Merge branch 'dev' into staging

This commit is contained in:
Joseph Ferano 2022-05-01 17:33:25 +07:00
commit 3e0e500182
17 changed files with 749 additions and 747 deletions

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@ -2,6 +2,7 @@ module Degenz.Admin
open System
open System.IO
open System.Reflection
open System.Threading.Tasks
open DSharpPlus
open DSharpPlus.Entities
@ -14,6 +15,7 @@ type InitEmbeds =
| Dojo = 0
| Whitelist = 1
| Slots = 2
| JpegStore = 3
let handleGuildDownloadReady (_ : DiscordClient) (event : GuildDownloadCompletedEventArgs) =
task {
@ -24,6 +26,7 @@ let handleGuildDownloadReady (_ : DiscordClient) (event : GuildDownloadCompleted
let permission = DiscordApplicationCommandPermission(adminRole, true)
let commands = commands |> Seq.map (fun com -> DiscordGuildApplicationCommandPermissions(com.Id, [ permission ]))
do! guild.BatchEditApplicationCommandPermissionsAsync(commands) |> Async.AwaitTask |> Async.Ignore
return ()
} :> Task
let sendEmbed embed (ctx : IDiscordContext) =
@ -32,6 +35,7 @@ let sendEmbed embed (ctx : IDiscordContext) =
| InitEmbeds.Dojo -> Trainer.sendInitialEmbed ctx
| InitEmbeds.Whitelist -> InviteTracker.sendInitialEmbed ctx
| InitEmbeds.Slots -> SlotMachine.sendInitialEmbedFromSlashCommand ctx
| InitEmbeds.JpegStore -> Store.sendInitialEmbed ctx
| _ -> ()
do! Messaging.sendSimpleResponse ctx "Sent!"
} :> Task
@ -137,24 +141,29 @@ type AdminBot() =
else
Messaging.sendSimpleResponse ctx $"You are not admin" |> Async.StartAsTask :> Task
[<SlashCommandPermissions(Permissions.Administrator)>]
[<SlashCommand("admin-invites", "Get total invites from a specific user", false)>]
member this.GetAttributions (ctx : InteractionContext, [<Option("player", "The player you want to check")>] user : DiscordUser) =
enforceAdmin (DiscordInteractionContext ctx) (InviteTracker.getInvitedUsersForId user)
[<SlashCommandPermissions(Permissions.Administrator)>]
[<SlashCommand("admin-whitelist-stock", "Set whitelist stock", false)>]
member this.SetStock (ctx : InteractionContext, [<Option("amount", "Set the amount of WL available for purchase")>] amount : int64) =
enforceAdmin (DiscordInteractionContext ctx) (InviteTracker.setWhitelistStock (int amount))
enforceAdmin (DiscordInteractionContext ctx) (InviteTracker.setCurrentWhitelistStock (int amount))
[<SlashCommandPermissions(Permissions.Administrator)>]
[<SlashCommand("admin-send-embed", "Set whitelist stock", false)>]
member this.SendEmbedToChannel (ctx : InteractionContext, [<Option("embed", "Which embed to send")>] embed : InitEmbeds) =
enforceAdmin (DiscordInteractionContext ctx) (sendEmbed embed)
[<SlashCommandPermissions(Permissions.Administrator)>]
[<SlashCommand("admin-get-msg-reactions", "Set whitelist stock", false)>]
member this.GetMessageReactions (ctx : InteractionContext,
[<Option("channel", "The channel where the message is")>] channel : DiscordChannel,
[<Option("message-id", "The ID of the message with all the reactions")>] messageId : string) =
enforceAdmin (DiscordInteractionContext ctx) (getUsersFromMessageReactions channel messageId)
[<SlashCommandPermissions(Permissions.Administrator)>]
[<SlashCommand("admin-get-invites-table", "Invites Table", false)>]
member this.GetInvitesFromReactedMessages (ctx : InteractionContext,
[<Option("channel", "The channel where the message is")>] channel : DiscordChannel,

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@ -94,33 +94,33 @@ let arsenalCommand (discordMember : DiscordMember) =
]
track "Arsenal Command Invoked" discordMember.Id data
let buyWeaponCommand (discordMember : DiscordMember) weaponType =
let buyItemCommand (discordMember : DiscordMember) store =
let data = [
"user_display_name" , discordMember.Username
"weapon_type" , string weaponType
"store_symbol" , store
]
track "Buy Weapon Command Invoked" discordMember.Id data
track "Buy Item Command Invoked" discordMember.Id data
let sellWeaponCommand (discordMember : DiscordMember) weaponType =
let sellItemCommand (discordMember : DiscordMember) store =
let data = [
"user_display_name" , discordMember.Username
"weapon_type" , string weaponType
"store_symbol" , store
]
track "Sell Weapon Command Invoked" discordMember.Id data
track "Sell Item Command Invoked" discordMember.Id data
let buyWeaponButton (discordMember : DiscordMember) (weapon : ItemDetails) =
let buyWeaponButton (discordMember : DiscordMember) itemName itemPrice =
let data = [
"user_display_name" , discordMember.Username
"weapon_name" , weapon.Name
"weapon_price" , string weapon.Price
"weapon_name" , itemName
"weapon_price" , string itemPrice
]
track "Buy Weapon Button Clicked" discordMember.Id data
let sellWeaponButton (discordMember : DiscordMember) (weapon : ItemDetails) =
let sellWeaponButton (discordMember : DiscordMember) (weapon : Item) price =
let data = [
"user_display_name" , discordMember.Username
"weapon_name" , weapon.Name
"weapon_price" , string weapon.Price
"weapon_price" , string price
]
track "Sell Weapon Button Clicked" discordMember.Id data

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@ -77,7 +77,6 @@ inviterBot.add_ComponentInteractionCreated(AsyncEventHandler(InviteTracker.handl
slotsBot.add_ComponentInteractionCreated(AsyncEventHandler(SlotMachine.handleButton))
slotsBot.add_GuildDownloadCompleted(AsyncEventHandler(SlotMachine.handleGuildDownloadCompleted))
slotsBot.add_MessageCreated(AsyncEventHandler(SlotMachine.handleMessageCreated))
adminBot.add_GuildDownloadCompleted(AsyncEventHandler(Admin.handleGuildDownloadReady))
let asdf (_ : DiscordClient) (event : DSharpPlus.EventArgs.InteractionCreateEventArgs) =
async {
@ -95,15 +94,15 @@ let asdf (_ : DiscordClient) (event : DSharpPlus.EventArgs.InteractionCreateEven
:> Task
//hackerBattleBot.add_InteractionCreated(AsyncEventHandler(asdf))
storeBot.ConnectAsync() |> Async.AwaitTask |> Async.RunSynchronously
GuildEnvironment.botClientStore <- Some storeBot
slotsBot.ConnectAsync() |> Async.AwaitTask |> Async.RunSynchronously
GuildEnvironment.botClientSlots <- Some slotsBot
hackerBattleBot.ConnectAsync() |> Async.AwaitTask |> Async.RunSynchronously
GuildEnvironment.botClientHacker <- Some hackerBattleBot
storeBot.ConnectAsync() |> Async.AwaitTask |> Async.RunSynchronously
//GuildEnvironment.botClient <- Some storeBot.CurrentUser
inviterBot.ConnectAsync() |> Async.AwaitTask |> Async.RunSynchronously
GuildEnvironment.botClientRecruit <- Some inviterBot

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@ -7,9 +7,6 @@
<RootNamespace>Degenz</RootNamespace>
</PropertyGroup>
<ItemGroup>
<Content Include="Items.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="paket.references" />
<Compile Include="Prelude.fs" />
<Compile Include="GuildEnvironment.fs" />

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@ -1,11 +1,149 @@
module Degenz.DbService
open System
open Npgsql
open Npgsql.FSharp
open Degenz
let connStr = GuildEnvironment.connectionString
type StatMod = { mod_type :string ; target_stat : string ; mod_amount : float }
NpgsqlConnection.GlobalTypeMapper.MapComposite<StatMod>("stat_mod") |> ignore
let readItem (reader : RowReader) =
let convertStatMod { mod_type = modType ; target_stat = targetStat; mod_amount = modAmount } =
let fx =
match modType with
| "Min" -> Min (int modAmount)
| "Max" -> Max (int modAmount)
| "RateMultiplier" -> RateMultiplier (modAmount)
| "Booster" -> Add (int modAmount)
| _ -> Add (int modAmount)
let ( _ , stat ) = StatId.TryParse(targetStat)
{ TargetStat = stat ; Effect = fx }
{ Item.Id = reader.int "id"
Item.Name = reader.string "name"
Item.Description = reader.string "description"
Item.IconUrl = reader.string "icon"
Item.Symbol = reader.string "symbol"
Item.Type =
match reader.string "category" with
| "Hack" -> ItemType.Hack
| "Shield" -> ItemType.Shield
| "Food" -> ItemType.Food
| "Accessory" -> ItemType.Accessory
| "Jpeg" -> ItemType.Jpeg
| _ -> ItemType.Misc
Item.Attributes = [
reader.intOrNone "buy_price" |> Option.map (fun a -> Buyable (a * 1<GBT>))
reader.intOrNone "sell_price" |> Option.map (fun a -> Sellable (a * 1<GBT>))
reader.intOrNone "expiration" |> Option.map (fun a -> Expireable (a * 1<mins>))
reader.floatOrNone "drop_chance" |> Option.map (float >> Droppable)
reader.intOrNone "attack_power" |> Option.map Attackable
reader.intOrNone "defense_power" |> Option.map Defendable
reader.stringOrNone "class_name" |> Option.map Classable
reader.intOrNone "max_stack" |> Option.map Stackable
if reader.bool "can_trade" then Some Tradeable else None
if reader.bool "can_consume" then Some Consumable else None
(match reader.fieldValue<StatMod array> "mods" with
| [||] -> None
| mods -> mods |> Array.map convertStatMod |> Array.toList |> Modifiable |> Some)
] |> List.choose id
}
let getPlayerInventory (did : uint64) =
connStr
|> Sql.connect
|> Sql.parameters [ "did", Sql.string (string did) ]
|> Sql.query """
SELECT ii.id,ii.symbol,name,description,icon,category,buy_price,sell_price,rate_limit,expiration,drop_chance,can_trade,can_consume,
attack_power,defense_power,class_name,max_stack,mods
FROM inventory_item
JOIN item ii on inventory_item.item_id = ii.id
JOIN "user" usr on inventory_item.user_id = usr.id
WHERE usr.discord_id = @did;
"""
|> Sql.executeAsync readItem
|> Async.AwaitTask
let addToPlayerInventory (did : uint64) (item : Item) =
connStr
|> Sql.connect
|> Sql.parameters [ ( "@did" , Sql.string (string did) ) ; ( "iid" , Sql.int item.Id )]
|> Sql.query """
INSERT INTO inventory_item (item_id, user_id)
VALUES (@iid, (SELECT id FROM "user" WHERE discord_id = @did));
"""
|> Sql.executeNonQueryAsync
|> Async.AwaitTask
let getStoreSymbol (channelId : uint64) =
connStr
|> Sql.connect
|> Sql.parameters [ "cid", Sql.string (string channelId) ]
|> Sql.query """
SELECT symbol FROM store WHERE channel_id = @cid
"""
|> Sql.executeRowAsync (fun read -> read.string "symbol")
|> Async.AwaitTask
let getStoreItems (channelId : uint64) =
connStr
|> Sql.connect
|> Sql.parameters [ "cid", Sql.string (string channelId) ]
|> Sql.query """
SELECT stock,available,limit_stock,i.id,i.symbol,name,description,icon,category,buy_price,sell_price,rate_limit,expiration,drop_chance,can_trade,can_consume,
attack_power,defense_power,class_name,max_stack,mods
FROM store_item
JOIN store st on store_item.store_id = st.id
JOIN item i on store_item.item_id = i.id
WHERE channel_id = @cid AND available;
"""
|> Sql.executeAsync (fun reader -> {
Stock = reader.int "stock"
LimitStock = reader.bool "limit_stock"
Available = reader.bool "available"
StoreItem.Item = readItem reader
})
|> Async.AwaitTask
let decrementItemStock (item : Item) =
connStr
|> Sql.connect
|> Sql.parameters [ ( "iid" , Sql.int item.Id) ]
|> Sql.query """
UPDATE store_item SET stock = GREATEST(stock - 1, 0)
WHERE store_item.item_id = @iid
"""
|> Sql.executeNonQueryAsync
|> Async.AwaitTask
|> Async.Ignore
let getWeapons () =
connStr
|> Sql.connect
|> Sql.query """
SELECT i.id,i.symbol,name,description,icon,category,buy_price,sell_price,rate_limit,expiration,drop_chance,can_trade,can_consume,
attack_power,defense_power,class_name,max_stack,mods
FROM item WHERE category = 'Hack' OR symbol = 'Shield'
"""
|> Sql.executeAsync readItem
|> Async.AwaitTask
let consumeItem (did : uint64) (item : Item) =
connStr
|> Sql.connect
|> Sql.parameters [ ( "@did" , Sql.string (string did) ) ; ( "iid" , Sql.int item.Id )]
|> Sql.query """
DELETE FROM inventory_item
WHERE id IN (SELECT id FROM inventory_item
WHERE user_id = (SELECT id FROM "user" WHERE discord_id = @did)
AND item_id = @iid LIMIT 1)
"""
|> Sql.executeNonQueryAsync
|> Async.AwaitTask
let getPlayerEvents (did : uint64) =
connStr
|> Sql.connect
@ -34,36 +172,6 @@ let getPlayerEvents (did : uint64) =
)
|> Async.AwaitTask
let getLastPlayedSlotFromPlayer (did : uint64) = async {
let! events =
connStr
|> Sql.connect
|> Sql.parameters [ "did", Sql.string (string did) ]
|> Sql.query """
SELECT player_event.updated_at FROM player_event
JOIN "user" u on u.id = player_event.user_id
WHERE u.discord_id = @did AND event_type = 'PlayingSlot'
"""
|> Sql.executeAsync (fun read -> read.dateTime "updated_at" )
|> Async.AwaitTask
match events with
| [] -> return None
| es -> return Some (List.head es)
}
let updateSlotPlayedFromPlayer (did : uint64) =
connStr
|> Sql.connect
|> Sql.parameters [ "did", Sql.string (string did) ]
|> Sql.query """
WITH usr AS (SELECT id FROM "user" WHERE discord_id = @did)
UPDATE player_event SET updated_at = now() at time zone 'utc'
FROM usr WHERE usr.id = user_id AND player_event.event_type = 'PlayingSlot';
"""
|> Sql.executeNonQueryAsync
|> Async.AwaitTask
|> Async.Ignore
let updatePlayerStats (player : PlayerData) =
connStr
|> Sql.connect
@ -89,16 +197,13 @@ let tryFindPlayer (discordId : uint64) = async {
|> Sql.connect
|> Sql.parameters [ "did", Sql.string (string discordId) ]
|> Sql.query """
SELECT discord_id, display_name, gbt, in_game, inventory, strength, focus, charisma, luck FROM "user"
SELECT discord_id, display_name, gbt, in_game, strength, focus, charisma, luck FROM "user"
WHERE discord_id = @did
"""
|> Sql.executeAsync (fun read ->
let inv = read.intArray "inventory"
{|
DiscordId = read.string "discord_id" |> uint64
{| DiscordId = read.string "discord_id" |> uint64
Name = read.string "display_name"
Bank = read.intOrNone "gbt" |> Option.map ((*) 1<GBT>) |> Option.defaultValue 0<GBT>
Inventory = inv |> Array.toList
Strength = read.intOrNone "strength" |> Option.defaultValue 0
Focus = read.intOrNone "focus" |> Option.defaultValue 0
Charisma = read.intOrNone "charisma" |> Option.defaultValue 0
@ -110,7 +215,7 @@ let tryFindPlayer (discordId : uint64) = async {
| None -> return None
| Some u ->
let! events = getPlayerEvents u.DiscordId
let inventory = u.Inventory |> List.choose (fun id -> Armory.weapons |> List.tryFind (fun item -> item.Id = id))
let! inventory = getPlayerInventory discordId
let strength = PlayerStats.calculateActiveStat StatId.Strength u.Strength inventory
let focus = PlayerStats.calculateActiveStat StatId.Focus u.Focus inventory
let charisma = PlayerStats.calculateActiveStat StatId.Charisma u.Charisma inventory
@ -135,7 +240,7 @@ let updatePlayerCurrency (addAmount : int<GBT>) (player : PlayerData) =
"did", Sql.string (string player.DiscordId)
"gbt", Sql.int (int addAmount)
] |> Sql.query """
UPDATE "user" SET gbt = gbt + @gbt WHERE discord_id = @did;
UPDATE "user" SET gbt = gbt + GREATEST(gbt + @gbt, 0) WHERE discord_id = @did;
"""
|> Sql.executeNonQueryAsync
|> Async.AwaitTask
@ -146,14 +251,12 @@ let updatePlayer (player : PlayerData) =
|> Sql.parameters [
"did", Sql.string (string player.DiscordId)
"gbt", Sql.int (int player.Bank)
"inv", Sql.intArray (player.Inventory |> Array.ofList |> Array.map (fun item -> item.Id))
"strength", Sql.int player.Stats.Strength.Amount
"focus", Sql.int player.Stats.Focus.Amount
"charisma", Sql.int player.Stats.Charisma.Amount
"luck", Sql.int player.Stats.Luck.Amount
] |> Sql.query """
UPDATE "user" SET gbt = @gbt, inventory = @inv,
strength = @strength, focus = @focus, charisma = @charisma, luck = @luck
UPDATE "user" SET gbt = @gbt, strength = @strength, focus = @focus, charisma = @charisma, luck = @luck
WHERE discord_id = @did
"""
|> Sql.executeNonQueryAsync
@ -283,40 +386,3 @@ let getRandomHackablePlayers (did : uint64) =
|> Sql.executeAsync (fun read -> {| Id = read.string "discord_id" |> uint64 ; Name = read.string "display_name" |})
|> Async.AwaitTask
let getWhitelistItem () =
connStr
|> Sql.connect
|> Sql.query """
SELECT stock, price FROM item WHERE symbol = 'WHITELIST'
"""
|> Sql.executeRowAsync (fun read -> {| Stock = read.int "stock" ; Price = (read.int "price") * 1<GBT> |})
|> Async.AwaitTask
let updateWhitelistStock () = async {
try
do! connStr
|> Sql.connect
|> Sql.query """
UPDATE item SET stock = stock - 1 WHERE symbol = 'WHITELIST'
"""
|> Sql.executeNonQueryAsync
|> Async.AwaitTask
|> Async.Ignore
return true
with _ -> return false
}
let setWhitelistStock amount = async {
try
do! connStr
|> Sql.connect
|> Sql.parameters [ ( "amount" , Sql.int amount ) ]
|> Sql.query """
UPDATE item SET stock = @amount WHERE symbol = 'WHITELIST'
"""
|> Sql.executeNonQueryAsync
|> Async.AwaitTask
|> Async.Ignore
return true
with _ -> return false
}

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@ -1,6 +1,7 @@
module Degenz.Embeds
open System
open Degenz
open Degenz.Messaging
open Degenz.Types
open DSharpPlus.Entities
@ -10,13 +11,13 @@ let shieldGif = "https://s10.gifyu.com/images/Defense-Degenz-V2-min.gif"
let getItemIcon id =
match enum<ItemId>(id) with
| ItemId.Virus -> "https://s10.gifyu.com/images/Virus-icon.jpg"
| ItemId.RemoteAccess -> "https://s10.gifyu.com/images/Mind-Control-Degenz-V2-min.jpg"
| ItemId.Worm -> "https://s10.gifyu.com/images/WormBugAttack_Degenz-min.jpg"
| ItemId.Firewall -> "https://s10.gifyu.com/images/Defense-GIF-1-Degenz-1.jpg"
| ItemId.Encryption -> "https://s10.gifyu.com/images/Encryption-Degenz-V2-1-min.jpg"
| ItemId.Cypher -> "https://s10.gifyu.com/images/Cypher-Smaller.jpg"
| _ -> hackGif
| ItemId.Virus -> Some "https://s10.gifyu.com/images/Virus-icon.jpg"
| ItemId.RemoteAccess -> Some "https://s10.gifyu.com/images/Mind-Control-Degenz-V2-min.jpg"
| ItemId.Worm -> Some "https://s10.gifyu.com/images/WormBugAttack_Degenz-min.jpg"
| ItemId.Firewall -> Some "https://s10.gifyu.com/images/Defense-GIF-1-Degenz-1.jpg"
| ItemId.Encryption -> Some "https://s10.gifyu.com/images/Encryption-Degenz-V2-1-min.jpg"
| ItemId.Cypher -> Some "https://s10.gifyu.com/images/Cypher-Smaller.jpg"
| _ -> None
let getItemGif id =
match enum<ItemId>(id) with
@ -61,8 +62,8 @@ let pickDefense actionId player isTrainer =
for shield in Inventory.getShields player.Inventory do
let hours = TimeSpan.FromMinutes(int shield.Cooldown).TotalHours |> int
let against = WeaponClass.getGoodAgainst(shield.Class) |> snd
embed.AddField(shield.Item.Name, $"Active {hours} hours\nDefeats {against}", true) |> ignore
let against = WeaponClass.getGoodAgainst shield.Class |> snd
embed.AddField(shield.Name, $"Active {hours} hours\nDefeats {against}", true) |> ignore
DiscordFollowupMessageBuilder()
.AddComponents(buttons)
@ -85,7 +86,7 @@ let pickHack actionId attacker defender isTrainer =
if not isTrainer then
for hack in Inventory.getHacks attacker.Inventory do
let amount = if hack.Power > int defender.Bank then int defender.Bank else hack.Power
embed.AddField(hack.Item.Name, $"Cooldown {hack.Cooldown} mins\nExtract {amount} $GBT", true) |> ignore
embed.AddField(hack.Name, $"Cooldown {hack.Cooldown} mins\nExtract {amount} $GBT", true) |> ignore
DiscordFollowupMessageBuilder()
.AddComponents(buttons)
@ -95,9 +96,9 @@ let pickHack actionId attacker defender isTrainer =
let responseSuccessfulHack earnedMoney (targetId : uint64) amountTaken (hack : HackItem) =
let embed =
DiscordEmbedBuilder()
.WithImageUrl(getItemGif hack.Item.Id)
.WithImageUrl(getItemGif hack.Id)
.WithTitle("Hack Attack")
.WithDescription($"You successfully hacked <@{targetId}> using {hack.Item.Name}"
.WithDescription($"You successfully hacked <@{targetId}> using {hack.Name}"
+ (if earnedMoney then $", and took {amountTaken} 💰$GBT from them!" else "!"))
DiscordFollowupMessageBuilder()
@ -105,9 +106,9 @@ let responseSuccessfulHack earnedMoney (targetId : uint64) amountTaken (hack : H
.AsEphemeral(true)
let responseCreatedShield (shield : ShieldItem) =
let embed = DiscordEmbedBuilder().WithImageUrl(getItemGif shield.Item.Id)
let embed = DiscordEmbedBuilder().WithImageUrl(getItemGif shield.Id)
embed.Title <- "Mounted Shield"
embed.Description <- $"Mounted {shield.Item.Name} shield for {TimeSpan.FromMinutes(int shield.Cooldown).TotalHours} hours"
embed.Description <- $"Mounted {shield.Name} shield for {TimeSpan.FromMinutes(int shield.Cooldown).TotalHours} hours"
DiscordFollowupMessageBuilder()
.AddEmbed(embed)

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@ -4,63 +4,77 @@ open System
open DSharpPlus
open DSharpPlus.Entities
open Degenz
open Newtonsoft.Json
module Armory =
let weapons : ItemDetails list =
let file = System.IO.File.ReadAllText("Items.json")
// let file = System.IO.File.ReadAllText("Bot/Items.json")
JsonConvert.DeserializeObject<ItemDetails array>(file)
|> Array.toList
module Inventory =
let getItemsByType itemType inventory =
match itemType with
| ItemType.Hack -> inventory |> List.filter (fun item -> match item with Hack _ -> true | _ -> false)
| ItemType.Shield -> inventory |> List.filter (fun item -> match item with Shield _ -> true | _ -> false)
| ItemType.Food -> inventory |> List.filter (fun item -> match item with Food _ -> true | _ -> false)
| ItemType.Accessory -> inventory |> List.filter (fun item -> match item with Accessory _ -> true | _ -> false)
| ItemType.Hack -> inventory |> List.filter (fun item -> match item.Type with ItemType.Hack _ -> true | _ -> false)
| ItemType.Shield -> inventory |> List.filter (fun item -> match item.Type with ItemType.Shield _ -> true | _ -> false)
| ItemType.Food -> inventory |> List.filter (fun item -> match item.Type with ItemType.Food _ -> true | _ -> false)
| ItemType.Accessory -> inventory |> List.filter (fun item -> match item.Type with ItemType.Accessory _ -> true | _ -> false)
| ItemType.Jpeg -> inventory |> List.filter (fun item -> match item.Type with ItemType.Jpeg _ -> true | _ -> false)
| ItemType.Misc -> inventory |> List.filter (fun item -> match item.Type with ItemType.Misc _ -> true | _ -> false)
let findItemById id (inventory : Inventory) = inventory |> List.find (fun item -> item.Id = id)
let findHackById id inventory =
inventory |> List.pick (fun item -> match item with | Hack h -> (if h.Item.Id = id then Some h else None) | _ -> None)
let findShieldById id inventory =
inventory |> List.pick (fun item -> match item with | Shield s -> (if s.Item.Id = id then Some s else None) | _ -> None)
let findFoodById id inventory =
inventory |> List.pick (fun item -> match item with | Food f -> (if f.Item.Id = id then Some f else None) | _ -> None)
let findAccessoryById id inventory =
inventory |> List.pick (fun item -> match item with | Accessory a -> (if a.Item.Id = id then Some a else None) | _ -> None)
let getHackItem item =
match item.Type , item.Attributes with
| ItemType.Hack , CanBuy buyPrice & CanSell _ & CanAttack power & CanExpire cooldown & CanClass ``class``->
Some { Id = item.Id
Name = item.Name
Price = buyPrice
Cooldown = cooldown
Power = power
Class = ``class`` }
| _ -> None
let getHacks inventory =
inventory |> List.choose (fun item -> match item with | Hack h -> Some h | _ -> None)
let getShields inventory =
inventory |> List.choose (fun item -> match item with | Shield s -> Some s | _ -> None)
let getShieldItem item =
match item.Type , item.Attributes with
| ItemType.Shield , CanBuy buyPrice & CanSell _ & CanDefend resistance & CanExpire cooldown & CanClass ``class`` ->
Some { Id = item.Id
Name = item.Name
Price = buyPrice
Cooldown = cooldown
Resistance = resistance
Class = ``class`` }
| _ -> None
// let findHackById id inventory =
// inventory |> List.pick (fun item -> match item with | Hack h -> (if h.Item.Id = id then Some h else None) | _ -> None)
// let findShieldById id inventory =
// inventory |> List.pick (fun item -> match item with | Shield s -> (if s.Item.Id = id then Some s else None) | _ -> None)
// let findFoodById id inventory =
// inventory |> List.pick (fun item -> match item with | Food f -> (if f.Item.Id = id then Some f else None) | _ -> None)
// let findAccessoryById id inventory =
// inventory |> List.pick (fun item -> match item with | Accessory a -> (if a.Item.Id = id then Some a else None) | _ -> None)
//
let getHacks inventory = inventory |> List.choose getHackItem
let getShields inventory = inventory |> List.choose getShieldItem
let getFoods inventory =
inventory |> List.choose (fun item -> match item with | Food f -> Some f | _ -> None)
inventory |> List.choose (fun item -> match item.Type with | ItemType.Food -> Some item | _ -> None)
let getAccessories inventory =
inventory |> List.choose (fun item -> match item with | Accessory a -> Some a | _ -> None)
inventory |> List.choose (fun item -> match item.Type with | ItemType.Accessory -> Some item | _ -> None)
module WeaponClass =
let SameTargetAttackCooldown = TimeSpan.FromHours(4)
let getClassButtonColor item =
match ItemDetails.getClass item with
| 0 -> ButtonStyle.Danger
| 1 -> ButtonStyle.Primary
| 2 -> ButtonStyle.Success
match item.Attributes with
| CanClass "0" -> ButtonStyle.Danger
| CanClass "1" -> ButtonStyle.Primary
| CanClass "2" -> ButtonStyle.Success
| _ -> ButtonStyle.Primary
let getClassEmbedColor item =
match ItemDetails.getClass item with
| 0 -> DiscordColor.Red
| 1 -> DiscordColor.Blurple
| 2 -> DiscordColor.Green
match item.Attributes with
| CanClass "0" -> DiscordColor.Red
| CanClass "1" -> DiscordColor.Blurple
| CanClass "2" -> DiscordColor.Green
| _ -> DiscordColor.Blurple
let getGoodAgainst = function
| 0 -> ( ItemId.Firewall , ItemId.Virus )
| 1 -> ( ItemId.Encryption , ItemId.RemoteAccess )
| "0" -> ( ItemId.Firewall , ItemId.Virus )
| "1" -> ( ItemId.Encryption , ItemId.RemoteAccess )
| _ -> ( ItemId.Cypher , ItemId.Worm )
module Player =
@ -82,32 +96,48 @@ module Player =
let modifyBank (player : PlayerData) amount = { player with Bank = max (player.Bank + amount) 0<GBT> }
module PlayerStats =
// 4.17f would go from 100 to 0 in roughly 24 hours
let Strength = { Id = StatId.Strength ; BaseDecayRate = 4.17 ; BaseRange = Range.normalized }
let Focus = { Id = StatId.Focus ; BaseDecayRate = 4.17 ; BaseRange = Range.normalized }
let Luck = { Id = StatId.Luck ; BaseDecayRate = 4.17 ; BaseRange = Range.normalized }
let Charisma = { Id = StatId.Charisma ; BaseDecayRate = 4.17 ; BaseRange = Range.normalized }
// 2.09f would go from 100 to 0 in roughly 48 hours
let Strength = { Id = StatId.Strength ; BaseDecayRate = 2.09 ; BaseRange = Range.normalized }
let Focus = { Id = StatId.Focus ; BaseDecayRate = 2.09 ; BaseRange = Range.normalized }
let Luck = { Id = StatId.Luck ; BaseDecayRate = 2.09 ; BaseRange = Range.normalized }
let Charisma = { Id = StatId.Charisma ; BaseDecayRate = 2.09 ; BaseRange = Range.normalized }
let stats = [ Strength ; Focus ; Luck ; Charisma ]
let stats = [ Strength ; Focus ; Charisma ; Luck ]
let getPlayerStat (statConfig : StatConfig) player =
match statConfig.Id with
| StatId.Strength -> player.Stats.Strength
| StatId.Focus -> player.Stats.Focus
| StatId.Charisma -> player.Stats.Charisma
| StatId.Luck -> player.Stats.Luck
| _ -> player.Stats.Luck
let calculateActiveStat statId amount items =
let statConfig = stats |> List.find (fun s -> s.Id = statId)
// let hoursElapsed = (DateTime.UtcNow - lastRead).Hours
// let totalDecay = float hoursElapsed * statConfig.BaseDecayRate
let modMinMax =
let min = items |> List.sumBy (fun item -> match item with | Accessory a -> a.FloorBoost | _ -> 0)
let max = items |> List.sumBy (fun item -> match item with | Accessory a -> a.CeilBoost | _ -> 0)
let min =
items
|> List.choose (fun i -> match i.Attributes with CanModify fx -> Some fx | _ -> None)
|> List.concat
|> List.sumBy (fun fx -> match fx.Effect with | Min x -> x | _ -> 0)
let max =
items
|> List.choose (fun i -> match i.Attributes with CanModify fx -> Some fx | _ -> None)
|> List.concat
|> List.sumBy (fun fx -> match fx.Effect with | Max x -> x | _ -> 0)
Range.create (statConfig.BaseRange.Min + min) (statConfig.BaseRange.Max + max)
let amountAfterDecay = modMinMax |> Range.constrain amount
{ Id = statId ; Amount = amountAfterDecay ; ModRange = modMinMax ; LastRead = DateTime.UtcNow }
module Arsenal =
let battleItemFormat (items : ItemDetails list) =
let battleItemFormat (items : Inventory) =
match items with
| [] -> "None"
| _ -> items |> List.map (fun item -> item.Name) |> String.concat ", "
let actionFormat (actions : PlayerEvent List) =
let actionFormat items (actions : PlayerEvent List) =
match actions with
| [] -> "None"
| acts ->
@ -115,13 +145,13 @@ module Arsenal =
|> List.map (fun event ->
match event.Type with
| Hacking h ->
let item = Armory.weapons |> Inventory.findHackById h.HackId
let item = items |> Inventory.findItemById h.HackId
let cooldown = Messaging.getTimeText false WeaponClass.SameTargetAttackCooldown event.Timestamp
$"Hacked {h.Adversary.Name} with {item.Item.Name} {cooldown} ago"
$"Hacked {h.Adversary.Name} with {item.Name} {cooldown} ago"
| Shielding id ->
let item = Armory.weapons |> Inventory.findShieldById id
let item = items |> Inventory.findItemById id
let cooldown = Messaging.getTimeText true (TimeSpan.FromMinutes(int event.Cooldown)) event.Timestamp
$"{item.Item.Name} Shield active for {cooldown}"
$"{item.Name} Shield active for {cooldown}"
| _ -> "")
|> List.filter (String.IsNullOrWhiteSpace >> not)
|> String.concat "\n"
@ -130,5 +160,5 @@ module Arsenal =
let hacks = Player.getHackEvents p
$"**Hacks:** {Inventory.getItemsByType ItemType.Hack p.Inventory |> battleItemFormat}\n
**Shields:** {Inventory.getItemsByType ItemType.Shield p.Inventory |> battleItemFormat}\n
**Hack Attacks:**\n{hacks |> List.take (min hacks.Length 10) |> actionFormat}\n
**Active Shields:**\n{Player.getShieldEvents p |> actionFormat}"
**Hack Attacks:**\n{hacks |> List.take (min hacks.Length 10) |> actionFormat p.Inventory}\n
**Active Shields:**\n{Player.getShieldEvents p |> actionFormat p.Inventory}"

View File

@ -2,7 +2,6 @@
module Degenz.Types
open System
open Degenz
[<Measure>]
type mins
@ -89,84 +88,83 @@ type ItemType =
| Shield
| Food
| Accessory
| Jpeg
| Misc
type ItemAttributes = {
CanBuy : bool
CanSell : bool
CanConsume : bool
CanTrade : bool
CanDrop : bool
type Effect =
| Min of int
| Max of int
| Add of int
| RateMultiplier of float
type StatEffect = {
TargetStat : StatId
Effect : Effect
}
type ItemAttribute =
| Buyable of price : int<GBT>
| Sellable of price : int<GBT>
| RateLimitable of cooldown : int<mins>
| Expireable of lifetime : int<mins>
| Consumable
| Modifiable of effects : StatEffect list
| Droppable of chance : float
| Tradeable
| Attackable of power : int
| Defendable of resistance : int
| Classable of className : string
| Stackable of max : int
let (|CanBuy|_|) itemAttrs = itemAttrs |> List.tryPick (function Buyable p -> Some p | _ -> None)
let (|CanSell|_|) itemAttrs = itemAttrs |> List.tryPick (function Sellable p -> Some p | _ -> None)
let (|CanExpire|_|) itemAttrs = itemAttrs |> List.tryPick (function Expireable l -> Some l | _ -> None)
let (|CanRateLimit|_|) itemAttrs = itemAttrs |> List.tryPick (function RateLimitable l -> Some l | _ -> None)
let (|CanConsume|_|) itemAttrs = itemAttrs |> List.tryPick (function Consumable -> Some () | _ -> None)
let (|CanModify|_|) itemAttrs = itemAttrs |> List.tryPick (function Modifiable es -> Some es | _ -> None)
let (|CanDrop|_|) itemAttrs = itemAttrs |> List.tryPick (function Droppable c -> Some c | _ -> None)
let (|CanTrade|_|) itemAttrs = itemAttrs |> List.tryPick (function Tradeable -> Some () | _ -> None)
let (|CanAttack|_|) itemAttrs = itemAttrs |> List.tryPick (function Attackable p -> Some p | _ -> None)
let (|CanDefend|_|) itemAttrs = itemAttrs |> List.tryPick (function Defendable r -> Some r | _ -> None)
let (|CanClass|_|) itemAttrs = itemAttrs |> List.tryPick (function Classable c -> Some c | _ -> None)
let (|CanStack|_|) itemAttrs = itemAttrs |> List.tryPick (function Stackable m -> Some m | _ -> None)
type Item = {
Id : int
Name : string
Price : int<GBT>
Attributes : ItemAttributes
Description : string
Type : ItemType
Symbol : string
IconUrl : string
Attributes : ItemAttribute list
}
type StoreItem = {
Stock : int
LimitStock : bool
Available : bool
Item : Item
}
type HackItem = {
Power : int
Class : int
Id : int
Name : string
Price : int<GBT>
Cooldown : int<mins>
Item : Item
Power : int
Class : string
}
type ShieldItem = {
Class : int
Id : int
Name : string
Price : int<GBT>
Cooldown : int<mins>
Item : Item
Resistance : int
Class : string
}
type FoodItem = {
TargetStat : StatId
BoostAmount : int
Item : Item
}
type AccessoryItem = {
TargetStat : StatId
FloorBoost : int
CeilBoost : int
Item : Item
}
type ItemDetails =
| Hack of HackItem
| Shield of ShieldItem
| Food of FoodItem
| Accessory of AccessoryItem
member this.Id =
match this with
| Hack i -> i.Item.Id
| Shield i -> i.Item.Id
| Food i -> i.Item.Id
| Accessory i -> i.Item.Id
member this.Name =
match this with
| Hack i -> i.Item.Name
| Shield i -> i.Item.Name
| Food i -> i.Item.Name
| Accessory i -> i.Item.Name
member this.Price =
match this with
| Hack i -> i.Item.Price
| Shield i -> i.Item.Price
| Food i -> i.Item.Price
| Accessory i -> i.Item.Price
member this.getItem =
match this with
| Hack i -> i.Item
| Shield i -> i.Item
| Food i -> i.Item
| Accessory i -> i.Item
static member getClass = function
| Hack i -> i.Class
| Shield i -> i.Class
| Food _ -> -1
| Accessory _ -> -1
type Inventory = ItemDetails list
type Inventory = Item list
type PlayerData = {
DiscordId : uint64
@ -190,3 +188,4 @@ with member this.toDiscordPlayer = { Id = this.DiscordId ; Name = this.Name }
// XP = 0
Bank = 0<GBT>
Active = false }

View File

@ -52,7 +52,7 @@ let checkHasEmptyHacks (attacker : PlayerData) =
let checkPlayerOwnsWeapon (item : Item) player =
match player.Inventory |> List.exists (fun i -> i.Id = item.Id) with
| true -> Ok player
| false -> Error $"You sold your weapon already, you cheeky bastard..."
| false -> Error $"You sold your {item.Name} already, you cheeky bastard..."
let checkPlayerHasShieldSlotsAvailable player =
let updatedPlayer = player |> Player.removeExpiredActions
@ -82,7 +82,11 @@ let runHackerBattle defender (hack : HackItem) =
|> fun p -> p.Events
|> List.exists (fun event ->
match event.Type with
| Shielding id -> hack.Class = (Inventory.findShieldById id Armory.weapons).Class
| Shielding id ->
let item = Inventory.findItemById id Trainer.weapons
match item.Attributes with
| CanClass c -> hack.Class = c
| _ -> false
| _ -> false)
let updateCombatants successfulHack (attacker : PlayerData) (defender : PlayerData) (hack : HackItem) prize =
@ -90,7 +94,7 @@ let updateCombatants successfulHack (attacker : PlayerData) (defender : PlayerDa
{ p with Events = attack::p.Events ; Bank = max (p.Bank + amount) 0<GBT> }
let event isDefenderEvent =
let hackEvent = {
HackId = hack.Item.Id
HackId = hack.Id
Adversary = if isDefenderEvent then attacker.toDiscordPlayer else defender.toDiscordPlayer
IsInstigator = not isDefenderEvent
Success = successfulHack
@ -161,25 +165,27 @@ let handleAttack (ctx : IDiscordContext) =
executePlayerAction ctx (fun attacker -> async {
let tokens = ctx.GetInteractionId().Split("-")
let hackId = int tokens.[1]
let hack = Armory.weapons |> Inventory.findHackById hackId
// TODO: This sucks
let item = Trainer.weapons |> Inventory.findItemById hackId
let hackItem = (Inventory.getHackItem item).Value
let resultId , targetId = UInt64.TryParse tokens.[2]
let! resultTarget = DbService.tryFindPlayer targetId
match resultTarget , true , resultId with
| Some defender , true , true ->
match resultTarget , resultId with
| Some defender , true ->
do! attacker
|> Player.removeExpiredActions
|> checkAlreadyHackedTarget defender
>>= checkPlayerOwnsWeapon hack.Item
>>= checkPlayerOwnsWeapon item
>>= checkTargetHasFunds defender
>>= checkWeaponHasCooldown hack.Item
>>= checkWeaponHasCooldown item
|> function
| Ok atkr -> async {
let result = runHackerBattle defender hack
| Ok attacker -> async {
let result = runHackerBattle defender hackItem
match result with
| false -> do! successfulHack ctx atkr defender hack
| true -> do! failedHack ctx attacker defender hack
do! Analytics.hackedTarget (ctx.GetDiscordMember()) hack.Item.Name (not result)
| false -> do! successfulHack ctx attacker defender hackItem
| true -> do! failedHack ctx attacker defender hackItem
do! Analytics.hackedTarget (ctx.GetDiscordMember()) hackItem.Name (not result)
}
| Error msg -> Messaging.sendFollowUpMessage ctx msg
| _ -> do! Messaging.sendFollowUpMessage ctx "Error occurred processing attack"
@ -201,18 +207,19 @@ let handleDefense (ctx : IDiscordContext) =
executePlayerAction ctx (fun player -> async {
let tokens = ctx.GetInteractionId().Split("-")
let shieldId = int tokens.[1]
let shield = Armory.weapons |> Inventory.findShieldById shieldId
let item = Trainer.weapons |> Inventory.findItemById shieldId
let shieldItem = (Inventory.getShieldItem item).Value
do! player
|> checkPlayerOwnsWeapon shield.Item
|> checkPlayerOwnsWeapon item
>>= checkPlayerHasShieldSlotsAvailable
>>= checkWeaponHasCooldown shield.Item
>>= checkWeaponHasCooldown item
|> handleResultWithResponse ctx (fun p -> async {
let embed = Embeds.responseCreatedShield shield
let embed = Embeds.responseCreatedShield shieldItem
do! ctx.FollowUp embed |> Async.AwaitTask
let defense = {
Type = Shielding shieldId
Cooldown = shield.Cooldown
Cooldown = shieldItem.Cooldown
Timestamp = DateTime.UtcNow
}
do! DbService.updatePlayer p |> Async.Ignore
@ -223,7 +230,7 @@ let handleDefense (ctx : IDiscordContext) =
do! channel.SendMessageAsync(builder)
|> Async.AwaitTask
|> Async.Ignore
do! Analytics.shieldActivated (ctx.GetDiscordMember()) shield.Item.Name
do! Analytics.shieldActivated (ctx.GetDiscordMember()) shieldItem.Name
})
})

View File

@ -103,30 +103,6 @@ let reel1 = getReel (fun s -> s.reel1Count)
let reel2 = getReel (fun s -> s.reel2Count)
let reel3 = getReel (fun s -> s.reel3Count)
let slots =
[| "https://s7.gifyu.com/images/aneye.png"
"https://s7.gifyu.com/images/anonmask.png"
"https://s7.gifyu.com/images/circuitboard.png"
"https://s7.gifyu.com/images/obey.png"
"https://s7.gifyu.com/images/oldtv.png"
"https://s7.gifyu.com/images/pills.png"
"https://s7.gifyu.com/images/pizza0d47578733961746.png"
"https://s7.gifyu.com/images/ramen0515f00869e1f4eb.png"
"https://s7.gifyu.com/images/rat69609f842a0eb9f5.png"
"https://s7.gifyu.com/images/alcohol.png"
"https://s7.gifyu.com/images/bigbrother.png"
"https://s7.gifyu.com/images/sushi.png" |]
// [| "https://s7.gifyu.com/images/A-bottle-of-pills0a3006d0170e08df.png"
// "https://s7.gifyu.com/images/an-eyec362d8152ae2382b.png"
// "https://s7.gifyu.com/images/anon-face-mask6c7624821c89fc08.png"
// "https://s7.gifyu.com/images/a-piece-of-sushi77071d30f60a89c6.png"
// "https://s7.gifyu.com/images/Circuit-board89056017b80f1d13.png"
// "https://s7.gifyu.com/images/OBEYf2a8234109836c03.png"
// "https://s7.gifyu.com/images/old-tv-screendc6bc9d4b6c1fd65.png"
// "https://s7.gifyu.com/images/pizza030ffc00ff50da0e.png"
// "https://s7.gifyu.com/images/ramen08336d448018c98f.png"
// "https://s7.gifyu.com/images/rat14f65f54f0d75036.png" |]
let slotEmojiNames =
[| "sushi"
"bigbrother"
@ -152,7 +128,10 @@ let mutable anyEmoji : DiscordEmoji option = None
let getJackpotAmount () =
GuildEnvironment.connectionString
|> Sql.connect
|> Sql.query "SELECT stock FROM item WHERE symbol = 'JACKPOT'"
|> Sql.query """
SELECT stock FROM store_item
WHERE store_item.item_id = (SELECT id FROM item WHERE symbol = 'JACKPOT')
"""
|> Sql.executeRowAsync (fun read -> (read.int "stock") * 1<GBT>)
|> Async.AwaitTask
@ -160,7 +139,10 @@ let incrementJackpot amount =
GuildEnvironment.connectionString
|> Sql.connect
|> Sql.parameters [ ( "amount" , Sql.int (int amount) ) ]
|> Sql.query "UPDATE item SET stock = stock + @amount WHERE symbol = 'JACKPOT'"
|> Sql.query """
UPDATE store_item SET stock = stock + @amount
WHERE store_item.item_id = (SELECT id FROM item WHERE symbol = 'JACKPOT')
"""
|> Sql.executeNonQueryAsync
|> Async.AwaitTask
@ -168,10 +150,43 @@ let resetJackpot amount =
GuildEnvironment.connectionString
|> Sql.connect
|> Sql.parameters [ ( "amount" , Sql.int (int amount) ) ]
|> Sql.query "UPDATE item SET stock = @amount WHERE symbol = 'JACKPOT'"
|> Sql.query """
UPDATE store_item SET stock = @amount
WHERE store_item.item_id = (SELECT id FROM item WHERE symbol = 'JACKPOT')
"""
|> Sql.executeNonQueryAsync
|> Async.AwaitTask
let getLastPlayedSlotFromPlayer (did : uint64) = async {
let! events =
GuildEnvironment.connectionString
|> Sql.connect
|> Sql.parameters [ "did", Sql.string (string did) ]
|> Sql.query """
SELECT player_event.updated_at FROM player_event
JOIN "user" u on u.id = player_event.user_id
WHERE u.discord_id = @did AND event_type = 'PlayingSlot'
"""
|> Sql.executeAsync (fun read -> read.dateTime "updated_at" )
|> Async.AwaitTask
match events with
| [] -> return None
| es -> return Some (List.head es)
}
let updateSlotPlayedFromPlayer (did : uint64) =
GuildEnvironment.connectionString
|> Sql.connect
|> Sql.parameters [ "did", Sql.string (string did) ]
|> Sql.query """
WITH usr AS (SELECT id FROM "user" WHERE discord_id = @did)
UPDATE player_event SET updated_at = now() at time zone 'utc'
FROM usr WHERE usr.id = user_id AND player_event.event_type = 'PlayingSlot';
"""
|> Sql.executeNonQueryAsync
|> Async.AwaitTask
|> Async.Ignore
let handlePrizeTable (ctx : IDiscordContext) =
task {
do! Messaging.defer ctx
@ -321,10 +336,10 @@ let spin multiplier (ctx : IDiscordContext) =
}
PlayerInteractions.executePlayerAction ctx (fun player -> async {
if player.Bank >= playAmount then
match! DbService.getLastPlayedSlotFromPlayer player.DiscordId with
match! getLastPlayedSlotFromPlayer player.DiscordId with
| Some timestamp ->
if DateTime.UtcNow - timestamp > TimeSpan.FromSeconds(8) then
do! DbService.updateSlotPlayedFromPlayer player.DiscordId
do! updateSlotPlayedFromPlayer player.DiscordId
do! execute player
else
do! Messaging.sendFollowUpMessage ctx "Wait till you finish the current spin!"

View File

@ -10,97 +10,128 @@ open Degenz
open Degenz.Messaging
open Degenz.PlayerInteractions
let getBuyItemsEmbed (playerInventory : Inventory) (storeInventory : Inventory) =
let embeds , buttons =
let getItemEmbeds owned (items : StoreItem list) =
items
|> List.countBy (fun item -> item.Item.Id)
|> List.map (fun (id,count) -> items |> List.find (fun i -> i.Item.Id = id) , count )
|> List.map (fun (item,count) ->
let embed = DiscordEmbedBuilder()
if not owned && item.LimitStock then
embed.AddField("Stock", $"{item.Stock}", true) |> ignore
item.Item.Attributes
|> List.iter (function
| Buyable price -> embed.AddField("Price 💰", (if price = 0<GBT> then "Free" else $"{price} $GBT"), true) |> ignore
| Attackable power ->
let title = match item.Item.Type with ItemType.Hack -> "$GBT Reward" | _ -> "Power"
embed.AddField($"{title} |", string power, true) |> ignore
| RateLimitable time ->
let title = match item.Item.Type with ItemType.Hack -> "Cooldown" | ItemType.Shield -> "Active For" | _ -> "Expires"
let ts = TimeSpan.FromMinutes(int time)
let timeStr = if ts.Hours = 0 then $"{ts.Minutes} mins" else $"{ts.Hours} hours"
embed.AddField($"{title} |", timeStr, true) |> ignore
| Stackable max ->
if owned then
embed.AddField($"Total Owned |", $"{count}", true) |> ignore
else
embed.AddField($"Max Allowed |", $"{max}", true) |> ignore
| Modifiable effects ->
let fx =
effects
|> List.map (fun f ->
match f.Effect with
| Min i -> $"{f.TargetStat} Min + {i}"
| Max i -> $"{f.TargetStat} Max + {i}"
| Add i ->
let str = if i > 0 then "Boost" else "Penalty"
$"{f.TargetStat} {str} + {i}"
| RateMultiplier i -> $"{f.TargetStat} Multiplier - i")
|> String.concat "\n"
embed.AddField($"Effect - Amount ", $"{fx}", true) |> ignore
| _ -> ())
embed
.WithColor(WeaponClass.getClassEmbedColor item.Item)
.WithTitle($"{item.Item.Name}")
|> ignore
match Embeds.getItemIcon item.Item.Id with
| Some url -> embed.WithThumbnail(url)
| None -> if String.IsNullOrWhiteSpace(item.Item.IconUrl) then embed else embed.WithThumbnail(item.Item.IconUrl))
|> List.map (fun e -> e.Build())
|> Seq.ofList
let getBuyItemsEmbed (playerInventory : Inventory) (storeInventory : StoreItem list) =
let embeds = getItemEmbeds false storeInventory
let buttons =
storeInventory
|> List.map (fun item ->
let embed = DiscordEmbedBuilder()
match item with
| Hack hack ->
embed.AddField($"$GBT Reward |", string hack.Power, true)
.AddField("Cooldown |", $"{TimeSpan.FromMinutes(int hack.Cooldown).Minutes} minutes", true)
.WithThumbnail(Embeds.getItemIcon item.Id)
|> ignore
| Shield shield ->
embed.AddField($"Strong against |", WeaponClass.getGoodAgainst shield.Class |> snd |> string, true)
// .AddField($"Defensive Strength |", string item.Power, true)
.AddField("Active For |", $"{TimeSpan.FromMinutes(int shield.Cooldown).Hours} hours", true)
.WithThumbnail(Embeds.getItemIcon item.Id)
|> ignore
| Food food ->
embed.AddField($"Stat |", $"{food.TargetStat}", true)
.AddField($"Amount |", $"+{food.BoostAmount}", true) |> ignore
| Accessory accessory ->
embed.AddField($"Stat |", $"{accessory.TargetStat}", true) |> ignore
if accessory.FloorBoost > 0 then
embed.AddField($"Min Boost |", $"+{accessory.FloorBoost}", true) |> ignore
if accessory.CeilBoost > 0 then
embed.AddField($"Max Boost |", $"+{accessory.CeilBoost}", true) |> ignore
embed
.AddField("Price 💰", (if item.Price = 0<GBT> then "Free" else $"{item.Price} $GBT"), true)
.WithColor(WeaponClass.getClassEmbedColor item)
.WithTitle($"{item.Name}")
|> ignore
let button =
if playerInventory |> List.exists (fun i -> i.Id = item.Id)
then DiscordButtonComponent(WeaponClass.getClassButtonColor item, $"Buy-{item.Id}", $"Own {item.Name}", true)
else DiscordButtonComponent(WeaponClass.getClassButtonColor item, $"Buy-{item.Id}", $"Buy {item.Name}")
( embed.Build() , button :> DiscordComponent ))
|> List.unzip
let owned = playerInventory |> List.exists (fun i -> i.Id = item.Item.Id)
let inStock = item.Available && (item.Stock > 0 || item.LimitStock = false)
match owned , inStock with
| false , true -> DiscordButtonComponent(WeaponClass.getClassButtonColor item.Item, $"Buy-{item.Item.Id}", $"Buy {item.Item.Name}")
| false , false -> DiscordButtonComponent(WeaponClass.getClassButtonColor item.Item, $"Buy-{item.Item.Id}", $"{item.Item.Name} (Out of Stock)", true)
| true , _ -> DiscordButtonComponent(WeaponClass.getClassButtonColor item.Item, $"Buy-{item.Item.Id}", $"Own {item.Item.Name}", true)
:> DiscordComponent)
let builder =
DiscordFollowupMessageBuilder()
.AddEmbeds(embeds)
.AddComponents(buttons)
.AsEphemeral(true)
buttons
|> List.chunkBySize 5
|> List.iter (fun btns -> builder.AddComponents(btns) |> ignore)
builder
let getSellEmbed (items : ItemDetails list) =
let getSellEmbed (items : Inventory) =
let embeds , buttons =
items
|> List.map (fun item ->
|> List.choose (fun item ->
match item.Attributes with
| CanSell price ->
let builder =
DiscordEmbedBuilder()
.AddField("Sell For 💰", $"{item.Price} $GBT", true)
.AddField("Sell For 💰", $"{price} $GBT", true)
.WithTitle($"{item.Name}")
.WithColor(WeaponClass.getClassEmbedColor item)
.Build()
, DiscordButtonComponent(WeaponClass.getClassButtonColor item, $"Sell-{item.Id}", $"Sell {item.Name}") :> DiscordComponent)
let button = DiscordButtonComponent(WeaponClass.getClassButtonColor item, $"Sell-{item.Id}", $"Sell {item.Name}") :> DiscordComponent
Some ( builder , button )
| _ -> None)
|> List.unzip
// TODO: We should alert the user that they have no sellable items
DiscordFollowupMessageBuilder()
.AddEmbeds(embeds)
.AddComponents(buttons)
.AsEphemeral(true)
let getConsumeEmbed (items : ItemDetails list) =
let embeds , buttons =
items
|> List.groupBy (fun item -> item.Id)
|> List.map (fun (itemId , items ) ->
let item = List.head items
let foodItem = Inventory.findFoodById itemId items
DiscordEmbedBuilder()
.AddField($"{foodItem.Item.Name}", $"Total {items.Length}\nBoosts {foodItem.TargetStat} +{foodItem.BoostAmount}", true)
.WithTitle($"Food Items")
.WithColor(WeaponClass.getClassEmbedColor item)
.Build()
, DiscordButtonComponent(WeaponClass.getClassButtonColor item, $"Sell-{id}", $"Sell {item.Name}") :> DiscordComponent)
|> List.unzip
DiscordFollowupMessageBuilder()
.AddEmbeds(embeds)
.AddComponents(buttons)
.AsEphemeral(true)
let checkHasStock (item : StoreItem) player =
if item.Stock > 0 || item.LimitStock = false
then Ok player
else Error $"{item.Item.Name} is out of stock! Check back later to purchase"
let checkHasSufficientFunds (item : Item) player =
if player.Bank - item.Price >= 0<GBT>
match item.Attributes with
| CanBuy price ->
if player.Bank - price >= 0<GBT>
then Ok player
else Error $"You do not have sufficient funds to buy this item! Current balance: {player.Bank} GBT"
| _ -> Error $"{item.Name} item cannot be bought"
let checkAlreadyOwnsItem (item : Item) player =
if player.Inventory |> List.exists (fun w -> item.Id = w.Id)
then Error $"You already own {item.Name}!"
let checkDoesntExceedStackCap (item : Item) player =
let itemCount =
player.Inventory
|> List.countBy (fun i -> i.Id)
|> List.tryFind (fst >> ((=) item.Id))
|> Option.map snd
match item.Attributes , itemCount with
| CanStack max , Some count ->
if count >= max
then Error $"You own the maximum allowed amount {item.Name}!"
else Ok player
| _ , Some _ -> Error $"You already own this item"
| _ -> Ok player
let checkSoldItemAlready item player =
let checkSoldItemAlready (item : Item) player =
if player.Inventory |> List.exists (fun i -> item.Id = i.Id)
then Ok player
else Error $"{item.Name} not found in your inventory! Looks like you sold it already."
@ -110,13 +141,19 @@ let checkHasItemsInArsenal itemType items player =
then Ok player
else Error $"You currently have no {itemType} in your arsenal to sell!"
let buy itemType (ctx : IDiscordContext) =
let buy (ctx : IDiscordContext) =
executePlayerAction ctx (fun player -> async {
let playerItems = Inventory.getItemsByType itemType player.Inventory
let armoryItems = Inventory.getItemsByType itemType Armory.weapons
let itemStore = getBuyItemsEmbed playerItems armoryItems
try
let channelId = ctx.GetChannel().Id
let! items = DbService.getStoreItems channelId
if items.Length > 0 then
let itemStore = getBuyItemsEmbed player.Inventory items
do! ctx.FollowUp itemStore |> Async.AwaitTask
do! Analytics.buyWeaponCommand (ctx.GetDiscordMember()) itemType
let! storeSymbol = DbService.getStoreSymbol channelId
do! Analytics.buyItemCommand (ctx.GetDiscordMember()) storeSymbol
else
do! Messaging.sendFollowUpMessage ctx "This channel doesn't have anything to sell"
with ex -> printfn $"{ex.Message}"
})
let sell itemType getItems (ctx : IDiscordContext) =
@ -126,47 +163,123 @@ let sell itemType getItems (ctx : IDiscordContext) =
| Ok _ -> let itemStore = getSellEmbed items
do! ctx.FollowUp(itemStore) |> Async.AwaitTask
| Error e -> do! sendFollowUpMessage ctx e
do! Analytics.sellWeaponCommand (ctx.GetDiscordMember()) itemType
do! Analytics.buyItemCommand (ctx.GetDiscordMember()) itemType
})
let purchaseItemEmbed (item : Item) =
let embed = DiscordEmbedBuilder()
embed.ImageUrl <- item.IconUrl
embed.Title <- $"Purchased {item.Name}"
match item.Type with
| ItemType.Jpeg ->
if item.Symbol.Contains "RAFFLE" then
embed.Description <- $"Congratulations! You are in the draw for the {item.Name}. The winner will be announced shortly"
embed.ImageUrl <- item.Description
else
embed.Description <- $"Congratulations! You own the rights to the {item.Name} NFT. Please create a ticket in the support channel and we will transfer to your wallet"
| _ -> embed.Description <- $"Purchased {item.Name}"
embed
// TODO: When you buy a shield, prompt the user to activate it
let handleBuyItem (ctx : IDiscordContext) itemId =
executePlayerAction ctx (fun player -> async {
let item = Armory.weapons |> Inventory.findItemById itemId
let! storeInventory = DbService.getStoreItems (ctx.GetChannel().Id)
let storeItem = storeInventory |> List.find (fun si -> si.Item.Id = itemId)
let item = storeInventory |> List.map (fun i -> i.Item) |> Inventory.findItemById itemId
do! player
|> checkHasSufficientFunds item.getItem
>>= checkAlreadyOwnsItem item.getItem
|> checkHasSufficientFunds item
>>= checkHasStock storeItem
>>= checkDoesntExceedStackCap item
|> handleResultWithResponse ctx (fun player -> async {
let newBalance = player.Bank - item.Price
let p = { player with Bank = newBalance ; Inventory = item::player.Inventory }
do! DbService.updatePlayer p |> Async.Ignore
do! sendFollowUpMessage ctx $"Successfully purchased {item.Name}! You now have {newBalance} 💰$GBT remaining"
do! Analytics.buyWeaponButton (ctx.GetDiscordMember()) item
let price = match item.Attributes with CanBuy price -> price | _ -> 0<GBT>
do! DbService.updatePlayerCurrency -price player |> Async.Ignore
do! DbService.addToPlayerInventory player.DiscordId item |> Async.Ignore
do! DbService.decrementItemStock item
let builder = DiscordFollowupMessageBuilder().AsEphemeral(true)
builder.AddEmbed(purchaseItemEmbed (item)) |> ignore
do! ctx.FollowUp builder |> Async.AwaitTask
do! Analytics.buyWeaponButton (ctx.GetDiscordMember()) item.Name price
})
})
let handleSell (ctx : IDiscordContext) itemId =
executePlayerAction ctx (fun player -> async {
let item = Armory.weapons |> Inventory.findItemById itemId
let item = player.Inventory |> Inventory.findItemById itemId
do!
player
|> checkSoldItemAlready item.getItem
|> checkSoldItemAlready item
|> handleResultWithResponse ctx (fun player -> async {
match item.Attributes with
| CanSell price ->
let updatedPlayer = {
player with
Bank = player.Bank + item.Price
Bank = player.Bank + price
Inventory = player.Inventory |> List.filter (fun i -> i.Id <> itemId)
}
do!
[ DbService.updatePlayer updatedPlayer |> Async.Ignore
DbService.removeShieldEvent updatedPlayer.DiscordId itemId |> Async.Ignore
sendFollowUpMessage ctx $"Sold {item.Name} for {item.Price}! Current Balance: {updatedPlayer.Bank}"
Analytics.sellWeaponButton (ctx.GetDiscordMember()) item ]
sendFollowUpMessage ctx $"Sold {item.Name} for {price}! Current Balance: {updatedPlayer.Bank}"
Analytics.sellWeaponButton (ctx.GetDiscordMember()) item price ]
|> Async.Parallel
|> Async.Ignore
| _ -> ()
})
})
let consume (ctx : IDiscordContext) = PlayerInteractions.executePlayerAction ctx (fun player -> async {
match player.Inventory |> Inventory.getFoods with
| [] -> do! Messaging.sendFollowUpMessage ctx "You do not have any items to consume"
| items ->
let items' = items |> List.map (fun i -> { Item = i ; Stock = 1 ; LimitStock = false ; Available = true })
let embeds = getItemEmbeds true items'
let builder = DiscordFollowupMessageBuilder().AddEmbeds(embeds).AsEphemeral(true)
do! ctx.FollowUp builder |> Async.AwaitTask
})
let handleConsume (ctx : IDiscordContext) itemId = PlayerInteractions.executePlayerAction ctx (fun player -> async {
let item = player.Inventory |> Inventory.findItemById itemId
match player.Inventory |> Inventory.getFoods with
| [] -> do! Messaging.sendFollowUpMessage ctx "You do not have any items to consume"
| items ->
let items' = items |> List.map (fun i -> { Item = i ; Stock = 1 ; LimitStock = false ; Available = true })
let embeds = getItemEmbeds true items'
let builder = DiscordFollowupMessageBuilder().AddEmbeds(embeds).AsEphemeral(true)
do! ctx.FollowUp builder |> Async.AwaitTask
})
let showJpegsEmbed (ctx : IDiscordContext) = PlayerInteractions.executePlayerAction ctx (fun player -> async {
let jpegs =
player.Inventory
|> Inventory.getItemsByType ItemType.Jpeg
|> List.map (fun i -> { Item = i ; Stock = 1 ; LimitStock = false ; Available = true })
let embeds = getItemEmbeds true jpegs
let builder = DiscordFollowupMessageBuilder().AddEmbeds(embeds).AsEphemeral(true)
do! ctx.FollowUp builder |> Async.AwaitTask
})
let showStats (ctx : IDiscordContext) = PlayerInteractions.executePlayerAction ctx (fun player -> async {
let embed = DiscordEmbedBuilder()
PlayerStats.stats
|> List.iter (fun statConfig ->
let playerStat = PlayerStats.getPlayerStat statConfig player
let min =
match statConfig.BaseRange.Min = playerStat.ModRange.Min with
| true -> $"{statConfig.BaseRange.Min}"
| false -> $"{statConfig.BaseRange.Min} (+{playerStat.ModRange.Min}) "
let max =
match statConfig.BaseRange.Max = playerStat.ModRange.Max with
| true -> $"{statConfig.BaseRange.Max}"
| false -> $"{statConfig.BaseRange.Max} (+{playerStat.ModRange.Max}) "
let field = $"{min} |---------------| {max}"
embed.AddField(string statConfig.Id , field) |> ignore)
let builder =
DiscordFollowupMessageBuilder()
.AddEmbed(embed)
.AsEphemeral(true)
do! ctx.FollowUp builder |> Async.AwaitTask
})
let handleStoreEvents (_ : DiscordClient) (event : ComponentInteractionCreateEventArgs) =
let ctx = DiscordEventContext event :> IDiscordContext
let id = ctx.GetInteractionId()
@ -174,6 +287,8 @@ let handleStoreEvents (_ : DiscordClient) (event : ComponentInteractionCreateEve
match id with
| id when id.StartsWith("Buy") -> handleBuyItem ctx itemId
| id when id.StartsWith("Sell") -> handleSell ctx itemId
| id when id.StartsWith("Consume") -> handleConsume ctx itemId
| id when id.StartsWith("ShowJpegInventory") -> buy ctx
| _ ->
task {
let builder = DiscordInteractionResponseBuilder()
@ -182,6 +297,27 @@ let handleStoreEvents (_ : DiscordClient) (event : ComponentInteractionCreateEve
do! ctx.Respond(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask
}
let sendInitialEmbed (ctx : IDiscordContext) =
async {
try
let channel = ctx.GetGuild().GetChannel(GuildEnvironment.channelBackAlley)
let builder = DiscordMessageBuilder()
let embed = DiscordEmbedBuilder()
embed.ImageUrl <- "https://s7.gifyu.com/images/ezgif.com-gif-maker-23203b9dca779ba7cf.gif"
embed.Title <- "Degenz Game"
embed.Color <- DiscordColor.Black
embed.Description <- "Hey, what do you want kid? Did you come alone?"
builder.AddEmbed embed |> ignore
let button = DiscordButtonComponent(ButtonStyle.Success, $"ShowJpegInventory-0", $"Show me your stash") :> DiscordComponent
builder.AddComponents [| button |] |> ignore
do! GuildEnvironment.botClientStore.Value.SendMessageAsync(channel, builder)
|> Async.AwaitTask
|> Async.Ignore
with e ->
printfn $"Error trying to get channel Jpeg Alley\n\n{e.Message}"
} |> Async.RunSynchronously
type Store() =
inherit ApplicationCommandModule ()
@ -194,32 +330,30 @@ type Store() =
do! Messaging.sendSimpleResponse ctx msg
}
let checkChannel (ctx : IDiscordContext) =
match ctx.GetChannel().Id with
// | id when id = GuildEnvironment.channelBackAlley -> buy (Inventory.getItemsByType ItemType.Hack) ctx
| id when id = GuildEnvironment.channelArmory -> buy ItemType.Shield ctx
// | id when id = GuildEnvironment.channelMarket -> buy (Inventory.getItemsByType ItemType.Food) ctx
// | id when id = GuildEnvironment.channelAccessoryShop -> buy (Inventory.getItemsByType ItemType.Accessory) ctx
| _ ->
task {
let msg = $"This channel doesn't have any items to sell"
do! Messaging.sendSimpleResponse ctx msg
}
// let checkChannel (ctx : IDiscordContext) (storeFn : IDiscordContext -> Task) =
// let checkChannel (ctx : IDiscordContext) =
// match ctx.GetChannel().Id with
// | id when id = GuildEnvironment.channelBackAlley -> buy ItemType.Hack ctx
// | id when id = GuildEnvironment.channelArmory -> buy ItemType.Shield ctx
// | id when id = GuildEnvironment.channelMarket -> buy ItemType.Food ctx
// | id when id = GuildEnvironment.channelAccessoryShop -> buy ItemType.Accessory ctx
// | _ ->
// task {
// let msg = $"This channel doesn't have any items to sell. Try <#{GuildEnvironment.channelArmory}>"
// do! Messaging.sendSimpleResponse ctx msg
// }
[<SlashCommand("buy-item", "Purchase an item")>]
member _.BuyItem (ctx : InteractionContext) = buy (DiscordInteractionContext ctx)
// [<SlashCommand("buy-item", "Purchase an item")>]
// member _.BuyItem (ctx : InteractionContext) = checkChannel (DiscordInteractionContext(ctx))
//
[<SlashCommand("buy-hack", "Purchase a hack so you can take money from other Degenz")>]
member _.BuyHack (ctx : InteractionContext) =
enforceChannel (DiscordInteractionContext(ctx)) (buy ItemType.Hack)
enforceChannel (DiscordInteractionContext(ctx)) buy
[<SlashCommand("buy-shield", "Purchase a hack shield so you can protect your GBT")>]
member this.BuyShield (ctx : InteractionContext) =
enforceChannel (DiscordInteractionContext(ctx)) (buy ItemType.Shield)
enforceChannel (DiscordInteractionContext(ctx)) buy
// [<SlashCommand("buy-food", "Purchase a food item to help boost your stats")>]
// member this.BuyFood (ctx : InteractionContext) = enforceChannel (DiscordInteractionContext(ctx)) (buy (Inventory.getItemsByType ItemType.Food))
//
[<SlashCommand("sell-hack", "Sell a hack for GoodBoyTokenz")>]
member this.SellHack (ctx : InteractionContext) = enforceChannel (DiscordInteractionContext(ctx)) (sell "Hacks" (Inventory.getItemsByType ItemType.Hack))
@ -227,10 +361,13 @@ type Store() =
member this.SellShield (ctx : InteractionContext) = enforceChannel (DiscordInteractionContext(ctx)) (sell "Shields" (Inventory.getItemsByType ItemType.Shield))
[<SlashCommand("consume", "Consume a food item")>]
member this.Consume (ctx : InteractionContext) =
enforceChannel (DiscordInteractionContext(ctx)) (sell "Shields" (Inventory.getItemsByType ItemType.Food))
member this.Consume (ctx : InteractionContext) = consume (DiscordInteractionContext ctx)
// [<SlashCommand("inventory", "Check your inventory")>]
// member this.Inventory (ctx : InteractionContext) =
// enforceChannel (DiscordInteractionContext(ctx)) (sell "Shields" (Inventory.getItemsByType ItemType))
[<SlashCommand("jpegs", "Check your inventory")>]
member this.Inventory (ctx : InteractionContext) =
showJpegsEmbed (DiscordInteractionContext ctx)
[<SlashCommand("stats", "Check your stats")>]
member this.Stats (ctx : InteractionContext) =
showStats (DiscordInteractionContext ctx)

View File

@ -9,8 +9,11 @@ open Degenz.Messaging
let TrainerAchievement = "FINISHED_TRAINER"
let Sensei = { Id = GuildEnvironment.botIdHackerBattle ; Name = "Sensei" }
let defaultHack = Armory.weapons |> Inventory.findHackById (int ItemId.Virus)
let defaultShield = Armory.weapons |> Inventory.findShieldById (int ItemId.Firewall)
let weapons = DbService.getWeapons () |> Async.RunSynchronously
let hackItem = weapons |> Inventory.findItemById (int ItemId.Virus)
let shieldItem = weapons |> Inventory.findItemById (int ItemId.Firewall)
let defaultHack = (Inventory.getHackItem hackItem).Value
let defaultShield = (Inventory.getShieldItem shieldItem ).Value
let CurrencyGift = 250<GBT>
let BeginnerProtectionHours = 24
@ -21,7 +24,7 @@ let HackEvent () = {
Adversary = Sensei
Success = true
IsInstigator = true
HackId = defaultHack.Item.Id
HackId = defaultHack.Id
}
}
let ShieldEvents () = [
@ -63,7 +66,7 @@ let handleTrainerStep1 (ctx : IDiscordContext) =
|> Async.AwaitTask
let msg = "Beautopia© is a dangerous place... quick, put up a SHIELD 🛡 before another Degen hacks you, and takes your 💰$GBT.\n\n"
+ "To enable it, you need to run the `/shield` slash command.\n\n"
+ $"Type the `/shield` command now, then select - `{defaultShield.Item.Name}`\n"
+ $"Type the `/shield` command now, then select - `{defaultShield.Name}`\n"
let builder =
DiscordInteractionResponseBuilder()
.WithContent(msg)
@ -78,7 +81,7 @@ let defend (ctx : IDiscordContext) =
do! Messaging.defer ctx
let m = ctx.GetDiscordMember()
let name = if System.String.IsNullOrEmpty m.Nickname then m.DisplayName else m.Nickname
let embed = Embeds.pickDefense "Trainer-2" { PlayerData.empty with Inventory = [ Shield defaultShield ] ; Name = name } true
let embed = Embeds.pickDefense "Trainer-2" { PlayerData.empty with Inventory = [ shieldItem ] ; Name = name } true
do! ctx.FollowUp(embed) |> Async.AwaitTask
do! Analytics.trainingDojoStep "DefendCommand" (ctx.GetDiscordMember().Id) (ctx.GetDiscordMember().Username)
} |> Async.StartAsTask :> Task
@ -101,11 +104,11 @@ let handleDefense (ctx : IDiscordContext) =
let embed = Embeds.responseCreatedShield defaultShield
do! ctx.FollowUp embed |> Async.AwaitTask
do! Async.Sleep 1000
do! sendMessage' $"Ok, good, let me make sure that worked.\n\nI'll try to **hack** you now with **{defaultHack.Item.Name}**"
do! sendMessage' $"Ok, good, let me make sure that worked.\n\nI'll try to **hack** you now with **{defaultHack.Name}**"
do! Async.Sleep 3000
do! sendMessage' $"❌ HACKING FAILED!\n\n{playerName} defended hack from <@{Sensei.Id}>!"
do! Async.Sleep 1500
do! sendFollowUpMessageWithButton ctx (handleDefenseMsg defaultHack.Item.Name)
do! sendFollowUpMessageWithButton ctx (handleDefenseMsg defaultHack.Name)
do! Analytics.trainingDojoStep "ShieldActivated" (ctx.GetDiscordMember().Id) (ctx.GetDiscordMember().Username)
} |> Async.StartAsTask :> Task
@ -117,7 +120,7 @@ let handleTrainerStep3 (ctx : IDiscordContext) =
.WithContent
( "Now lets **HACK** 💻... I want you to **HACK ME**!\n\n"
+ "To **hack**, you need to run the `/hack` slash command.\n"
+ $"Type the `/hack` command now, then choose me - <@{Sensei.Id}> as your target, and select `{defaultHack.Item.Name}`")
+ $"Type the `/hack` command now, then choose me - <@{Sensei.Id}> as your target, and select `{defaultHack.Name}`")
do! ctx.Respond(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask
do! Analytics.trainingDojoStep "LetsHack" (ctx.GetDiscordMember().Id) (ctx.GetDiscordMember().Username)
@ -130,7 +133,7 @@ let hack (target : DiscordUser) (ctx : IDiscordContext) =
let isRightTarget = target.Id = Sensei.Id
match isRightTarget with
| true ->
let player = { PlayerData.empty with Inventory = [ Hack defaultHack ] }
let player = { PlayerData.empty with Inventory = [ hackItem ] }
let bot = { PlayerData.empty with DiscordId = Sensei.Id ; Name = Sensei.Name }
let embed = Embeds.pickHack "Trainer-4" player bot true
@ -166,8 +169,8 @@ let handleHack (ctx : IDiscordContext) =
**🎁 FREE GIFTS:**
Here, I'm going to gift you:
1. A hack - `{defaultHack.Item.Name}`,
2. A shield - `{defaultShield.Item.Name}`,
1. A hack - `{defaultHack.Name}`,
2. A shield - `{defaultShield.Name}`,
3. `{CurrencyGift} 💰 $GBT`,
I'm also going to give you some **TEMPORARY SHIELDS** until you buy your own.
@ -194,7 +197,7 @@ let handleArsenal (ctx : IDiscordContext) = PlayerInteractions.executePlayerActi
let! completed = DbService.checkHasAchievement player.DiscordId TrainerAchievement
if not completed then
do! DbService.addAchievement player.DiscordId TrainerAchievement |> Async.Ignore
let addIfDoesntExist (weapon : ItemDetails) (inventory : Inventory) =
let addIfDoesntExist (weapon : Item) (inventory : Inventory) =
if inventory |> List.exists (fun i -> i.Id = weapon.Id)
then inventory
else weapon::inventory
@ -209,8 +212,8 @@ let handleArsenal (ctx : IDiscordContext) = PlayerInteractions.executePlayerActi
|> List.consTo (HackEvent())
Inventory =
player.Inventory
|> addIfDoesntExist (Hack defaultHack)
|> addIfDoesntExist (Shield defaultShield)
|> addIfDoesntExist hackItem
|> addIfDoesntExist shieldItem
Bank = player.Bank + CurrencyGift
}
do! DbService.updatePlayer updatedPlayer |> Async.Ignore
@ -227,7 +230,7 @@ let handleArsenal (ctx : IDiscordContext) = PlayerInteractions.executePlayerActi
do! ctx.FollowUp(embed) |> Async.AwaitTask
do! Async.Sleep 2000
let rewards = [ $"{defaultHack.Item.Name} Hack" ; $"{defaultShield.Item.Name} Shield" ; $"{CurrencyGift} 💰$GBT"]
let rewards = [ $"{defaultHack.Name} Hack" ; $"{defaultShield.Name} Shield" ; $"{CurrencyGift} 💰$GBT"]
let embed = Embeds.getAchievementEmbed rewards "You completed the Training Dojo and collected some gifts." TrainerAchievement
do! ctx.FollowUp(embed) |> Async.AwaitTask

View File

@ -35,9 +35,9 @@ let channelWhitelist = getId "CHANNEL_WHITELIST"
let channelShelters = getId "CHANNEL_SHELTERS"
let channelSlots = getId "CHANNEL_SLOTS"
//let channelJackpotNum = getId "CHANNEL_JACKPOTNUM"
//let channelBackAlley = getId "CHANNEL_BACKALLEY"
//let channelMarket = getId "CHANNEL_MARKET"
//let channelAccessoryShop = getId "CHANNEL_ACCESSORIES"
let channelBackAlley = getId "CHANNEL_BACKALLEY"
let channelMarket = getId "CHANNEL_MARKET"
let channelAccessoryShop = getId "CHANNEL_ACCESSORIES"
//let channelThievery = getId "CHANNEL_THIEVERY"
let botIdHackerBattle = getId "BOT_HACKER_BATTLE"
@ -52,3 +52,4 @@ let roleAdmin = getId "ROLE_ADMIN"
let mutable botClientRecruit : DiscordClient option = None
let mutable botClientHacker : DiscordClient option = None
let mutable botClientSlots : DiscordClient option = None
let mutable botClientStore : DiscordClient option = None

View File

@ -178,6 +178,48 @@ let getInvitedUserCount userId =
|> Sql.executeRowAsync (fun read -> read.int "count")
|> Async.AwaitTask
let getWhitelistItem () =
connStr
|> Sql.connect
|> Sql.query """
SELECT stock, buy_price FROM store_item
JOIN item i on store_item.item_id = i.id
WHERE i.symbol = 'WHITELIST'
"""
|> Sql.executeRowAsync (fun read -> {| Stock = read.int "stock" ; Price = (read.int "buy_price") * 1<GBT> |})
|> Async.AwaitTask
let updateWhitelistStock () = async {
try
do! connStr
|> Sql.connect
|> Sql.query """
UPDATE store_item SET stock = GREATEST(stock - 1, 0)
WHERE store_item.item_id = (SELECT id FROM item WHERE symbol = 'WHITELIST')
"""
|> Sql.executeNonQueryAsync
|> Async.AwaitTask
|> Async.Ignore
return true
with _ -> return false
}
let setWhitelistStock amount = async {
try
do! connStr
|> Sql.connect
|> Sql.parameters [ ( "amount" , Sql.int amount ) ]
|> Sql.query """
UPDATE store_item SET stock = @amount
WHERE store_item.item_id = (SELECT id FROM item WHERE symbol = 'WHITELIST')
"""
|> Sql.executeNonQueryAsync
|> Async.AwaitTask
|> Async.Ignore
return true
with _ -> return false
}
let guildInviteEmbed =
let rewardMsg =
$"**Your Mission:**\nCLICK THE BUTTON below, then share your **UNIQUE LINK** with any Degenz you want to invite into the Server.\n\n" +
@ -431,7 +473,7 @@ let handleGimmeWhitelist (ctx : IDiscordContext) =
let builder = DiscordFollowupMessageBuilder().AsEphemeral(true)
let! wlItem = DbService.getWhitelistItem ()
let! wlItem = getWhitelistItem ()
let! availability = tryGrantWhitelist ctx wlItem.Stock wlItem.Price
match availability with
| NotAHacker -> whitelistEmbed.Description <- notAHackerMsg
@ -480,7 +522,7 @@ let handleBuyWhitelist (ctx : IDiscordContext) =
let builder = DiscordInteractionResponseBuilder().AsEphemeral(true)
do! ctx.Respond(InteractionResponseType.DeferredChannelMessageWithSource, builder)
let! wlItem = DbService.getWhitelistItem ()
let! wlItem = getWhitelistItem ()
let builder = DiscordFollowupMessageBuilder().AsEphemeral(true)
match! tryGrantWhitelist ctx wlItem.Stock wlItem.Price with
| NotAHacker ->
@ -499,7 +541,7 @@ let handleBuyWhitelist (ctx : IDiscordContext) =
builder.Content <- $"We just ran out of stock, tough shit"
do! ctx.FollowUp(builder)
| Granted player ->
match! DbService.updateWhitelistStock () with
match! updateWhitelistStock () with
| true ->
let embed = DiscordEmbedBuilder()
embed.Description <- buyWhitelistMsg
@ -588,10 +630,10 @@ let handleGuildMemberAdded _ (eventArgs : GuildMemberAddEventArgs) =
do! processNewUser eventArgs
} :> Task
let rec setWhitelistStock amount (ctx : IDiscordContext) =
let setCurrentWhitelistStock amount (ctx : IDiscordContext) =
task {
do! Messaging.defer ctx
let! result = DbService.setWhitelistStock amount
let! result = setWhitelistStock amount
if result then
do! Messaging.sendFollowUpMessage ctx $"Set Whitelist stock to {amount}"
else

View File

@ -1,304 +0,0 @@
[
{
"Case": "Hack",
"Fields": [
{
"Power": 20,
"Class": 0,
"Cooldown": 2,
"Item": {
"Id": 0,
"Name": "Virus",
"Price": 250,
"Attributes": {
"CanBuy" : true,
"CanSell" : true,
"CanConsume" : false,
"CanTrade" : false,
"CanDrop" : false
}
}
}
]
},
{
"Case": "Hack",
"Fields": [
{
"Power": 20,
"Class": 1,
"Cooldown": 2,
"Item": {
"Id": 1,
"Name": "Remote Access",
"Price": 250,
"Attributes": {
"CanBuy" : true,
"CanSell" : true,
"CanConsume" : false,
"CanTrade" : false,
"CanDrop" : false
}
}
}
]
},
{
"Case": "Hack",
"Fields": [
{
"Power": 20,
"Class": 2,
"Cooldown": 2,
"Item": {
"Id": 2,
"Name": "Worm",
"Price": 250,
"Attributes": {
"CanBuy" : true,
"CanSell" : true,
"CanConsume" : false,
"CanTrade" : false,
"CanDrop" : false
}
}
}
]
},
{
"Case": "Shield",
"Fields": [
{
"Class": 0,
"Cooldown": 300,
"Item": {
"Id": 6,
"Name": "Firewall",
"Price": 100,
"Attributes": {
"CanBuy" : true,
"CanSell" : true,
"CanConsume" : false,
"CanTrade" : false,
"CanDrop" : false
}
}
}
]
},
{
"Case": "Shield",
"Fields": [
{
"Class": 1,
"Cooldown": 300,
"Item": {
"Id": 7,
"Name": "Encryption",
"Price": 100,
"Attributes": {
"CanBuy" : true,
"CanSell" : true,
"CanConsume" : false,
"CanTrade" : false,
"CanDrop" : false
}
}
}
]
},
{
"Case": "Shield",
"Fields": [
{
"Class": 2,
"Cooldown": 300,
"Item": {
"Id": 8,
"Name": "Cypher",
"Price": 100,
"Attributes": {
"CanBuy" : true,
"CanSell" : true,
"CanConsume" : false,
"CanTrade" : false,
"CanDrop" : false
}
}
}
]
},
{
"Case": "Food",
"Fields": [
{
"TargetStat" : 0,
"BoostAmount" : 30,
"Item": {
"Id": 12,
"Name": "Protein Powder",
"Price": 50,
"Attributes": {
"CanBuy" : true,
"CanSell" : false,
"CanConsume" : true,
"CanTrade" : false,
"CanDrop" : false
}
}
}
]
},
{
"Case": "Food",
"Fields": [
{
"TargetStat" : 1,
"BoostAmount" : 30,
"Item": {
"Id": 13,
"Name": "Toro Loco",
"Price": 50,
"Attributes": {
"CanBuy" : true,
"CanSell" : false,
"CanConsume" : true,
"CanTrade" : false,
"CanDrop" : false
}
}
}
]
},
{
"Case": "Food",
"Fields": [
{
"TargetStat" : 2,
"BoostAmount" : 30,
"Item": {
"Id": 14,
"Name": "Oldports Cigs",
"Price": 50,
"Attributes": {
"CanBuy" : true,
"CanSell" : false,
"CanConsume" : true,
"CanTrade" : false,
"CanDrop" : false
}
}
}
]
},
{
"Case": "Food",
"Fields": [
{
"TargetStat" : 3,
"BoostAmount" : 30,
"Item": {
"Id": 15,
"Name": "Moon Pie",
"Price": 50,
"Attributes": {
"CanBuy" : true,
"CanSell" : false,
"CanConsume" : true,
"CanTrade" : false,
"CanDrop" : false
}
}
}
]
},
{
"Case": "Accessory",
"Fields": [
{
"TargetStat" : 0,
"FloorBoost" : 25,
"CeilBoost" : 0,
"Item": {
"Id": 20,
"Name": "Kettlebell",
"Price": 250,
"Attributes": {
"CanBuy" : true,
"CanSell" : true,
"CanConsume" : false,
"CanTrade" : false,
"CanDrop" : false
}
}
}
]
},
{
"Case": "Accessory",
"Fields": [
{
"TargetStat" : 1,
"FloorBoost" : 25,
"CeilBoost" : 0,
"Item": {
"Id": 21,
"Name": "Headphones",
"Price": 250,
"Attributes": {
"CanBuy" : true,
"CanSell" : true,
"CanConsume" : false,
"CanTrade" : false,
"CanDrop" : false
}
}
}
]
},
{
"Case": "Accessory",
"Fields": [
{
"TargetStat" : 2,
"FloorBoost" : 0,
"CeilBoost" : 25,
"Item": {
"Id": 22,
"Name": "Rolox Watch",
"Price": 250,
"Attributes": {
"CanBuy" : true,
"CanSell" : true,
"CanConsume" : false,
"CanTrade" : false,
"CanDrop" : false
}
}
}
]
},
{
"Case": "Accessory",
"Fields": [
{
"TargetStat" : 3,
"FloorBoost" : 0,
"CeilBoost" : 25,
"Item": {
"Id": 23,
"Name": "Buddha Keychain",
"Price": 250,
"Attributes": {
"CanBuy" : true,
"CanSell" : true,
"CanConsume" : false,
"CanTrade" : false,
"CanDrop" : false
}
}
}
]
}
]

View File

@ -5,9 +5,9 @@ framework: net6.0, netstandard2.0, netstandard2.1
nuget FSharp.Core >= 6.0.0
nuget DSharpPlus >= 4.2.0-nightly-01105
nuget DSharpPlus.Interactivity >= 4.2.0-nightly-01105
nuget DSharpPlus.SlashCommands >= 4.2.0-nightly-01105
nuget DSharpPlus >= 4.2.0-nightly-01125
nuget DSharpPlus.Interactivity >= 4.2.0-nightly-01125
nuget DSharpPlus.SlashCommands >= 4.2.0-nightly-01125
nuget MongoDB.Driver
nuget dotenv.net 3.1.1

View File

@ -8,7 +8,7 @@ NUGET
System.Buffers (>= 4.5.1) - restriction: || (&& (== net6.0) (>= net471)) (&& (== net6.0) (< netstandard2.0)) (&& (== net6.0) (< netstandard2.1)) (== netstandard2.0) (&& (== netstandard2.1) (>= net471)) (&& (== netstandard2.1) (< netstandard2.0))
dotenv.net (3.1.1)
System.Memory (>= 4.5.4) - restriction: || (&& (== net6.0) (< netstandard2.0)) (&& (== net6.0) (< netstandard2.1)) (== netstandard2.0) (&& (== netstandard2.1) (< netstandard2.0))
DSharpPlus (4.2.0-nightly-01105)
DSharpPlus (4.3.0-nightly-01125)
Emzi0767.Common (>= 2.6.2)
Microsoft.Extensions.Logging.Abstractions (>= 5.0)
Newtonsoft.Json (>= 13.0.1)
@ -18,11 +18,11 @@ NUGET
System.Net.WebSockets.Client (>= 4.3.2)
System.Runtime.InteropServices.RuntimeInformation (>= 4.3)
System.Threading.Channels (>= 5.0)
DSharpPlus.Interactivity (4.2.0-nightly-01105)
DSharpPlus.Interactivity (4.3.0-nightly-01125)
ConcurrentHashSet (>= 1.1)
DSharpPlus (>= 4.2.0-nightly-01105)
DSharpPlus.SlashCommands (4.2.0-nightly-01105)
DSharpPlus (>= 4.2.0-nightly-01105)
DSharpPlus (>= 4.3.0-nightly-01125)
DSharpPlus.SlashCommands (4.3.0-nightly-01125)
DSharpPlus (>= 4.3.0-nightly-01125)
Microsoft.Extensions.DependencyInjection (>= 5.0.1)
Emzi0767.Common (2.6.2)
System.Collections.Immutable (>= 5.0)