Prize amounts
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				| @ -93,8 +93,8 @@ let asdf (_ : DiscordClient) (event : DSharpPlus.EventArgs.InteractionCreateEven | |||||||
|       :> Task |       :> Task | ||||||
| //hackerBattleBot.add_InteractionCreated(AsyncEventHandler(asdf)) | //hackerBattleBot.add_InteractionCreated(AsyncEventHandler(asdf)) | ||||||
| 
 | 
 | ||||||
| //slotsBot.ConnectAsync() |> Async.AwaitTask |> Async.RunSynchronously | slotsBot.ConnectAsync() |> Async.AwaitTask |> Async.RunSynchronously | ||||||
| //GuildEnvironment.botClientSlots <- Some slotsBot | GuildEnvironment.botClientSlots <- Some slotsBot | ||||||
| 
 | 
 | ||||||
| hackerBattleBot.ConnectAsync() |> Async.AwaitTask |> Async.RunSynchronously | hackerBattleBot.ConnectAsync() |> Async.AwaitTask |> Async.RunSynchronously | ||||||
| GuildEnvironment.botClientHacker <- Some hackerBattleBot | GuildEnvironment.botClientHacker <- Some hackerBattleBot | ||||||
|  | |||||||
| @ -48,14 +48,14 @@ type Slot = | |||||||
| 
 | 
 | ||||||
| let prizeTable = | let prizeTable = | ||||||
|     [ Symbol BigBrother , Symbol BigBrother , Symbol BigBrother , Jackpot |     [ Symbol BigBrother , Symbol BigBrother , Symbol BigBrother , Jackpot | ||||||
|       Symbol Eye , Symbol Eye , Symbol Eye , Money 1000<GBT> |       Symbol Eye , Symbol Eye , Symbol Eye , Money 2000<GBT> | ||||||
|       Symbol Eye , Symbol Eye , Symbol Obey , Money 1000<GBT> |       Symbol Eye , Symbol Eye , Symbol Obey , Money 2000<GBT> | ||||||
|       Symbol AnonMask , Symbol AnonMask , Symbol AnonMask , Money 250<GBT> |       Symbol AnonMask , Symbol AnonMask , Symbol AnonMask , Money 500<GBT> | ||||||
|       Symbol AnonMask , Symbol AnonMask , Symbol Eye , Money 250<GBT> |       Symbol AnonMask , Symbol AnonMask , Symbol Eye , Money 500<GBT> | ||||||
|       Symbol Ramen , Symbol Ramen , Symbol Ramen , Money 100<GBT> |       Symbol Ramen , Symbol Ramen , Symbol Ramen , Money 250<GBT> | ||||||
|       Symbol Ramen , Symbol Ramen , Symbol Eye , Money 100<GBT> |       Symbol Ramen , Symbol Ramen , Symbol Eye , Money 250<GBT> | ||||||
|       Symbol Sushi , Symbol Sushi , Any , Money 10<GBT> |       Symbol Sushi , Symbol Sushi , Any , Money 100<GBT> | ||||||
|       Symbol Pizza , Any , Any , Money 5<GBT> ] |       Symbol Pizza , Any , Any , Money 50<GBT> ] | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| let slots = | let slots = | ||||||
| @ -111,7 +111,7 @@ let slotsImages = | |||||||
| 
 | 
 | ||||||
| let payTable = [| |] | let payTable = [| |] | ||||||
| 
 | 
 | ||||||
| let PlayPrice = 10<GBT> | let PlayPrice = 5<GBT> | ||||||
| let twoOfAKindPrize = 100<GBT> | let twoOfAKindPrize = 100<GBT> | ||||||
| let threeOfAKindPrize = 1000<GBT> | let threeOfAKindPrize = 1000<GBT> | ||||||
| let sleepTime = 1500 | let sleepTime = 1500 | ||||||
| @ -174,7 +174,7 @@ let spinFiles (results : int array) (ctx : IDiscordContext) = | |||||||
|         builder.IsEphemeral <- true |         builder.IsEphemeral <- true | ||||||
|         let! followUp = itx.CreateFollowupMessageAsync(builder) |> Async.AwaitTask |         let! followUp = itx.CreateFollowupMessageAsync(builder) |> Async.AwaitTask | ||||||
| 
 | 
 | ||||||
|         do! Async.Sleep sleepTime | //        do! Async.Sleep sleepTime | ||||||
| //        let ( name , stream ) = slotsImages.[results.[0]] | //        let ( name , stream ) = slotsImages.[results.[0]] | ||||||
| //        let! _ = itx.EditFollowupMessageAsync(followUp.Id, DiscordWebhookBuilder() | //        let! _ = itx.EditFollowupMessageAsync(followUp.Id, DiscordWebhookBuilder() | ||||||
| //                                                                   .AddFile(name + "1.png", stream)) |> Async.AwaitTask | //                                                                   .AddFile(name + "1.png", stream)) |> Async.AwaitTask | ||||||
| @ -194,34 +194,33 @@ let spin spinType (ctx : IDiscordContext) = | |||||||
|         let random = Random(Guid.NewGuid().GetHashCode()) |         let random = Random(Guid.NewGuid().GetHashCode()) | ||||||
|         let symbols = [| reel1.[random.Next(0, reel1.Length)] ; reel2.[random.Next(0, reel2.Length)] ; reel3.[random.Next(0, reel3.Length)] |] |         let symbols = [| reel1.[random.Next(0, reel1.Length)] ; reel2.[random.Next(0, reel2.Length)] ; reel3.[random.Next(0, reel3.Length)] |] | ||||||
| 
 | 
 | ||||||
|         let winConditions = symbols.[0] = symbols.[1] && symbols.[0] = symbols.[2] |  | ||||||
|         let prize = |         let prize = | ||||||
|             prizeTable |             prizeTable | ||||||
|             |> List.pick (fun (s1,s2,s3,prize) -> |             |> List.tryPick (fun (s1,s2,s3,prize) -> | ||||||
|                 match s1 , s2 , s3 with |                 match s1 , s2 , s3 with | ||||||
|                 | Symbol s1' , Symbol s2' , Symbol s3' when s1'.index = symbols.[0] && s2'.index = symbols.[1] && s3'.index = symbols.[2] -> Some prize |                 | Symbol s1' , Symbol s2' , Symbol s3' when s1'.index = symbols.[0] && s2'.index = symbols.[1] && s3'.index = symbols.[2] -> Some prize | ||||||
|                 | Symbol s1' , Symbol s2' , Any when s1'.index = symbols.[0] && s2'.index = symbols.[1] -> Some prize |                 | Symbol s1' , Symbol s2' , Any when s1'.index = symbols.[0] && s2'.index = symbols.[1] -> Some prize | ||||||
|                 | Symbol s1' , Any , Any when s1'.index = symbols.[0] -> Some prize |                 | Symbol s1' , Any , Any when s1'.index = symbols.[0] -> Some prize | ||||||
|                 | _ -> None) |                 | _ -> None) | ||||||
| 
 | 
 | ||||||
|         if winConditions |  | ||||||
|             then do! DbService.updatePlayerCurrency twoOfAKindPrize player |> Async.Ignore |  | ||||||
|             else do! DbService.updatePlayerCurrency -PlayPrice player |> Async.Ignore |  | ||||||
| 
 |  | ||||||
|         match spinType with |         match spinType with | ||||||
|         | "Embeds" -> do! spinEmbeds symbols ctx |         | "Embeds" -> do! spinEmbeds symbols ctx | ||||||
|         | "Emojis" -> do! spinEmojis symbols ctx |         | "Emojis" -> do! spinEmojis symbols ctx | ||||||
|         | "Files" -> do! spinFiles symbols ctx |         | "Files" -> do! spinFiles symbols ctx | ||||||
|         | _ -> () |         | _ -> () | ||||||
| 
 | 
 | ||||||
|         do! Async.Sleep sleepTime |  | ||||||
|         let builder = DiscordFollowupMessageBuilder() |         let builder = DiscordFollowupMessageBuilder() | ||||||
|         builder.IsEphemeral <- true |         builder.IsEphemeral <- true | ||||||
|         let embed4 = DiscordEmbedBuilder() |         let embed4 = DiscordEmbedBuilder() | ||||||
|         embed4.Title <- "Slot Machine" |         embed4.Title <- "Slot Machine" | ||||||
|         if winConditions then |         match prize with | ||||||
|             embed4.Description <- $"You win {threeOfAKindPrize} GBT!" |         | Some (Money amount) -> | ||||||
|         else |             do! DbService.updatePlayerCurrency twoOfAKindPrize player |> Async.Ignore | ||||||
|  |             embed4.Description <- $"You win {amount} GBT!" | ||||||
|  |         | Some (Jackpot) -> | ||||||
|  |             embed4.Description <- $"YOU HIT THE JACKPOT!!!" | ||||||
|  |         | None -> | ||||||
|  |             do! DbService.updatePlayerCurrency -PlayPrice player |> Async.Ignore | ||||||
|             builder.Content <- "Better luck next time! You paid 1 $GBT" |             builder.Content <- "Better luck next time! You paid 1 $GBT" | ||||||
|         builder.AddEmbed(embed4) |> ignore |         builder.AddEmbed(embed4) |> ignore | ||||||
|         do! ctx.FollowUp(builder) |> Async.AwaitTask |> Async.Ignore |         do! ctx.FollowUp(builder) |> Async.AwaitTask |> Async.Ignore | ||||||
| @ -253,10 +252,11 @@ let sendInitialEmbed (ctx : IDiscordContext)  = | |||||||
| 
 | 
 | ||||||
|             builder.AddEmbed(embed) |> ignore |             builder.AddEmbed(embed) |> ignore | ||||||
| 
 | 
 | ||||||
|             let button1 = DiscordButtonComponent(ButtonStyle.Success, $"spin-embeds", $"Spin Embeds 1 $GBT") :> DiscordComponent |             let button1 = DiscordButtonComponent(ButtonStyle.Success, $"spin-embeds", $"Spin Embeds {PlayPrice} $GBT") :> DiscordComponent | ||||||
|             let button2 = DiscordButtonComponent(ButtonStyle.Success, $"spin-emojis", $"Spin Emojis 5 $GBT") :> DiscordComponent |             let button2 = DiscordButtonComponent(ButtonStyle.Success, $"spin-emojis", $"Spin Emojis {PlayPrice} $GBT") :> DiscordComponent | ||||||
|             let button3 = DiscordButtonComponent(ButtonStyle.Success, $"spin-files",  $"Spin Files 10 $GBT") :> DiscordComponent | //            let button3 = DiscordButtonComponent(ButtonStyle.Success, $"spin-files",  $"Spin Files 10 $GBT") :> DiscordComponent | ||||||
|             builder.AddComponents [| button1 ; button2 ; button3 |] |> ignore | //            builder.AddComponents [| button1 ; button2 ; button3 |] |> ignore | ||||||
|  |             builder.AddComponents [| button1 ; button2 |] |> ignore | ||||||
|             do! GuildEnvironment.botClientSlots.Value.SendMessageAsync(channel, builder) |             do! GuildEnvironment.botClientSlots.Value.SendMessageAsync(channel, builder) | ||||||
|                 |> Async.AwaitTask |                 |> Async.AwaitTask | ||||||
|                 |> Async.Ignore |                 |> Async.Ignore | ||||||
|  | |||||||
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