Small fixes
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@ -57,7 +57,7 @@ let getResultEmbed chance prize (bank : int<GBT>) thief (victim : DiscordPlayer)
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, DiscordColor.Green
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, DiscordColor.Green
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| WentToPrison ->
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| WentToPrison ->
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embed.AddField("Result" , $"Imprisoned", true) |> ignore
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embed.AddField("Result" , $"Imprisoned", true) |> ignore
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$"You're going to **PRISON**...\n\n{thief.Name} knows Karate and elbowed you in the nose. While unconscious, they called the cops."
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$"You're going to **PRISON**...\n\n{victim.Name} knows Karate and elbowed you in the nose. While unconscious, they called the cops."
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, "https://thumbs.dreamstime.com/b/vector-pixel-art-prisoner-isolated-cartoon-vector-pixel-art-prisoner-129807237.jpg"
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, "https://thumbs.dreamstime.com/b/vector-pixel-art-prisoner-isolated-cartoon-vector-pixel-art-prisoner-129807237.jpg"
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, DiscordColor.Red
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, DiscordColor.Red
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@ -222,8 +222,8 @@ type StealGame() =
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[<SlashCommand("steal", "Steal some money from another player, but you might go to prison if caught")>]
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[<SlashCommand("steal", "Steal some money from another player, but you might go to prison if caught")>]
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member this.Steal (ctx : InteractionContext,
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member this.Steal (ctx : InteractionContext,
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[<Option("target", "Who do you want to steal from?")>] target : DiscordUser,
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[<Option("amount", "How much you would like to steal")>] amount : double,
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[<Option("amount", "How much you would like to steal")>] amount : double) =
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[<Option("target", "Who do you want to steal from?")>] target : DiscordUser) =
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// enforceChannel (DiscordInteractionContext ctx) (steal target amount)
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// enforceChannel (DiscordInteractionContext ctx) (steal target amount)
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steal target amount (DiscordInteractionContext ctx)
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steal target amount (DiscordInteractionContext ctx)
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