Improvements to the stores and jpegs
This commit is contained in:
parent
3ee9e5322a
commit
580988109c
14
Bot/Bot.fs
14
Bot/Bot.fs
@ -13,6 +13,7 @@ let guild = GuildEnvironment.guildId
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let hackerBattleConfig = DiscordConfiguration()
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let storeConfig = DiscordConfiguration()
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let jpegConfig = DiscordConfiguration()
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//let stealConfig = DiscordConfiguration()
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let inviterConfig = DiscordConfiguration()
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let slotsConfig = DiscordConfiguration()
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@ -26,6 +27,9 @@ hackerBattleConfig.Intents <- DiscordIntents.All
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storeConfig.TokenType <- TokenType.Bot
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storeConfig.Intents <- DiscordIntents.All
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jpegConfig.TokenType <- TokenType.Bot
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jpegConfig.Intents <- DiscordIntents.All
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//stealConfig.TokenType <- TokenType.Bot
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//stealConfig.Intents <- DiscordIntents.All
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@ -40,6 +44,7 @@ adminConfig.Intents <- DiscordIntents.All
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hackerBattleConfig.Token <- GuildEnvironment.tokenHackerBattle
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storeConfig.Token <- GuildEnvironment.tokenStore
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jpegConfig.Token <- GuildEnvironment.tokenJpeg
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//stealConfig.Token <- GuildEnvironment.tokenSteal
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inviterConfig.Token <- GuildEnvironment.tokenInviter
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slotsConfig.Token <- GuildEnvironment.tokenSlots
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@ -47,20 +52,21 @@ adminConfig.Token <- GuildEnvironment.tokenAdmin
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let hackerBattleBot = new DiscordClient(hackerBattleConfig)
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let storeBot = new DiscordClient(storeConfig)
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let jpegBot = new DiscordClient(jpegConfig)
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//let stealBot = new DiscordClient(stealConfig)
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let inviterBot = new DiscordClient(inviterConfig)
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let slotsBot = new DiscordClient(slotsConfig)
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let adminBot = new DiscordClient(adminConfig)
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let hackerCommands = hackerBattleBot.UseSlashCommands()
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let storeCommands = storeBot.UseSlashCommands()
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let jpegCommands = jpegBot.UseSlashCommands()
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//let stealCommands = stealBot.UseSlashCommands()
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let inviterCommands = inviterBot.UseSlashCommands()
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let slotsCommands = slotsBot.UseSlashCommands()
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let adminCommands = adminBot.UseSlashCommands()
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hackerCommands.RegisterCommands<HackerBattle.HackerGame>(guild);
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storeCommands.RegisterCommands<Store.Store>(guild);
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jpegCommands.RegisterCommands<Store.JpegStore>(guild);
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//stealCommands.RegisterCommands<Thief.StealGame>(guild);
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inviterCommands.RegisterCommands<InviteTracker.Inviter>(guild);
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//slotsCommands.RegisterCommands<SlotMachine.SlotMachine>(guild);
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@ -69,6 +75,7 @@ adminCommands.RegisterCommands<Admin.AdminBot>(guild)
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hackerBattleBot.add_ComponentInteractionCreated(AsyncEventHandler(HackerBattle.handleButtonEvent))
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hackerBattleBot.add_MessageCreated(AsyncEventHandler(HackerBattle.handleMessageCreated))
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storeBot.add_ComponentInteractionCreated(AsyncEventHandler(Store.handleStoreEvents))
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jpegBot.add_ComponentInteractionCreated(AsyncEventHandler(Store.handleJpegEvents))
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//stealBot.add_ComponentInteractionCreated(AsyncEventHandler(Thief.handleStealButton))
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inviterBot.add_GuildMemberAdded(AsyncEventHandler(InviteTracker.handleGuildMemberAdded))
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inviterBot.add_ComponentInteractionCreated(AsyncEventHandler(InviteTracker.handleButtonEvent))
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@ -96,6 +103,9 @@ let asdf _ (event : DSharpPlus.EventArgs.InteractionCreateEventArgs) =
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storeBot.ConnectAsync() |> Async.AwaitTask |> Async.RunSynchronously
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GuildEnvironment.botClientStore <- Some storeBot
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jpegBot.ConnectAsync() |> Async.AwaitTask |> Async.RunSynchronously
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GuildEnvironment.botClientJpeg <- Some jpegBot
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slotsBot.ConnectAsync() |> Async.AwaitTask |> Async.RunSynchronously
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GuildEnvironment.botClientSlots <- Some slotsBot
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@ -25,12 +25,14 @@ let checkHasSufficientFunds (item : Item) player =
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else Error $"You do not have sufficient funds to buy this item! Current balance: {player.Bank} GBT"
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| _ -> Error $"{item.Name} item cannot be bought"
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let checkDoesntExceedStackCap (item : Item) player =
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let itemCount =
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player.Inventory
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let getTotalOwnedOfItem (item : Item) (inventory : Item list) =
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inventory
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|> List.countBy (fun i -> i.Id)
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|> List.tryFind (fst >> ((=) item.Id))
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|> Option.map snd
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let checkDoesntExceedStackCap (item : Item) player =
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let itemCount = getTotalOwnedOfItem item player.Inventory
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match item.Attributes , itemCount with
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| CanStack max , Some count ->
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if count >= max
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@ -54,6 +56,7 @@ let getItemEmbeds owned (items : StoreItem list) =
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|> List.countBy (fun item -> item.Item.Id)
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|> List.map (fun (id,count) -> items |> List.find (fun i -> i.Item.Id = id) , count )
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|> List.map (fun (item,count) ->
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let mutable titleText = item.Item.Name
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let embed = DiscordEmbedBuilder()
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use table = new DataTable()
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table.SetBorder(Border.None)
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@ -64,19 +67,26 @@ let getItemEmbeds owned (items : StoreItem list) =
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item.Item.Attributes
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|> List.iter (function
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| Buyable price ->
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values.Add("Price 💰", (if price = 0<GBT> then "Free" else $"{price} $GBT"))
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if not owned then
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values.Add("Price", (if price = 0<GBT> then "Free" else $"{price} $GBT"))
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| Attackable power ->
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let title = match item.Item.Type with ItemType.Hack -> "$GBT Reward" | _ -> "Power"
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let title = match item.Item.Type with ItemType.Hack -> "Reward" | _ -> "Power"
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values.Add($"{title}", string power)
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| RateLimitable time ->
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let title = match item.Item.Type with ItemType.Hack -> "Cooldown" | ItemType.Shield -> "Active For" | _ -> "Expires"
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match item.Item.Type with
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| ItemType.Hack -> ()
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| ItemType.Shield ->
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let ts = TimeSpan.FromMinutes(int time)
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let timeStr = if ts.Hours = 0 then $"{ts.Minutes} mins" else $"{ts.Hours} hours"
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values.Add($"{title}", timeStr)
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values.Add($"Active", timeStr)
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| _ -> ()
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| Stackable max ->
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if owned
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then values.Add($"Total Owned", $"{count}")
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else values.Add($"Max Allowed", $"{max}")
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if owned then
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let totalOwned = getTotalOwnedOfItem item.Item (items |> List.map (fun i -> i.Item)) |> Option.defaultValue 1
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titleText <- $"{totalOwned}x " + titleText
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// values.Add($"Total Owned", $"{count}")
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// else values.Add($"Max Allowed", $"{max}")
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()
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| Modifiable effects ->
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let fx =
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effects
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@ -93,7 +103,7 @@ let getItemEmbeds owned (items : StoreItem list) =
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| _ -> ())
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for title , _ in values do
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let column = table.Columns.Add(title)
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column.SetWidth(40 / values.Count)
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column.SetWidth(10)
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column.SetDataAlignment(TextAlignment.Center)
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column.SetHeaderBorder(Border.Bottom)
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column.SetDataBorder(Border.Top)
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@ -101,30 +111,34 @@ let getItemEmbeds owned (items : StoreItem list) =
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let arr : obj array = values |> Seq.map snd |> Seq.cast<obj> |> Seq.toArray
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table.Rows.Add(arr) |> ignore
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let split = table.ToPrettyPrintedString().Split("\n")
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let text = split |> Array.skip 1 |> Array.take (split.Length - 3) |> String.concat "\n"
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embed
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.WithColor(WeaponClass.getClassEmbedColor item.Item)
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.WithDescription($"```{text}```")
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.WithTitle($"{item.Item.Name}")
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.WithTitle(titleText)
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|> ignore
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if table.Columns.Count > 0 then
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let split = table.ToPrettyPrintedString().Split("\n")
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let text = split |> Array.skip 1 |> Array.take (split.Length - 3) |> String.concat "\n"
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embed.WithDescription($"```{text}```") |> ignore
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if String.IsNullOrWhiteSpace(item.Item.IconUrl)
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then embed
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else embed.WithThumbnail(item.Item.IconUrl))
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|> List.map (fun e -> e.Build())
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|> Seq.ofList
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let getBuyItemsEmbed storeId (playerInventory : Inventory) (storeInventory : StoreItem list) =
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let getBuyItemsEmbed storeId player (storeInventory : StoreItem list) =
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let embeds = getItemEmbeds false storeInventory
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let buttons =
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storeInventory
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|> List.map (fun item ->
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let owned = playerInventory |> List.exists (fun i -> i.Id = item.Item.Id)
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let owned = player.Inventory |> List.exists (fun i -> i.Id = item.Item.Id)
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let inStock = item.Available && (item.Stock > 0 || item.LimitStock = false)
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match owned , inStock with
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| false , true -> DiscordButtonComponent(WeaponClass.getClassButtonColor item.Item, $"Buy-{item.Item.Id}-{storeId}", $"Buy {item.Item.Name}")
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| false , false -> DiscordButtonComponent(WeaponClass.getClassButtonColor item.Item, $"Buy-{item.Item.Id}-{storeId}", $"{item.Item.Name} (Out of Stock)", true)
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| true , _ -> DiscordButtonComponent(WeaponClass.getClassButtonColor item.Item, $"Buy-{item.Item.Id}-{storeId}", $"Own {item.Item.Name}", true)
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| true , _ ->
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match checkDoesntExceedStackCap item.Item player with
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| Ok _ -> DiscordButtonComponent(WeaponClass.getClassButtonColor item.Item, $"Buy-{item.Item.Id}-{storeId}", $"Buy {item.Item.Name}")
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| Error _ -> DiscordButtonComponent(WeaponClass.getClassButtonColor item.Item, $"Buy-{item.Item.Id}-{storeId}", $"Own {item.Item.Name}", true)
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:> DiscordComponent)
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let builder =
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@ -142,11 +156,8 @@ let purchaseItemEmbed (item : Item) =
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embed.Title <- $"Purchased {item.Name}"
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match item.Type with
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| ItemType.Jpeg ->
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if item.Id.Contains "RAFFLE" then
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embed.Description <- $"Congratulations! You are in the draw for the {item.Name}. The winner will be announced shortly"
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embed.Description <- $"Congratulations! You are in the draw for the {item.Name}. The winner will be announced soon in the <#{GuildEnvironment.channelGiveaway}>"
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embed.ImageUrl <- item.Description
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else
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embed.Description <- $"Congratulations! You own the rights to the {item.Name} NFT. Please create a ticket in the support channel and we will transfer to your wallet"
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| _ -> embed.Description <- $"Purchased {item.Name}"
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embed
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@ -178,6 +189,9 @@ let showJpegsEmbed (ctx : IDiscordContext) = PlayerInteractions.executePlayerAct
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player.Inventory
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|> Inventory.getItemsByType ItemType.Jpeg
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|> List.map (fun i -> { StoreId = "BACKALLEY" ; Item = i ; Stock = 1 ; LimitStock = false ; Available = true })
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match jpegs with
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| [] -> do! Messaging.sendFollowUpMessage ctx $"You currently do not own any jpegs or raffle tickets. Go to <#{GuildEnvironment.channelBackAlley}> to buy some"
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| jpegs ->
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let embeds = getItemEmbeds true jpegs
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let builder = DiscordFollowupMessageBuilder().AddEmbeds(embeds).AsEphemeral(true)
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do! ctx.FollowUp builder |> Async.AwaitTask
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@ -192,7 +206,7 @@ let buy storeId (filterBy : ItemType option) (ctx : IDiscordContext) =
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match filterBy with
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| Some itemType -> items |> List.filter (fun item -> item.Item.Type = itemType)
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| None -> items
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let itemStore = getBuyItemsEmbed storeId player.Inventory items'
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let itemStore = getBuyItemsEmbed storeId player items'
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do! ctx.FollowUp itemStore |> Async.AwaitTask
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do! Analytics.buyItemCommand (ctx.GetDiscordMember()) storeId
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else
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@ -299,6 +313,22 @@ let showStats (ctx : IDiscordContext) = PlayerInteractions.executePlayerAction c
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do! ctx.FollowUp builder |> Async.AwaitTask
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})
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let handleJpegEvents _ (event : ComponentInteractionCreateEventArgs) =
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let ctx = DiscordEventContext event :> IDiscordContext
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let id = ctx.GetInteractionId()
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let itemId = id.Split("-").[1]
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let storeId = id.Split("-").[2]
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match id with
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| id when id.StartsWith("Buy") -> handleBuyItem ctx itemId
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| id when id.StartsWith("ShowJpegInventory") -> buy storeId None ctx
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| _ ->
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task {
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let builder = DiscordInteractionResponseBuilder()
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builder.IsEphemeral <- true
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builder.Content <- $"Incorrect Action identifier {id}"
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do! ctx.Respond(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask
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}
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let handleStoreEvents _ (event : ComponentInteractionCreateEventArgs) =
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let ctx = DiscordEventContext event :> IDiscordContext
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let id = ctx.GetInteractionId()
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@ -326,18 +356,18 @@ let sendBackalleyEmbed (ctx : IDiscordContext) =
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let builder = DiscordMessageBuilder()
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let embed = DiscordEmbedBuilder()
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embed.ImageUrl <- "https://s7.gifyu.com/images/ezgif.com-gif-maker-23203b9dca779ba7cf.gif"
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embed.Title <- "Jpeg Alley"
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embed.Title <- "Jpeg Store"
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embed.Color <- DiscordColor.Black
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embed.Description <- "Hey, what do you want kid? Did you come alone?"
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embed.Description <- "Hey, what do you want kid?"
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builder.AddEmbed embed |> ignore
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let button = DiscordButtonComponent(ButtonStyle.Success, $"ShowJpegInventory-0-BACKALLEY", $"Show me your stash") :> DiscordComponent
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let button = DiscordButtonComponent(ButtonStyle.Success, $"ShowJpegInventory-0-BACKALLEY", $"NFT Raffles") :> DiscordComponent
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builder.AddComponents [| button |] |> ignore
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do! GuildEnvironment.botClientStore.Value.SendMessageAsync(channel, builder)
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do! GuildEnvironment.botClientJpeg.Value.SendMessageAsync(channel, builder)
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|> Async.AwaitTask
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|> Async.Ignore
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with e ->
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printfn $"Error trying to get channel Jpeg Alley\n\n{e.Message}"
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printfn $"Error trying to get channel Jpeg Store\n\n{e.Message}"
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} |> Async.RunSynchronously
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let sendArmoryEmbed (ctx : IDiscordContext) =
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@ -362,56 +392,9 @@ let sendArmoryEmbed (ctx : IDiscordContext) =
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printfn $"Error trying to get channel Armory\n\n{e.Message}"
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} |> Async.RunSynchronously
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type Store() =
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type JpegStore() =
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inherit ApplicationCommandModule ()
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let enforceChannel (ctx : IDiscordContext) (storeFn : IDiscordContext -> Task) =
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match ctx.GetChannel().Id with
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| id when id = GuildEnvironment.channelArmory -> storeFn ctx
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| _ ->
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task {
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let msg = $"You must go to <#{GuildEnvironment.channelArmory}> channel to buy or sell weapons"
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do! Messaging.sendSimpleResponse ctx msg
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}
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// let checkChannel (ctx : IDiscordContext) (storeFn : IDiscordContext -> Task) =
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// let checkChannel (ctx : IDiscordContext) =
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// match ctx.GetChannel().Id with
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// | id when id = GuildEnvironment.channelBackAlley -> buy ItemType.Hack ctx
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// | id when id = GuildEnvironment.channelArmory -> buy ItemType.Shield ctx
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// | id when id = GuildEnvironment.channelMarket -> buy ItemType.Food ctx
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// | id when id = GuildEnvironment.channelAccessoryShop -> buy ItemType.Accessory ctx
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// | _ ->
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// task {
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// let msg = $"This channel doesn't have any items to sell. Try <#{GuildEnvironment.channelArmory}>"
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// do! Messaging.sendSimpleResponse ctx msg
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// }
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// [<SlashCommand("buy-item", "Purchase an item")>]
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// member _.BuyItem (ctx : InteractionContext) = buy (DiscordInteractionContext ctx)
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// [<SlashCommand("buy-hack", "Purchase a hack so you can take money from other Degenz")>]
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// member _.BuyHack (ctx : InteractionContext) =
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// enforceChannel (DiscordInteractionContext(ctx)) buy
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//
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// [<SlashCommand("buy-shield", "Purchase a hack shield so you can protect your GBT")>]
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// member this.BuyShield (ctx : InteractionContext) =
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// enforceChannel (DiscordInteractionContext(ctx)) buy
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// [<SlashCommand("sell-hack", "Sell a hack for GoodBoyTokenz")>]
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// member this.SellHack (ctx : InteractionContext) = enforceChannel (DiscordInteractionContext(ctx)) (sell "Hacks" (Inventory.getItemsByType ItemType.Hack))
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//
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// [<SlashCommand("sell-shield", "Sell a shield for GoodBoyTokenz")>]
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// member this.SellShield (ctx : InteractionContext) = enforceChannel (DiscordInteractionContext(ctx)) (sell "Shields" (Inventory.getItemsByType ItemType.Shield))
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//
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// [<SlashCommand("consume", "Consume a food item")>]
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// member this.Consume (ctx : InteractionContext) = consume (DiscordInteractionContext ctx)
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//
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[<SlashCommand("jpegs", "Check your inventory")>]
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[<SlashCommand("jpegs", "Check jpegs or raffle tickets you own")>]
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member this.Inventory (ctx : InteractionContext) =
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showJpegsEmbed (DiscordInteractionContext ctx)
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// [<SlashCommand("stats", "Check your stats")>]
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// member this.Stats (ctx : InteractionContext) =
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// showStats (DiscordInteractionContext ctx)
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@ -21,6 +21,7 @@ let tokenPlayerInteractions = getVar "TOKEN_PLAYER_INTERACTIONS"
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let tokenSteal = getVar "TOKEN_STEAL"
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let tokenHackerBattle = getVar "TOKEN_HACKER_BATTLE"
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let tokenStore = getVar "TOKEN_STORE"
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let tokenJpeg = getVar "TOKEN_JPEG"
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let tokenInviter = getVar "TOKEN_INVITER"
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let tokenSlots = getVar "TOKEN_SLOTS"
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let tokenAdmin = getVar "TOKEN_ADMINBOT"
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@ -38,6 +39,7 @@ let channelSlots = getId "CHANNEL_SLOTS"
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let channelBackAlley = getId "CHANNEL_BACKALLEY"
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let channelMarket = getId "CHANNEL_MARKET"
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let channelAccessoryShop = getId "CHANNEL_ACCESSORIES"
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let channelGiveaway = getId "CHANNEL_GIVEAWAY"
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//let channelThievery = getId "CHANNEL_THIEVERY"
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let botIdHackerBattle = getId "BOT_HACKER_BATTLE"
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@ -52,4 +54,5 @@ let roleAdmin = getId "ROLE_ADMIN"
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let mutable botClientRecruit : DiscordClient option = None
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let mutable botClientHacker : DiscordClient option = None
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let mutable botClientSlots : DiscordClient option = None
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let mutable botClientJpeg : DiscordClient option = None
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let mutable botClientStore : DiscordClient option = None
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