Revert cause it's using the wrong cooldown
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@ -36,7 +36,8 @@ let getShieldGif = function
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let constructButtons (actionType: string) (player: PlayerData) (buttonId : string) (items: BattleItem array) isTrainer =
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let constructButtons (actionType: string) (player: PlayerData) (buttonId : string) (items: BattleItem array) isTrainer =
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items
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items
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|> Array.map (fun item ->
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|> Array.map (fun item ->
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match player.Actions |> Array.exists (fun i -> i.ActionId = item.Id) && not isTrainer with
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// match player.Actions |> Array.exists (fun i -> i.ActionId = item.Id) && not isTrainer with
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match false with
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| true -> DiscordButtonComponent(Game.getClassButtonColor item.Class, $"{actionType}-{item.Id}", $"{item.Name} (on cooldown)", true)
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| true -> DiscordButtonComponent(Game.getClassButtonColor item.Class, $"{actionType}-{item.Id}", $"{item.Name} (on cooldown)", true)
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| false -> DiscordButtonComponent(Game.getClassButtonColor item.Class, $"{actionType}-{item.Id}-{buttonId}", $"{item.Name}"))
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| false -> DiscordButtonComponent(Game.getClassButtonColor item.Class, $"{actionType}-{item.Id}-{buttonId}", $"{item.Name}"))
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