Remove GBT reward from Trainer
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@ -13,7 +13,6 @@ let hackItem = Arsenal.weapons |> Inventory.findItemById (string ItemId.REMOTE)
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let shieldItem = Arsenal.weapons |> Inventory.findItemById (string ItemId.FIREWALL)
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let shieldItem = Arsenal.weapons |> Inventory.findItemById (string ItemId.FIREWALL)
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let defaultHack = (Inventory.getHackItem hackItem).Value
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let defaultHack = (Inventory.getHackItem hackItem).Value
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let defaultShield = (Inventory.getShieldItem shieldItem ).Value
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let defaultShield = (Inventory.getShieldItem shieldItem ).Value
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let CurrencyGift = 250<GBT>
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let BeginnerProtectionHours = 24
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let BeginnerProtectionHours = 24
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let HackEvent () = {
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let HackEvent () = {
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@ -169,7 +168,6 @@ Here, I'm going to gift you:
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1. A hack - `{defaultHack.Name}`,
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1. A hack - `{defaultHack.Name}`,
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2. A shield - `{defaultShield.Name}`,
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2. A shield - `{defaultShield.Name}`,
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3. `{CurrencyGift} 💰 $GBT`,
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I'm also going to give you some **TEMPORARY SHIELDS** until you buy your own.
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I'm also going to give you some **TEMPORARY SHIELDS** until you buy your own.
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They will **ONLY** protect you from hacks for **{BeginnerProtectionHours} hrs**...
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They will **ONLY** protect you from hacks for **{BeginnerProtectionHours} hrs**...
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@ -199,22 +197,6 @@ let handleArsenal (ctx : IDiscordContext) = PlayerInteractions.executePlayerActi
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if inventory |> List.exists (fun i -> i.Id = weapon.Id)
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if inventory |> List.exists (fun i -> i.Id = weapon.Id)
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then inventory
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then inventory
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else weapon::inventory
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else weapon::inventory
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let updatedPlayer = {
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player with
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Events =
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player
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|> Player.removeExpiredActions
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|> fun p -> p.Events
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|> List.filter (fun e -> match e.Type with Shielding _ -> false | _ -> true)
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|> List.append (ShieldEvents())
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|> List.consTo (HackEvent())
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Inventory =
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player.Inventory
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|> addIfDoesntExist hackItem
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|> addIfDoesntExist shieldItem
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Bank = player.Bank + CurrencyGift
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}
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do! DbService.updatePlayer updatedPlayer |> Async.Ignore
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if player.Inventory |> List.exists (fun i -> i.Id = hackItem.Id) |> not then
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if player.Inventory |> List.exists (fun i -> i.Id = hackItem.Id) |> not then
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do! DbService.addToPlayerInventory player.DiscordId hackItem |> Async.Ignore
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do! DbService.addToPlayerInventory player.DiscordId hackItem |> Async.Ignore
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if player.Inventory |> List.exists (fun i -> i.Id = shieldItem.Id) |> not then
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if player.Inventory |> List.exists (fun i -> i.Id = shieldItem.Id) |> not then
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@ -228,11 +210,25 @@ let handleArsenal (ctx : IDiscordContext) = PlayerInteractions.executePlayerActi
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printfn "%s" ex.Message
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printfn "%s" ex.Message
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()
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()
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let updatedPlayer = {
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player with
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Events =
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player
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|> Player.removeExpiredActions
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|> fun p -> p.Events
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|> List.filter (fun e -> match e.Type with Shielding _ -> false | _ -> true)
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|> List.append (ShieldEvents())
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|> List.consTo (HackEvent())
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Inventory =
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player.Inventory
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|> addIfDoesntExist hackItem
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|> addIfDoesntExist shieldItem
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}
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let embed = Embeds.getArsenalEmbed updatedPlayer
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let embed = Embeds.getArsenalEmbed updatedPlayer
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do! ctx.FollowUp(embed) |> Async.AwaitTask
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do! ctx.FollowUp(embed) |> Async.AwaitTask
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do! Async.Sleep 2000
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do! Async.Sleep 2000
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let rewards = [ $"{defaultHack.Name} Hack" ; $"{defaultShield.Name} Shield" ; $"{CurrencyGift} 💰$GBT"]
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let rewards = [ $"{defaultHack.Name} Hack" ; $"{defaultShield.Name} Shield" ]
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let embed = Embeds.getAchievementEmbed rewards "You completed the Training Dojo and collected some gifts." TrainerAchievement
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let embed = Embeds.getAchievementEmbed rewards "You completed the Training Dojo and collected some gifts." TrainerAchievement
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do! ctx.FollowUp(embed) |> Async.AwaitTask
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do! ctx.FollowUp(embed) |> Async.AwaitTask
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