _ , _ , _ , _ , _ -> return Granted player
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| None -> return NotInGame
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}
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@ -399,11 +392,11 @@ Just type `/recruit` anywhere, or press the button below...
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`/recruited` - Check how many Degenz you’ve invited.
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"""
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let notEnoughMoneyMsg total = $"""
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let notEnoughMoneyMsg price total = $"""
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Oh no!
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You don't have enough **$GBT** to buy a WHITELIST spot! Come back when you have `{WhitelistPrice - total}` more $GBT.
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You don't have enough **$GBT** to buy a WHITELIST spot! Come back when you have `{price - total}` more $GBT.
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The QUICKEST way to earn $GBT is by recruiting other Degenz into the server.
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The QUICKEST way to earn **$GBT** is by recruiting other Degenz into the server.
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Earn `{InviteRewardAmount} $GBT` 💰 for every Degen you recruit into the game!
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Just type `/recruit` anywhere, anytime... Or just press the button below!
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@ -449,7 +442,7 @@ let handleGimmeWhitelist (ctx : IDiscordContext) =
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| NotEnoughGBT total ->
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includeInfo wlItem.Stock wlItem.Price
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builder.AddComponents([ buyBtn ; recruitBtn ]) |> ignore
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whitelistEmbed.Description <- notEnoughMoneyMsg total
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whitelistEmbed.Description <- notEnoughMoneyMsg wlItem.Price total
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| Granted _ ->
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includeInfo wlItem.Stock wlItem.Price
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whitelistEmbed.Color <- DiscordColor.Green
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@ -503,28 +496,35 @@ let handleBuyWhitelist (ctx : IDiscordContext) =
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builder.Content <- $"We just ran out of stock, tough shit"
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do! ctx.FollowUp(builder)
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| Granted player ->
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let embed = DiscordEmbedBuilder()
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embed.Description <- buyWhitelistMsg
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embed.Color <- DiscordColor.Green
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match! DbService.updateWhitelistStock () with
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| true ->
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let embed = DiscordEmbedBuilder()
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embed.Description <- buyWhitelistMsg
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embed.Color <- DiscordColor.Green
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let recruitBtn = DiscordButtonComponent(ButtonStyle.Danger, $"ShowRecruitmentEmbed", $"Recruit Now") :> DiscordComponent
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builder.AddComponents ([ recruitBtn ]) |> ignore
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let role = ctx.GetGuild().GetRole(GuildEnvironment.roleWhitelist)
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do! ctx.GetDiscordMember().GrantRoleAsync(role)
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let! _ = DbService.updatePlayerCurrency -WhitelistPrice player
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builder.AddEmbed(embed) |> ignore
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do! ctx.FollowUp(builder)
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// Send message to hall of privacy
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let builder = DiscordMessageBuilder()
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builder.WithContent($"{player.Name} just purchased WHITELIST!") |> ignore
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let channel = ctx.GetGuild().GetChannel(GuildEnvironment.channelEventsHackerBattle)
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do! channel.SendMessageAsync(builder)
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|> Async.AwaitTask
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|> Async.Ignore
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let user = ctx.GetDiscordMember()
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do! Analytics.whiteListPurchased WhitelistPrice user.Id user.Username
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let recruitBtn = DiscordButtonComponent(ButtonStyle.Danger, $"ShowRecruitmentEmbed", $"Recruit Now") :> DiscordComponent
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builder.AddComponents ([ recruitBtn ]) |> ignore
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let role = ctx.GetGuild().GetRole(GuildEnvironment.roleWhitelist)
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do! ctx.GetDiscordMember().GrantRoleAsync(role)
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let! _ = DbService.updatePlayerCurrency -wlItem.Price player
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builder.AddEmbed(embed) |> ignore
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do! ctx.FollowUp(builder)
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// Send message to hall of privacy
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let builder = DiscordMessageBuilder()
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builder.WithContent($"{player.Name} just purchased WHITELIST!") |> ignore
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let channel = ctx.GetGuild().GetChannel(GuildEnvironment.channelEventsHackerBattle)
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do! channel.SendMessageAsync(builder)
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|> Async.AwaitTask
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|> Async.Ignore
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let user = ctx.GetDiscordMember()
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do! Analytics.whiteListPurchased wlItem.Price user.Id user.Username
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| false ->
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let embed = DiscordEmbedBuilder()
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embed.Description <- "Oh no! Looks like the last Whitelist spot was taken. Don't worry you weren't charged..."
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embed.Color <- DiscordColor.Red
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builder.AddEmbed(embed) |> ignore
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do! ctx.FollowUp(builder)
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} :> Task
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let handleCreateInvite (ctx : IDiscordContext) =
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