Improve steal game presentation and fix exploit. Fix bug

This commit is contained in:
Joseph Ferano 2022-02-17 21:31:46 +07:00
parent 94dfce126c
commit 63e3853788
2 changed files with 53 additions and 45 deletions

View File

@ -80,7 +80,7 @@ module Player =
player.Events player.Events
|> Array.filter (fun (act : PlayerEvent) -> |> Array.filter (fun (act : PlayerEvent) ->
let itemCooldown = let itemCooldown =
if act.ItemId < 12 then if act.ItemId > 0 && act.ItemId < 12 then
(Armory.getItem act.ItemId).Cooldown (Armory.getItem act.ItemId).Cooldown
else else
match act.Type with match act.Type with

View File

@ -40,11 +40,11 @@ let payout defenderBank chance =
let randomAmount = baseAmount + randomBonus |> int let randomAmount = baseAmount + randomBonus |> int
max 1 randomAmount max 1 randomAmount
let getStealEmbed (chance : double) prize (target : PlayerData) = let getStealEmbed amount (chance : double) prize (target : PlayerData) =
let chance = int (chance * 100.0) let chance = int (chance * 100.0)
let buttons = let buttons =
// let yes , no = getRandomStealBtnLabels () // let yes , no = getRandomStealBtnLabels ()
let btnId = $"Steal-yes-{target.DiscordId}-{target.Name}-{chance}-{prize}" let btnId = $"Steal-yes-{target.DiscordId}-{target.Name}-{amount}"
[ DiscordButtonComponent(ButtonStyle.Success, btnId, "Do it") ] [ DiscordButtonComponent(ButtonStyle.Success, btnId, "Do it") ]
// DiscordButtonComponent(ButtonStyle.Danger, $"Steal-no", no) ] // DiscordButtonComponent(ButtonStyle.Danger, $"Steal-no", no) ]
|> Seq.cast<DiscordComponent> |> Seq.cast<DiscordComponent>
@ -59,27 +59,36 @@ let getStealEmbed (chance : double) prize (target : PlayerData) =
.AddComponents(buttons) .AddComponents(buttons)
.AsEphemeral(true) .AsEphemeral(true)
let getResultEmbed targetName result = let getResultEmbed chance prize (bank : int<GBT>) thief (victim : DiscordPlayer) result =
let resultMsg , msg , img = let embed =
DiscordEmbedBuilder()
.AddField("Thief", $"<@{thief.DiscordId}>")
.AddField("Victim", $"<@{victim.Id}>")
.AddField("Chance of Success" , $"{chance * 100.0 |> int}%%", true)
let msg , img , color =
match result with match result with
| Success -> | Success ->
"You successfully robbed the poor bastard" embed.AddField("Loot" , $"{prize}", true)
, "Your mean ugly face and athletic physique intimidated your poor victim into giving you their money" .AddField("New GoodBoyTokenⒸ Balance", $"`{bank}` => 💰 `{bank + prize}` (+{prize}) ") |> ignore
($"\n\n You **STOLE** `{prize} $GBT` 🎉\n\n"
+ "Your mean ugly face and athletic physique intimidated your poor victim into giving you their money")
, "https://f8n-production-collection-assets.imgix.net/0x3B3ee1931Dc30C1957379FAc9aba94D1C48a5405/127502/QmPLPg1CLovKzS7mP8QkrMoHws1D4VZTzpfbZBALLwKZ5b/nft.png" , "https://f8n-production-collection-assets.imgix.net/0x3B3ee1931Dc30C1957379FAc9aba94D1C48a5405/127502/QmPLPg1CLovKzS7mP8QkrMoHws1D4VZTzpfbZBALLwKZ5b/nft.png"
| WentToPrison -> , DiscordColor.Green
"Looks like you went to prison"
, $"{targetName} knows Karate and elbowed you in the nose. While unconscious, they called the cops. You're on your way to prison now... "
, "https://thumbs.dreamstime.com/b/vector-pixel-art-prisoner-isolated-cartoon-vector-pixel-art-prisoner-129807237.jpg"
| VictimRanAway -> | VictimRanAway ->
"You tried to snatch their money and they ran away" embed.AddField("Result" , $"Ran Away", true) |> ignore
, $"{targetName} got nervous seeing a shadowy figure and ran in the opposite direction" $"Target **ran away**...\n\n{thief.Name} saw a shadowy figure and got nervous so they ran in the opposite direction"
, "https://i.imgur.com/NLHMvVK.jpg" , "https://i.imgur.com/NLHMvVK.jpg"
, DiscordColor.Grayple
| WentToPrison ->
embed.AddField("Result" , $"Imprisoned", true) |> ignore
$"You're going to **PRISON**...\n\n{thief.Name} knows Karate and elbowed you in the nose. While unconscious, they called the cops."
, "https://thumbs.dreamstime.com/b/vector-pixel-art-prisoner-isolated-cartoon-vector-pixel-art-prisoner-129807237.jpg"
, DiscordColor.Red
DiscordEmbedBuilder() embed.WithTitle($"Steal Results")
// .AddField("Result" , resultMsg) .WithColor(color)
.WithDescription(msg) .WithDescription(msg)
// .WithImageUrl(img) .WithImageUrl(img)
.WithTitle($"Robbery Results")
let checkVictimStealingCooldown defender attacker = let checkVictimStealingCooldown defender attacker =
defender defender
@ -110,26 +119,23 @@ let checkThiefCooldown attacker =
let calculateWinPercentage amountRequested bank attackerStrength defenderStrength = let calculateWinPercentage amountRequested bank attackerStrength defenderStrength =
let powerPercentage = float (attackerStrength - defenderStrength) * 0.005 + 0.25 let powerPercentage = float (attackerStrength - defenderStrength) * 0.005 + 0.1
printfn $"{(attackerStrength - defenderStrength)}"
printfn $"{powerPercentage}"
let cappedAmount = float bank * 0.5 let cappedAmount = float bank * 0.5
let cappedRequest = min amountRequested (cappedAmount |> ceil) let cappedRequest = min amountRequested (cappedAmount |> ceil)
let wagerPercentage = 1.0 - (cappedRequest / cappedAmount) let wagerPercentage = 1.0 - (cappedRequest / cappedAmount)
// Max chance of success is 97.5% // Max chance of success is 90.0%
( cappedRequest , max 0.0 (wagerPercentage * 0.7 + powerPercentage * 1.3 ) / 2.05 ) ( cappedRequest , max 0.0 (wagerPercentage * 0.7 + powerPercentage * 1.3 ) / 2.0 )
//calculateWinPercentage 500 1000 100 50 //calculateWinPercentage 50 200 100 85
let steal target amount (ctx : IDiscordContext) = let steal target amount (ctx : IDiscordContext) =
Game.executePlayerActionWithTarget target ctx (fun attacker defender -> async { Game.executePlayerActionWithTarget target ctx (fun attacker defender -> async { do!
do!
attacker attacker
|> checkVictimStealingCooldown defender |> checkVictimStealingCooldown defender
>>= checkThiefCooldown >>= checkThiefCooldown
|> handleResultWithResponse ctx (fun _ -> async { |> handleResultWithResponse ctx (fun _ -> async {
let cappedPrize , winPercentage = calculateWinPercentage amount (int defender.Bank) attacker.Traits.Strength defender.Traits.Strength let cappedPrize , winPercentage = calculateWinPercentage amount (int defender.Bank) attacker.Traits.Strength defender.Traits.Strength
let embed = getStealEmbed winPercentage cappedPrize defender let embed = getStealEmbed amount winPercentage cappedPrize defender
do! ctx.FollowUp(embed) |> Async.AwaitTask do! ctx.FollowUp(embed) |> Async.AwaitTask
}) })
@ -139,44 +145,46 @@ let handleSteal (ctx : IDiscordContext) =
let split = ctx.GetInteractionId().Split("-") let split = ctx.GetInteractionId().Split("-")
let answer = split.[1] let answer = split.[1]
let handleYes (player : PlayerData) = async { let handleYes (victim : PlayerData) (thief : PlayerData) = async {
let targetId = uint64 split.[2] let targetId = uint64 split.[2]
let targetName = split.[3] let targetName = split.[3]
let chance = double split.[4] let amount = int split.[4]
let prize = int split.[5] * 1<GBT> let prize , winPercentage = calculateWinPercentage amount (int victim.Bank) thief.Traits.Strength victim.Traits.Strength
let prize = int prize * 1<GBT>
let rand = Random(Guid.NewGuid().GetHashCode()) let rand = Random(Guid.NewGuid().GetHashCode())
let result = chance >= rand.NextDouble() , rand.Next(0,3) = 0 let num = rand.NextDouble()
let result = winPercentage >= num , rand.Next(0,3) = 0
let dp = { DiscordPlayer.Id = targetId ; DiscordPlayer.Name = targetName } let dp = { DiscordPlayer.Id = targetId ; DiscordPlayer.Name = targetName }
let stealAction result = { ItemId = -1 ; Type = PlayerEventType.Steal ; Result = result ; Adversary = dp ; Timestamp = DateTime.UtcNow } let stealAction result = { ItemId = -1 ; Type = PlayerEventType.Steal ; Result = result ; Adversary = dp ; Timestamp = DateTime.UtcNow }
let getResultEmbed' = getResultEmbed winPercentage prize thief.Bank thief dp
// TODO: Send event to the hall of privacy // TODO: Send event to the hall of privacy
// TODO: We need to check if the player is on cooldown // TODO: We need to check if the player is on cooldown
match result with match result with
| true , _ -> | true , _ ->
let xp = 25 let embed = getResultEmbed' Success
let embed = getResultEmbed targetName Success // let xp = 25
embed.AddField("$GBT Stolen", string prize) |> ignore // embed.AddField("XP Gained", $"{xp}") |> ignore
embed.AddField("XP Gained", $"{xp}") |> ignore
do! Messaging.sendFollowUpEmbed ctx (embed.Build()) do! Messaging.sendFollowUpEmbed ctx (embed.Build())
match! DbService.tryFindPlayer targetId with match! DbService.tryFindPlayer targetId with
| Some t -> | Some t ->
let mugged = { ItemId = -1 ; Type = PlayerEventType.Steal ; Result = PlayerEventResult.Negative ; Adversary = player.basicPlayer ; Timestamp = DateTime.UtcNow } let mugged = { ItemId = -1 ; Type = PlayerEventType.Steal ; Result = PlayerEventResult.Negative ; Adversary = thief.basicPlayer ; Timestamp = DateTime.UtcNow }
let actions = t |> Player.removeExpiredActions false |> fun p -> Array.append [| mugged |] p.Events let actions = t |> Player.removeExpiredActions false |> fun p -> Array.append [| mugged |] p.Events
do! DbService.updatePlayer { t with Bank = max (t.Bank - prize) 0<GBT> ; Events = actions } do! DbService.updatePlayer { t with Bank = max (t.Bank - prize) 0<GBT> ; Events = actions }
| None -> () | None -> ()
let stole = { ItemId = -1 ; Type = PlayerEventType.Steal ; Result = PlayerEventResult.Positive ; Adversary = dp ; Timestamp = DateTime.UtcNow } let stole = { ItemId = -1 ; Type = PlayerEventType.Steal ; Result = PlayerEventResult.Positive ; Adversary = dp ; Timestamp = DateTime.UtcNow }
let actions = player |> Player.removeExpiredActions false |> fun p -> Array.append [| stole |] p.Events let actions = thief |> Player.removeExpiredActions false |> fun p -> Array.append [| stole |] p.Events
do! DbService.updatePlayer { player with Bank = player.Bank + prize ; XP = player.XP + xp ; Events = actions } do! DbService.updatePlayer { thief with Bank = thief.Bank + prize ; XP = thief.XP + 0 ; Events = actions }
do! Async.Sleep 2000 // do! Async.Sleep 2000
do! ctx.FollowUp (XP.getRewardsEmbed 1 player) |> Async.AwaitTask // do! ctx.FollowUp (XP.getRewardsEmbed 1 player) |> Async.AwaitTask
| false , false -> | false , false ->
let embed = getResultEmbed targetName VictimRanAway let embed = getResultEmbed' VictimRanAway
do! DbService.updatePlayer { player with Events = Array.append [| stealAction PlayerEventResult.Neutral |] player.Events } do! DbService.updatePlayer { thief with Events = Array.append [| stealAction PlayerEventResult.Neutral |] thief.Events }
do! Messaging.sendFollowUpEmbed ctx (embed.Build()) do! Messaging.sendFollowUpEmbed ctx (embed.Build())
| false , true -> | false , true ->
let embed = getResultEmbed targetName WentToPrison let embed = getResultEmbed' WentToPrison
do! DbService.updatePlayer { player with Events = Array.append [| stealAction PlayerEventResult.Neutral |] player.Events } do! DbService.updatePlayer { thief with Events = Array.append [| stealAction PlayerEventResult.Neutral |] thief.Events }
do! Messaging.sendFollowUpEmbed ctx (embed.Build()) do! Messaging.sendFollowUpEmbed ctx (embed.Build())
do! Async.Sleep 2000 do! Async.Sleep 2000
let role = ctx.GetGuild().GetRole(GuildEnvironment.rolePrisoner) let role = ctx.GetGuild().GetRole(GuildEnvironment.rolePrisoner)
@ -189,7 +197,7 @@ let handleSteal (ctx : IDiscordContext) =
|> Player.removeExpiredActions false |> Player.removeExpiredActions false
|> checkVictimStealingCooldown defender |> checkVictimStealingCooldown defender
>>= checkThiefCooldown >>= checkThiefCooldown
|> handleResultWithResponse ctx handleYes |> handleResultWithResponse ctx (handleYes defender )
}) })
else else
async { async {