Change currency to int
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@ -118,11 +118,12 @@ let handleAttack (event : ComponentInteractionCreateEventArgs) =
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|> Array.contains Weak
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match wasSuccessfulHack with
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| false ->
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let prize = 1.337f // LEET
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// let prize = 1.337f // LEET
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let prize = 13
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let attack = { HackType = enum<Hack>(int weapon) ; Timestamp = DateTime.UtcNow ; Target = { Id = targetId ; Name = split.[3] } }
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// TODO: Make a single update instead of two
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do! DbService.updatePlayer <| updatePlayer prize attack player
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do! DbService.updatePlayer { target with Bank = MathF.Max(target.Bank - prize, 0f)}
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do! DbService.updatePlayer { target with Bank = Math.Max(target.Bank - prize, 0)}
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let builder = DiscordInteractionResponseBuilder()
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builder.IsEphemeral <- true
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@ -138,7 +139,7 @@ let handleAttack (event : ComponentInteractionCreateEventArgs) =
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|> Async.Ignore
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| true ->
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let builder = DiscordInteractionResponseBuilder()
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let prize = 0.223f
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let prize = 2
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builder.IsEphemeral <- true
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builder.Content <- $"Hack failed! {split.[3]} was able to mount a successful defense! You lost {prize} GoodBoyTokenz!"
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do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder)
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@ -2,6 +2,7 @@ module Degenz.PlayerInteractions
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open System
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open System.Threading.Tasks
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open AsciiTableFormatter
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open DSharpPlus.Entities
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open DSharpPlus
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open DSharpPlus.SlashCommands
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@ -29,7 +30,7 @@ module Commands =
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Shields = shields
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Attacks = [||]
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Defenses = [||]
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Bank = 15f }
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Bank = 15 }
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let addHackerRole (ctx : InteractionContext) =
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async {
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@ -26,9 +26,9 @@ type SlotMachine() =
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|| (results.[0] <> results.[1] && results.[1] <> results.[2] && results.[0] <> results.[2])
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if winConditions then
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do! DbService.updatePlayer { player with Bank = player.Bank + 10.0f }
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do! DbService.updatePlayer { player with Bank = player.Bank + 10 }
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else
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do! DbService.updatePlayer { player with Bank = MathF.Max(player.Bank - 0.5f, 0.0f) }
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do! DbService.updatePlayer { player with Bank = Math.Max(player.Bank - 1, 0) }
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do! ctx.Interaction.CreateResponseAsync(InteractionResponseType.DeferredChannelMessageWithSource)
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@ -50,7 +50,7 @@ let handleDefense (event : ComponentInteractionCreateEventArgs) =
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do! sendMessage' $"Hacking attempt failed! {player.Name} defended hack from Degenz-Trainer and took {prize} from them! "
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do! sendMessage' "Great, I wasn't able to hack you. Great job! Because you had your system protected, when I tried to hack you, I lost some money and had to give it to you"
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do! sendMessage' "But you can make even more by successfully hacking your target. Why don't you try hacking me?"
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let weaponName = player.Weapons |> Array.tryHead |> Option.defaultValue Weapon.Virus
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let weaponName = player.Weapons |> Array.tryHead |> Option.defaultValue Hack.Virus
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do! sendMessage' $"You currently have {weaponName} equipped. To attempt a hack, type the '/hack' command and select {weaponName}."
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| None ->
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do! sendMessage' $"Something went wrong, please contact a moderator"
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