Improvements to hacker trainer, fixed bug selling arsenal items
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1bfcb4d32a
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@ -19,7 +19,6 @@ let getTimeTillCooldownFinishes (timespan : TimeSpan) timestamp =
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else
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$"{timeRemaining.Seconds} seconds"
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let checkIfPlayerIsAttackingThemselves defender attacker =
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match attacker.DiscordId = defender.DiscordId with
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| true -> Error "You think you're clever? You can't hack yourself, pal."
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@ -85,7 +85,7 @@ let updateArsenal player salePrice updatedArsenal = { player with Bank = player.
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let sellItem (event : ComponentInteractionCreateEventArgs) player itemId =
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async {
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let item = armoury |> Array.find (fun i -> i.Id = itemId)
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let updatedPlayer = { player with Bank = player.Bank + item.Cost ; Arsenal = player.Arsenal |> Array.filter (fun w -> w.Id = itemId)}
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let updatedPlayer = { player with Bank = player.Bank + item.Cost ; Arsenal = player.Arsenal |> Array.filter (fun w -> w.Id <> itemId)}
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do! DbService.updatePlayer updatedPlayer
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let builder = DiscordInteractionResponseBuilder()
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builder.IsEphemeral <- true
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@ -26,6 +26,13 @@ let sendInitialEmbed (client : DiscordClient) =
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|> Async.Ignore
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} |> Async.RunSynchronously
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let step1Msg = {
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ButtonId = "Trainer-2"
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ButtonText = "Show me"
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Message = "First time, eh? Beautopia is a dangerous place. I'm going to teach you how to protect yourself from other degenerates. "
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+ "And in the process, I'll also show you how to hack some sheeple, so you can earn some cash."
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}
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let handleTrainerStep1 (event : ComponentInteractionCreateEventArgs) =
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async {
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let! maybePlayer = DbService.tryFindPlayer event.User.Id
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@ -33,20 +40,10 @@ let handleTrainerStep1 (event : ComponentInteractionCreateEventArgs) =
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do! event.Interaction.CreateResponseAsync(InteractionResponseType.DeferredMessageUpdate)
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|> Async.AwaitTask
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match maybePlayer with
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| Some player when player.Arsenal |> Array.exists (fun w -> w.Type = Hack)
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&& player.Arsenal |> Array.exists (fun w -> w.Type = Shield) ->
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let msg = "First time, eh? Beautopia is a dangerous place. I'm going to teach you how to protect yourself from other degenerates. "
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+ "And in the process, I'll also show you how to hack some sheeple, so you can earn some cash."
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do! Message.sendFollowUpMessageWithButton event "Trainer-2" msg
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| Some player ->
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let missingItem =
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if player.Arsenal |> Array.exists (fun w -> w.Type = Hack)
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then "Shields"
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else "Hacks"
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let msg = $"Looks like you're missing {missingItem}. Go to the store and purchase some before proceeding."
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do! Message.sendFollowUpMessage event msg
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| Some _ ->
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do! Message.sendFollowUpMessageWithButton event step1Msg
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| None ->
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let msg = "An error occurred, please contact a moderator"
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let msg = "Looks like an error occurred, you're not a registered degenerate. Please contact a moderator."
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do! Message.sendFollowUpMessage event msg
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}
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@ -56,9 +53,16 @@ let handleTrainerStep2 (event : ComponentInteractionCreateEventArgs) =
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match result with
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| Some player ->
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let weaponName = Player.shields player |> Array.tryHead |> Option.defaultValue defaultShield |> fun w -> w.Name
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do! Message.sendInteractionEvent event
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do! Message.updateMessageWithGreyedOutButtons event step1Msg
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let shieldMessage =
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if Player.shields player |> Array.isEmpty
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then $"You do not have any Shields in your arsenal, here's a {defaultShield.Name} you can use for now"
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else $"You currently have {weaponName} in your arsenal"
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do! Message.sendFollowUpMessage event
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($"First things first, let's get your system protected. Let's enable a shield to protect you from potential hackers. "
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+ $"You currently have {weaponName} in your arsenal. To enable it and protect your system, you can use the `/defend` slash command to choose a shield."
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+ $"{shieldMessage}. To enable it and protect your system, you can use the `/defend` slash command to choose a shield."
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+ $"\n\nRun the `/defend` command now and then select '{weaponName}'.")
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| None ->
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do! Message.sendFollowUpMessage event $"Something went wrong, please contact a moderator"
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@ -88,6 +92,13 @@ let defend (ctx : InteractionContext) =
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} |> Async.StartAsTask
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:> Task
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let handleDefenseMsg = {
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ButtonId = "Trainer-4"
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ButtonText = "Got it"
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Message = "I wasn't able to hack you. Great job! Because you had your system protected when I tried to hack you, you took some money from me. "
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+ "Shields only protect you for a certain amount of time, so remember to keep your system protected at all times."
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}
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let handleDefense (event : ComponentInteractionCreateEventArgs) =
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let sendMessage' = Message.sendFollowUpMessage event
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async {
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@ -105,9 +116,7 @@ let handleDefense (event : ComponentInteractionCreateEventArgs) =
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do! Async.Sleep 4000
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do! sendMessage' $"Hacking attempt failed! {player.Name} defended hack from Degenz-Trainer and took {prize} from them! "
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do! Async.Sleep 3000
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let msg = ("I wasn't able to hack you. Great job! Because you had your system protected when I tried to hack you, you took some money from me. "
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+ "Shields only protect you for a certain amount of time, so remember to keep your system protected at all times.")
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do! Message.sendFollowUpMessageWithButton event "Trainer-4" msg
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do! Message.sendFollowUpMessageWithButton event handleDefenseMsg
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| None ->
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do! sendMessage' $"Something went wrong, please contact a moderator"
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}
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@ -118,8 +127,15 @@ let handleTrainerStep4 (event : ComponentInteractionCreateEventArgs) =
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match result with
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| Some player ->
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let weaponName = Player.hacks player |> Array.tryHead |> Option.defaultValue defaultShield |> fun w -> w.Name
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do! Message.sendInteractionEvent event
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($"Next why don't you try hacking me. You currently have {weaponName} equipped. To hack me and get some money, "
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do! Message.updateMessageWithGreyedOutButtons event handleDefenseMsg
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let hackMessage =
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if Player.shields player |> Array.isEmpty
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then $"You do not have any Hacks in your arsenal, here's a {defaultHack.Name} you can use for now"
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else $"You currently have {weaponName} in your arsenal"
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do! Message.sendFollowUpMessage event
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($"Next why don't you try hacking me. {hackMessage}. To hack me and get some money, "
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+ $" you can use the '/hack' slash command and select a user to hack, then choose the hack attack you wish to use."
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+ $"\n\nRun the `/hack` command now and pick me as your target, then click on the '{weaponName}' button.")
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| None ->
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@ -132,7 +148,11 @@ let attack (ctx : InteractionContext) (target : DiscordUser) =
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let! playerResult = DbService.tryFindPlayer ctx.Member.Id
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match isRightTarget , playerResult with
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| true , Some player ->
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let embed = Embeds.pickHack "Trainer-5" player player
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let playerWithAttacks =
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match player.Arsenal with
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| [||] -> { player with Arsenal = [| defaultHack |] }
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| _ -> player
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let embed = Embeds.pickHack "Trainer-5" playerWithAttacks player
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do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, embed)
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|> Async.AwaitTask
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@ -140,7 +160,7 @@ let attack (ctx : InteractionContext) (target : DiscordUser) =
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let builder = DiscordInteractionResponseBuilder()
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builder.Content <- "You picked the wrong target, you dufus. Try again, this time pick me!"
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builder.AsEphemeral true |> ignore
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builder.IsEphemeral <- true
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do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
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|> Async.AwaitTask
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@ -155,6 +175,14 @@ let attack (ctx : InteractionContext) (target : DiscordUser) =
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} |> Async.StartAsTask
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:> Task
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let handleAttackMsg = {
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ButtonId = "Trainer-6"
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ButtonText = "Hell yeah"
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Message = "I think we're done. You are going to need more hacks and shields if you want to survive in this crazy world. "
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+ "Remember to go check out the store and purchase whatever you need to add to your arsenal."
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+ "\n\nAlright you degenerate, off you go!"
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}
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let handleAttack (event : ComponentInteractionCreateEventArgs) =
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let sendMessage' = Message.sendFollowUpMessage event
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async {
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@ -172,10 +200,7 @@ let handleAttack (event : ComponentInteractionCreateEventArgs) =
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do! sendMessage' ("Look at that, you are now officially an elite haxor! By successfully hacking other people you can earn GoodBoyTokenz. "
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+ "Hacks take time to recover so check back in later once you've used all your hacks.")
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do! Async.Sleep 7000
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let msg = ("I think we're done. You are going to need more hacks and shields if you want to survive in this crazy world. "
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+ "Remember to go check out the store and purchase whatever you need to add to your arsenal."
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+ "\n\nAlright you degenerate, off you go!")
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do! Message.sendFollowUpMessageWithButton event "Trainer-6" msg
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do! Message.sendFollowUpMessageWithButton event handleAttackMsg
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| None ->
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do! sendMessage' $"Something went wrong, please contact a moderator"
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}
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@ -186,10 +211,13 @@ let handleTrainerStep6 (event : ComponentInteractionCreateEventArgs) =
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// let role = event.Guild.GetRole(GuildEnvironment.roleTrainee)
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// do! membr.RevokeRoleAsync(role) |> Async.AwaitTask
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let builder = DiscordInteractionResponseBuilder()
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let builder = DiscordFollowupMessageBuilder()
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builder.IsEphemeral <- true
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builder.Content <- "Get out of here!"
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do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder)
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do! Message.updateMessageWithGreyedOutButtons event handleAttackMsg
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do! event.Interaction.CreateFollowupMessageAsync(builder)
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|> Async.AwaitTask
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|> Async.Ignore
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}
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let handleButtonEvent (event : ComponentInteractionCreateEventArgs) =
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@ -114,7 +114,7 @@ Bank: {p.Bank}"
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let constructButtons (actionType: string) (playerInfo: string) (weapons: BattleItem array) =
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weapons
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|> Array.map (fun w -> DiscordButtonComponent(ButtonStyle.Primary, $"{actionType}-{w.Id}-{playerInfo}", $"{w.Name}"))
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|> Array.map (fun w -> DiscordButtonComponent(ButtonStyle.Success, $"{actionType}-{w.Id}-{playerInfo}", $"{w.Name}"))
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let modifyPlayerBank player amount = { player with Bank = max (player.Bank + amount) 0<GBT> }
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@ -122,6 +122,12 @@ let armoury =
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let file = System.IO.File.ReadAllText("Items.json")
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JsonConvert.DeserializeObject<BattleItem array>(file)
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type InteractiveMessage = {
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ButtonId : string
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ButtonText : string
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Message : string
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}
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module Message =
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let sendFollowUpMessage (event : ComponentInteractionCreateEventArgs) msg =
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async {
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@ -145,18 +151,30 @@ module Message =
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|> Async.Ignore
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}
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let sendFollowUpMessageWithButton (event : ComponentInteractionCreateEventArgs) buttonId msg =
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let sendFollowUpMessageWithButton (event : ComponentInteractionCreateEventArgs) interactiveMessage =
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async {
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let builder = DiscordFollowupMessageBuilder()
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let button = DiscordButtonComponent(ButtonStyle.Primary, buttonId, "Got it") :> DiscordComponent
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let button = DiscordButtonComponent(ButtonStyle.Success, interactiveMessage.ButtonId, interactiveMessage.ButtonText) :> DiscordComponent
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builder.AddComponents [| button |] |> ignore
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builder.IsEphemeral <- true
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builder.Content <- msg
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builder.Content <- interactiveMessage.Message
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do! event.Interaction.CreateFollowupMessageAsync(builder)
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|> Async.AwaitTask
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|> Async.Ignore
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}
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let updateMessageWithGreyedOutButtons (event : ComponentInteractionCreateEventArgs) interactiveMessage =
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async {
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let builder = DiscordInteractionResponseBuilder()
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let button = DiscordButtonComponent(ButtonStyle.Success, interactiveMessage.ButtonId, interactiveMessage.ButtonText, true) :> DiscordComponent
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builder.AddComponents [| button |] |> ignore
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builder.IsEphemeral <- true
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builder.Content <- interactiveMessage.Message
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do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder)
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|> Async.AwaitTask
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|> Async.Ignore
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}
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let sendInteractionEvent (event : ComponentInteractionCreateEventArgs) msg =
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async {
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let builder = DiscordInteractionResponseBuilder()
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@ -168,7 +186,7 @@ module Message =
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let sendInteractionEventWithButton (event : ComponentInteractionCreateEventArgs) buttonId msg =
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async {
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let builder = DiscordInteractionResponseBuilder()
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let button = DiscordButtonComponent(ButtonStyle.Primary, buttonId, "Got it") :> DiscordComponent
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let button = DiscordButtonComponent(ButtonStyle.Success, buttonId, "Got it") :> DiscordComponent
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builder.AddComponents [| button |] |> ignore
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builder.IsEphemeral <- true
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builder.Content <- msg
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