Improvements to hacker trainer, fixed bug selling arsenal items
This commit is contained in:
		
							parent
							
								
									1bfcb4d32a
								
							
						
					
					
						commit
						79442352fa
					
				@ -19,7 +19,6 @@ let getTimeTillCooldownFinishes (timespan : TimeSpan) timestamp =
 | 
			
		||||
    else
 | 
			
		||||
        $"{timeRemaining.Seconds} seconds"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
let checkIfPlayerIsAttackingThemselves defender attacker  =
 | 
			
		||||
    match attacker.DiscordId = defender.DiscordId with
 | 
			
		||||
    | true -> Error "You think you're clever? You can't hack yourself, pal."
 | 
			
		||||
 | 
			
		||||
@ -85,7 +85,7 @@ let updateArsenal player salePrice updatedArsenal = { player with Bank = player.
 | 
			
		||||
let sellItem (event : ComponentInteractionCreateEventArgs) player itemId =
 | 
			
		||||
    async {
 | 
			
		||||
        let item = armoury |> Array.find (fun i -> i.Id = itemId)
 | 
			
		||||
        let updatedPlayer = { player with Bank = player.Bank + item.Cost ; Arsenal = player.Arsenal |> Array.filter (fun w -> w.Id = itemId)}
 | 
			
		||||
        let updatedPlayer = { player with Bank = player.Bank + item.Cost ; Arsenal = player.Arsenal |> Array.filter (fun w -> w.Id <> itemId)}
 | 
			
		||||
        do! DbService.updatePlayer updatedPlayer
 | 
			
		||||
        let builder = DiscordInteractionResponseBuilder()
 | 
			
		||||
        builder.IsEphemeral <- true
 | 
			
		||||
 | 
			
		||||
@ -26,6 +26,13 @@ let sendInitialEmbed (client : DiscordClient)  =
 | 
			
		||||
            |> Async.Ignore
 | 
			
		||||
    } |> Async.RunSynchronously
 | 
			
		||||
 | 
			
		||||
let step1Msg = {
 | 
			
		||||
    ButtonId = "Trainer-2"
 | 
			
		||||
    ButtonText = "Show me"
 | 
			
		||||
    Message = "First time, eh? Beautopia is a dangerous place. I'm going to teach you how to protect yourself from other degenerates. "
 | 
			
		||||
              + "And in the process, I'll also show you how to hack some sheeple, so you can earn some cash."
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
let handleTrainerStep1 (event : ComponentInteractionCreateEventArgs) =
 | 
			
		||||
    async {
 | 
			
		||||
        let! maybePlayer = DbService.tryFindPlayer event.User.Id
 | 
			
		||||
@ -33,20 +40,10 @@ let handleTrainerStep1 (event : ComponentInteractionCreateEventArgs) =
 | 
			
		||||
        do! event.Interaction.CreateResponseAsync(InteractionResponseType.DeferredMessageUpdate)
 | 
			
		||||
            |> Async.AwaitTask
 | 
			
		||||
        match maybePlayer with
 | 
			
		||||
        | Some player when player.Arsenal |> Array.exists (fun w -> w.Type = Hack)
 | 
			
		||||
                           && player.Arsenal |> Array.exists (fun w -> w.Type = Shield) ->
 | 
			
		||||
            let msg = "First time, eh? Beautopia is a dangerous place. I'm going to teach you how to protect yourself from other degenerates. "
 | 
			
		||||
                       + "And in the process, I'll also show you how to hack some sheeple, so you can earn some cash."
 | 
			
		||||
            do! Message.sendFollowUpMessageWithButton event "Trainer-2" msg
 | 
			
		||||
        | Some player ->
 | 
			
		||||
            let missingItem =
 | 
			
		||||
                if player.Arsenal |> Array.exists (fun w -> w.Type = Hack)
 | 
			
		||||
                    then "Shields"
 | 
			
		||||
                    else "Hacks"
 | 
			
		||||
            let msg = $"Looks like you're missing  {missingItem}. Go to the store and purchase some before proceeding."
 | 
			
		||||
            do! Message.sendFollowUpMessage event msg
 | 
			
		||||
        | Some _ ->
 | 
			
		||||
            do! Message.sendFollowUpMessageWithButton event step1Msg
 | 
			
		||||
        | None ->
 | 
			
		||||
            let msg = "An error occurred, please contact a moderator"
 | 
			
		||||
            let msg = "Looks like an error occurred, you're not a registered degenerate. Please contact a moderator."
 | 
			
		||||
            do! Message.sendFollowUpMessage event msg
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@ -56,9 +53,16 @@ let handleTrainerStep2 (event : ComponentInteractionCreateEventArgs) =
 | 
			
		||||
        match result with
 | 
			
		||||
        | Some player ->
 | 
			
		||||
            let weaponName = Player.shields player |> Array.tryHead |> Option.defaultValue defaultShield |> fun w -> w.Name
 | 
			
		||||
            do! Message.sendInteractionEvent event
 | 
			
		||||
            do! Message.updateMessageWithGreyedOutButtons event step1Msg
 | 
			
		||||
 | 
			
		||||
            let shieldMessage =
 | 
			
		||||
                if Player.shields player |> Array.isEmpty
 | 
			
		||||
                    then $"You do not have any Shields in your arsenal, here's a {defaultShield.Name} you can use for now"
 | 
			
		||||
                    else $"You currently have {weaponName} in your arsenal"
 | 
			
		||||
 | 
			
		||||
            do! Message.sendFollowUpMessage event
 | 
			
		||||
                    ($"First things first, let's get your system protected. Let's enable a shield to protect you from potential hackers. "
 | 
			
		||||
                     + $"You currently have {weaponName} in your arsenal. To enable it and protect your system, you can use the `/defend` slash command to choose a shield."
 | 
			
		||||
                     + $"{shieldMessage}. To enable it and protect your system, you can use the `/defend` slash command to choose a shield."
 | 
			
		||||
                     + $"\n\nRun the `/defend` command now and then select '{weaponName}'.")
 | 
			
		||||
        | None ->
 | 
			
		||||
            do! Message.sendFollowUpMessage event $"Something went wrong, please contact a moderator"
 | 
			
		||||
@ -88,6 +92,13 @@ let defend (ctx : InteractionContext) =
 | 
			
		||||
    } |> Async.StartAsTask
 | 
			
		||||
    :> Task
 | 
			
		||||
 | 
			
		||||
let handleDefenseMsg = {
 | 
			
		||||
    ButtonId = "Trainer-4"
 | 
			
		||||
    ButtonText = "Got it"
 | 
			
		||||
    Message = "I wasn't able to hack you. Great job! Because you had your system protected when I tried to hack you, you took some money from me. "
 | 
			
		||||
              + "Shields only protect you for a certain amount of time, so remember to keep your system protected at all times."
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
let handleDefense (event : ComponentInteractionCreateEventArgs) =
 | 
			
		||||
    let sendMessage' = Message.sendFollowUpMessage event
 | 
			
		||||
    async {
 | 
			
		||||
@ -105,9 +116,7 @@ let handleDefense (event : ComponentInteractionCreateEventArgs) =
 | 
			
		||||
            do! Async.Sleep 4000
 | 
			
		||||
            do! sendMessage' $"Hacking attempt failed! {player.Name} defended hack from Degenz-Trainer and took {prize} from them! "
 | 
			
		||||
            do! Async.Sleep 3000
 | 
			
		||||
            let msg = ("I wasn't able to hack you. Great job! Because you had your system protected when I tried to hack you, you took some money from me. "
 | 
			
		||||
                       + "Shields only protect you for a certain amount of time, so remember to keep your system protected at all times.")
 | 
			
		||||
            do! Message.sendFollowUpMessageWithButton event "Trainer-4" msg
 | 
			
		||||
            do! Message.sendFollowUpMessageWithButton event handleDefenseMsg
 | 
			
		||||
        | None ->
 | 
			
		||||
            do! sendMessage' $"Something went wrong, please contact a moderator"
 | 
			
		||||
    }
 | 
			
		||||
@ -118,8 +127,15 @@ let handleTrainerStep4 (event : ComponentInteractionCreateEventArgs) =
 | 
			
		||||
        match result with
 | 
			
		||||
        | Some player ->
 | 
			
		||||
            let weaponName = Player.hacks player |> Array.tryHead |> Option.defaultValue defaultShield |> fun w -> w.Name
 | 
			
		||||
            do! Message.sendInteractionEvent event
 | 
			
		||||
                  ($"Next why don't you try hacking me. You currently have {weaponName} equipped. To hack me and get some money, "
 | 
			
		||||
            do! Message.updateMessageWithGreyedOutButtons event handleDefenseMsg
 | 
			
		||||
 | 
			
		||||
            let hackMessage =
 | 
			
		||||
                if Player.shields player |> Array.isEmpty
 | 
			
		||||
                    then $"You do not have any Hacks in your arsenal, here's a {defaultHack.Name} you can use for now"
 | 
			
		||||
                    else $"You currently have {weaponName} in your arsenal"
 | 
			
		||||
 | 
			
		||||
            do! Message.sendFollowUpMessage event
 | 
			
		||||
                  ($"Next why don't you try hacking me. {hackMessage}. To hack me and get some money, "
 | 
			
		||||
                  + $" you can use the '/hack' slash command and select a user to hack, then choose the hack attack you wish to use."
 | 
			
		||||
                  + $"\n\nRun the `/hack` command now and pick me as your target, then click on the '{weaponName}' button.")
 | 
			
		||||
        | None ->
 | 
			
		||||
@ -132,7 +148,11 @@ let attack (ctx : InteractionContext) (target : DiscordUser) =
 | 
			
		||||
        let! playerResult = DbService.tryFindPlayer ctx.Member.Id
 | 
			
		||||
        match isRightTarget , playerResult with
 | 
			
		||||
        | true , Some player ->
 | 
			
		||||
            let embed = Embeds.pickHack "Trainer-5" player player
 | 
			
		||||
            let playerWithAttacks =
 | 
			
		||||
                match player.Arsenal with
 | 
			
		||||
                | [||] -> { player with Arsenal = [| defaultHack |] }
 | 
			
		||||
                | _ -> player
 | 
			
		||||
            let embed = Embeds.pickHack "Trainer-5" playerWithAttacks player
 | 
			
		||||
 | 
			
		||||
            do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, embed)
 | 
			
		||||
                |> Async.AwaitTask
 | 
			
		||||
@ -140,7 +160,7 @@ let attack (ctx : InteractionContext) (target : DiscordUser) =
 | 
			
		||||
            let builder = DiscordInteractionResponseBuilder()
 | 
			
		||||
            builder.Content <- "You picked the wrong target, you dufus. Try again, this time pick me!"
 | 
			
		||||
 | 
			
		||||
            builder.AsEphemeral true |> ignore
 | 
			
		||||
            builder.IsEphemeral <- true
 | 
			
		||||
 | 
			
		||||
            do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
 | 
			
		||||
                |> Async.AwaitTask
 | 
			
		||||
@ -155,6 +175,14 @@ let attack (ctx : InteractionContext) (target : DiscordUser) =
 | 
			
		||||
    } |> Async.StartAsTask
 | 
			
		||||
    :> Task
 | 
			
		||||
 | 
			
		||||
let handleAttackMsg = {
 | 
			
		||||
    ButtonId = "Trainer-6"
 | 
			
		||||
    ButtonText = "Hell yeah"
 | 
			
		||||
    Message = "I think we're done. You are going to need more hacks and shields if you want to survive in this crazy world. "
 | 
			
		||||
               + "Remember to go check out the store and purchase whatever you need to add to your arsenal."
 | 
			
		||||
               + "\n\nAlright you degenerate, off you go!"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
let handleAttack (event : ComponentInteractionCreateEventArgs) =
 | 
			
		||||
    let sendMessage' = Message.sendFollowUpMessage event
 | 
			
		||||
    async {
 | 
			
		||||
@ -172,10 +200,7 @@ let handleAttack (event : ComponentInteractionCreateEventArgs) =
 | 
			
		||||
            do! sendMessage' ("Look at that, you are now officially an elite haxor! By successfully hacking other people you can earn GoodBoyTokenz. "
 | 
			
		||||
                              + "Hacks take time to recover so check back in later once you've used all your hacks.")
 | 
			
		||||
            do! Async.Sleep 7000
 | 
			
		||||
            let msg = ("I think we're done. You are going to need more hacks and shields if you want to survive in this crazy world. "
 | 
			
		||||
                       + "Remember to go check out the store and purchase whatever you need to add to your arsenal."
 | 
			
		||||
                       + "\n\nAlright you degenerate, off you go!")
 | 
			
		||||
            do! Message.sendFollowUpMessageWithButton event "Trainer-6" msg
 | 
			
		||||
            do! Message.sendFollowUpMessageWithButton event handleAttackMsg
 | 
			
		||||
        | None ->
 | 
			
		||||
            do! sendMessage' $"Something went wrong, please contact a moderator"
 | 
			
		||||
    }
 | 
			
		||||
@ -186,10 +211,13 @@ let handleTrainerStep6 (event : ComponentInteractionCreateEventArgs) =
 | 
			
		||||
//        let role = event.Guild.GetRole(GuildEnvironment.roleTrainee)
 | 
			
		||||
//        do! membr.RevokeRoleAsync(role) |> Async.AwaitTask
 | 
			
		||||
 | 
			
		||||
        let builder = DiscordInteractionResponseBuilder()
 | 
			
		||||
        let builder = DiscordFollowupMessageBuilder()
 | 
			
		||||
        builder.IsEphemeral <- true
 | 
			
		||||
        builder.Content <- "Get out of here!"
 | 
			
		||||
        do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder)
 | 
			
		||||
        do! Message.updateMessageWithGreyedOutButtons event handleAttackMsg
 | 
			
		||||
        do! event.Interaction.CreateFollowupMessageAsync(builder)
 | 
			
		||||
            |> Async.AwaitTask
 | 
			
		||||
            |> Async.Ignore
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
let handleButtonEvent (event : ComponentInteractionCreateEventArgs) =
 | 
			
		||||
 | 
			
		||||
@ -114,7 +114,7 @@ Bank: {p.Bank}"
 | 
			
		||||
 | 
			
		||||
let constructButtons (actionType: string) (playerInfo: string) (weapons: BattleItem array) =
 | 
			
		||||
    weapons
 | 
			
		||||
    |> Array.map (fun w -> DiscordButtonComponent(ButtonStyle.Primary, $"{actionType}-{w.Id}-{playerInfo}", $"{w.Name}"))
 | 
			
		||||
    |> Array.map (fun w -> DiscordButtonComponent(ButtonStyle.Success, $"{actionType}-{w.Id}-{playerInfo}", $"{w.Name}"))
 | 
			
		||||
 | 
			
		||||
let modifyPlayerBank player amount = { player with Bank = max (player.Bank + amount) 0<GBT> }
 | 
			
		||||
 | 
			
		||||
@ -122,6 +122,12 @@ let armoury =
 | 
			
		||||
    let file = System.IO.File.ReadAllText("Items.json")
 | 
			
		||||
    JsonConvert.DeserializeObject<BattleItem array>(file)
 | 
			
		||||
 | 
			
		||||
type InteractiveMessage = {
 | 
			
		||||
    ButtonId : string
 | 
			
		||||
    ButtonText : string
 | 
			
		||||
    Message : string
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
module Message =
 | 
			
		||||
    let sendFollowUpMessage (event : ComponentInteractionCreateEventArgs) msg =
 | 
			
		||||
        async {
 | 
			
		||||
@ -145,18 +151,30 @@ module Message =
 | 
			
		||||
                |> Async.Ignore
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
    let sendFollowUpMessageWithButton (event : ComponentInteractionCreateEventArgs) buttonId msg =
 | 
			
		||||
    let sendFollowUpMessageWithButton (event : ComponentInteractionCreateEventArgs) interactiveMessage =
 | 
			
		||||
        async {
 | 
			
		||||
            let builder = DiscordFollowupMessageBuilder()
 | 
			
		||||
            let button = DiscordButtonComponent(ButtonStyle.Primary, buttonId, "Got it") :> DiscordComponent
 | 
			
		||||
            let button = DiscordButtonComponent(ButtonStyle.Success, interactiveMessage.ButtonId, interactiveMessage.ButtonText) :> DiscordComponent
 | 
			
		||||
            builder.AddComponents [| button |] |> ignore
 | 
			
		||||
            builder.IsEphemeral <- true
 | 
			
		||||
            builder.Content <- msg
 | 
			
		||||
            builder.Content <- interactiveMessage.Message
 | 
			
		||||
            do! event.Interaction.CreateFollowupMessageAsync(builder)
 | 
			
		||||
                |> Async.AwaitTask
 | 
			
		||||
                |> Async.Ignore
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
    let updateMessageWithGreyedOutButtons (event : ComponentInteractionCreateEventArgs) interactiveMessage =
 | 
			
		||||
        async {
 | 
			
		||||
            let builder = DiscordInteractionResponseBuilder()
 | 
			
		||||
            let button = DiscordButtonComponent(ButtonStyle.Success, interactiveMessage.ButtonId, interactiveMessage.ButtonText, true) :> DiscordComponent
 | 
			
		||||
            builder.AddComponents [| button |] |> ignore
 | 
			
		||||
            builder.IsEphemeral <- true
 | 
			
		||||
            builder.Content <- interactiveMessage.Message
 | 
			
		||||
            do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder)
 | 
			
		||||
                |> Async.AwaitTask
 | 
			
		||||
                |> Async.Ignore
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
    let sendInteractionEvent (event : ComponentInteractionCreateEventArgs) msg =
 | 
			
		||||
        async {
 | 
			
		||||
            let builder = DiscordInteractionResponseBuilder()
 | 
			
		||||
@ -168,7 +186,7 @@ module Message =
 | 
			
		||||
    let sendInteractionEventWithButton (event : ComponentInteractionCreateEventArgs) buttonId msg =
 | 
			
		||||
        async {
 | 
			
		||||
            let builder = DiscordInteractionResponseBuilder()
 | 
			
		||||
            let button = DiscordButtonComponent(ButtonStyle.Primary, buttonId, "Got it") :> DiscordComponent
 | 
			
		||||
            let button = DiscordButtonComponent(ButtonStyle.Success, buttonId, "Got it") :> DiscordComponent
 | 
			
		||||
            builder.AddComponents [| button |] |> ignore
 | 
			
		||||
            builder.IsEphemeral <- true
 | 
			
		||||
            builder.Content <- msg
 | 
			
		||||
 | 
			
		||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user