Small fixes

This commit is contained in:
Joseph Ferano 2022-02-24 20:56:26 +07:00
parent c8e4a8ea01
commit 5105e62393

View File

@ -57,7 +57,7 @@ let getResultEmbed chance prize (bank : int<GBT>) thief (victim : DiscordPlayer)
, DiscordColor.Green
| WentToPrison ->
embed.AddField("Result" , $"Imprisoned", true) |> ignore
$"You're going to **PRISON**...\n\n{thief.Name} knows Karate and elbowed you in the nose. While unconscious, they called the cops."
$"You're going to **PRISON**...\n\n{victim.Name} knows Karate and elbowed you in the nose. While unconscious, they called the cops."
, "https://thumbs.dreamstime.com/b/vector-pixel-art-prisoner-isolated-cartoon-vector-pixel-art-prisoner-129807237.jpg"
, DiscordColor.Red
@ -222,8 +222,8 @@ type StealGame() =
[<SlashCommand("steal", "Steal some money from another player, but you might go to prison if caught")>]
member this.Steal (ctx : InteractionContext,
[<Option("target", "Who do you want to steal from?")>] target : DiscordUser,
[<Option("amount", "How much you would like to steal")>] amount : double) =
[<Option("amount", "How much you would like to steal")>] amount : double,
[<Option("target", "Who do you want to steal from?")>] target : DiscordUser) =
// enforceChannel (DiscordInteractionContext ctx) (steal target amount)
steal target amount (DiscordInteractionContext ctx)