Increment invite count even if user alreayd entered
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@ -287,15 +287,18 @@ let private processNewUser (eventArgs : GuildMemberAddEventArgs) =
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match result with
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| Some (inviterId,count) ->
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if invite.Uses > count then
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try
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do! updateInviteCount invite.Code invite.Uses
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do! addInvitedUser eventArgs.Member.Id inviterId invite.Code |> Async.Ignore
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try
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match! checkUserAlreadyInvited eventArgs.Member.Id with
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| false ->
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do! addInvitedUser eventArgs.Member.Id inviterId invite.Code |> Async.Ignore
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match! DbService.tryFindPlayer inviterId with
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| Some inviter ->
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do! Analytics.invitedUserEntered invite.Code inviter.DiscordId eventArgs.Member.Id inviter.Name eventArgs.Member.Username
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| None ->
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do! Analytics.invitedUserEntered invite.Code inviterId eventArgs.Member.Id "Unknown" eventArgs.Member.Username
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| true -> ()
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with ex -> printfn $"Tried to add existing user {eventArgs.Member.Id}:{eventArgs.Member.Username} to invites: {ex.Message}"
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match! DbService.tryFindPlayer inviterId with
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| Some inviter ->
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do! Analytics.invitedUserEntered invite.Code inviter.DiscordId eventArgs.Member.Id inviter.Name eventArgs.Member.Username
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| None ->
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do! Analytics.invitedUserEntered invite.Code inviterId eventArgs.Member.Id "Unknown" eventArgs.Member.Username
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| None -> ()
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} :> Task
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@ -489,12 +492,7 @@ let handleMessageCreated _ (event : MessageCreateEventArgs) =
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do! event.Message.DeleteAsync()
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} :> Task
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let handleGuildMemberAdded _ (eventArgs : GuildMemberAddEventArgs) =
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task {
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let! exists = checkUserAlreadyInvited eventArgs.Member.Id
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if not exists then
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do! processNewUser eventArgs
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} :> Task
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let handleGuildMemberAdded _ (eventArgs : GuildMemberAddEventArgs) = processNewUser eventArgs
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let submitAddress (address : string) (ctx : IDiscordContext) =
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PlayerInteractions.executePlayerAction ctx (fun player -> async {
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