Split whitelist and recruiting, make whitelist a store

This commit is contained in:
Joseph Ferano 2022-05-11 18:33:45 +07:00
parent 03ffe4d4a4
commit 1bd2c6b350
8 changed files with 147 additions and 379 deletions

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@ -14,9 +14,10 @@ open Npgsql.FSharp
type InitEmbeds =
| Dojo = 0
| Whitelist = 1
| Slots = 2
| JpegStore = 3
| Armory = 4
| Recruit = 2
| Slots = 3
| JpegStore = 4
| Armory = 5
let handleGuildDownloadReady _ (event : GuildDownloadCompletedEventArgs) =
task {
@ -34,7 +35,8 @@ let sendEmbed embed (ctx : IDiscordContext) =
task {
match embed with
| InitEmbeds.Dojo -> Trainer.sendInitialEmbed ctx
| InitEmbeds.Whitelist -> InviteTracker.sendInitialEmbed ctx
| InitEmbeds.Whitelist -> Whitelist.sendInitialEmbed ctx
| InitEmbeds.Recruit -> InviteTracker.sendInitialEmbed ctx
| InitEmbeds.Slots -> SlotMachine.sendInitialEmbedFromSlashCommand ctx
| InitEmbeds.JpegStore -> Store.sendBackalleyEmbed ctx
| InitEmbeds.Armory -> Store.sendArmoryEmbed ctx
@ -151,7 +153,7 @@ type AdminBot() =
[<SlashCommandPermissions(Permissions.Administrator)>]
[<SlashCommand("admin-whitelist-stock", "Set whitelist stock", false)>]
member this.SetStock (ctx : InteractionContext, [<Option("amount", "Set the amount of WL available for purchase")>] amount : int64) =
enforceAdmin (DiscordInteractionContext ctx) (InviteTracker.setCurrentWhitelistStock (int amount * 1<GBT>))
enforceAdmin (DiscordInteractionContext ctx) (Whitelist.setCurrentWhitelistStock (int amount * 1<GBT>))
[<SlashCommandPermissions(Permissions.Administrator)>]
[<SlashCommand("admin-send-embed", "Set whitelist stock", false)>]

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@ -33,15 +33,6 @@ let invitedUserAccepted inviteCode inviterId inviteeId inviterName inviteeName =
]
track "Invited User Accepted" inviterId data
let recruitCommand origin id name (channel : DiscordChannel) =
let data = [
"user_display_name" , name
"origin" , origin
"channel_id" , string channel.Id
"channel_name" , channel.Name
]
track "Recruit Command Invoked" id data
let recruitLinkButton inviteCode id name (channel : DiscordChannel) =
let data = [
"user_display_name" , name
@ -51,29 +42,14 @@ let recruitLinkButton inviteCode id name (channel : DiscordChannel) =
]
track "Recruited Link Button Clicked" id data
let recruitedCommand totalUsers id name (channel : DiscordChannel) =
let recruitedButton totalUsers id name (channel : DiscordChannel) =
let data = [
"user_display_name" , name
"total_users_at_the_time" , string totalUsers
"channel_id" , string channel.Id
"channel_name" , channel.Name
]
track "Recruited Command Invoked" id data
let whiteListButton availability id name =
let data = [
"user_display_name" , name
"availability" , availability
]
track "Whitelist Button Clicked" id data
let whiteListPurchased amount stock id name =
let data = [
"user_display_name" , name
"purchase_price" , string amount
"stock" , string stock
]
track "Whitelist Purchased" id data
track "Recruited Button Clicked" id data
let trainingDojoStep step id name =
let data = [

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@ -78,7 +78,7 @@ storeBot.add_ComponentInteractionCreated(AsyncEventHandler(Store.handleStoreEven
jpegBot.add_ComponentInteractionCreated(AsyncEventHandler(Store.handleJpegEvents))
//stealBot.add_ComponentInteractionCreated(AsyncEventHandler(Thief.handleStealButton))
inviterBot.add_GuildMemberAdded(AsyncEventHandler(InviteTracker.handleGuildMemberAdded))
inviterBot.add_ComponentInteractionCreated(AsyncEventHandler(InviteTracker.handleButtonEvent))
inviterBot.add_ComponentInteractionCreated(AsyncEventHandler(Whitelist.handleButtonEvent))
inviterBot.add_GuildMemberUpdated(AsyncEventHandler(InviteTracker.handleMemberUpdated))
slotsBot.add_ComponentInteractionCreated(AsyncEventHandler(SlotMachine.handleButton))
slotsBot.add_GuildDownloadCompleted(AsyncEventHandler(SlotMachine.handleGuildDownloadCompleted))
@ -106,20 +106,19 @@ GuildEnvironment.botClientStore <- Some storeBot
jpegBot.ConnectAsync() |> Async.AwaitTask |> Async.RunSynchronously
GuildEnvironment.botClientJpeg <- Some jpegBot
slotsBot.ConnectAsync() |> Async.AwaitTask |> Async.RunSynchronously
GuildEnvironment.botClientSlots <- Some slotsBot
hackerBattleBot.ConnectAsync() |> Async.AwaitTask |> Async.RunSynchronously
GuildEnvironment.botClientHacker <- Some hackerBattleBot
inviterBot.ConnectAsync() |> Async.AwaitTask |> Async.RunSynchronously
GuildEnvironment.botClientRecruit <- Some inviterBot
adminBot.ConnectAsync() |> Async.AwaitTask |> Async.RunSynchronously
//stealBot.ConnectAsync() |> Async.AwaitTask |> Async.RunSynchronously
hackerBattleBot.ConnectAsync() |> Async.AwaitTask |> Async.RunSynchronously
GuildEnvironment.botClientHacker <- Some hackerBattleBot
SlotMachine.sendInitialEmbedFromLaunch slotsBot
slotsBot.ConnectAsync() |> Async.AwaitTask |> Async.RunSynchronously
GuildEnvironment.botClientSlots <- Some slotsBot
//stealBot.ConnectAsync() |> Async.AwaitTask |> Async.RunSynchronously
let rec loop areBotsRunning =
async {

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@ -16,7 +16,6 @@
<Compile Include="GameHelpers.fs" />
<Compile Include="Analytics.fs" />
<Compile Include="PlayerInteractions.fs" />
<Compile Include="InviteTracker.fs" />
<Compile Include="XP.fs" />
<Compile Include="Embeds.fs" />
<Compile Include="Games\SlotMachine.fs" />
@ -25,56 +24,10 @@
<Compile Include="Games\Store.fs" />
<Compile Include="Games\Trainer.fs" />
<Compile Include="Games\HackerBattle.fs" />
<Compile Include="InviteTracker.fs" />
<Compile Include="Whitelist.fs" />
<Compile Include="Admin.fs" />
<Compile Include="Bot.fs" />
<!-- <Content Include="..\Images\SlotMachine\new\oldtv.png">-->
<!-- <Link>images\oldtv.png</Link>-->
<!-- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>-->
<!-- </Content>-->
<!-- <Content Include="..\Images\SlotMachine\new\sushi.png">-->
<!-- <Link>images\sushi.png</Link>-->
<!-- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>-->
<!-- </Content>-->
<!-- <Content Include="..\Images\SlotMachine\new\aneye.png">-->
<!-- <Link>images\aneye.png</Link>-->
<!-- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>-->
<!-- </Content>-->
<!-- <Content Include="..\Images\SlotMachine\new\anonmask.png">-->
<!-- <Link>images\anonmask.png</Link>-->
<!-- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>-->
<!-- </Content>-->
<!-- <Content Include="..\Images\SlotMachine\new\obey.png">-->
<!-- <Link>images\obey.png</Link>-->
<!-- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>-->
<!-- </Content>-->
<!-- <Content Include="..\Images\SlotMachine\new\circuitboard.png">-->
<!-- <Link>images\circuitboard.png</Link>-->
<!-- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>-->
<!-- </Content>-->
<!-- <Content Include="..\Images\SlotMachine\new\pills.png">-->
<!-- <Link>images\pills.png</Link>-->
<!-- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>-->
<!-- </Content>-->
<!-- <Content Include="..\Images\SlotMachine\new\rat.png">-->
<!-- <Link>images\rat.png</Link>-->
<!-- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>-->
<!-- </Content>-->
<!-- <Content Include="..\Images\SlotMachine\new\ramen.png">-->
<!-- <Link>images\ramen.png</Link>-->
<!-- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>-->
<!-- </Content>-->
<!-- <Content Include="..\Images\SlotMachine\new\pizza.png">-->
<!-- <Link>images\pizza.png</Link>-->
<!-- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>-->
<!-- </Content>-->
<!-- <Content Include="..\Images\SlotMachine\new\alcohol.png">-->
<!-- <Link>images\alcohol.png</Link>-->
<!-- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>-->
<!-- </Content>-->
<!-- <Content Include="..\Images\SlotMachine\new\bigbrother.png">-->
<!-- <Link>images\bigbrother.png</Link>-->
<!-- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>-->
<!-- </Content>-->
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\DataTablePrettyPrinter\DataTablePrettyPrinter.csproj" />

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@ -333,21 +333,6 @@ let handleButton _ (event : ComponentInteractionCreateEventArgs) =
|> Async.Start
Task.CompletedTask
let handleGuildDownloadCompleted _ (event : GuildDownloadCompletedEventArgs) =
task {
let ( _ , guild ) = event.Guilds.TryGetValue(GuildEnvironment.guildId)
guildEmojis <-
guild.Emojis
|> Seq.map (fun kvp -> kvp.Value) |> Seq.toArray
|> Seq.filter (fun de -> Array.contains de.Name slotEmojiNames)
|> Seq.distinctBy (fun de -> de.Name)
|> Seq.map (fun de -> ( de.Name , de ))
|> Map.ofSeq
|> Some
anyEmoji <- guild.Emojis |> Seq.tryPick (fun kvp -> if kvp.Value.Name = "any" then Some kvp.Value else None)
return ()
} :> Task
let handleMessageCreated _ (event : MessageCreateEventArgs) =
task {
if event.Channel.Id = GuildEnvironment.channelSlots && event.Author.Id <> GuildEnvironment.botClientSlots.Value.CurrentUser.Id then
@ -408,3 +393,20 @@ let sendInitialEmbedFromSlashCommand (ctx : IDiscordContext) =
// let jackpotNumChannel = ctx.GetGuild().GetChannel(GuildEnvironment.channelJackpotNum)
let slotsChannel = ctx.GetGuild().GetChannel(GuildEnvironment.channelSlots)
sendEmbedWithLoop slotsChannel slotsChannel
let handleGuildDownloadCompleted (client : DiscordClient) (event : GuildDownloadCompletedEventArgs) =
task {
let ( _ , guild ) = event.Guilds.TryGetValue(GuildEnvironment.guildId)
guildEmojis <-
guild.Emojis
|> Seq.map (fun kvp -> kvp.Value) |> Seq.toArray
|> Seq.filter (fun de -> Array.contains de.Name slotEmojiNames)
|> Seq.distinctBy (fun de -> de.Name)
|> Seq.map (fun de -> ( de.Name , de ))
|> Map.ofSeq
|> Some
anyEmoji <- guild.Emojis |> Seq.tryPick (fun kvp -> if kvp.Value.Name = "any" then Some kvp.Value else None)
sendInitialEmbedFromLaunch client
} :> Task

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@ -32,6 +32,7 @@ let channelArmory = getId "CHANNEL_ARMORY"
let channelBattle = getId "CHANNEL_BATTLE"
let channelWelcome = getId "CHANNEL_WELCOME"
let channelWhitelist = getId "CHANNEL_WHITELIST"
let channelRecruitment = getId "CHANNEL_RECRUIT"
//let channelTosserTed = getId "CHANNEL_TOSSERTED"
let channelShelters = getId "CHANNEL_SHELTERS"
let channelSlots = getId "CHANNEL_SLOTS"

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@ -178,40 +178,6 @@ let getInvitedUserCount userId =
|> Sql.executeRowAsync (fun read -> read.int "count")
|> Async.AwaitTask
let guildInviteEmbed =
let rewardMsg =
$"**Your Mission:**\nCLICK THE BUTTON below, then share your **UNIQUE LINK** with any Degenz you want to invite into the Server.\n\n" +
$"**Your Reward:**\n`Earn {InviteRewardAmount} $GBT` 💰 for every Degen you invite into the server, that **COMPLETES** hacker training.\n\n" +
$"**Commands:**\n`/recruit` - Invite Degenz into the server.\n`/recruited` - Check how many Degenz you've invited."
let embed =
DiscordEmbedBuilder()
.WithColor(DiscordColor.Green)
.WithDescription(rewardMsg)
.WithImageUrl("https://s1.gifyu.com/images/whitelist-image-banner-3.gif")
.WithTitle("Recruitment")
let builder =
DiscordFollowupMessageBuilder()
.AddEmbed(embed)
.AsEphemeral(true)
let button = DiscordButtonComponent(ButtonStyle.Success, $"CreateGuildInvite", $"GET MY UNIQUE LINK") :> DiscordComponent
builder.AddComponents [| button |]
let private showInviteMessage (ctx : IDiscordContext) origin =
task {
let builder = DiscordInteractionResponseBuilder().AsEphemeral(true)
do! ctx.Respond(InteractionResponseType.DeferredChannelMessageWithSource, builder)
match! DbService.tryFindPlayer (ctx.GetDiscordMember().Id) with
| Some player ->
match player.Active with
| true -> do! ctx.FollowUp(guildInviteEmbed)
| false -> do! sendFollowUpMessage ctx $"You're not in the game! Go to <#{GuildEnvironment.channelShelters}> NOW to get assigned a private bunk, and **JOIN THE GAME!**"
do! Analytics.recruitCommand origin player.DiscordId (ctx.GetDiscordMember().Username) (ctx.GetChannel())
| None ->
do! sendFollowUpMessage ctx $"You're not in the game! Go to <#{GuildEnvironment.channelShelters}> NOW to get assigned a private bunk, and **JOIN THE GAME!**"
} :> Task
let private listServerInvites (ctx : IDiscordContext) = task {
let! invites = ctx.GetGuild().GetInvitesAsync()
@ -238,8 +204,8 @@ let getAttributions userId (ctx : IDiscordContext) =
let getInvitedUsersForId (user : DiscordUser) (ctx : IDiscordContext) =
task {
do! Messaging.defer ctx
let! users = getInvitedUsers (user.Id)
let! total = getInvitedUserCount (user.Id)
let! users = getInvitedUsers user.Id
let! total = getInvitedUserCount user.Id
let sb = StringBuilder()
let mutable count = 0
for user in users do
@ -256,7 +222,7 @@ let getInvitedUsersForId (user : DiscordUser) (ctx : IDiscordContext) =
.WithContent(str)
do! ctx.FollowUp(msg)
let user = ctx.GetDiscordMember()
do! Analytics.recruitedCommand total user.Id user.Username (ctx.GetChannel())
do! Analytics.recruitedButton total user.Id user.Username (ctx.GetChannel())
} :> Task
let clearInvites (ctx : IDiscordContext) = task {
@ -314,22 +280,21 @@ let acceptInvite (guild : DiscordGuild) discordId memberName =
let sendInitialEmbed (ctx : IDiscordContext) =
async {
try
let channel = ctx.GetGuild().GetChannel(GuildEnvironment.channelWhitelist)
let builder = DiscordMessageBuilder()
let embed = DiscordEmbedBuilder()
embed.ImageUrl <- "https://s1.gifyu.com/images/whitelist-image-2.gif"
embed.Title <- "Degenz Game"
embed.Color <- DiscordColor.White
embed.Description <- """
Mint Date: **May 2022**
Supply: **3,333**
Price: **1.984 $SOL**
let channel = ctx.GetGuild().GetChannel(GuildEnvironment.channelRecruitment)
let rewardMsg =
$"**Your Mission:**\nCLICK THE BUTTON below, then share your **UNIQUE LINK** with any Degenz you want to invite into the Server.\n\n" +
$"**Your Reward:**\n`Earn {InviteRewardAmount} $GBT` 💰 for every Degen you invite into the server, that **COMPLETES** hacker training."
let embed =
DiscordEmbedBuilder()
.WithColor(DiscordColor.Green)
.WithDescription(rewardMsg)
.WithImageUrl("https://s1.gifyu.com/images/whitelist-image-banner-3.gif")
.WithTitle("Recruitment")
Your NFT may be your In-Game Character that provides you with unique traits, and abilities in game.
"""
builder.AddEmbed embed |> ignore
let button = DiscordButtonComponent(ButtonStyle.Success, $"GimmeWhitelist", $"Give Me Whitelist") :> DiscordComponent
builder.AddComponents [| button |] |> ignore
let builder = DiscordMessageBuilder().AddEmbed(embed)
let btn1 = DiscordButtonComponent(ButtonStyle.Success, $"CreateGuildInvite", $"Get My Invite Link") :> DiscordComponent
let btn2 = DiscordButtonComponent(ButtonStyle.Primary, $"ShowRecruited", $"My Recruits") :> DiscordComponent
builder.AddComponents [| btn1 ; btn2 |] |> ignore
do! GuildEnvironment.botClientRecruit.Value.SendMessageAsync(channel, builder)
|> Async.AwaitTask
@ -337,192 +302,7 @@ Your NFT may be your In-Game Character that provides you with unique traits, and
with e ->
printfn $"Error trying to get channel Whitelist\n\n{e.Message}"
} |> Async.RunSynchronously
type WhitelistResult =
| NotInGame
| NotAHacker
| NotEnoughGBT of currentAmount : int<GBT>
| NotEnoughStock
| Granted of PlayerData
| AlreadyWhitelisted
let tryGrantWhitelist (ctx : IDiscordContext) stock price =
task {
let user = ctx.GetDiscordMember()
match! DbService.tryFindPlayer user.Id with
| Some player ->
let hasWhitelist = Seq.contains (ctx.GetGuild().GetRole(GuildEnvironment.roleWhitelist)) user.Roles
match hasWhitelist , player.Active , stock > 0 , player.Bank >= price with
| true , _ , _ , _ -> return AlreadyWhitelisted
| _ , false , _ , _ -> return NotInGame
| _ , _ , false , _ -> return NotEnoughStock
| _ , _ , _ , false -> return NotEnoughGBT player.Bank
| _ , _ , _ , _ -> return Granted player
| None -> return NotInGame
}
let notAHackerMsg = $"""
Woah slow down buddy… Youre not even a hacker yet! To get Whitelisted you need to buy it with **$GBT** by playing the game.
Go to <#{GuildEnvironment.channelTraining}> NOW to finish training and become a **HACKER**!**
"""
let notInGameMsg = $"""
Woah slow down buddy… Youre not even in the game yet! To get Whitelisted you need to buy it with **$GBT** by playing the game.
Go to <#{GuildEnvironment.channelShelters}> NOW to get assigned a bunk, and **JOIN THE GAME!**
"""
let alreadyWhitelistedMsg = $"""
Youre **ALREADY** Whitelisted! Save some for other Degenz
**Remember:**
Earn `100 $GBT` 💰 for every Degen you recruit into the game!
Just type `/recruit` anywhere, or press the button below...
**Commands:**
`/recruit` - Invite Degenz into the server.
`/recruited` - Check how many Degenz youve invited.
"""
let notEnoughMoneyMsg price total = $"""
Oh no!
You don't have enough **$GBT** to buy a WHITELIST spot! Come back when you have `{price - total}` more $GBT.
The QUICKEST way to earn **$GBT** is by recruiting other Degenz into the server.
Earn `{InviteRewardAmount} $GBT` 💰 for every Degen you recruit into the game!
Just type `/recruit` anywhere, anytime... Or just press the button below!
"""
let canBuyWhitelistMsg = $"""
Look at you Degen, you played Big Brothers games and made it out alive! Now you can use your $GBT to pay for one of our coveted Whitelist spots.
Click buy now below and the role will be auto assigned to you.
"""
let handleGimmeWhitelist (ctx : IDiscordContext) =
task {
let builder = DiscordInteractionResponseBuilder().AsEphemeral(true)
do! ctx.Respond(InteractionResponseType.DeferredChannelMessageWithSource, builder)
let whitelistEmbed = DiscordEmbedBuilder()
whitelistEmbed.Title <- "1x Degenz Game Whitelist "
let includeInfo stock price =
whitelistEmbed.ImageUrl <- "https://s7.gifyu.com/images/whitelist-item-mock-banner18.png"
whitelistEmbed.AddField("Item", "`1x Whitelist`", true) |> ignore
whitelistEmbed.AddField("Available", $"`{stock}`", true) |> ignore
whitelistEmbed.AddField("Price 💰", $"`{price} $GBT`", true) |> ignore
whitelistEmbed.Color <- DiscordColor.Red
let buyBtn = DiscordButtonComponent(ButtonStyle.Success, $"BuyWhitelist", $"Buy Now", true) :> DiscordComponent
let buyActiveBtn = DiscordButtonComponent(ButtonStyle.Success, $"BuyWhitelist", $"Buy Now") :> DiscordComponent
let recruitBtn = DiscordButtonComponent(ButtonStyle.Danger, $"ShowRecruitmentEmbed", $"Recruit Now") :> DiscordComponent
let builder = DiscordFollowupMessageBuilder().AsEphemeral(true)
let! wlItem = DbService.getStoreItemBySymbol "WHITELIST"
let wlPrice = Inventory.getBuyPrice wlItem.Item
let! availability = tryGrantWhitelist ctx wlItem.Stock wlPrice
match availability with
| NotAHacker -> whitelistEmbed.Description <- notAHackerMsg
| NotInGame -> whitelistEmbed.Description <- notInGameMsg
| AlreadyWhitelisted ->
builder.AddComponents([ recruitBtn ]) |> ignore
whitelistEmbed.Color <- DiscordColor.Green
whitelistEmbed.Color <- DiscordColor.Green
whitelistEmbed.Description <- alreadyWhitelistedMsg
| NotEnoughStock -> whitelistEmbed.Description <- "Oh no! We do not have any whitelist spots available for now. Check back later or go bother Kitty and ask him why the fuck you can't whitelist"
| NotEnoughGBT total ->
includeInfo wlItem.Stock wlPrice
builder.AddComponents([ buyBtn ; recruitBtn ]) |> ignore
whitelistEmbed.Description <- notEnoughMoneyMsg wlPrice total
| Granted _ ->
includeInfo wlItem.Stock wlPrice
whitelistEmbed.Color <- DiscordColor.Green
whitelistEmbed.Color <- DiscordColor.Green
builder.AddComponents([ buyActiveBtn ]) |> ignore
whitelistEmbed.Description <- canBuyWhitelistMsg
builder.AddEmbed(whitelistEmbed) |> ignore
do! ctx.FollowUp(builder)
let availabilityStr =
match availability with
| NotEnoughGBT _ -> "NotEnoughGBT"
| Granted _ -> "Granted"
| _ -> string availability
let user = ctx.GetDiscordMember()
do! Analytics.whiteListButton availabilityStr user.Id user.Username
} :> Task
let buyWhitelistMsg = $"""
🎉 Congratulations youve been **WHITELISTED!**
**Remember:**
Earn `100 $GBT` 💰 for every Degen you recruit into the game!
Just type `/recruit` anywhere, or press the button below...
**Commands:**
`/recruit` - Invite Degenz into the server.
`/recruited` - Check how many Degenz youve invited.
"""
let handleBuyWhitelist (ctx : IDiscordContext) =
task {
let builder = DiscordInteractionResponseBuilder().AsEphemeral(true)
do! ctx.Respond(InteractionResponseType.DeferredChannelMessageWithSource, builder)
let! wlItem = DbService.getStoreItemBySymbol "WHITELIST"
let builder = DiscordFollowupMessageBuilder().AsEphemeral(true)
let wlPrice = Inventory.getBuyPrice wlItem.Item
match! tryGrantWhitelist ctx wlItem.Stock wlPrice with
| NotAHacker ->
builder.Content <- $"You are somehow not a hacker anymore, what exactly are you doing?"
do! ctx.FollowUp(builder)
| NotInGame ->
builder.Content <- $"You somehow have left the game, what exactly are you doing?"
do! ctx.FollowUp(builder)
| AlreadyWhitelisted ->
builder.Content <- "🎉 You're already WHITELISTED!"
do! ctx.FollowUp(builder)
| NotEnoughGBT _ ->
builder.Content <- $"You somehow do not have enough $GBT, what exactly are you doing?"
do! ctx.FollowUp(builder)
| NotEnoughStock ->
builder.Content <- $"We just ran out of stock, tough shit"
do! ctx.FollowUp(builder)
| Granted player ->
match! DbService.decrementItemStock wlItem.Item with
| true ->
let embed = DiscordEmbedBuilder()
embed.Description <- buyWhitelistMsg
embed.Color <- DiscordColor.Green
let recruitBtn = DiscordButtonComponent(ButtonStyle.Danger, $"ShowRecruitmentEmbed", $"Recruit Now") :> DiscordComponent
builder.AddComponents [ recruitBtn ] |> ignore
let role = ctx.GetGuild().GetRole(GuildEnvironment.roleWhitelist)
do! ctx.GetDiscordMember().GrantRoleAsync(role)
let! _ = DbService.updatePlayerCurrency -wlPrice player.DiscordId
builder.AddEmbed(embed) |> ignore
do! ctx.FollowUp(builder)
// Send message to hall of privacy
let builder = DiscordMessageBuilder()
builder.WithContent($"{player.Name} just purchased WHITELIST!") |> ignore
let channel = ctx.GetGuild().GetChannel(GuildEnvironment.channelEventsHackerBattle)
do! channel.SendMessageAsync(builder)
|> Async.AwaitTask
|> Async.Ignore
let user = ctx.GetDiscordMember()
do! Analytics.whiteListPurchased wlPrice wlItem.Stock user.Id user.Username
| false ->
let embed = DiscordEmbedBuilder()
embed.Description <- "Oh no! Looks like the last Whitelist spot was taken. Don't worry you weren't charged..."
embed.Color <- DiscordColor.Red
builder.AddEmbed(embed) |> ignore
do! ctx.FollowUp(builder)
} :> Task
let handleCreateInvite (ctx : IDiscordContext) =
task {
let builder = DiscordInteractionResponseBuilder().AsEphemeral(true)
@ -573,21 +353,6 @@ let handleMemberUpdated (client : DiscordClient) (event : GuildMemberUpdateEvent
return ()
} :> Task
let handleButtonEvent _ (event : ComponentInteractionCreateEventArgs) =
let eventCtx = DiscordEventContext event :> IDiscordContext
match event.Id with
| id when id.StartsWith("GimmeWhitelist") -> handleGimmeWhitelist eventCtx
| id when id.StartsWith("BuyWhitelist") -> handleBuyWhitelist eventCtx
| id when id.StartsWith("CreateGuildInvite") -> handleCreateInvite eventCtx
| id when id.StartsWith("ShowRecruitmentEmbed") -> showInviteMessage eventCtx "RecruitButton"
| _ ->
task {
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- $"Incorrect Action identifier {eventCtx.GetInteractionId()}"
do! eventCtx.Respond(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask
}
let handleGuildMemberAdded _ (eventArgs : GuildMemberAddEventArgs) =
task {
let! exists = checkUserAlreadyInvited eventArgs.Member.Id
@ -595,33 +360,23 @@ let handleGuildMemberAdded _ (eventArgs : GuildMemberAddEventArgs) =
do! processNewUser eventArgs
} :> Task
let setCurrentWhitelistStock amount (ctx : IDiscordContext) =
task {
do! Messaging.defer ctx
let! result = DbService.setItemStock amount "WHITELIST"
if result then
do! Messaging.sendFollowUpMessage ctx $"Set Whitelist stock to {amount}"
else
do! Messaging.sendFollowUpMessage ctx $"Error setting WL to {amount}, make sure it's greater than 0"
} :> Task
type Inviter() =
inherit ApplicationCommandModule ()
[<SlashCommand("recruit", "Recruit another user to this discord and earn rewards")>]
member this.CreateInvite (ctx : InteractionContext) =
showInviteMessage (DiscordInteractionContext ctx) "RecruitCommand"
[<SlashCommand("recruited", "Get total invites from a specific user")>]
member this.ListInvitedPeople (ctx : InteractionContext) =
let ictx = DiscordInteractionContext ctx :> IDiscordContext
getInvitedUsersForId (ictx.GetDiscordMember()) ictx
// [<SlashCommand("recruit", "Recruit another user to this discord and earn rewards")>]
// member this.CreateInvite (ctx : InteractionContext) =
// showInviteMessage (DiscordInteractionContext ctx) "RecruitCommand"
//
// [<SlashCommand("recruited", "Get total invites from a specific user")>]
// member this.ListInvitedPeople (ctx : InteractionContext) =
// let ictx = DiscordInteractionContext ctx :> IDiscordContext
// getInvitedUsersForId (ictx.GetDiscordMember()) ictx
// [<SlashCommand("invites-list", "List all the invites")>]
member this.ListServerInvites (ctx : InteractionContext) =
listServerInvites (DiscordInteractionContext ctx)
// member this.ListServerInvites (ctx : InteractionContext) =
// listServerInvites (DiscordInteractionContext ctx)
// [<SlashCommand("invites-clear", "Get total invites from a specific user")>]
member this.ClearInvites (ctx : InteractionContext) =
clearInvites (DiscordInteractionContext ctx)
// member this.ClearInvites (ctx : InteractionContext) =
// clearInvites (DiscordInteractionContext ctx)

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module Degenz.Whitelist
open System.Threading.Tasks
open DSharpPlus
open DSharpPlus.Entities
open DSharpPlus.EventArgs
open Degenz.Messaging
// TODO: We're probably going to get rid of this
let InviteRewardAmount = 100<GBT>
type WhitelistResult =
| NotInGame
| NotAHacker
| NotEnoughGBT of currentAmount : int<GBT>
| NotEnoughStock
| Granted of PlayerData
| AlreadyWhitelisted
let sendInitialEmbed (ctx : IDiscordContext) =
async {
try
let channel = ctx.GetGuild().GetChannel(GuildEnvironment.channelWhitelist)
let builder = DiscordMessageBuilder()
let embed = DiscordEmbedBuilder()
embed.ImageUrl <- "https://s1.gifyu.com/images/whitelist-image-2.gif"
embed.Title <- "Degenz Game"
embed.Color <- DiscordColor.White
embed.Description <- """
Mint Date: **May 2022**
Supply: **3,333**
Price: **1.984 $SOL**
Your NFT may be your In-Game Character that provides you with unique traits, and abilities in game.
"""
builder.AddEmbed embed |> ignore
let button = DiscordButtonComponent(ButtonStyle.Success, $"GimmeWhitelist", $"Give Me Whitelist") :> DiscordComponent
builder.AddComponents [| button |] |> ignore
do! GuildEnvironment.botClientRecruit.Value.SendMessageAsync(channel, builder)
|> Async.AwaitTask
|> Async.Ignore
with e ->
printfn $"Error trying to get channel Whitelist\n\n{e.Message}"
} |> Async.RunSynchronously
let grantWhitelistRole (ctx : IDiscordContext) =
task {
let role = ctx.GetGuild().GetRole(GuildEnvironment.roleWhitelist)
do! ctx.GetDiscordMember().GrantRoleAsync(role)
} :> Task
let handleButtonEvent _ (event : ComponentInteractionCreateEventArgs) =
let eventCtx = DiscordEventContext event :> IDiscordContext
match event.Id with
| id when id.StartsWith("GimmeWhitelist") -> Store.buy "WHITELIST" None eventCtx
| id when id.StartsWith("Buy") ->
let id = eventCtx.GetInteractionId()
let itemId = id.Split("-").[1]
Store.handleBuyItem eventCtx itemId
| id when id.StartsWith("CreateGuildInvite") -> InviteTracker.handleCreateInvite eventCtx
| id when id.StartsWith("ShowRecruited") -> InviteTracker.getInvitedUsersForId (eventCtx.GetDiscordMember()) eventCtx
| _ ->
task {
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- $"Incorrect Action identifier {eventCtx.GetInteractionId()}"
do! eventCtx.Respond(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask
}
let setCurrentWhitelistStock amount (ctx : IDiscordContext) =
task {
do! Messaging.defer ctx
let! result = DbService.setItemStock amount "WHITELIST"
if result then
do! Messaging.sendFollowUpMessage ctx $"Set Whitelist stock to {amount}"
else
do! Messaging.sendFollowUpMessage ctx $"Error setting WL to {amount}, make sure it's greater than 0"
} :> Task