Multipliers
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@ -128,11 +128,20 @@ let slotEmojiNames =
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"alcohol"
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"anonmask" |]
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let PlayPrice = 5<GBT>
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let PlayPricex1 = 5<GBT>
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let PlayPricex2 = 10<GBT>
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let PlayPricex3 = 20<GBT>
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let sleepTime = 1500
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let mutable guildEmojis : Map<string, DiscordEmoji> option = None
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let mutable anyEmoji : DiscordEmoji option = None
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let embedButtons =
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let button1 = DiscordButtonComponent(ButtonStyle.Success, $"spin-1x", $"Spin 1x - {PlayPricex1} $GBT") :> DiscordComponent
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let button2 = DiscordButtonComponent(ButtonStyle.Success, $"spin-2x", $"Spin 2x - {PlayPricex2} $GBT") :> DiscordComponent
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let button3 = DiscordButtonComponent(ButtonStyle.Success, $"spin-3x", $"Spin 3x - {PlayPricex3} $GBT") :> DiscordComponent
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let button4 = DiscordButtonComponent(ButtonStyle.Primary, $"prizes", $"Show Prizes") :> DiscordComponent
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[| button1 ; button2 ; button3 ; button4 |]
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let getJackpotAmount () =
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GuildEnvironment.connectionString
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|> Sql.connect
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@ -146,78 +155,6 @@ let incrementJackpot amount =
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|> Sql.query "UPDATE item SET stock = stock + @amount WHERE symbol = 'JACKPOT'"
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|> Sql.executeNonQueryAsync
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let spinEmojis (results : SlotSymbol array) (ctx : IDiscordContext) =
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async {
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let itx = ctx.GetInteraction()
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let builder = DiscordFollowupMessageBuilder()
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builder.Content <- "Spinning!"
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builder.IsEphemeral <- true
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let! followUp = itx.CreateFollowupMessageAsync(builder) |> Async.AwaitTask
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match guildEmojis with
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| Some emojis ->
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let e1 = Formatter.Emoji(emojis.[results.[0].emojiName])
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let e2 = Formatter.Emoji(emojis.[results.[1].emojiName])
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let e3 = Formatter.Emoji(emojis.[results.[2].emojiName])
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do! Async.Sleep sleepTime
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let content = $"{e1}"
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let! _ = itx.EditFollowupMessageAsync(followUp.Id, DiscordWebhookBuilder().WithContent(content)) |> Async.AwaitTask
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do! Async.Sleep sleepTime
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let content = $"{e1}{e2}"
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let! _ = itx.EditFollowupMessageAsync(followUp.Id, DiscordWebhookBuilder().WithContent(content)) |> Async.AwaitTask
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do! Async.Sleep sleepTime
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let content = $"{e1}{e2}{e3}"
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let! _ = itx.EditFollowupMessageAsync(followUp.Id, DiscordWebhookBuilder().WithContent(content)) |> Async.AwaitTask
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return ()
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| None -> return ()
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}
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let spin spinType (ctx : IDiscordContext) =
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PlayerInteractions.executePlayerAction ctx (fun player -> async {
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let random = Random(Guid.NewGuid().GetHashCode())
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let symbols = [| reel1.[random.Next(0, reel1.Length)] ; reel2.[random.Next(0, reel2.Length)] ; reel3.[random.Next(0, reel3.Length)] |]
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let prize =
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prizeTable
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|> Array.tryPick (fun (s1,s2,s3,prize) ->
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match s1 , s2 , s3 with
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| Symbol s1' , Symbol s2' , Symbol s3' when s1'.index = symbols.[0].index && s2'.index = symbols.[1].index && s3'.index = symbols.[2].index -> Some prize
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| Symbol s1' , Symbol s2' , Any when s1'.index = symbols.[0].index && s2'.index = symbols.[1].index -> Some prize
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| Symbol s1' , Any , Any when s1'.index = symbols.[0].index -> Some prize
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| _ -> None)
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match spinType with
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| "Emojis" -> do! spinEmojis symbols ctx
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// | "Files" -> do! spinFiles symbols ctx
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| _ -> ()
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do! Async.Sleep 2000
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let builder = DiscordFollowupMessageBuilder()
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builder.IsEphemeral <- true
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let embed4 = DiscordEmbedBuilder()
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embed4.Title <- "Results"
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match prize with
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| Some (Money amount) ->
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do! DbService.updatePlayerCurrency amount player |> Async.Ignore
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embed4.ImageUrl <- "https://s7.gifyu.com/images/youwin.png"
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embed4.Description <- $"You win **{amount}** GBT!"
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| Some (Jackpot) ->
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embed4.ImageUrl <- "https://s7.gifyu.com/images/jackpot2ac30c9823f6a91c.png"
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embed4.Description <- $"YOU HIT THE JACKPOT!!!"
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| None ->
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do! DbService.updatePlayerCurrency -PlayPrice player |> Async.Ignore
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do! incrementJackpot PlayPrice |> Async.AwaitTask |> Async.Ignore
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embed4.Description <- $"Better luck next time! You paid {PlayPrice} $GBT"
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let button1 = DiscordButtonComponent(ButtonStyle.Success, $"spin", $"Spin Again {PlayPrice} $GBT") :> DiscordComponent
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let button2 = DiscordButtonComponent(ButtonStyle.Success, $"prizes", $"Show Prizes") :> DiscordComponent
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builder.AddComponents [| button1 ; button2 |] |> ignore
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builder.AddEmbed(embed4) |> ignore
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do! ctx.FollowUp(builder) |> Async.AwaitTask |> Async.Ignore
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return ()
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})
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let handlePrizeTable (ctx : IDiscordContext) =
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task {
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do! Messaging.defer ctx
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@ -251,11 +188,85 @@ let handlePrizeTable (ctx : IDiscordContext) =
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| _ , _ -> return ()
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} :> Task
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let spinEmojis (results : SlotSymbol array) (ctx : IDiscordContext) =
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async {
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let itx = ctx.GetInteraction()
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let builder = DiscordFollowupMessageBuilder()
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builder.Content <- "Spinning!"
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builder.IsEphemeral <- true
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let! followUp = itx.CreateFollowupMessageAsync(builder) |> Async.AwaitTask
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match guildEmojis with
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| Some emojis ->
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let e1 = Formatter.Emoji(emojis.[results.[0].emojiName])
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let e2 = Formatter.Emoji(emojis.[results.[1].emojiName])
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let e3 = Formatter.Emoji(emojis.[results.[2].emojiName])
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do! Async.Sleep sleepTime
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let content = $"{e1}"
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let! _ = itx.EditFollowupMessageAsync(followUp.Id, DiscordWebhookBuilder().WithContent(content)) |> Async.AwaitTask
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do! Async.Sleep sleepTime
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let content = $"{e1}{e2}"
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let! _ = itx.EditFollowupMessageAsync(followUp.Id, DiscordWebhookBuilder().WithContent(content)) |> Async.AwaitTask
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do! Async.Sleep sleepTime
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let content = $"{e1}{e2}{e3}"
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let! _ = itx.EditFollowupMessageAsync(followUp.Id, DiscordWebhookBuilder().WithContent(content)) |> Async.AwaitTask
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return ()
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| None -> return ()
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}
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let spin multiplier (ctx : IDiscordContext) =
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PlayerInteractions.executePlayerAction ctx (fun player -> async {
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let random = Random(Guid.NewGuid().GetHashCode())
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let symbols = [| reel1.[random.Next(0, reel1.Length)] ; reel2.[random.Next(0, reel2.Length)] ; reel3.[random.Next(0, reel3.Length)] |]
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let prize =
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prizeTable
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|> Array.tryPick (fun (s1,s2,s3,prize) ->
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match s1 , s2 , s3 with
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| Symbol s1' , Symbol s2' , Symbol s3' when s1'.index = symbols.[0].index && s2'.index = symbols.[1].index && s3'.index = symbols.[2].index -> Some prize
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| Symbol s1' , Symbol s2' , Any when s1'.index = symbols.[0].index && s2'.index = symbols.[1].index -> Some prize
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| Symbol s1' , Any , Any when s1'.index = symbols.[0].index -> Some prize
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| _ -> None)
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do! spinEmojis symbols ctx
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do! Async.Sleep 2000
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let builder = DiscordFollowupMessageBuilder()
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builder.IsEphemeral <- true
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let embed4 = DiscordEmbedBuilder()
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embed4.Title <- "Results"
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match prize with
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| Some (Money amount) ->
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do! DbService.updatePlayerCurrency (amount * multiplier) player |> Async.Ignore
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embed4.ImageUrl <- "https://s7.gifyu.com/images/youwin.png"
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embed4.Description <- $"You win **{amount}** GBT!"
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| Some (Jackpot) ->
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embed4.ImageUrl <- "https://s7.gifyu.com/images/jackpot2ac30c9823f6a91c.png"
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embed4.Description <- $"YOU HIT THE JACKPOT!!!"
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| None ->
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let playAmount =
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match multiplier with
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| 0 -> PlayPricex1
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| 1 -> PlayPricex2
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| _ -> PlayPricex3
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do! DbService.updatePlayerCurrency -playAmount player |> Async.Ignore
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do! incrementJackpot PlayPricex1 |> Async.AwaitTask |> Async.Ignore
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embed4.Description <- $"Better luck next time! You paid {playAmount} $GBT"
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builder.AddComponents embedButtons |> ignore
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builder.AddEmbed(embed4) |> ignore
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do! ctx.FollowUp(builder) |> Async.AwaitTask |> Async.Ignore
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return ()
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})
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let handleButton (_ : DiscordClient) (event : ComponentInteractionCreateEventArgs) =
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let ctx = DiscordEventContext event
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task {
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match event.Id with
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| "spin" -> do! spin "Emojis" ctx
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| "spin-1x" -> do! spin 1 ctx
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| "spin-2x" -> do! spin 2 ctx
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| "spin-3x" -> do! spin 3 ctx
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| "prizes" -> do! handlePrizeTable ctx
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| _ ->
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printfn "Wrong Spin ID"
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@ -284,14 +295,12 @@ let sendInitialEmbed (ctx : IDiscordContext) =
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let builder = DiscordMessageBuilder()
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let embed = DiscordEmbedBuilder()
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embed.Title <- "Degenz Slot Machine"
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embed.Description <- "Hello I am an embed"
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embed.ImageUrl <- "https://i.kym-cdn.com/photos/images/original/001/169/608/a43.gif"
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embed.Description <- "Want to try your luck?"
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embed.ImageUrl <- "https://s7.gifyu.com/images/ezgif.com-gif-maker-241e68d2027b0efd54.gif"
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builder.AddEmbed(embed) |> ignore
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let button1 = DiscordButtonComponent(ButtonStyle.Success, $"spin", $"Spin {PlayPrice} $GBT") :> DiscordComponent
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let button2 = DiscordButtonComponent(ButtonStyle.Success, $"prizes", $"Show Prizes") :> DiscordComponent
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builder.AddComponents [| button1 ; button2 |] |> ignore
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builder.AddComponents embedButtons |> ignore
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do! GuildEnvironment.botClientSlots.Value.SendMessageAsync(channel, builder)
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|> Async.AwaitTask
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|> Async.Ignore
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