Catch exception so we show embed that we ran out of stock

This commit is contained in:
Joseph Ferano 2022-04-04 11:58:40 +07:00
parent 6fe647f9f1
commit 0853463120
2 changed files with 54 additions and 49 deletions

View File

@ -246,11 +246,16 @@ let getWhitelistItem () =
|> Sql.executeRowAsync (fun read -> {| Stock = read.int "stock" ; Price = read.int "price" |})
|> Async.AwaitTask
let updateWhitelistStock () =
connStr
|> Sql.connect
|> Sql.query """
UPDATE item SET stock = stock - 1 WHERE symbol = 'WHITELIST'
"""
|> Sql.executeNonQueryAsync
|> Async.AwaitTask
let updateWhitelistStock () = async {
try
do! connStr
|> Sql.connect
|> Sql.query """
UPDATE item SET stock = stock - 1 WHERE symbol = 'WHITELIST'
"""
|> Sql.executeNonQueryAsync
|> Async.AwaitTask
|> Async.Ignore
return true
with _ -> return false
}

View File

@ -11,7 +11,6 @@ open Npgsql.FSharp
let connStr = GuildEnvironment.connectionString
let InviteRewardAmount = 100<GBT>
let WhitelistPrice = 1000
type Invite = {
Code : string
@ -356,22 +355,16 @@ let tryGrantWhitelist (ctx : IDiscordContext) stock price =
let user = ctx.GetDiscordMember()
match! DbService.tryFindPlayer user.Id with
| Some player ->
let role = ctx.GetGuild().GetRole(GuildEnvironment.roleWhitelist)
if Seq.contains role user.Roles then
return AlreadyWhitelisted
elif player.Active then
let hackerRole = ctx.GetGuild().GetRole(GuildEnvironment.roleHacker)
if Seq.contains hackerRole user.Roles then
if int player.Bank >= price then
return Granted player
elif stock > 0 then
return NotEnoughGBT (int player.Bank)
else
return NotEnoughStock
else
return NotAHacker
else
return NotInGame
let hasWhitelist = Seq.contains (ctx.GetGuild().GetRole(GuildEnvironment.roleWhitelist)) user.Roles
let isHacker = Seq.contains (ctx.GetGuild().GetRole(GuildEnvironment.roleHacker)) user.Roles
match hasWhitelist , player.Active , isHacker , stock > 0 , int player.Bank >= price with
| true , _ , _ , _ , _ -> return AlreadyWhitelisted
| _ , false , _ , _ , _ -> return NotInGame
| _ , _ , false , _ , _ -> return NotAHacker
| _ , _ , _ , false , _ -> return NotEnoughStock
| _ , _ , _ , _ , false -> return NotEnoughGBT (int player.Bank)
| _ , _ , _ , _ , _ -> return Granted player
| None -> return NotInGame
}
@ -399,11 +392,11 @@ Just type `/recruit` anywhere, or press the button below...
`/recruited` - Check how many Degenz youve invited.
"""
let notEnoughMoneyMsg total = $"""
let notEnoughMoneyMsg price total = $"""
Oh no!
You don't have enough **$GBT** to buy a WHITELIST spot! Come back when you have `{WhitelistPrice - total}` more $GBT.
You don't have enough **$GBT** to buy a WHITELIST spot! Come back when you have `{price - total}` more $GBT.
The QUICKEST way to earn $GBT is by recruiting other Degenz into the server.
The QUICKEST way to earn **$GBT** is by recruiting other Degenz into the server.
Earn `{InviteRewardAmount} $GBT` 💰 for every Degen you recruit into the game!
Just type `/recruit` anywhere, anytime... Or just press the button below!
@ -449,7 +442,7 @@ let handleGimmeWhitelist (ctx : IDiscordContext) =
| NotEnoughGBT total ->
includeInfo wlItem.Stock wlItem.Price
builder.AddComponents([ buyBtn ; recruitBtn ]) |> ignore
whitelistEmbed.Description <- notEnoughMoneyMsg total
whitelistEmbed.Description <- notEnoughMoneyMsg wlItem.Price total
| Granted _ ->
includeInfo wlItem.Stock wlItem.Price
whitelistEmbed.Color <- DiscordColor.Green
@ -503,28 +496,35 @@ let handleBuyWhitelist (ctx : IDiscordContext) =
builder.Content <- $"We just ran out of stock, tough shit"
do! ctx.FollowUp(builder)
| Granted player ->
let embed = DiscordEmbedBuilder()
embed.Description <- buyWhitelistMsg
embed.Color <- DiscordColor.Green
match! DbService.updateWhitelistStock () with
| true ->
let embed = DiscordEmbedBuilder()
embed.Description <- buyWhitelistMsg
embed.Color <- DiscordColor.Green
let recruitBtn = DiscordButtonComponent(ButtonStyle.Danger, $"ShowRecruitmentEmbed", $"Recruit Now") :> DiscordComponent
builder.AddComponents ([ recruitBtn ]) |> ignore
let role = ctx.GetGuild().GetRole(GuildEnvironment.roleWhitelist)
do! ctx.GetDiscordMember().GrantRoleAsync(role)
let! _ = DbService.updatePlayerCurrency -WhitelistPrice player
builder.AddEmbed(embed) |> ignore
do! ctx.FollowUp(builder)
// Send message to hall of privacy
let builder = DiscordMessageBuilder()
builder.WithContent($"{player.Name} just purchased WHITELIST!") |> ignore
let channel = ctx.GetGuild().GetChannel(GuildEnvironment.channelEventsHackerBattle)
do! channel.SendMessageAsync(builder)
|> Async.AwaitTask
|> Async.Ignore
let user = ctx.GetDiscordMember()
do! Analytics.whiteListPurchased WhitelistPrice user.Id user.Username
let recruitBtn = DiscordButtonComponent(ButtonStyle.Danger, $"ShowRecruitmentEmbed", $"Recruit Now") :> DiscordComponent
builder.AddComponents ([ recruitBtn ]) |> ignore
let role = ctx.GetGuild().GetRole(GuildEnvironment.roleWhitelist)
do! ctx.GetDiscordMember().GrantRoleAsync(role)
let! _ = DbService.updatePlayerCurrency -wlItem.Price player
builder.AddEmbed(embed) |> ignore
do! ctx.FollowUp(builder)
// Send message to hall of privacy
let builder = DiscordMessageBuilder()
builder.WithContent($"{player.Name} just purchased WHITELIST!") |> ignore
let channel = ctx.GetGuild().GetChannel(GuildEnvironment.channelEventsHackerBattle)
do! channel.SendMessageAsync(builder)
|> Async.AwaitTask
|> Async.Ignore
let user = ctx.GetDiscordMember()
do! Analytics.whiteListPurchased wlItem.Price user.Id user.Username
| false ->
let embed = DiscordEmbedBuilder()
embed.Description <- "Oh no! Looks like the last Whitelist spot was taken. Don't worry you weren't charged..."
embed.Color <- DiscordColor.Red
builder.AddEmbed(embed) |> ignore
do! ctx.FollowUp(builder)
} :> Task
let handleCreateInvite (ctx : IDiscordContext) =