Generalize DB calls for Jackpot and Whitelist
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parent
00f3633b2e
commit
5a7af39717
@ -151,7 +151,7 @@ type AdminBot() =
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[<SlashCommandPermissions(Permissions.Administrator)>]
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[<SlashCommand("admin-whitelist-stock", "Set whitelist stock", false)>]
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member this.SetStock (ctx : InteractionContext, [<Option("amount", "Set the amount of WL available for purchase")>] amount : int64) =
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enforceAdmin (DiscordInteractionContext ctx) (InviteTracker.setCurrentWhitelistStock (int amount))
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enforceAdmin (DiscordInteractionContext ctx) (InviteTracker.setCurrentWhitelistStock (int amount * 1<GBT>))
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[<SlashCommandPermissions(Permissions.Administrator)>]
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[<SlashCommand("admin-send-embed", "Set whitelist stock", false)>]
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@ -79,6 +79,16 @@ let addToPlayerInventory (did : uint64) (item : Item) =
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|> Sql.executeNonQueryAsync
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|> Async.AwaitTask
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let removeFromPlayerInventory (did : uint64) (item : Item) =
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connStr
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|> Sql.connect
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|> Sql.parameters [ ( "@did" , Sql.string (string did) ) ; ( "iid" , Sql.string item.Id )]
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|> Sql.query """
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DELETE FROM inventory_item WHERE item_id = @iid AND user_id = @did
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"""
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|> Sql.executeNonQueryAsync
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|> Async.AwaitTask
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let getStoreSymbol (storeId : string) =
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connStr
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|> Sql.connect
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@ -109,18 +119,71 @@ let getStoreItems (storeId : string) =
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})
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|> Async.AwaitTask
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let decrementItemStock (item : Item) =
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let getStoreItemBySymbol (itemSymbol : string) =
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connStr
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|> Sql.connect
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|> Sql.parameters [ ( "iid" , Sql.string item.Id) ]
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|> Sql.parameters [ "iid", Sql.string itemSymbol ]
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|> Sql.query """
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UPDATE store_item SET stock = GREATEST(stock - 1, 0)
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SELECT store_id,stock,available,limit_stock,i.id,name,description,icon_url,image_url,category,buy_price,sell_price,rate_limit,expiration,drop_chance,can_trade,can_consume,
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attack_power,defense_power,class_name,max_stack,mods
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FROM store_item
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JOIN item i on store_item.item_id = i.id
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WHERE item_id = @iid;
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"""
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|> Sql.executeRowAsync (fun reader -> {
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StoreId = reader.string "store_id"
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Stock = reader.int "stock"
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LimitStock = reader.bool "limit_stock"
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Available = reader.bool "available"
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StoreItem.Item = readItem reader
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})
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|> Async.AwaitTask
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let decrementItemStock (item : Item) = async {
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try
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do! connStr
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|> Sql.connect
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|> Sql.parameters [ ( "iid" , Sql.string item.Id) ]
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|> Sql.query """
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UPDATE store_item SET stock = GREATEST(stock - 1, 0)
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WHERE store_item.item_id = @iid
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"""
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|> Sql.executeNonQueryAsync
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|> Async.AwaitTask
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|> Async.Ignore
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return true
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with _ -> return false
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}
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let incrementItemStock (amount : int<GBT>) symbol =
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connStr
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|> Sql.connect
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|> Sql.parameters [ ( "iid" , Sql.string symbol) ]
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|> Sql.parameters [ ( "amount" , Sql.int (int amount)) ]
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|> Sql.query """
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UPDATE store_item SET stock = stock + @amount
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WHERE store_item.item_id = @iid
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"""
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|> Sql.executeNonQueryAsync
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|> Async.AwaitTask
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|> Async.Ignore
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let setItemStock (amount : int<GBT>) symbol = async {
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try
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do! connStr
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|> Sql.connect
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|> Sql.parameters [ ( "amount" , Sql.int (int amount) ) ]
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|> Sql.parameters [ ( "iid" , Sql.string symbol ) ]
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|> Sql.query """
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UPDATE store_item SET stock = @amount
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WHERE store_item.item_id = (SELECT id FROM item WHERE id = @iid)
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"""
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|> Sql.executeNonQueryAsync
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|> Async.AwaitTask
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|> Async.Ignore
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return true
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with _ -> return false
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}
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let getWeapons () =
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connStr
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|> Sql.connect
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@ -234,11 +297,11 @@ let tryFindPlayer (discordId : uint64) = async {
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return None
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}
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let updatePlayerCurrency (addAmount : int<GBT>) (player : PlayerData) =
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let updatePlayerCurrency (addAmount : int<GBT>) (did : uint64) =
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connStr
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|> Sql.connect
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|> Sql.parameters [
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"did", Sql.string (string player.DiscordId)
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"did", Sql.string (string did)
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"gbt", Sql.int (int addAmount)
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] |> Sql.query """
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UPDATE "user" SET gbt = gbt + GREATEST(gbt + @gbt, 0) WHERE discord_id = @did;
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@ -1,7 +1,6 @@
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namespace Degenz
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open System
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open System.Threading
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open DSharpPlus
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open DSharpPlus.Entities
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open Degenz
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@ -18,6 +17,8 @@ module Inventory =
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let findItemById id (inventory : Inventory) = inventory |> List.find (fun item -> item.Id = id)
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let getBuyPrice item = match item.Attributes with CanBuy price -> price | _ -> 0<GBT>
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let getHackItem item =
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match item.Type , item.Attributes with
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| ItemType.Hack , CanBuy buyPrice & CanSell _ & CanAttack power & CanRateLimit cooldown & CanClass ``class``->
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@ -125,38 +125,6 @@ let sleepTime = 1500
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let mutable guildEmojis : Map<string, DiscordEmoji> option = None
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let mutable anyEmoji : DiscordEmoji option = None
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let getJackpotAmount () =
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GuildEnvironment.connectionString
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|> Sql.connect
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|> Sql.query """
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SELECT stock FROM store_item
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WHERE store_item.item_id = (SELECT id FROM item WHERE id = 'JACKPOT')
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"""
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|> Sql.executeRowAsync (fun read -> (read.int "stock") * 1<GBT>)
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|> Async.AwaitTask
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let incrementJackpot amount =
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GuildEnvironment.connectionString
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|> Sql.connect
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|> Sql.parameters [ ( "amount" , Sql.int (int amount) ) ]
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|> Sql.query """
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UPDATE store_item SET stock = stock + @amount
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WHERE store_item.item_id = (SELECT id FROM item WHERE id = 'JACKPOT')
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"""
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|> Sql.executeNonQueryAsync
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|> Async.AwaitTask
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let resetJackpot amount =
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GuildEnvironment.connectionString
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|> Sql.connect
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|> Sql.parameters [ ( "amount" , Sql.int (int amount) ) ]
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|> Sql.query """
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UPDATE store_item SET stock = @amount
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WHERE store_item.item_id = (SELECT id FROM item WHERE symbol = 'JACKPOT')
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"""
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|> Sql.executeNonQueryAsync
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|> Async.AwaitTask
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let getLastPlayedSlotFromPlayer (did : uint64) = async {
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let! events =
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GuildEnvironment.connectionString
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@ -205,10 +173,10 @@ let handlePrizeTable (ctx : IDiscordContext) =
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else
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$"{acc}\n{line} | {prizeTxt}"
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(i + 1) , text
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let! jackpot = getJackpotAmount ()
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let! jackpot = DbService.getStoreItemBySymbol "WHITELIST"
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let _ , rows = Array.fold folder (0, "") prizeTable
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embed.Color <- DiscordColor.Green
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embed.Title <- $"CURRENT JACKPOT: `{jackpot} 💰 $GBT`"
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embed.Title <- $"CURRENT JACKPOT: `{jackpot.Stock} 💰 $GBT`"
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embed.Description <- embed.Description + $"\n\n**PRIZE TABLE **\n{rows}\n\n**ANY SAME 3** | **100** $GBT"
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do! ctx.FollowUp(DiscordFollowupMessageBuilder().AsEphemeral().AddEmbed(embed))
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do! Analytics.prizeTableViewed (ctx.GetDiscordMember())
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@ -247,8 +215,8 @@ let spin multiplier (ctx : IDiscordContext) =
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| 1 -> PlayPricex1
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| 2 -> PlayPricex2
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| _ -> PlayPricex3
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let execute player = async {
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do! DbService.updatePlayerCurrency -playAmount player |> Async.Ignore
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let execute (player : PlayerData) = async {
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do! DbService.updatePlayerCurrency -playAmount player.DiscordId |> Async.Ignore
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let random = System.Random(System.Guid.NewGuid().GetHashCode())
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let results = [| reel1.[random.Next(0, reel1.Length)] ; reel2.[random.Next(0, reel2.Length)] ; reel3.[random.Next(0, reel3.Length)] |]
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@ -288,7 +256,7 @@ let spin multiplier (ctx : IDiscordContext) =
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match prize with
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| Some (Money amount) ->
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let prizeWithMultiplier = amount * multiplier
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do! DbService.updatePlayerCurrency prizeWithMultiplier player |> Async.Ignore
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do! DbService.updatePlayerCurrency prizeWithMultiplier player.DiscordId |> Async.Ignore
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embed.Color <- DiscordColor.Green
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embed.Description <- $"You WIN `💰` **{prizeWithMultiplier}** GBT 🎉"
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embed.AddField("Bet", $"{playAmount}", true) |> ignore
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@ -298,17 +266,17 @@ let spin multiplier (ctx : IDiscordContext) =
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// do! incrementJackpot multiplier |> Async.Ignore
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return "WON" , prizeWithMultiplier
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| Some (Jackpot) ->
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let! jackpot = getJackpotAmount ()
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let! jackpot = DbService.getStoreItemBySymbol "JACKPOT"
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embed.Color <- DiscordColor.Green
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embed.Description <- $"🎉🎉 YOU HIT THE JACKPOT 🎉🎉"
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embed.AddField("Bet", $"{playAmount}", true) |> ignore
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embed.AddField("Prize", $"{jackpot}", true) |> ignore
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addGBTField embed jackpot
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do! DbService.updatePlayerCurrency jackpot player |> Async.Ignore
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do! resetJackpot BaseJackpotAmount |> Async.Ignore
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return "JACKPOT" , jackpot
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addGBTField embed (Inventory.getBuyPrice jackpot.Item)
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do! DbService.updatePlayerCurrency (Inventory.getBuyPrice jackpot.Item) player.DiscordId |> Async.Ignore
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do! DbService.setItemStock BaseJackpotAmount "JACKPOT" |> Async.Ignore
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return "JACKPOT" , Inventory.getBuyPrice jackpot.Item
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| None ->
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do! incrementJackpot 1 |> Async.Ignore
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do! DbService.incrementItemStock 1<GBT> "JACKPOT" |> Async.Ignore
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embed.Description <- $"You LOST `💰` **{playAmount}** $GBT 😭"
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embed.Color <- DiscordColor.Red
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embed.AddField("Bet", $"{playAmount}", true) |> ignore
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@ -367,7 +335,7 @@ let handleButton (_ : DiscordClient) (event : ComponentInteractionCreateEventArg
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let handleGuildDownloadCompleted (_ : DiscordClient) (event : GuildDownloadCompletedEventArgs) =
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task {
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let ( result , guild ) = event.Guilds.TryGetValue(GuildEnvironment.guildId)
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let ( _ , guild ) = event.Guilds.TryGetValue(GuildEnvironment.guildId)
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guildEmojis <-
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guild.Emojis
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|> Seq.map (fun kvp -> kvp.Value) |> Seq.toArray
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@ -393,8 +361,8 @@ let sendEmbed (jackpotNumChannel : DiscordChannel) slotsChannel (message : Disco
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embed.Title <- "Degenz Slot Machine"
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embed.ImageUrl <- "https://s7.gifyu.com/images/ezgif.com-gif-maker-268ecb6e4d28bd55a0.gif"
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embed.Description <- "Try Your Hand at a Game of SLOTS!\nEvery Spin Adds to The JACKPOT!\nGood luck Degenz ✊"
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let! jackpot = getJackpotAmount ()
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embed.Title <- $"CURRENT JACKPOT: `{jackpot} 💰 $GBT`"
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let! jackpot = DbService.getStoreItemBySymbol "JACKPOT"
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embed.Title <- $"CURRENT JACKPOT: `{jackpot.Stock} 💰 $GBT`"
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// Update Jackpot channel
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// try
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@ -10,6 +10,43 @@ open Degenz
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open Degenz.Messaging
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open Degenz.PlayerInteractions
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let checkHasStock (item : StoreItem) player =
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if item.Stock > 0 || item.LimitStock = false
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then Ok player
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else Error $"{item.Item.Name} is out of stock! Check back later to purchase"
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let checkHasSufficientFunds (item : Item) player =
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match item.Attributes with
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| CanBuy price ->
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if player.Bank - price >= 0<GBT>
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then Ok player
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else Error $"You do not have sufficient funds to buy this item! Current balance: {player.Bank} GBT"
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| _ -> Error $"{item.Name} item cannot be bought"
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let checkDoesntExceedStackCap (item : Item) player =
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let itemCount =
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player.Inventory
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|> List.countBy (fun i -> i.Id)
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|> List.tryFind (fst >> ((=) item.Id))
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|> Option.map snd
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match item.Attributes , itemCount with
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| CanStack max , Some count ->
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if count >= max
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then Error $"You own the maximum allowed amount {item.Name}!"
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else Ok player
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| _ , Some _ -> Error $"You already own this item"
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| _ -> Ok player
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let checkSoldItemAlready (item : Item) player =
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if player.Inventory |> List.exists (fun i -> item.Id = i.Id)
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then Ok player
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else Error $"{item.Name} not found in your inventory! Looks like you sold it already."
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let checkHasItemsInArsenal itemType items player =
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if List.isEmpty items |> not
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then Ok player
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else Error $"You currently have no {itemType} in your arsenal to sell!"
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let getItemEmbeds owned (items : StoreItem list) =
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items
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|> List.countBy (fun item -> item.Item.Id)
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@ -80,6 +117,19 @@ let getBuyItemsEmbed storeId (playerInventory : Inventory) (storeInventory : Sto
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|> List.iter (fun btns -> builder.AddComponents(btns) |> ignore)
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builder
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let purchaseItemEmbed (item : Item) =
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let embed = DiscordEmbedBuilder()
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embed.ImageUrl <- item.IconUrl
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embed.Title <- $"Purchased {item.Name}"
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match item.Type with
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| ItemType.Jpeg ->
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if item.Id.Contains "RAFFLE" then
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embed.Description <- $"Congratulations! You are in the draw for the {item.Name}. The winner will be announced shortly"
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embed.ImageUrl <- item.Description
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else
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embed.Description <- $"Congratulations! You own the rights to the {item.Name} NFT. Please create a ticket in the support channel and we will transfer to your wallet"
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| _ -> embed.Description <- $"Purchased {item.Name}"
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embed
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let getSellEmbed (items : Inventory) =
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let embeds , buttons =
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@ -104,42 +154,15 @@ let getSellEmbed (items : Inventory) =
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.AddComponents(buttons)
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.AsEphemeral(true)
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let checkHasStock (item : StoreItem) player =
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if item.Stock > 0 || item.LimitStock = false
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then Ok player
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else Error $"{item.Item.Name} is out of stock! Check back later to purchase"
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let checkHasSufficientFunds (item : Item) player =
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match item.Attributes with
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| CanBuy price ->
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if player.Bank - price >= 0<GBT>
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then Ok player
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else Error $"You do not have sufficient funds to buy this item! Current balance: {player.Bank} GBT"
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| _ -> Error $"{item.Name} item cannot be bought"
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let checkDoesntExceedStackCap (item : Item) player =
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let itemCount =
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let showJpegsEmbed (ctx : IDiscordContext) = PlayerInteractions.executePlayerAction ctx (fun player -> async {
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let jpegs =
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player.Inventory
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|> List.countBy (fun i -> i.Id)
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|> List.tryFind (fst >> ((=) item.Id))
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|> Option.map snd
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match item.Attributes , itemCount with
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| CanStack max , Some count ->
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if count >= max
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then Error $"You own the maximum allowed amount {item.Name}!"
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else Ok player
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| _ , Some _ -> Error $"You already own this item"
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| _ -> Ok player
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let checkSoldItemAlready (item : Item) player =
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if player.Inventory |> List.exists (fun i -> item.Id = i.Id)
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then Ok player
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else Error $"{item.Name} not found in your inventory! Looks like you sold it already."
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let checkHasItemsInArsenal itemType items player =
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if List.isEmpty items |> not
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then Ok player
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else Error $"You currently have no {itemType} in your arsenal to sell!"
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|> Inventory.getItemsByType ItemType.Jpeg
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|> List.map (fun i -> { StoreId = "BACKALLEY" ; Item = i ; Stock = 1 ; LimitStock = false ; Available = true })
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let embeds = getItemEmbeds true jpegs
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let builder = DiscordFollowupMessageBuilder().AddEmbeds(embeds).AsEphemeral(true)
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do! ctx.FollowUp builder |> Async.AwaitTask
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})
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let buy storeId (filterBy : ItemType option) (ctx : IDiscordContext) =
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executePlayerAction ctx (fun player -> async {
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@ -168,20 +191,6 @@ let sell itemType getItems (ctx : IDiscordContext) =
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do! Analytics.buyItemCommand (ctx.GetDiscordMember()) itemType
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})
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let purchaseItemEmbed (item : Item) =
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let embed = DiscordEmbedBuilder()
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embed.ImageUrl <- item.IconUrl
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embed.Title <- $"Purchased {item.Name}"
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match item.Type with
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| ItemType.Jpeg ->
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if item.Id.Contains "RAFFLE" then
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embed.Description <- $"Congratulations! You are in the draw for the {item.Name}. The winner will be announced shortly"
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embed.ImageUrl <- item.Description
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else
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embed.Description <- $"Congratulations! You own the rights to the {item.Name} NFT. Please create a ticket in the support channel and we will transfer to your wallet"
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| _ -> embed.Description <- $"Purchased {item.Name}"
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embed
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// TODO: When you buy a shield, prompt the user to activate it
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let handleBuyItem (ctx : IDiscordContext) itemId =
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executePlayerAction ctx (fun player -> async {
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@ -195,9 +204,10 @@ let handleBuyItem (ctx : IDiscordContext) itemId =
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>>= checkDoesntExceedStackCap item
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|> handleResultWithResponse ctx (fun player -> async {
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let price = match item.Attributes with CanBuy price -> price | _ -> 0<GBT>
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do! DbService.updatePlayerCurrency -price player |> Async.Ignore
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do! DbService.updatePlayerCurrency -price player.DiscordId |> Async.Ignore
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do! DbService.addToPlayerInventory player.DiscordId item |> Async.Ignore
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do! DbService.decrementItemStock item
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if storeItem.LimitStock = true && storeItem.Stock > 0 then
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do! DbService.decrementItemStock item |> Async.Ignore
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let builder = DiscordFollowupMessageBuilder().AsEphemeral(true)
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builder.AddEmbed(purchaseItemEmbed (item)) |> ignore
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do! ctx.FollowUp builder |> Async.AwaitTask
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@ -214,15 +224,11 @@ let handleSell (ctx : IDiscordContext) itemId =
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|> handleResultWithResponse ctx (fun player -> async {
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match item.Attributes with
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| CanSell price ->
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let updatedPlayer = {
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player with
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Bank = player.Bank + price
|
||||
Inventory = player.Inventory |> List.filter (fun i -> i.Id <> itemId)
|
||||
}
|
||||
do!
|
||||
[ DbService.updatePlayer updatedPlayer |> Async.Ignore
|
||||
DbService.removeShieldEvent updatedPlayer.DiscordId itemId |> Async.Ignore
|
||||
sendFollowUpMessage ctx $"Sold {item.Name} for {price}! Current Balance: {updatedPlayer.Bank}"
|
||||
[ DbService.updatePlayerCurrency price player.DiscordId |> Async.Ignore
|
||||
DbService.removeFromPlayerInventory player.DiscordId item |> Async.Ignore
|
||||
DbService.removeShieldEvent player.DiscordId itemId |> Async.Ignore
|
||||
sendFollowUpMessage ctx $"Sold {item.Name} for {price}! New Balance: {player.Bank + price}"
|
||||
Analytics.sellWeaponButton (ctx.GetDiscordMember()) item price ]
|
||||
|> Async.Parallel
|
||||
|> Async.Ignore
|
||||
@ -252,16 +258,6 @@ let handleConsume (ctx : IDiscordContext) itemId = PlayerInteractions.executePla
|
||||
do! ctx.FollowUp builder |> Async.AwaitTask
|
||||
})
|
||||
|
||||
let showJpegsEmbed (ctx : IDiscordContext) = PlayerInteractions.executePlayerAction ctx (fun player -> async {
|
||||
let jpegs =
|
||||
player.Inventory
|
||||
|> Inventory.getItemsByType ItemType.Jpeg
|
||||
|> List.map (fun i -> { StoreId = "BACKALLEY" ; Item = i ; Stock = 1 ; LimitStock = false ; Available = true })
|
||||
let embeds = getItemEmbeds true jpegs
|
||||
let builder = DiscordFollowupMessageBuilder().AddEmbeds(embeds).AsEphemeral(true)
|
||||
do! ctx.FollowUp builder |> Async.AwaitTask
|
||||
})
|
||||
|
||||
let showStats (ctx : IDiscordContext) = PlayerInteractions.executePlayerAction ctx (fun player -> async {
|
||||
let embed = DiscordEmbedBuilder()
|
||||
PlayerStats.stats
|
||||
|
@ -178,48 +178,6 @@ let getInvitedUserCount userId =
|
||||
|> Sql.executeRowAsync (fun read -> read.int "count")
|
||||
|> Async.AwaitTask
|
||||
|
||||
let getWhitelistItem () =
|
||||
connStr
|
||||
|> Sql.connect
|
||||
|> Sql.query """
|
||||
SELECT stock, buy_price FROM store_item
|
||||
JOIN item i on store_item.item_id = i.id
|
||||
WHERE i.id = 'WHITELIST'
|
||||
"""
|
||||
|> Sql.executeRowAsync (fun read -> {| Stock = read.int "stock" ; Price = (read.int "buy_price") * 1<GBT> |})
|
||||
|> Async.AwaitTask
|
||||
|
||||
let updateWhitelistStock () = async {
|
||||
try
|
||||
do! connStr
|
||||
|> Sql.connect
|
||||
|> Sql.query """
|
||||
UPDATE store_item SET stock = GREATEST(stock - 1, 0)
|
||||
WHERE store_item.item_id = (SELECT id FROM item WHERE id = 'WHITELIST')
|
||||
"""
|
||||
|> Sql.executeNonQueryAsync
|
||||
|> Async.AwaitTask
|
||||
|> Async.Ignore
|
||||
return true
|
||||
with _ -> return false
|
||||
}
|
||||
|
||||
let setWhitelistStock amount = async {
|
||||
try
|
||||
do! connStr
|
||||
|> Sql.connect
|
||||
|> Sql.parameters [ ( "amount" , Sql.int amount ) ]
|
||||
|> Sql.query """
|
||||
UPDATE store_item SET stock = @amount
|
||||
WHERE store_item.item_id = (SELECT id FROM item WHERE id = 'WHITELIST')
|
||||
"""
|
||||
|> Sql.executeNonQueryAsync
|
||||
|> Async.AwaitTask
|
||||
|> Async.Ignore
|
||||
return true
|
||||
with _ -> return false
|
||||
}
|
||||
|
||||
let guildInviteEmbed =
|
||||
let rewardMsg =
|
||||
$"**Your Mission:**\nCLICK THE BUTTON below, then share your **UNIQUE LINK** with any Degenz you want to invite into the Server.\n\n" +
|
||||
@ -343,7 +301,7 @@ let acceptInvite (ctx : IDiscordContext) (invitedPlayer : PlayerData) =
|
||||
let! player = DbService.tryFindPlayer invite.Inviter
|
||||
match player with
|
||||
| Some player ->
|
||||
do! DbService.updatePlayerCurrency InviteRewardAmount player |> Async.Ignore
|
||||
do! DbService.updatePlayerCurrency InviteRewardAmount player.DiscordId |> Async.Ignore
|
||||
do! match GuildEnvironment.botClientRecruit with
|
||||
| Some recruitBot -> async {
|
||||
let builder = DiscordMessageBuilder()
|
||||
@ -473,8 +431,9 @@ let handleGimmeWhitelist (ctx : IDiscordContext) =
|
||||
|
||||
let builder = DiscordFollowupMessageBuilder().AsEphemeral(true)
|
||||
|
||||
let! wlItem = getWhitelistItem ()
|
||||
let! availability = tryGrantWhitelist ctx wlItem.Stock wlItem.Price
|
||||
let! wlItem = DbService.getStoreItemBySymbol "WHITELIST"
|
||||
let wlPrice = Inventory.getBuyPrice wlItem.Item
|
||||
let! availability = tryGrantWhitelist ctx wlItem.Stock wlPrice
|
||||
match availability with
|
||||
| NotAHacker -> whitelistEmbed.Description <- notAHackerMsg
|
||||
| NotInGame -> whitelistEmbed.Description <- notInGameMsg
|
||||
@ -485,11 +444,11 @@ let handleGimmeWhitelist (ctx : IDiscordContext) =
|
||||
whitelistEmbed.Description <- alreadyWhitelistedMsg
|
||||
| NotEnoughStock -> whitelistEmbed.Description <- "Oh no! We do not have any whitelist spots available for now. Check back later or go bother Kitty and ask him why the fuck you can't whitelist"
|
||||
| NotEnoughGBT total ->
|
||||
includeInfo wlItem.Stock wlItem.Price
|
||||
includeInfo wlItem.Stock wlPrice
|
||||
builder.AddComponents([ buyBtn ; recruitBtn ]) |> ignore
|
||||
whitelistEmbed.Description <- notEnoughMoneyMsg wlItem.Price total
|
||||
whitelistEmbed.Description <- notEnoughMoneyMsg wlPrice total
|
||||
| Granted _ ->
|
||||
includeInfo wlItem.Stock wlItem.Price
|
||||
includeInfo wlItem.Stock wlPrice
|
||||
whitelistEmbed.Color <- DiscordColor.Green
|
||||
whitelistEmbed.Color <- DiscordColor.Green
|
||||
builder.AddComponents([ buyActiveBtn ]) |> ignore
|
||||
@ -522,9 +481,10 @@ let handleBuyWhitelist (ctx : IDiscordContext) =
|
||||
let builder = DiscordInteractionResponseBuilder().AsEphemeral(true)
|
||||
do! ctx.Respond(InteractionResponseType.DeferredChannelMessageWithSource, builder)
|
||||
|
||||
let! wlItem = getWhitelistItem ()
|
||||
let! wlItem = DbService.getStoreItemBySymbol "WHITELIST"
|
||||
let builder = DiscordFollowupMessageBuilder().AsEphemeral(true)
|
||||
match! tryGrantWhitelist ctx wlItem.Stock wlItem.Price with
|
||||
let wlPrice = Inventory.getBuyPrice wlItem.Item
|
||||
match! tryGrantWhitelist ctx wlItem.Stock wlPrice with
|
||||
| NotAHacker ->
|
||||
builder.Content <- $"You are somehow not a hacker anymore, what exactly are you doing?"
|
||||
do! ctx.FollowUp(builder)
|
||||
@ -541,7 +501,7 @@ let handleBuyWhitelist (ctx : IDiscordContext) =
|
||||
builder.Content <- $"We just ran out of stock, tough shit"
|
||||
do! ctx.FollowUp(builder)
|
||||
| Granted player ->
|
||||
match! updateWhitelistStock () with
|
||||
match! DbService.decrementItemStock wlItem.Item with
|
||||
| true ->
|
||||
let embed = DiscordEmbedBuilder()
|
||||
embed.Description <- buyWhitelistMsg
|
||||
@ -551,7 +511,7 @@ let handleBuyWhitelist (ctx : IDiscordContext) =
|
||||
builder.AddComponents [ recruitBtn ] |> ignore
|
||||
let role = ctx.GetGuild().GetRole(GuildEnvironment.roleWhitelist)
|
||||
do! ctx.GetDiscordMember().GrantRoleAsync(role)
|
||||
let! _ = DbService.updatePlayerCurrency -wlItem.Price player
|
||||
let! _ = DbService.updatePlayerCurrency -wlPrice player.DiscordId
|
||||
builder.AddEmbed(embed) |> ignore
|
||||
do! ctx.FollowUp(builder)
|
||||
|
||||
@ -563,7 +523,7 @@ let handleBuyWhitelist (ctx : IDiscordContext) =
|
||||
|> Async.AwaitTask
|
||||
|> Async.Ignore
|
||||
let user = ctx.GetDiscordMember()
|
||||
do! Analytics.whiteListPurchased wlItem.Price wlItem.Stock user.Id user.Username
|
||||
do! Analytics.whiteListPurchased wlPrice wlItem.Stock user.Id user.Username
|
||||
| false ->
|
||||
let embed = DiscordEmbedBuilder()
|
||||
embed.Description <- "Oh no! Looks like the last Whitelist spot was taken. Don't worry you weren't charged..."
|
||||
@ -633,7 +593,7 @@ let handleGuildMemberAdded _ (eventArgs : GuildMemberAddEventArgs) =
|
||||
let setCurrentWhitelistStock amount (ctx : IDiscordContext) =
|
||||
task {
|
||||
do! Messaging.defer ctx
|
||||
let! result = setWhitelistStock amount
|
||||
let! result = DbService.setItemStock amount "WHITELIST"
|
||||
if result then
|
||||
do! Messaging.sendFollowUpMessage ctx $"Set Whitelist stock to {amount}"
|
||||
else
|
||||
|
Loading…
x
Reference in New Issue
Block a user