Bring store back and fix typos

This commit is contained in:
Joseph Ferano 2022-02-02 03:05:07 +07:00
parent ad613064a8
commit 87e0c063a8
2 changed files with 35 additions and 42 deletions

View File

@ -1,6 +1,5 @@
module Degenz.Store
open System
open System.Threading.Tasks
open DSharpPlus.Entities
open DSharpPlus
@ -17,16 +16,23 @@ let viewStore (ctx : InteractionContext) =
} |> Async.StartAsTask
:> Task
let buyItem (ctx : InteractionContext) itemType =
let buyItem (ctx : InteractionContext) itemId =
Game.executePlayerInteraction ctx (fun player -> async {
let embed = DiscordEmbedBuilder()
// embed.Fields
do! ctx.CreateResponseAsync(embed, true)
|> Async.AwaitTask
let item = Armory.getItem itemId
let newBalance = player.Bank - item.Cost
if newBalance >= 0<GBT> then
let playerHasItem = player.Arsenal |> Array.exists (fun w -> item.Id = w.Id)
if not playerHasItem then
let p = { player with Bank = newBalance ; Arsenal = Array.append [| item |] player.Arsenal }
do! DbService.updatePlayer p
do! sendSimpleResponse ctx $"Successfully purchased {item.Name}! You now have {newBalance} remaining"
else
do! sendSimpleResponse ctx $"You already own this item!"
else
do! sendSimpleResponse ctx $"You do not have sufficient funds to buy this item! Current balance: {player.Bank} GBT"
})
let sell (ctx : InteractionContext) =
Game.executePlayerInteraction ctx (fun player -> async {
let hasInventoryToSell = Array.length player.Arsenal > 0
@ -50,18 +56,6 @@ let sell (ctx : InteractionContext) =
do! sendSimpleResponse ctx "You currently have no inventory to sell"
})
let sellItem (event : ComponentInteractionCreateEventArgs) player itemId =
async {
let item = Armory.battleItems |> Array.find (fun i -> i.Id = itemId)
let updatedPlayer = { player with Bank = player.Bank + item.Cost ; Arsenal = player.Arsenal |> Array.filter (fun w -> w.Id <> itemId)}
do! DbService.updatePlayer updatedPlayer
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- $"Sold {item.Type} {item.Name} for {item.Cost}! Current Balance: {updatedPlayer.Bank}"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder)
|> Async.AwaitTask
}
let handleBuyItem (ctx : InteractionContext) itemId =
Game.executePlayerInteraction ctx (fun player -> async {
let item = Armory.battleItems |> Array.find (fun w -> w.Id = itemId)
@ -79,20 +73,17 @@ let handleBuyItem (ctx : InteractionContext) itemId =
})
let handleSellButtonEvents (_ : DiscordClient) (event : ComponentInteractionCreateEventArgs) =
async {
let! playerResult = DbService.tryFindPlayer event.User.Id
match playerResult with
| Some player ->
let itemId = int <| event.Id.Split("-").[1]
do! sellItem event player itemId
| None ->
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- "An error occurred and the user doesn't not exist"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder)
|> Async.AwaitTask
} |> Async.StartAsTask
:> Task
Game.executePlayerEvent event (fun player -> async {
let itemId = int <| event.Id.Split("-").[1]
let item = Armory.getItem itemId
let updatedPlayer = { player with Bank = player.Bank + item.Cost ; Arsenal = player.Arsenal |> Array.filter (fun w -> w.Id <> itemId)}
do! DbService.updatePlayer updatedPlayer
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- $"Sold {item.Type} {item.Name} for {item.Cost}! Current Balance: {updatedPlayer.Bank}"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder)
|> Async.AwaitTask
})
let status (ctx : InteractionContext) =
Game.executePlayerInteraction ctx (fun player -> async {
@ -110,18 +101,20 @@ let status (ctx : InteractionContext) =
type Store() =
inherit ApplicationCommandModule ()
// [<SlashCommand("view-store", "View items available for purchase")>]
// member _.ViewStore (ctx : InteractionContext) = viewStore ctx
[<SlashCommand("armory", "View Hacks & Shields available for purchase")>]
member _.Armory (ctx : InteractionContext) = viewStore ctx
[<SlashCommand("arsenal", "Get the Hacks and Shields you own, and which ones are active")>]
member this.Arsenal (ctx : InteractionContext) = status ctx
[<SlashCommand("buy-hack", "Purchase a hack attack you can use to earn GoodBoyTokenz")>]
member _.BuyHack (ctx : InteractionContext) = buyItem ctx Hack
member _.BuyHack (ctx : InteractionContext, [<Option("hack-id", "The ID of the hack you wish to purchase")>] hackId : HackId) =
buyItem ctx (int hackId)
[<SlashCommand("buy-shield", "Purchase a hack shield so you can protect your GoodBoyTokenz")>]
member this.BuyShield (ctx : InteractionContext) = buyItem ctx Shield
member this.BuyShield (ctx : InteractionContext, [<Option("shield-id", "The ID of the shield you wish to purchase")>] shieldId : ShieldId) =
buyItem ctx (int shieldId)
[<SlashCommand("sell", "Sell an item in your inventory for GoodBoyTokenz")>]
member this.SellItem (ctx : InteractionContext) = sell ctx

View File

@ -34,8 +34,8 @@ let handleTrainerStep1 (event : ComponentInteractionCreateEventArgs) =
let shieldMessage =
if Player.shields player |> Array.isEmpty
then $"You do not have any Shields in your arsenal, take this {defaultShield.Name}, you can use it for now"
else $"Looks like you have `{weaponName}` in your arsenal… 👀\n"
then $"You do not have any Shields in your arsenal, take this {defaultShield.Name}, you can use it for now.\n\n"
else $"Looks like you have `{weaponName}` in your arsenal… 👀\n\n"
do! sendInteractionEvent event
("Beautopia© is a dangerous place...\n"
@ -89,8 +89,8 @@ let handleTrainerStep3 (event : ComponentInteractionCreateEventArgs) =
let hackMessage =
if Player.shields player |> Array.isEmpty
then $"You do not have any Hacks in your arsenal, take this {defaultHack.Name}, you can use it for now"
else $"Looks like you have `{weaponName}` in your arsenal..."
then $"You do not have any Hacks in your arsenal, take this {defaultHack.Name}, you can use it for now.\n\n"
else $"Looks like you have `{weaponName}` in your arsenal...\n\n"
do! sendFollowUpMessage event
("Now lets **HACK!** 💻\n\n"