Split whitelist and recruiting, make whitelist a store
This commit is contained in:
parent
03ffe4d4a4
commit
1bd2c6b350
12
Bot/Admin.fs
12
Bot/Admin.fs
@ -14,9 +14,10 @@ open Npgsql.FSharp
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type InitEmbeds =
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| Dojo = 0
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| Whitelist = 1
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| Slots = 2
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| JpegStore = 3
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| Armory = 4
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| Recruit = 2
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| Slots = 3
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| JpegStore = 4
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| Armory = 5
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let handleGuildDownloadReady _ (event : GuildDownloadCompletedEventArgs) =
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task {
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@ -34,7 +35,8 @@ let sendEmbed embed (ctx : IDiscordContext) =
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task {
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match embed with
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| InitEmbeds.Dojo -> Trainer.sendInitialEmbed ctx
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| InitEmbeds.Whitelist -> InviteTracker.sendInitialEmbed ctx
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| InitEmbeds.Whitelist -> Whitelist.sendInitialEmbed ctx
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| InitEmbeds.Recruit -> InviteTracker.sendInitialEmbed ctx
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| InitEmbeds.Slots -> SlotMachine.sendInitialEmbedFromSlashCommand ctx
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| InitEmbeds.JpegStore -> Store.sendBackalleyEmbed ctx
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| InitEmbeds.Armory -> Store.sendArmoryEmbed ctx
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@ -151,7 +153,7 @@ type AdminBot() =
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[<SlashCommandPermissions(Permissions.Administrator)>]
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[<SlashCommand("admin-whitelist-stock", "Set whitelist stock", false)>]
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member this.SetStock (ctx : InteractionContext, [<Option("amount", "Set the amount of WL available for purchase")>] amount : int64) =
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enforceAdmin (DiscordInteractionContext ctx) (InviteTracker.setCurrentWhitelistStock (int amount * 1<GBT>))
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enforceAdmin (DiscordInteractionContext ctx) (Whitelist.setCurrentWhitelistStock (int amount * 1<GBT>))
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[<SlashCommandPermissions(Permissions.Administrator)>]
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[<SlashCommand("admin-send-embed", "Set whitelist stock", false)>]
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@ -33,15 +33,6 @@ let invitedUserAccepted inviteCode inviterId inviteeId inviterName inviteeName =
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]
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track "Invited User Accepted" inviterId data
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let recruitCommand origin id name (channel : DiscordChannel) =
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let data = [
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"user_display_name" , name
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"origin" , origin
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"channel_id" , string channel.Id
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"channel_name" , channel.Name
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]
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track "Recruit Command Invoked" id data
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let recruitLinkButton inviteCode id name (channel : DiscordChannel) =
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let data = [
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"user_display_name" , name
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@ -51,29 +42,14 @@ let recruitLinkButton inviteCode id name (channel : DiscordChannel) =
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]
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track "Recruited Link Button Clicked" id data
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let recruitedCommand totalUsers id name (channel : DiscordChannel) =
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let recruitedButton totalUsers id name (channel : DiscordChannel) =
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let data = [
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"user_display_name" , name
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"total_users_at_the_time" , string totalUsers
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"channel_id" , string channel.Id
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"channel_name" , channel.Name
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]
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track "Recruited Command Invoked" id data
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let whiteListButton availability id name =
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let data = [
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"user_display_name" , name
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"availability" , availability
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]
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track "Whitelist Button Clicked" id data
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let whiteListPurchased amount stock id name =
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let data = [
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"user_display_name" , name
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"purchase_price" , string amount
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"stock" , string stock
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]
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track "Whitelist Purchased" id data
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track "Recruited Button Clicked" id data
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let trainingDojoStep step id name =
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let data = [
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17
Bot/Bot.fs
17
Bot/Bot.fs
@ -78,7 +78,7 @@ storeBot.add_ComponentInteractionCreated(AsyncEventHandler(Store.handleStoreEven
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jpegBot.add_ComponentInteractionCreated(AsyncEventHandler(Store.handleJpegEvents))
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//stealBot.add_ComponentInteractionCreated(AsyncEventHandler(Thief.handleStealButton))
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inviterBot.add_GuildMemberAdded(AsyncEventHandler(InviteTracker.handleGuildMemberAdded))
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inviterBot.add_ComponentInteractionCreated(AsyncEventHandler(InviteTracker.handleButtonEvent))
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inviterBot.add_ComponentInteractionCreated(AsyncEventHandler(Whitelist.handleButtonEvent))
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inviterBot.add_GuildMemberUpdated(AsyncEventHandler(InviteTracker.handleMemberUpdated))
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slotsBot.add_ComponentInteractionCreated(AsyncEventHandler(SlotMachine.handleButton))
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slotsBot.add_GuildDownloadCompleted(AsyncEventHandler(SlotMachine.handleGuildDownloadCompleted))
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@ -106,20 +106,19 @@ GuildEnvironment.botClientStore <- Some storeBot
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jpegBot.ConnectAsync() |> Async.AwaitTask |> Async.RunSynchronously
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GuildEnvironment.botClientJpeg <- Some jpegBot
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slotsBot.ConnectAsync() |> Async.AwaitTask |> Async.RunSynchronously
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GuildEnvironment.botClientSlots <- Some slotsBot
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hackerBattleBot.ConnectAsync() |> Async.AwaitTask |> Async.RunSynchronously
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GuildEnvironment.botClientHacker <- Some hackerBattleBot
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inviterBot.ConnectAsync() |> Async.AwaitTask |> Async.RunSynchronously
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GuildEnvironment.botClientRecruit <- Some inviterBot
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adminBot.ConnectAsync() |> Async.AwaitTask |> Async.RunSynchronously
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//stealBot.ConnectAsync() |> Async.AwaitTask |> Async.RunSynchronously
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hackerBattleBot.ConnectAsync() |> Async.AwaitTask |> Async.RunSynchronously
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GuildEnvironment.botClientHacker <- Some hackerBattleBot
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SlotMachine.sendInitialEmbedFromLaunch slotsBot
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slotsBot.ConnectAsync() |> Async.AwaitTask |> Async.RunSynchronously
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GuildEnvironment.botClientSlots <- Some slotsBot
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//stealBot.ConnectAsync() |> Async.AwaitTask |> Async.RunSynchronously
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let rec loop areBotsRunning =
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async {
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@ -16,7 +16,6 @@
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<Compile Include="GameHelpers.fs" />
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<Compile Include="Analytics.fs" />
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<Compile Include="PlayerInteractions.fs" />
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<Compile Include="InviteTracker.fs" />
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<Compile Include="XP.fs" />
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<Compile Include="Embeds.fs" />
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<Compile Include="Games\SlotMachine.fs" />
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@ -25,56 +24,10 @@
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<Compile Include="Games\Store.fs" />
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<Compile Include="Games\Trainer.fs" />
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<Compile Include="Games\HackerBattle.fs" />
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<Compile Include="InviteTracker.fs" />
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<Compile Include="Whitelist.fs" />
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<Compile Include="Admin.fs" />
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<Compile Include="Bot.fs" />
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<!-- <Content Include="..\Images\SlotMachine\new\oldtv.png">-->
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<!-- <Link>images\oldtv.png</Link>-->
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<!-- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>-->
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<!-- </Content>-->
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<!-- <Content Include="..\Images\SlotMachine\new\sushi.png">-->
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<!-- <Link>images\sushi.png</Link>-->
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<!-- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>-->
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<!-- </Content>-->
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<!-- <Content Include="..\Images\SlotMachine\new\aneye.png">-->
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<!-- <Link>images\aneye.png</Link>-->
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<!-- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>-->
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<!-- </Content>-->
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<!-- <Content Include="..\Images\SlotMachine\new\anonmask.png">-->
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<!-- <Link>images\anonmask.png</Link>-->
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<!-- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>-->
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<!-- </Content>-->
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<!-- <Content Include="..\Images\SlotMachine\new\obey.png">-->
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<!-- <Link>images\obey.png</Link>-->
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<!-- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>-->
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<!-- </Content>-->
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<!-- <Content Include="..\Images\SlotMachine\new\circuitboard.png">-->
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<!-- <Link>images\circuitboard.png</Link>-->
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<!-- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>-->
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<!-- </Content>-->
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<!-- <Content Include="..\Images\SlotMachine\new\pills.png">-->
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<!-- <Link>images\pills.png</Link>-->
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<!-- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>-->
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<!-- </Content>-->
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<!-- <Content Include="..\Images\SlotMachine\new\rat.png">-->
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<!-- <Link>images\rat.png</Link>-->
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<!-- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>-->
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<!-- </Content>-->
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<!-- <Content Include="..\Images\SlotMachine\new\ramen.png">-->
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<!-- <Link>images\ramen.png</Link>-->
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<!-- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>-->
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<!-- </Content>-->
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<!-- <Content Include="..\Images\SlotMachine\new\pizza.png">-->
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<!-- <Link>images\pizza.png</Link>-->
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<!-- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>-->
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<!-- </Content>-->
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<!-- <Content Include="..\Images\SlotMachine\new\alcohol.png">-->
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<!-- <Link>images\alcohol.png</Link>-->
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<!-- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>-->
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<!-- </Content>-->
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<!-- <Content Include="..\Images\SlotMachine\new\bigbrother.png">-->
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<!-- <Link>images\bigbrother.png</Link>-->
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<!-- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>-->
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<!-- </Content>-->
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\DataTablePrettyPrinter\DataTablePrettyPrinter.csproj" />
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@ -333,21 +333,6 @@ let handleButton _ (event : ComponentInteractionCreateEventArgs) =
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|> Async.Start
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Task.CompletedTask
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let handleGuildDownloadCompleted _ (event : GuildDownloadCompletedEventArgs) =
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task {
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let ( _ , guild ) = event.Guilds.TryGetValue(GuildEnvironment.guildId)
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guildEmojis <-
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guild.Emojis
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|> Seq.map (fun kvp -> kvp.Value) |> Seq.toArray
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|> Seq.filter (fun de -> Array.contains de.Name slotEmojiNames)
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|> Seq.distinctBy (fun de -> de.Name)
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|> Seq.map (fun de -> ( de.Name , de ))
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|> Map.ofSeq
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|> Some
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anyEmoji <- guild.Emojis |> Seq.tryPick (fun kvp -> if kvp.Value.Name = "any" then Some kvp.Value else None)
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return ()
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} :> Task
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let handleMessageCreated _ (event : MessageCreateEventArgs) =
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task {
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if event.Channel.Id = GuildEnvironment.channelSlots && event.Author.Id <> GuildEnvironment.botClientSlots.Value.CurrentUser.Id then
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@ -408,3 +393,20 @@ let sendInitialEmbedFromSlashCommand (ctx : IDiscordContext) =
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// let jackpotNumChannel = ctx.GetGuild().GetChannel(GuildEnvironment.channelJackpotNum)
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let slotsChannel = ctx.GetGuild().GetChannel(GuildEnvironment.channelSlots)
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sendEmbedWithLoop slotsChannel slotsChannel
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let handleGuildDownloadCompleted (client : DiscordClient) (event : GuildDownloadCompletedEventArgs) =
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task {
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let ( _ , guild ) = event.Guilds.TryGetValue(GuildEnvironment.guildId)
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guildEmojis <-
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guild.Emojis
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|> Seq.map (fun kvp -> kvp.Value) |> Seq.toArray
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|> Seq.filter (fun de -> Array.contains de.Name slotEmojiNames)
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|> Seq.distinctBy (fun de -> de.Name)
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|> Seq.map (fun de -> ( de.Name , de ))
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|> Map.ofSeq
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|> Some
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anyEmoji <- guild.Emojis |> Seq.tryPick (fun kvp -> if kvp.Value.Name = "any" then Some kvp.Value else None)
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sendInitialEmbedFromLaunch client
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} :> Task
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@ -32,6 +32,7 @@ let channelArmory = getId "CHANNEL_ARMORY"
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let channelBattle = getId "CHANNEL_BATTLE"
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let channelWelcome = getId "CHANNEL_WELCOME"
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let channelWhitelist = getId "CHANNEL_WHITELIST"
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let channelRecruitment = getId "CHANNEL_RECRUIT"
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//let channelTosserTed = getId "CHANNEL_TOSSERTED"
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let channelShelters = getId "CHANNEL_SHELTERS"
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let channelSlots = getId "CHANNEL_SLOTS"
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@ -178,40 +178,6 @@ let getInvitedUserCount userId =
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|> Sql.executeRowAsync (fun read -> read.int "count")
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|> Async.AwaitTask
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let guildInviteEmbed =
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let rewardMsg =
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$"**Your Mission:**\nCLICK THE BUTTON below, then share your **UNIQUE LINK** with any Degenz you want to invite into the Server.\n\n" +
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$"**Your Reward:**\n`Earn {InviteRewardAmount} $GBT` 💰 for every Degen you invite into the server, that **COMPLETES** hacker training.\n\n" +
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$"**Commands:**\n`/recruit` - Invite Degenz into the server.\n`/recruited` - Check how many Degenz you've invited."
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let embed =
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DiscordEmbedBuilder()
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.WithColor(DiscordColor.Green)
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.WithDescription(rewardMsg)
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.WithImageUrl("https://s1.gifyu.com/images/whitelist-image-banner-3.gif")
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.WithTitle("Recruitment")
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let builder =
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DiscordFollowupMessageBuilder()
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.AddEmbed(embed)
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.AsEphemeral(true)
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let button = DiscordButtonComponent(ButtonStyle.Success, $"CreateGuildInvite", $"GET MY UNIQUE LINK") :> DiscordComponent
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builder.AddComponents [| button |]
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let private showInviteMessage (ctx : IDiscordContext) origin =
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task {
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let builder = DiscordInteractionResponseBuilder().AsEphemeral(true)
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do! ctx.Respond(InteractionResponseType.DeferredChannelMessageWithSource, builder)
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match! DbService.tryFindPlayer (ctx.GetDiscordMember().Id) with
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| Some player ->
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match player.Active with
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| true -> do! ctx.FollowUp(guildInviteEmbed)
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| false -> do! sendFollowUpMessage ctx $"You're not in the game! Go to <#{GuildEnvironment.channelShelters}> NOW to get assigned a private bunk, and **JOIN THE GAME!**"
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do! Analytics.recruitCommand origin player.DiscordId (ctx.GetDiscordMember().Username) (ctx.GetChannel())
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| None ->
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do! sendFollowUpMessage ctx $"You're not in the game! Go to <#{GuildEnvironment.channelShelters}> NOW to get assigned a private bunk, and **JOIN THE GAME!**"
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} :> Task
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let private listServerInvites (ctx : IDiscordContext) = task {
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let! invites = ctx.GetGuild().GetInvitesAsync()
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@ -238,8 +204,8 @@ let getAttributions userId (ctx : IDiscordContext) =
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let getInvitedUsersForId (user : DiscordUser) (ctx : IDiscordContext) =
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task {
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do! Messaging.defer ctx
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let! users = getInvitedUsers (user.Id)
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let! total = getInvitedUserCount (user.Id)
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let! users = getInvitedUsers user.Id
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let! total = getInvitedUserCount user.Id
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let sb = StringBuilder()
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let mutable count = 0
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for user in users do
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@ -256,7 +222,7 @@ let getInvitedUsersForId (user : DiscordUser) (ctx : IDiscordContext) =
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.WithContent(str)
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do! ctx.FollowUp(msg)
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let user = ctx.GetDiscordMember()
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do! Analytics.recruitedCommand total user.Id user.Username (ctx.GetChannel())
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do! Analytics.recruitedButton total user.Id user.Username (ctx.GetChannel())
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} :> Task
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let clearInvites (ctx : IDiscordContext) = task {
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@ -314,22 +280,21 @@ let acceptInvite (guild : DiscordGuild) discordId memberName =
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let sendInitialEmbed (ctx : IDiscordContext) =
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async {
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try
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let channel = ctx.GetGuild().GetChannel(GuildEnvironment.channelWhitelist)
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let builder = DiscordMessageBuilder()
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let embed = DiscordEmbedBuilder()
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embed.ImageUrl <- "https://s1.gifyu.com/images/whitelist-image-2.gif"
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embed.Title <- "Degenz Game"
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embed.Color <- DiscordColor.White
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embed.Description <- """
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Mint Date: **May 2022**
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Supply: **3,333**
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Price: **1.984 $SOL**
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let channel = ctx.GetGuild().GetChannel(GuildEnvironment.channelRecruitment)
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let rewardMsg =
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$"**Your Mission:**\nCLICK THE BUTTON below, then share your **UNIQUE LINK** with any Degenz you want to invite into the Server.\n\n" +
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$"**Your Reward:**\n`Earn {InviteRewardAmount} $GBT` 💰 for every Degen you invite into the server, that **COMPLETES** hacker training."
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let embed =
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DiscordEmbedBuilder()
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.WithColor(DiscordColor.Green)
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.WithDescription(rewardMsg)
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.WithImageUrl("https://s1.gifyu.com/images/whitelist-image-banner-3.gif")
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.WithTitle("Recruitment")
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Your NFT may be your In-Game Character that provides you with unique traits, and abilities in game.
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"""
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builder.AddEmbed embed |> ignore
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let button = DiscordButtonComponent(ButtonStyle.Success, $"GimmeWhitelist", $"Give Me Whitelist") :> DiscordComponent
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builder.AddComponents [| button |] |> ignore
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let builder = DiscordMessageBuilder().AddEmbed(embed)
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let btn1 = DiscordButtonComponent(ButtonStyle.Success, $"CreateGuildInvite", $"Get My Invite Link") :> DiscordComponent
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let btn2 = DiscordButtonComponent(ButtonStyle.Primary, $"ShowRecruited", $"My Recruits") :> DiscordComponent
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builder.AddComponents [| btn1 ; btn2 |] |> ignore
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do! GuildEnvironment.botClientRecruit.Value.SendMessageAsync(channel, builder)
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|> Async.AwaitTask
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@ -337,192 +302,7 @@ Your NFT may be your In-Game Character that provides you with unique traits, and
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with e ->
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printfn $"Error trying to get channel Whitelist\n\n{e.Message}"
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} |> Async.RunSynchronously
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type WhitelistResult =
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| NotInGame
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| NotAHacker
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| NotEnoughGBT of currentAmount : int<GBT>
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| NotEnoughStock
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| Granted of PlayerData
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| AlreadyWhitelisted
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let tryGrantWhitelist (ctx : IDiscordContext) stock price =
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task {
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let user = ctx.GetDiscordMember()
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match! DbService.tryFindPlayer user.Id with
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| Some player ->
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let hasWhitelist = Seq.contains (ctx.GetGuild().GetRole(GuildEnvironment.roleWhitelist)) user.Roles
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match hasWhitelist , player.Active , stock > 0 , player.Bank >= price with
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| true , _ , _ , _ -> return AlreadyWhitelisted
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| _ , false , _ , _ -> return NotInGame
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| _ , _ , false , _ -> return NotEnoughStock
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| _ , _ , _ , false -> return NotEnoughGBT player.Bank
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| _ , _ , _ , _ -> return Granted player
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| None -> return NotInGame
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}
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let notAHackerMsg = $"""
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Woah slow down buddy… You’re not even a hacker yet! To get Whitelisted you need to buy it with **$GBT** by playing the game.
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Go to <#{GuildEnvironment.channelTraining}> NOW to finish training and become a **HACKER**!**
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"""
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let notInGameMsg = $"""
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Woah slow down buddy… You’re not even in the game yet! To get Whitelisted you need to buy it with **$GBT** by playing the game.
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Go to <#{GuildEnvironment.channelShelters}> NOW to get assigned a bunk, and **JOIN THE GAME!**
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"""
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let alreadyWhitelistedMsg = $"""
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✅ You’re **ALREADY** Whitelisted! Save some for other Degenz…
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**Remember:**
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Earn `100 $GBT` 💰 for every Degen you recruit into the game!
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Just type `/recruit` anywhere, or press the button below...
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**Commands:**
|
||||
`/recruit` - Invite Degenz into the server.
|
||||
`/recruited` - Check how many Degenz you’ve invited.
|
||||
"""
|
||||
|
||||
let notEnoughMoneyMsg price total = $"""
|
||||
Oh no!
|
||||
You don't have enough **$GBT** to buy a WHITELIST spot! Come back when you have `{price - total}` more $GBT.
|
||||
|
||||
The QUICKEST way to earn **$GBT** is by recruiting other Degenz into the server.
|
||||
Earn `{InviteRewardAmount} $GBT` 💰 for every Degen you recruit into the game!
|
||||
|
||||
Just type `/recruit` anywhere, anytime... Or just press the button below!
|
||||
|
||||
"""
|
||||
|
||||
let canBuyWhitelistMsg = $"""
|
||||
Look at you Degen, you played Big Brother’s games and made it out alive! Now you can use your $GBT to pay for one of our coveted Whitelist spots.
|
||||
|
||||
Click buy now below and the role will be auto assigned to you.
|
||||
"""
|
||||
|
||||
let handleGimmeWhitelist (ctx : IDiscordContext) =
|
||||
task {
|
||||
let builder = DiscordInteractionResponseBuilder().AsEphemeral(true)
|
||||
do! ctx.Respond(InteractionResponseType.DeferredChannelMessageWithSource, builder)
|
||||
|
||||
let whitelistEmbed = DiscordEmbedBuilder()
|
||||
whitelistEmbed.Title <- "1x Degenz Game Whitelist "
|
||||
let includeInfo stock price =
|
||||
whitelistEmbed.ImageUrl <- "https://s7.gifyu.com/images/whitelist-item-mock-banner18.png"
|
||||
whitelistEmbed.AddField("Item", "`1x Whitelist`", true) |> ignore
|
||||
whitelistEmbed.AddField("Available", $"`{stock}`", true) |> ignore
|
||||
whitelistEmbed.AddField("Price 💰", $"`{price} $GBT`", true) |> ignore
|
||||
whitelistEmbed.Color <- DiscordColor.Red
|
||||
let buyBtn = DiscordButtonComponent(ButtonStyle.Success, $"BuyWhitelist", $"Buy Now", true) :> DiscordComponent
|
||||
let buyActiveBtn = DiscordButtonComponent(ButtonStyle.Success, $"BuyWhitelist", $"Buy Now") :> DiscordComponent
|
||||
let recruitBtn = DiscordButtonComponent(ButtonStyle.Danger, $"ShowRecruitmentEmbed", $"Recruit Now") :> DiscordComponent
|
||||
|
||||
let builder = DiscordFollowupMessageBuilder().AsEphemeral(true)
|
||||
|
||||
let! wlItem = DbService.getStoreItemBySymbol "WHITELIST"
|
||||
let wlPrice = Inventory.getBuyPrice wlItem.Item
|
||||
let! availability = tryGrantWhitelist ctx wlItem.Stock wlPrice
|
||||
match availability with
|
||||
| NotAHacker -> whitelistEmbed.Description <- notAHackerMsg
|
||||
| NotInGame -> whitelistEmbed.Description <- notInGameMsg
|
||||
| AlreadyWhitelisted ->
|
||||
builder.AddComponents([ recruitBtn ]) |> ignore
|
||||
whitelistEmbed.Color <- DiscordColor.Green
|
||||
whitelistEmbed.Color <- DiscordColor.Green
|
||||
whitelistEmbed.Description <- alreadyWhitelistedMsg
|
||||
| NotEnoughStock -> whitelistEmbed.Description <- "Oh no! We do not have any whitelist spots available for now. Check back later or go bother Kitty and ask him why the fuck you can't whitelist"
|
||||
| NotEnoughGBT total ->
|
||||
includeInfo wlItem.Stock wlPrice
|
||||
builder.AddComponents([ buyBtn ; recruitBtn ]) |> ignore
|
||||
whitelistEmbed.Description <- notEnoughMoneyMsg wlPrice total
|
||||
| Granted _ ->
|
||||
includeInfo wlItem.Stock wlPrice
|
||||
whitelistEmbed.Color <- DiscordColor.Green
|
||||
whitelistEmbed.Color <- DiscordColor.Green
|
||||
builder.AddComponents([ buyActiveBtn ]) |> ignore
|
||||
whitelistEmbed.Description <- canBuyWhitelistMsg
|
||||
builder.AddEmbed(whitelistEmbed) |> ignore
|
||||
do! ctx.FollowUp(builder)
|
||||
let availabilityStr =
|
||||
match availability with
|
||||
| NotEnoughGBT _ -> "NotEnoughGBT"
|
||||
| Granted _ -> "Granted"
|
||||
| _ -> string availability
|
||||
let user = ctx.GetDiscordMember()
|
||||
do! Analytics.whiteListButton availabilityStr user.Id user.Username
|
||||
} :> Task
|
||||
|
||||
let buyWhitelistMsg = $"""
|
||||
🎉 Congratulations you’ve been **WHITELISTED!**
|
||||
|
||||
**Remember:**
|
||||
Earn `100 $GBT` 💰 for every Degen you recruit into the game!
|
||||
Just type `/recruit` anywhere, or press the button below...
|
||||
|
||||
**Commands:**
|
||||
`/recruit` - Invite Degenz into the server.
|
||||
`/recruited` - Check how many Degenz you’ve invited.
|
||||
"""
|
||||
|
||||
let handleBuyWhitelist (ctx : IDiscordContext) =
|
||||
task {
|
||||
let builder = DiscordInteractionResponseBuilder().AsEphemeral(true)
|
||||
do! ctx.Respond(InteractionResponseType.DeferredChannelMessageWithSource, builder)
|
||||
|
||||
let! wlItem = DbService.getStoreItemBySymbol "WHITELIST"
|
||||
let builder = DiscordFollowupMessageBuilder().AsEphemeral(true)
|
||||
let wlPrice = Inventory.getBuyPrice wlItem.Item
|
||||
match! tryGrantWhitelist ctx wlItem.Stock wlPrice with
|
||||
| NotAHacker ->
|
||||
builder.Content <- $"You are somehow not a hacker anymore, what exactly are you doing?"
|
||||
do! ctx.FollowUp(builder)
|
||||
| NotInGame ->
|
||||
builder.Content <- $"You somehow have left the game, what exactly are you doing?"
|
||||
do! ctx.FollowUp(builder)
|
||||
| AlreadyWhitelisted ->
|
||||
builder.Content <- "🎉 You're already WHITELISTED!"
|
||||
do! ctx.FollowUp(builder)
|
||||
| NotEnoughGBT _ ->
|
||||
builder.Content <- $"You somehow do not have enough $GBT, what exactly are you doing?"
|
||||
do! ctx.FollowUp(builder)
|
||||
| NotEnoughStock ->
|
||||
builder.Content <- $"We just ran out of stock, tough shit"
|
||||
do! ctx.FollowUp(builder)
|
||||
| Granted player ->
|
||||
match! DbService.decrementItemStock wlItem.Item with
|
||||
| true ->
|
||||
let embed = DiscordEmbedBuilder()
|
||||
embed.Description <- buyWhitelistMsg
|
||||
embed.Color <- DiscordColor.Green
|
||||
|
||||
let recruitBtn = DiscordButtonComponent(ButtonStyle.Danger, $"ShowRecruitmentEmbed", $"Recruit Now") :> DiscordComponent
|
||||
builder.AddComponents [ recruitBtn ] |> ignore
|
||||
let role = ctx.GetGuild().GetRole(GuildEnvironment.roleWhitelist)
|
||||
do! ctx.GetDiscordMember().GrantRoleAsync(role)
|
||||
let! _ = DbService.updatePlayerCurrency -wlPrice player.DiscordId
|
||||
builder.AddEmbed(embed) |> ignore
|
||||
do! ctx.FollowUp(builder)
|
||||
|
||||
// Send message to hall of privacy
|
||||
let builder = DiscordMessageBuilder()
|
||||
builder.WithContent($"{player.Name} just purchased WHITELIST!") |> ignore
|
||||
let channel = ctx.GetGuild().GetChannel(GuildEnvironment.channelEventsHackerBattle)
|
||||
do! channel.SendMessageAsync(builder)
|
||||
|> Async.AwaitTask
|
||||
|> Async.Ignore
|
||||
let user = ctx.GetDiscordMember()
|
||||
do! Analytics.whiteListPurchased wlPrice wlItem.Stock user.Id user.Username
|
||||
| false ->
|
||||
let embed = DiscordEmbedBuilder()
|
||||
embed.Description <- "Oh no! Looks like the last Whitelist spot was taken. Don't worry you weren't charged..."
|
||||
embed.Color <- DiscordColor.Red
|
||||
builder.AddEmbed(embed) |> ignore
|
||||
do! ctx.FollowUp(builder)
|
||||
} :> Task
|
||||
|
||||
|
||||
let handleCreateInvite (ctx : IDiscordContext) =
|
||||
task {
|
||||
let builder = DiscordInteractionResponseBuilder().AsEphemeral(true)
|
||||
@ -573,21 +353,6 @@ let handleMemberUpdated (client : DiscordClient) (event : GuildMemberUpdateEvent
|
||||
return ()
|
||||
} :> Task
|
||||
|
||||
let handleButtonEvent _ (event : ComponentInteractionCreateEventArgs) =
|
||||
let eventCtx = DiscordEventContext event :> IDiscordContext
|
||||
match event.Id with
|
||||
| id when id.StartsWith("GimmeWhitelist") -> handleGimmeWhitelist eventCtx
|
||||
| id when id.StartsWith("BuyWhitelist") -> handleBuyWhitelist eventCtx
|
||||
| id when id.StartsWith("CreateGuildInvite") -> handleCreateInvite eventCtx
|
||||
| id when id.StartsWith("ShowRecruitmentEmbed") -> showInviteMessage eventCtx "RecruitButton"
|
||||
| _ ->
|
||||
task {
|
||||
let builder = DiscordInteractionResponseBuilder()
|
||||
builder.IsEphemeral <- true
|
||||
builder.Content <- $"Incorrect Action identifier {eventCtx.GetInteractionId()}"
|
||||
do! eventCtx.Respond(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask
|
||||
}
|
||||
|
||||
let handleGuildMemberAdded _ (eventArgs : GuildMemberAddEventArgs) =
|
||||
task {
|
||||
let! exists = checkUserAlreadyInvited eventArgs.Member.Id
|
||||
@ -595,33 +360,23 @@ let handleGuildMemberAdded _ (eventArgs : GuildMemberAddEventArgs) =
|
||||
do! processNewUser eventArgs
|
||||
} :> Task
|
||||
|
||||
let setCurrentWhitelistStock amount (ctx : IDiscordContext) =
|
||||
task {
|
||||
do! Messaging.defer ctx
|
||||
let! result = DbService.setItemStock amount "WHITELIST"
|
||||
if result then
|
||||
do! Messaging.sendFollowUpMessage ctx $"Set Whitelist stock to {amount}"
|
||||
else
|
||||
do! Messaging.sendFollowUpMessage ctx $"Error setting WL to {amount}, make sure it's greater than 0"
|
||||
} :> Task
|
||||
|
||||
type Inviter() =
|
||||
inherit ApplicationCommandModule ()
|
||||
|
||||
[<SlashCommand("recruit", "Recruit another user to this discord and earn rewards")>]
|
||||
member this.CreateInvite (ctx : InteractionContext) =
|
||||
showInviteMessage (DiscordInteractionContext ctx) "RecruitCommand"
|
||||
|
||||
[<SlashCommand("recruited", "Get total invites from a specific user")>]
|
||||
member this.ListInvitedPeople (ctx : InteractionContext) =
|
||||
let ictx = DiscordInteractionContext ctx :> IDiscordContext
|
||||
getInvitedUsersForId (ictx.GetDiscordMember()) ictx
|
||||
// [<SlashCommand("recruit", "Recruit another user to this discord and earn rewards")>]
|
||||
// member this.CreateInvite (ctx : InteractionContext) =
|
||||
// showInviteMessage (DiscordInteractionContext ctx) "RecruitCommand"
|
||||
//
|
||||
// [<SlashCommand("recruited", "Get total invites from a specific user")>]
|
||||
// member this.ListInvitedPeople (ctx : InteractionContext) =
|
||||
// let ictx = DiscordInteractionContext ctx :> IDiscordContext
|
||||
// getInvitedUsersForId (ictx.GetDiscordMember()) ictx
|
||||
|
||||
// [<SlashCommand("invites-list", "List all the invites")>]
|
||||
member this.ListServerInvites (ctx : InteractionContext) =
|
||||
listServerInvites (DiscordInteractionContext ctx)
|
||||
// member this.ListServerInvites (ctx : InteractionContext) =
|
||||
// listServerInvites (DiscordInteractionContext ctx)
|
||||
|
||||
// [<SlashCommand("invites-clear", "Get total invites from a specific user")>]
|
||||
member this.ClearInvites (ctx : InteractionContext) =
|
||||
clearInvites (DiscordInteractionContext ctx)
|
||||
// member this.ClearInvites (ctx : InteractionContext) =
|
||||
// clearInvites (DiscordInteractionContext ctx)
|
||||
|
||||
|
80
Bot/Whitelist.fs
Normal file
80
Bot/Whitelist.fs
Normal file
@ -0,0 +1,80 @@
|
||||
module Degenz.Whitelist
|
||||
|
||||
open System.Threading.Tasks
|
||||
open DSharpPlus
|
||||
open DSharpPlus.Entities
|
||||
open DSharpPlus.EventArgs
|
||||
open Degenz.Messaging
|
||||
|
||||
// TODO: We're probably going to get rid of this
|
||||
let InviteRewardAmount = 100<GBT>
|
||||
|
||||
type WhitelistResult =
|
||||
| NotInGame
|
||||
| NotAHacker
|
||||
| NotEnoughGBT of currentAmount : int<GBT>
|
||||
| NotEnoughStock
|
||||
| Granted of PlayerData
|
||||
| AlreadyWhitelisted
|
||||
|
||||
let sendInitialEmbed (ctx : IDiscordContext) =
|
||||
async {
|
||||
try
|
||||
let channel = ctx.GetGuild().GetChannel(GuildEnvironment.channelWhitelist)
|
||||
let builder = DiscordMessageBuilder()
|
||||
let embed = DiscordEmbedBuilder()
|
||||
embed.ImageUrl <- "https://s1.gifyu.com/images/whitelist-image-2.gif"
|
||||
embed.Title <- "Degenz Game"
|
||||
embed.Color <- DiscordColor.White
|
||||
embed.Description <- """
|
||||
Mint Date: **May 2022**
|
||||
Supply: **3,333**
|
||||
Price: **1.984 $SOL**
|
||||
|
||||
Your NFT may be your In-Game Character that provides you with unique traits, and abilities in game.
|
||||
"""
|
||||
builder.AddEmbed embed |> ignore
|
||||
let button = DiscordButtonComponent(ButtonStyle.Success, $"GimmeWhitelist", $"Give Me Whitelist") :> DiscordComponent
|
||||
builder.AddComponents [| button |] |> ignore
|
||||
|
||||
do! GuildEnvironment.botClientRecruit.Value.SendMessageAsync(channel, builder)
|
||||
|> Async.AwaitTask
|
||||
|> Async.Ignore
|
||||
with e ->
|
||||
printfn $"Error trying to get channel Whitelist\n\n{e.Message}"
|
||||
} |> Async.RunSynchronously
|
||||
|
||||
let grantWhitelistRole (ctx : IDiscordContext) =
|
||||
task {
|
||||
|
||||
let role = ctx.GetGuild().GetRole(GuildEnvironment.roleWhitelist)
|
||||
do! ctx.GetDiscordMember().GrantRoleAsync(role)
|
||||
} :> Task
|
||||
|
||||
let handleButtonEvent _ (event : ComponentInteractionCreateEventArgs) =
|
||||
let eventCtx = DiscordEventContext event :> IDiscordContext
|
||||
match event.Id with
|
||||
| id when id.StartsWith("GimmeWhitelist") -> Store.buy "WHITELIST" None eventCtx
|
||||
| id when id.StartsWith("Buy") ->
|
||||
let id = eventCtx.GetInteractionId()
|
||||
let itemId = id.Split("-").[1]
|
||||
Store.handleBuyItem eventCtx itemId
|
||||
| id when id.StartsWith("CreateGuildInvite") -> InviteTracker.handleCreateInvite eventCtx
|
||||
| id when id.StartsWith("ShowRecruited") -> InviteTracker.getInvitedUsersForId (eventCtx.GetDiscordMember()) eventCtx
|
||||
| _ ->
|
||||
task {
|
||||
let builder = DiscordInteractionResponseBuilder()
|
||||
builder.IsEphemeral <- true
|
||||
builder.Content <- $"Incorrect Action identifier {eventCtx.GetInteractionId()}"
|
||||
do! eventCtx.Respond(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask
|
||||
}
|
||||
|
||||
let setCurrentWhitelistStock amount (ctx : IDiscordContext) =
|
||||
task {
|
||||
do! Messaging.defer ctx
|
||||
let! result = DbService.setItemStock amount "WHITELIST"
|
||||
if result then
|
||||
do! Messaging.sendFollowUpMessage ctx $"Set Whitelist stock to {amount}"
|
||||
else
|
||||
do! Messaging.sendFollowUpMessage ctx $"Error setting WL to {amount}, make sure it's greater than 0"
|
||||
} :> Task
|
Loading…
x
Reference in New Issue
Block a user