Update README

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Joseph Ferano 2025-06-24 15:41:39 +07:00
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@ -71,7 +71,7 @@ Tutorial/onboarding system:
### Player Progression
#### Stats System (`GameTypes.fs:41-55`)
#### Stats System
Four core attributes with time-based decay:
- **Strength**: Combat effectiveness
- **Focus**: Precision and accuracy
@ -85,7 +85,7 @@ Each stat features:
## Discord Integration
### Multi-Bot Architecture (`Bot.fs:53-59`)
### Multi-Bot Architecture
The system uses multiple specialized Discord bot clients:
- **hackerBattleBot**: HackerBattle game interactions
- **storeBot**: Store transactions and interactions
@ -102,10 +102,10 @@ The system uses multiple specialized Discord bot clients:
## Database Design
### PostgreSQL Integration (`DbService.fs`)
### PostgreSQL Integration
Type-safe database operations using Npgsql.FSharp:
- **User table**: Discord IDs, display names, GBT balances, wallet addresses
- **User table**: Discord IDs, display names, GBT balances
- **Item system**: Database-driven item definitions with custom composite types
- **Event tracking**: Player actions, cooldowns, game history with proper typing
- **Custom types**: `StatMod` composite type for database item modifiers
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- **API Key Authentication**: `X-API-Key` header validation
- **Error Handling**: Comprehensive error responses and logging
## Player Economy
The game features a balanced virtual economy:
- **GBT Currency**: Primary medium of exchange earned through gameplay
- **Fixed Pricing**: Items have set buy/sell prices (no dynamic market)
- **Cooldown Systems**: Rate limiting prevents exploitation
- **Risk/Reward Balance**: Thief game risk vs potential reward
- **Player Progression**: Long-term engagement through stat decay requiring active play
## Development Setup
### Prerequisites