Single project sln structure
This commit is contained in:
parent
0804c1a409
commit
9f80069b2f
@ -11,10 +11,12 @@
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</Content>
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<Content Include="paket.references" />
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<Content Include="paket.references" />
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<Compile Include="Prelude.fs" />
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<Compile Include="GuildEnvironment.fs" />
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<Compile Include="GuildEnvironment.fs" />
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<Compile Include="Game.fs" />
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<Compile Include="Game.fs" />
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<Compile Include="XP.fs" />
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<Compile Include="DbService.fs" />
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<Compile Include="PlayerInteractions.fs" />
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<Compile Include="PlayerInteractions.fs" />
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<Compile Include="XP.fs" />
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<Compile Include="Embeds.fs" />
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<Compile Include="Embeds.fs" />
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<Compile Include="SlotMachine.fs" />
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<Compile Include="SlotMachine.fs" />
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<Compile Include="Thief.fs" />
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<Compile Include="Thief.fs" />
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@ -24,8 +26,5 @@
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<Compile Include="HackerBattle.fs" />
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<Compile Include="HackerBattle.fs" />
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<Compile Include="Bot.fs" />
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<Compile Include="Bot.fs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\DbService\DbService.fsproj" />
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</ItemGroup>
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<Import Project="..\.paket\Paket.Restore.targets" />
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<Import Project="..\.paket\Paket.Restore.targets" />
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</Project>
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</Project>
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308
Bot/Game.fs
308
Bot/Game.fs
@ -1,10 +1,268 @@
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namespace Degenz
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namespace Degenz
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open System
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open System.Threading.Tasks
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open System.Threading.Tasks
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open DSharpPlus
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open DSharpPlus
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open DSharpPlus.Entities
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open DSharpPlus.Entities
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open Degenz.DbService
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open DSharpPlus.EventArgs
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open Degenz.Messaging
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open DSharpPlus.SlashCommands
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open Newtonsoft.Json
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[<Microsoft.FSharp.Core.AutoOpen>]
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module Types =
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[<Measure>]
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type mins
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[<Measure>]
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type GBT
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type HackId =
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| Virus = 0
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| RemoteAccess = 1
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| Worm = 2
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type ShieldId =
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| Firewall = 6
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| Encryption = 7
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| Cypher = 8
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type ItemType =
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| Hack = 0
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| Shield = 1
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| Food = 1
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type ItemAttributes = {
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Sell : bool
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Buy : bool
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Consume : bool
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Drop : bool
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}
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with static member empty = { Sell = false ; Buy = false ; Consume = false ; Drop = false }
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type Item = {
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Id : int
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Name : string
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Price : int<GBT>
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Type : ItemType
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Power : int
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Class : int
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Cooldown : int<mins>
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Attributes : ItemAttributes
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}
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with static member empty =
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{ Id = -1
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Name = "None"
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Price = 0<GBT>
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Type = ItemType.Hack
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Power = 0
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Class = -1
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Cooldown = 0<mins>
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Attributes = ItemAttributes.empty }
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type HackResult =
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| Strong
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| Weak
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[<CLIMutable>]
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type DiscordPlayer = { Id: uint64; Name: string }
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with static member empty = { Id = 0uL ; Name = "None" }
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type HackEvent = {
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IsInstigator : bool
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Adversary : DiscordPlayer
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Success : bool
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HackId : int
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}
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type PlayerEventType =
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| Hacking of HackEvent
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| Shielding of shieldId : int
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| Stealing of instigator : bool * adversary : DiscordPlayer
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| Imprison
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type PlayerEvent =
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{ Type : PlayerEventType
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Cooldown : int<mins>
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Timestamp : DateTime }
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type PlayerTraits = {
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Strength : int
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Focus : int
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Luck : int
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Charisma : int
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}
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with static member empty = { Strength = 0 ; Focus = 0 ; Luck = 0 ; Charisma = 0 }
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[<CLIMutable>]
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type PlayerData = {
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DiscordId : uint64
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Name : string
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Inventory : Item array
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Events : PlayerEvent array
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Traits : PlayerTraits
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Bank : int<GBT>
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}
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// Achievements : string array
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// XP : int
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with member this.basicPlayer = { Id = this.DiscordId ; Name = this.Name }
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static member empty =
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{ DiscordId = 0uL
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Name = "None"
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Inventory = [||]
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Events = [||]
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Traits = PlayerTraits.empty
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// Achievements = [||]
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// XP = 0
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Bank = 0<GBT> }
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module Armory =
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let battleItems =
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let file = System.IO.File.ReadAllText("Items.json")
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// let file = System.IO.File.ReadAllText("Bot/Items.json")
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JsonConvert.DeserializeObject<Item array>(file)
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let hacks = battleItems |> Array.filter (fun bi -> match bi.Type with ItemType.Hack -> true | _ -> false)
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let shields = battleItems |> Array.filter (fun bi -> match bi.Type with ItemType.Shield -> true | _ -> false)
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let getItem itemId = battleItems |> Array.find (fun w -> w.Id = itemId)
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module Messaging =
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type InteractiveMessage = {
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ButtonId : string
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ButtonText : string
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Message : string
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}
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type DiscordContext =
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| Interaction of InteractionContext
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| Event of ComponentInteractionCreateEventArgs
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type IDiscordContext =
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abstract member Respond : InteractionResponseType -> Task
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abstract member Respond : InteractionResponseType * DiscordInteractionResponseBuilder -> Task
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abstract member FollowUp : DiscordFollowupMessageBuilder -> Task
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abstract member GetDiscordMember : unit -> DiscordMember
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abstract member GetGuild : unit -> DiscordGuild
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abstract member GetInteractionId : unit -> string
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abstract member GetChannel : unit -> DiscordChannel
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abstract member GetContext : unit -> obj
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type DiscordInteractionContext(ctx : InteractionContext) =
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interface IDiscordContext with
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member this.Respond responseType =
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async {
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do! ctx.Interaction.CreateResponseAsync(responseType) |> Async.AwaitTask
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} |> Async.StartAsTask :> Task
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member this.Respond (responseType, builder) =
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async {
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do! ctx.Interaction.CreateResponseAsync(responseType, builder) |> Async.AwaitTask
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} |> Async.StartAsTask :> Task
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member this.FollowUp(builder) =
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async {
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do! ctx.Interaction.CreateFollowupMessageAsync(builder) |> Async.AwaitTask |> Async.Ignore
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} |> Async.StartAsTask :> Task
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member this.GetDiscordMember() = ctx.Member
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member this.GetGuild() = ctx.Guild
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member this.GetInteractionId() = string ctx.InteractionId
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member this.GetChannel() = ctx.Channel
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member this.GetContext() = ctx
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type DiscordEventContext(ctx : ComponentInteractionCreateEventArgs) =
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interface IDiscordContext with
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member this.Respond responseType =
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async {
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do! ctx.Interaction.CreateResponseAsync(responseType) |> Async.AwaitTask
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} |> Async.StartAsTask :> Task
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member this.Respond (responseType, builder) =
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async {
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do! ctx.Interaction.CreateResponseAsync(responseType, builder) |> Async.AwaitTask
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} |> Async.StartAsTask :> Task
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member this.FollowUp(builder) =
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async {
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do! ctx.Interaction.CreateFollowupMessageAsync(builder) |> Async.AwaitTask |> Async.Ignore
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} |> Async.StartAsTask :> Task
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member this.GetDiscordMember() = ctx.User :?> DiscordMember
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member this.GetGuild() = ctx.Guild
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member this.GetInteractionId() = ctx.Id
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member this.GetChannel() = ctx.Channel
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member this.GetContext() = ctx
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let getTimeText isCooldown (timespan : TimeSpan) timestamp =
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let span =
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if isCooldown
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then timespan - (DateTime.UtcNow - timestamp)
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else (DateTime.UtcNow - timestamp)
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let plural amount = if amount = 1 then "" else "s"
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let ``and`` = if span.Hours > 0 then "and " else ""
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let hours = if span.Hours > 0 then $"{span.Hours} hour{plural span.Hours} {``and``}" else String.Empty
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let totalMins = span.Minutes
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let minutes = if totalMins > 0 then $"{totalMins} minute{plural totalMins}" else "1 minute"
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$"{hours}{minutes}"
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let getShortTimeText (timespan : TimeSpan) timestamp =
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let remaining = timespan - (DateTime.UtcNow - timestamp)
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let hours = if remaining.Hours > 0 then $"{remaining.Hours}h " else String.Empty
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let minutesRemaining = if remaining.Hours = 0 then remaining.Minutes + 1 else remaining.Minutes
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$"{hours}{minutesRemaining}min"
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let defer (ctx: IDiscordContext) = async {
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let builder = DiscordInteractionResponseBuilder()
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builder.IsEphemeral <- true
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do! ctx.Respond(InteractionResponseType.DeferredChannelMessageWithSource, builder) |> Async.AwaitTask
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}
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let sendSimpleResponse (ctx: IDiscordContext) msg =
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async {
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let builder = DiscordInteractionResponseBuilder()
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builder.Content <- msg
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builder.AsEphemeral true |> ignore
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do! ctx.Respond(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask
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}
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let sendFollowUpMessage (ctx : IDiscordContext) msg =
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async {
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let builder = DiscordFollowupMessageBuilder()
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builder.IsEphemeral <- true
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builder.Content <- msg
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do! ctx.FollowUp(builder) |> Async.AwaitTask
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}
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let sendFollowUpEmbed (ctx : IDiscordContext) embed =
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async {
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let builder =
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DiscordFollowupMessageBuilder()
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.AsEphemeral(true)
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.AddEmbed(embed)
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do! ctx.FollowUp(builder) |> Async.AwaitTask
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}
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let sendFollowUpMessageWithButton (ctx : IDiscordContext) interactiveMessage =
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async {
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let builder = DiscordFollowupMessageBuilder()
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let button = DiscordButtonComponent(ButtonStyle.Success, interactiveMessage.ButtonId, interactiveMessage.ButtonText) :> DiscordComponent
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builder.AddComponents [| button |] |> ignore
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builder.IsEphemeral <- true
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builder.Content <- interactiveMessage.Message
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do! ctx.FollowUp(builder) |> Async.AwaitTask
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}
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let updateMessageWithGreyedOutButtons (ctx : IDiscordContext) interactiveMessage =
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async {
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let builder = DiscordInteractionResponseBuilder()
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let button = DiscordButtonComponent(ButtonStyle.Success, interactiveMessage.ButtonId, interactiveMessage.ButtonText, true) :> DiscordComponent
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builder.AddComponents [| button |] |> ignore
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builder.IsEphemeral <- true
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builder.Content <- interactiveMessage.Message
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do! ctx.Respond(InteractionResponseType.UpdateMessage, builder) |> Async.AwaitTask
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}
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let handleResultWithResponse ctx fn (player : Result<PlayerData, string>) =
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match player with
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| Ok p -> fn p
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| Error e -> async { do! sendFollowUpMessage ctx e }
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open Messaging
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module Game =
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module Game =
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let SameTargetAttackCooldown = System.TimeSpan.FromHours(1)
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let SameTargetAttackCooldown = System.TimeSpan.FromHours(1)
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@ -24,52 +282,6 @@ module Game =
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| 1 -> ( ShieldId.Encryption , HackId.RemoteAccess )
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| 1 -> ( ShieldId.Encryption , HackId.RemoteAccess )
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| _ -> ( ShieldId.Cypher , HackId.Worm )
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| _ -> ( ShieldId.Cypher , HackId.Worm )
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let executePlayerAction (ctx : IDiscordContext) (dispatch : PlayerData -> Async<unit>) =
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async {
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let builder = DiscordInteractionResponseBuilder().AsEphemeral(true)
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do! ctx.Respond(InteractionResponseType.DeferredChannelMessageWithSource, builder) |> Async.AwaitTask
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let! playerResult = tryFindPlayer GuildEnvironment.pgDb (ctx.GetDiscordMember().Id)
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match playerResult with
|
|
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| Some player -> do! dispatch player
|
|
||||||
| None -> do! Messaging.sendFollowUpMessage ctx "You are currently not a hacker, first use the /redpill command to become one"
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|
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} |> Async.StartAsTask :> Task
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let executePlayerActionWithTarget (targetPlayer : DiscordUser) (ctx : IDiscordContext) (dispatch : PlayerData -> PlayerData -> Async<unit>) =
|
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async {
|
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let builder = DiscordInteractionResponseBuilder()
|
|
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builder.IsEphemeral <- true
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builder.Content <- "Content"
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do! ctx.Respond(InteractionResponseType.DeferredChannelMessageWithSource, builder) |> Async.AwaitTask
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let! players =
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[ tryFindPlayer GuildEnvironment.pgDb (ctx.GetDiscordMember().Id)
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tryFindPlayer GuildEnvironment.pgDb targetPlayer.Id ]
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|> Async.Parallel
|
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match players.[0] , players.[1] with
|
|
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| Some player , Some target -> do! dispatch player target
|
|
||||||
| None , _ -> do! Messaging.sendFollowUpMessage ctx "You are currently not a hacker, first use the /redpill command to become one"
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|
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| _ , None ->
|
|
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if targetPlayer.IsBot
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|
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then do! Messaging.sendFollowUpMessage ctx $"{targetPlayer.Username} is a bot, pick a real human to hack"
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|
||||||
else do! Messaging.sendFollowUpMessage ctx "Your target is not connected to the network, they must join first by using the /redpill command"
|
|
||||||
} |> Async.StartAsTask :> Task
|
|
||||||
|
|
||||||
let executePlayerActionWithTargetId defer (targetId : uint64) (ctx : IDiscordContext) (dispatch : PlayerData -> PlayerData -> Async<unit>) =
|
|
||||||
async {
|
|
||||||
let builder = DiscordInteractionResponseBuilder()
|
|
||||||
builder.IsEphemeral <- true
|
|
||||||
builder.Content <- "Content"
|
|
||||||
if defer then
|
|
||||||
do! ctx.Respond(InteractionResponseType.DeferredChannelMessageWithSource, builder) |> Async.AwaitTask
|
|
||||||
let! players =
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|
||||||
[ tryFindPlayer GuildEnvironment.pgDb (ctx.GetDiscordMember().Id)
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|
||||||
tryFindPlayer GuildEnvironment.pgDb targetId ]
|
|
||||||
|> Async.Parallel
|
|
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match players.[0] , players.[1] with
|
|
||||||
| Some player , Some target -> do! dispatch player target
|
|
||||||
| None , _ -> do! Messaging.sendFollowUpMessage ctx "You are currently not a hacker, first use the /redpill command to become one"
|
|
||||||
| _ , None -> do! Messaging.sendFollowUpMessage ctx "Your target is not connected to the network, they must join first by using the /redpill command"
|
|
||||||
} |> Async.StartAsTask :> Task
|
|
||||||
|
|
||||||
module Player =
|
module Player =
|
||||||
let getItems itemType (player : PlayerData) = player.Inventory |> Array.filter (fun i -> i.Type = itemType)
|
let getItems itemType (player : PlayerData) = player.Inventory |> Array.filter (fun i -> i.Type = itemType)
|
||||||
let getHacks (player : PlayerData) = getItems ItemType.Hack player
|
let getHacks (player : PlayerData) = getItems ItemType.Hack player
|
||||||
|
@ -136,7 +136,7 @@ let failedHack (ctx : IDiscordContext) attacker defender hack =
|
|||||||
}
|
}
|
||||||
|
|
||||||
let hack (target : DiscordUser) (ctx : IDiscordContext) =
|
let hack (target : DiscordUser) (ctx : IDiscordContext) =
|
||||||
Game.executePlayerActionWithTarget target ctx (fun attacker defender -> async {
|
PlayerInteractions.executePlayerActionWithTarget target ctx (fun attacker defender -> async {
|
||||||
do! attacker
|
do! attacker
|
||||||
|> Player.removeExpiredActions
|
|> Player.removeExpiredActions
|
||||||
|> checkAlreadyHackedTarget defender
|
|> checkAlreadyHackedTarget defender
|
||||||
@ -151,7 +151,7 @@ let hack (target : DiscordUser) (ctx : IDiscordContext) =
|
|||||||
})
|
})
|
||||||
|
|
||||||
let handleAttack (ctx : IDiscordContext) =
|
let handleAttack (ctx : IDiscordContext) =
|
||||||
Game.executePlayerAction ctx (fun attacker -> async {
|
PlayerInteractions.executePlayerAction ctx (fun attacker -> async {
|
||||||
let tokens = ctx.GetInteractionId().Split("-")
|
let tokens = ctx.GetInteractionId().Split("-")
|
||||||
let hackId = int tokens.[1]
|
let hackId = int tokens.[1]
|
||||||
let hack = Armory.getItem hackId
|
let hack = Armory.getItem hackId
|
||||||
@ -176,7 +176,7 @@ let handleAttack (ctx : IDiscordContext) =
|
|||||||
})
|
})
|
||||||
|
|
||||||
let defend (ctx : IDiscordContext) =
|
let defend (ctx : IDiscordContext) =
|
||||||
Game.executePlayerAction ctx (fun player -> async {
|
PlayerInteractions.executePlayerAction ctx (fun player -> async {
|
||||||
if Player.getShields player |> Array.length > 0 then
|
if Player.getShields player |> Array.length > 0 then
|
||||||
let p = Player.removeExpiredActions player
|
let p = Player.removeExpiredActions player
|
||||||
let embed = Embeds.pickDefense "Defend" p false
|
let embed = Embeds.pickDefense "Defend" p false
|
||||||
@ -187,7 +187,7 @@ let defend (ctx : IDiscordContext) =
|
|||||||
})
|
})
|
||||||
|
|
||||||
let handleDefense (ctx : IDiscordContext) =
|
let handleDefense (ctx : IDiscordContext) =
|
||||||
Game.executePlayerAction ctx (fun player -> async {
|
PlayerInteractions.executePlayerAction ctx (fun player -> async {
|
||||||
let tokens = ctx.GetInteractionId().Split("-")
|
let tokens = ctx.GetInteractionId().Split("-")
|
||||||
let shieldId = int tokens.[1]
|
let shieldId = int tokens.[1]
|
||||||
let shield = Armory.getItem shieldId
|
let shield = Armory.getItem shieldId
|
||||||
@ -218,7 +218,7 @@ let handleDefense (ctx : IDiscordContext) =
|
|||||||
})
|
})
|
||||||
|
|
||||||
let arsenal (ctx : IDiscordContext) =
|
let arsenal (ctx : IDiscordContext) =
|
||||||
Game.executePlayerAction ctx (fun player -> async {
|
PlayerInteractions.executePlayerAction ctx (fun player -> async {
|
||||||
let updatedPlayer = Player.removeExpiredActions player
|
let updatedPlayer = Player.removeExpiredActions player
|
||||||
let builder = DiscordFollowupMessageBuilder()
|
let builder = DiscordFollowupMessageBuilder()
|
||||||
let embed = DiscordEmbedBuilder()
|
let embed = DiscordEmbedBuilder()
|
||||||
|
@ -1,8 +1,57 @@
|
|||||||
module Degenz.PlayerInteractions
|
module Degenz.PlayerInteractions
|
||||||
|
|
||||||
open System.Threading.Tasks
|
open System.Threading.Tasks
|
||||||
|
open DSharpPlus
|
||||||
|
open DSharpPlus.Entities
|
||||||
open DSharpPlus.SlashCommands
|
open DSharpPlus.SlashCommands
|
||||||
open Degenz.Types
|
open Degenz.Messaging
|
||||||
|
open Degenz.DbService
|
||||||
|
|
||||||
|
let executePlayerAction (ctx : IDiscordContext) (dispatch : PlayerData -> Async<unit>) =
|
||||||
|
async {
|
||||||
|
let builder = DiscordInteractionResponseBuilder().AsEphemeral(true)
|
||||||
|
do! ctx.Respond(InteractionResponseType.DeferredChannelMessageWithSource, builder) |> Async.AwaitTask
|
||||||
|
let! playerResult = tryFindPlayer GuildEnvironment.pgDb (ctx.GetDiscordMember().Id)
|
||||||
|
match playerResult with
|
||||||
|
| Some player -> do! dispatch player
|
||||||
|
| None -> do! Messaging.sendFollowUpMessage ctx "You are currently not a hacker, first use the /redpill command to become one"
|
||||||
|
} |> Async.StartAsTask :> Task
|
||||||
|
|
||||||
|
let executePlayerActionWithTarget (targetPlayer : DiscordUser) (ctx : IDiscordContext) (dispatch : PlayerData -> PlayerData -> Async<unit>) =
|
||||||
|
async {
|
||||||
|
let builder = DiscordInteractionResponseBuilder()
|
||||||
|
builder.IsEphemeral <- true
|
||||||
|
builder.Content <- "Content"
|
||||||
|
do! ctx.Respond(InteractionResponseType.DeferredChannelMessageWithSource, builder) |> Async.AwaitTask
|
||||||
|
let! players =
|
||||||
|
[ tryFindPlayer GuildEnvironment.pgDb (ctx.GetDiscordMember().Id)
|
||||||
|
tryFindPlayer GuildEnvironment.pgDb targetPlayer.Id ]
|
||||||
|
|> Async.Parallel
|
||||||
|
match players.[0] , players.[1] with
|
||||||
|
| Some player , Some target -> do! dispatch player target
|
||||||
|
| None , _ -> do! Messaging.sendFollowUpMessage ctx "You are currently not a hacker, first use the /redpill command to become one"
|
||||||
|
| _ , None ->
|
||||||
|
if targetPlayer.IsBot
|
||||||
|
then do! Messaging.sendFollowUpMessage ctx $"{targetPlayer.Username} is a bot, pick a real human to hack"
|
||||||
|
else do! Messaging.sendFollowUpMessage ctx "Your target is not connected to the network, they must join first by using the /redpill command"
|
||||||
|
} |> Async.StartAsTask :> Task
|
||||||
|
|
||||||
|
let executePlayerActionWithTargetId defer (targetId : uint64) (ctx : IDiscordContext) (dispatch : PlayerData -> PlayerData -> Async<unit>) =
|
||||||
|
async {
|
||||||
|
let builder = DiscordInteractionResponseBuilder()
|
||||||
|
builder.IsEphemeral <- true
|
||||||
|
builder.Content <- "Content"
|
||||||
|
if defer then
|
||||||
|
do! ctx.Respond(InteractionResponseType.DeferredChannelMessageWithSource, builder) |> Async.AwaitTask
|
||||||
|
let! players =
|
||||||
|
[ tryFindPlayer GuildEnvironment.pgDb (ctx.GetDiscordMember().Id)
|
||||||
|
tryFindPlayer GuildEnvironment.pgDb targetId ]
|
||||||
|
|> Async.Parallel
|
||||||
|
match players.[0] , players.[1] with
|
||||||
|
| Some player , Some target -> do! dispatch player target
|
||||||
|
| None , _ -> do! Messaging.sendFollowUpMessage ctx "You are currently not a hacker, first use the /redpill command to become one"
|
||||||
|
| _ , None -> do! Messaging.sendFollowUpMessage ctx "Your target is not connected to the network, they must join first by using the /redpill command"
|
||||||
|
} |> Async.StartAsTask :> Task
|
||||||
|
|
||||||
module Commands =
|
module Commands =
|
||||||
let newPlayer nickname (membr : uint64) =
|
let newPlayer nickname (membr : uint64) =
|
||||||
@ -42,27 +91,6 @@ module Commands =
|
|||||||
Name : string
|
Name : string
|
||||||
}
|
}
|
||||||
|
|
||||||
// let leaderboard (ctx : InteractionContext) =
|
|
||||||
// async {
|
|
||||||
// do! ctx.CreateResponseAsync(InteractionResponseType.DeferredChannelMessageWithSource) |> Async.AwaitTask
|
|
||||||
//
|
|
||||||
// let builder = DiscordFollowupMessageBuilder()
|
|
||||||
// builder.IsEphemeral <- true
|
|
||||||
//
|
|
||||||
// let! leaders = DbService.getTopPlayers 10
|
|
||||||
// let content =
|
|
||||||
// leaders
|
|
||||||
// |> Seq.toArray
|
|
||||||
// |> Array.sortByDescending (fun p -> p.Bank)
|
|
||||||
// |> Array.mapi (fun i p -> { Position = string (i + 1) ; Amount = string p.Bank ; Name = p.Name })
|
|
||||||
// |> Formatter.Format
|
|
||||||
// builder.Content <- if not <| String.IsNullOrEmpty content then $"```{content}```" else "There are no active hackers"
|
|
||||||
// do! ctx.Interaction.CreateFollowupMessageAsync(builder)
|
|
||||||
// |> Async.AwaitTask
|
|
||||||
// |> Async.Ignore
|
|
||||||
// } |> Async.StartAsTask
|
|
||||||
// :> Task
|
|
||||||
|
|
||||||
type PlayerInteractions() =
|
type PlayerInteractions() =
|
||||||
inherit ApplicationCommandModule ()
|
inherit ApplicationCommandModule ()
|
||||||
|
|
||||||
|
22
Bot/Prelude.fs
Normal file
22
Bot/Prelude.fs
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
namespace Degenz
|
||||||
|
|
||||||
|
[<Microsoft.FSharp.Core.AutoOpen>]
|
||||||
|
module ResultHelpers =
|
||||||
|
let (>>=) x f = Result.bind f x
|
||||||
|
let (<!>) x f = Result.map f x
|
||||||
|
|
||||||
|
[<Microsoft.FSharp.Core.AutoOpen>]
|
||||||
|
[<RequireQualifiedAccess>]
|
||||||
|
module List =
|
||||||
|
let cons xs x = x :: xs
|
||||||
|
let consTo x xs = x :: xs
|
||||||
|
|
||||||
|
let rec foldk f (acc:'TState) xs =
|
||||||
|
match xs with
|
||||||
|
| [] -> acc
|
||||||
|
| x::xs -> f acc x (fun lacc -> foldk f lacc xs)
|
||||||
|
|
||||||
|
let foldi (f : int -> 'Acc -> 'elem -> 'Acc) (acc : 'Acc) xs =
|
||||||
|
let f' ( i , st ) acc = ( i + 1 , f i st acc )
|
||||||
|
List.fold f' ( 0 , acc ) xs |> snd
|
||||||
|
|
@ -85,7 +85,7 @@ let matchResultsEmbed winner move1 move2 player1 player2 =
|
|||||||
[ firstEmbed ; secondEmbed ; thirdEmbed ]
|
[ firstEmbed ; secondEmbed ; thirdEmbed ]
|
||||||
|
|
||||||
let playRPS target ctx =
|
let playRPS target ctx =
|
||||||
Game.executePlayerActionWithTarget target ctx (fun _ defender -> async {
|
PlayerInteractions.executePlayerActionWithTarget target ctx (fun _ defender -> async {
|
||||||
let buttons , embed = rpsEmbed false None defender
|
let buttons , embed = rpsEmbed false None defender
|
||||||
let builder =
|
let builder =
|
||||||
DiscordFollowupMessageBuilder()
|
DiscordFollowupMessageBuilder()
|
||||||
@ -100,7 +100,7 @@ let handleRPS (ctx : IDiscordContext) =
|
|||||||
let move = tokens.[1]
|
let move = tokens.[1]
|
||||||
let targetId = uint64 tokens.[2]
|
let targetId = uint64 tokens.[2]
|
||||||
let isResponse = tokens.[4] = "True"
|
let isResponse = tokens.[4] = "True"
|
||||||
Game.executePlayerActionWithTargetId false targetId ctx (fun attacker defender -> async {
|
PlayerInteractions.executePlayerActionWithTargetId false targetId ctx (fun attacker defender -> async {
|
||||||
if isResponse then
|
if isResponse then
|
||||||
let eventCtx = ctx.GetContext() :?> ComponentInteractionCreateEventArgs
|
let eventCtx = ctx.GetContext() :?> ComponentInteractionCreateEventArgs
|
||||||
let buttons , embed = rpsEmbed true None attacker
|
let buttons , embed = rpsEmbed true None attacker
|
||||||
|
@ -15,7 +15,7 @@ type SlotMachine() =
|
|||||||
|
|
||||||
[<SlashCommand("spin", "Want to try your luck?")>]
|
[<SlashCommand("spin", "Want to try your luck?")>]
|
||||||
member this.Spin (ctx : InteractionContext) =
|
member this.Spin (ctx : InteractionContext) =
|
||||||
Game.executePlayerAction (DiscordInteractionContext ctx) (fun player -> async {
|
PlayerInteractions.executePlayerAction (DiscordInteractionContext ctx) (fun player -> async {
|
||||||
let sleepTime = 1000
|
let sleepTime = 1000
|
||||||
let random = Random(System.Guid.NewGuid().GetHashCode())
|
let random = Random(System.Guid.NewGuid().GetHashCode())
|
||||||
let results = [ random.Next(0, 3) ; random.Next(0, 3) ; random.Next(0, 3)]
|
let results = [ random.Next(0, 3) ; random.Next(0, 3) ; random.Next(0, 3)]
|
||||||
|
@ -29,13 +29,13 @@ let checkHasItemsInArsenal itemType player =
|
|||||||
else Error $"You currently have no {itemType}s in your arsenal to sell!"
|
else Error $"You currently have no {itemType}s in your arsenal to sell!"
|
||||||
|
|
||||||
let buy itemType (ctx : IDiscordContext) =
|
let buy itemType (ctx : IDiscordContext) =
|
||||||
Game.executePlayerAction ctx (fun player -> async {
|
PlayerInteractions.executePlayerAction ctx (fun player -> async {
|
||||||
let itemStore = Embeds.getBuyItemsEmbed player itemType Armory.battleItems
|
let itemStore = Embeds.getBuyItemsEmbed player itemType Armory.battleItems
|
||||||
do! ctx.FollowUp itemStore |> Async.AwaitTask
|
do! ctx.FollowUp itemStore |> Async.AwaitTask
|
||||||
})
|
})
|
||||||
|
|
||||||
let sell itemType (ctx : IDiscordContext) =
|
let sell itemType (ctx : IDiscordContext) =
|
||||||
Game.executePlayerAction ctx (fun player -> async {
|
PlayerInteractions.executePlayerAction ctx (fun player -> async {
|
||||||
match checkHasItemsInArsenal itemType player with
|
match checkHasItemsInArsenal itemType player with
|
||||||
| Ok _ -> let itemStore = Embeds.getSellEmbed itemType player
|
| Ok _ -> let itemStore = Embeds.getSellEmbed itemType player
|
||||||
do! ctx.FollowUp(itemStore) |> Async.AwaitTask
|
do! ctx.FollowUp(itemStore) |> Async.AwaitTask
|
||||||
@ -44,7 +44,7 @@ let sell itemType (ctx : IDiscordContext) =
|
|||||||
|
|
||||||
// TODO: When you buy a shield, prompt the user to activate it
|
// TODO: When you buy a shield, prompt the user to activate it
|
||||||
let handleBuyItem (ctx : IDiscordContext) itemId =
|
let handleBuyItem (ctx : IDiscordContext) itemId =
|
||||||
Game.executePlayerAction ctx (fun player -> async {
|
PlayerInteractions.executePlayerAction ctx (fun player -> async {
|
||||||
let item = Armory.battleItems |> Array.find (fun w -> w.Id = itemId)
|
let item = Armory.battleItems |> Array.find (fun w -> w.Id = itemId)
|
||||||
do! player
|
do! player
|
||||||
|> checkHasSufficientFunds item
|
|> checkHasSufficientFunds item
|
||||||
@ -58,7 +58,7 @@ let handleBuyItem (ctx : IDiscordContext) itemId =
|
|||||||
})
|
})
|
||||||
|
|
||||||
let handleSell (ctx : IDiscordContext) itemId =
|
let handleSell (ctx : IDiscordContext) itemId =
|
||||||
Game.executePlayerAction ctx (fun player -> async {
|
PlayerInteractions.executePlayerAction ctx (fun player -> async {
|
||||||
let item = Armory.getItem itemId
|
let item = Armory.getItem itemId
|
||||||
do!
|
do!
|
||||||
player
|
player
|
||||||
|
@ -119,7 +119,7 @@ let calculateWinPercentage amountRequested bank attackerStrength defenderStrengt
|
|||||||
//calculateWinPercentage 50 200 100 85
|
//calculateWinPercentage 50 200 100 85
|
||||||
|
|
||||||
let steal target amount (ctx : IDiscordContext) =
|
let steal target amount (ctx : IDiscordContext) =
|
||||||
Game.executePlayerActionWithTarget target ctx (fun thief victim -> async { do!
|
PlayerInteractions.executePlayerActionWithTarget target ctx (fun thief victim -> async { do!
|
||||||
thief
|
thief
|
||||||
|> checkPlayerIsAttackingThemselves victim
|
|> checkPlayerIsAttackingThemselves victim
|
||||||
// |> checkVictimStealingCooldown victim
|
// |> checkVictimStealingCooldown victim
|
||||||
@ -219,7 +219,7 @@ let handleSteal (ctx : IDiscordContext) =
|
|||||||
}
|
}
|
||||||
if answer = "yes" then
|
if answer = "yes" then
|
||||||
let targetId = uint64 tokens.[2]
|
let targetId = uint64 tokens.[2]
|
||||||
Game.executePlayerActionWithTargetId true targetId ctx (fun attacker defender -> async {
|
PlayerInteractions.executePlayerActionWithTargetId true targetId ctx (fun attacker defender -> async {
|
||||||
do! attacker
|
do! attacker
|
||||||
|> Player.removeExpiredActions
|
|> Player.removeExpiredActions
|
||||||
// |> checkVictimStealingCooldown defender
|
// |> checkVictimStealingCooldown defender
|
||||||
|
@ -131,7 +131,7 @@ let hack (target : DiscordUser) (ctx : IDiscordContext) =
|
|||||||
} |> Async.StartAsTask :> Task
|
} |> Async.StartAsTask :> Task
|
||||||
|
|
||||||
let handleHack (ctx : IDiscordContext) =
|
let handleHack (ctx : IDiscordContext) =
|
||||||
Game.executePlayerAction ctx (fun player -> async {
|
PlayerInteractions.executePlayerAction ctx (fun player -> async {
|
||||||
let sendMessage' = sendFollowUpMessage ctx
|
let sendMessage' = sendFollowUpMessage ctx
|
||||||
do! Async.Sleep 1000
|
do! Async.Sleep 1000
|
||||||
let embed = Embeds.responseSuccessfulHack false Sensei.Id defaultHack.Power defaultHack
|
let embed = Embeds.responseSuccessfulHack false Sensei.Id defaultHack.Power defaultHack
|
||||||
@ -166,7 +166,7 @@ let handleHack (ctx : IDiscordContext) =
|
|||||||
})
|
})
|
||||||
|
|
||||||
let handleArsenal (ctx : IDiscordContext) =
|
let handleArsenal (ctx : IDiscordContext) =
|
||||||
Game.executePlayerAction ctx (fun player -> async {
|
PlayerInteractions.executePlayerAction ctx (fun player -> async {
|
||||||
let hasStockWeapons = Player.getHacks player |> Array.exists (fun item -> item.Id = defaultHack.Id)
|
let hasStockWeapons = Player.getHacks player |> Array.exists (fun item -> item.Id = defaultHack.Id)
|
||||||
let updatedPlayer =
|
let updatedPlayer =
|
||||||
if not hasStockWeapons then {
|
if not hasStockWeapons then {
|
||||||
|
@ -4,9 +4,6 @@
|
|||||||
<TargetFramework>net6.0</TargetFramework>
|
<TargetFramework>net6.0</TargetFramework>
|
||||||
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup>
|
|
||||||
<Compile Include="DbService.fs" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\Shared\Shared.fsproj" />
|
<ProjectReference Include="..\Shared\Shared.fsproj" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
@ -5,10 +5,6 @@ VisualStudioVersion = 16.0.30114.105
|
|||||||
MinimumVisualStudioVersion = 10.0.40219.1
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
Project("{F2A71F9B-5D33-465A-A702-920D77279786}") = "Bot", "Bot\Bot.fsproj", "{FF9E58A6-1A1D-4DEC-B52D-265F215BF315}"
|
Project("{F2A71F9B-5D33-465A-A702-920D77279786}") = "Bot", "Bot\Bot.fsproj", "{FF9E58A6-1A1D-4DEC-B52D-265F215BF315}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{F2A71F9B-5D33-465A-A702-920D77279786}") = "DbService", "DbService\DbService.fsproj", "{B1D3E1CC-451C-42D4-B054-D64E75E1A3B9}"
|
|
||||||
EndProject
|
|
||||||
Project("{F2A71F9B-5D33-465A-A702-920D77279786}") = "Shared", "Shared\Shared.fsproj", "{BD80E85E-87C8-4F5F-941E-7DCAF9D69838}"
|
|
||||||
EndProject
|
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|Any CPU = Debug|Any CPU
|
Debug|Any CPU = Debug|Any CPU
|
||||||
@ -22,13 +18,5 @@ Global
|
|||||||
{FF9E58A6-1A1D-4DEC-B52D-265F215BF315}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{FF9E58A6-1A1D-4DEC-B52D-265F215BF315}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{FF9E58A6-1A1D-4DEC-B52D-265F215BF315}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{FF9E58A6-1A1D-4DEC-B52D-265F215BF315}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{FF9E58A6-1A1D-4DEC-B52D-265F215BF315}.Release|Any CPU.Build.0 = Release|Any CPU
|
{FF9E58A6-1A1D-4DEC-B52D-265F215BF315}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
{B1D3E1CC-451C-42D4-B054-D64E75E1A3B9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{B1D3E1CC-451C-42D4-B054-D64E75E1A3B9}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{B1D3E1CC-451C-42D4-B054-D64E75E1A3B9}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
|
||||||
{B1D3E1CC-451C-42D4-B054-D64E75E1A3B9}.Release|Any CPU.Build.0 = Release|Any CPU
|
|
||||||
{BD80E85E-87C8-4F5F-941E-7DCAF9D69838}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{BD80E85E-87C8-4F5F-941E-7DCAF9D69838}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{BD80E85E-87C8-4F5F-941E-7DCAF9D69838}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
|
||||||
{BD80E85E-87C8-4F5F-941E-7DCAF9D69838}.Release|Any CPU.Build.0 = Release|Any CPU
|
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
EndGlobal
|
EndGlobal
|
||||||
|
274
Shared/Shared.fs
274
Shared/Shared.fs
@ -7,277 +7,3 @@ open DSharpPlus.Entities
|
|||||||
open DSharpPlus.EventArgs
|
open DSharpPlus.EventArgs
|
||||||
open DSharpPlus.SlashCommands
|
open DSharpPlus.SlashCommands
|
||||||
open Newtonsoft.Json
|
open Newtonsoft.Json
|
||||||
|
|
||||||
[<Microsoft.FSharp.Core.AutoOpen>]
|
|
||||||
module ResultHelpers =
|
|
||||||
let (>>=) x f = Result.bind f x
|
|
||||||
let (<!>) x f = Result.map f x
|
|
||||||
|
|
||||||
[<RequireQualifiedAccess>]
|
|
||||||
module List =
|
|
||||||
let cons xs x = x :: xs
|
|
||||||
let consTo x xs = x :: xs
|
|
||||||
|
|
||||||
let rec foldk f (acc:'TState) xs =
|
|
||||||
match xs with
|
|
||||||
| [] -> acc
|
|
||||||
| x::xs -> f acc x (fun lacc -> foldk f lacc xs)
|
|
||||||
|
|
||||||
let foldi (f : int -> 'Acc -> 'elem -> 'Acc) (acc : 'Acc) xs =
|
|
||||||
let f' ( i , st ) acc = ( i + 1 , f i st acc )
|
|
||||||
List.fold f' ( 0 , acc ) xs |> snd
|
|
||||||
|
|
||||||
[<Microsoft.FSharp.Core.AutoOpen>]
|
|
||||||
module Types =
|
|
||||||
|
|
||||||
[<Measure>]
|
|
||||||
type mins
|
|
||||||
|
|
||||||
[<Measure>]
|
|
||||||
type GBT
|
|
||||||
|
|
||||||
type HackId =
|
|
||||||
| Virus = 0
|
|
||||||
| RemoteAccess = 1
|
|
||||||
| Worm = 2
|
|
||||||
|
|
||||||
type ShieldId =
|
|
||||||
| Firewall = 6
|
|
||||||
| Encryption = 7
|
|
||||||
| Cypher = 8
|
|
||||||
|
|
||||||
type ItemType =
|
|
||||||
| Hack = 0
|
|
||||||
| Shield = 1
|
|
||||||
| Food = 1
|
|
||||||
|
|
||||||
type ItemAttributes = {
|
|
||||||
Sell : bool
|
|
||||||
Buy : bool
|
|
||||||
Consume : bool
|
|
||||||
Drop : bool
|
|
||||||
}
|
|
||||||
with static member empty = { Sell = false ; Buy = false ; Consume = false ; Drop = false }
|
|
||||||
|
|
||||||
type Item = {
|
|
||||||
Id : int
|
|
||||||
Name : string
|
|
||||||
Price : int<GBT>
|
|
||||||
Type : ItemType
|
|
||||||
Power : int
|
|
||||||
Class : int
|
|
||||||
Cooldown : int<mins>
|
|
||||||
Attributes : ItemAttributes
|
|
||||||
}
|
|
||||||
with static member empty =
|
|
||||||
{ Id = -1
|
|
||||||
Name = "None"
|
|
||||||
Price = 0<GBT>
|
|
||||||
Type = ItemType.Hack
|
|
||||||
Power = 0
|
|
||||||
Class = -1
|
|
||||||
Cooldown = 0<mins>
|
|
||||||
Attributes = ItemAttributes.empty }
|
|
||||||
|
|
||||||
type HackResult =
|
|
||||||
| Strong
|
|
||||||
| Weak
|
|
||||||
|
|
||||||
[<CLIMutable>]
|
|
||||||
type DiscordPlayer = { Id: uint64; Name: string }
|
|
||||||
with static member empty = { Id = 0uL ; Name = "None" }
|
|
||||||
|
|
||||||
type HackEvent = {
|
|
||||||
IsInstigator : bool
|
|
||||||
Adversary : DiscordPlayer
|
|
||||||
Success : bool
|
|
||||||
HackId : int
|
|
||||||
}
|
|
||||||
|
|
||||||
type PlayerEventType =
|
|
||||||
| Hacking of HackEvent
|
|
||||||
| Shielding of shieldId : int
|
|
||||||
| Stealing of instigator : bool * adversary : DiscordPlayer
|
|
||||||
| Imprison
|
|
||||||
|
|
||||||
type PlayerEvent =
|
|
||||||
{ Type : PlayerEventType
|
|
||||||
Cooldown : int<mins>
|
|
||||||
Timestamp : DateTime }
|
|
||||||
|
|
||||||
type PlayerTraits = {
|
|
||||||
Strength : int
|
|
||||||
Focus : int
|
|
||||||
Luck : int
|
|
||||||
Charisma : int
|
|
||||||
}
|
|
||||||
with static member empty = { Strength = 0 ; Focus = 0 ; Luck = 0 ; Charisma = 0 }
|
|
||||||
|
|
||||||
[<CLIMutable>]
|
|
||||||
type PlayerData = {
|
|
||||||
DiscordId : uint64
|
|
||||||
Name : string
|
|
||||||
Inventory : Item array
|
|
||||||
Events : PlayerEvent array
|
|
||||||
Traits : PlayerTraits
|
|
||||||
Bank : int<GBT>
|
|
||||||
}
|
|
||||||
// Achievements : string array
|
|
||||||
// XP : int
|
|
||||||
with member this.basicPlayer = { Id = this.DiscordId ; Name = this.Name }
|
|
||||||
static member empty =
|
|
||||||
{ DiscordId = 0uL
|
|
||||||
Name = "None"
|
|
||||||
Inventory = [||]
|
|
||||||
Events = [||]
|
|
||||||
Traits = PlayerTraits.empty
|
|
||||||
// Achievements = [||]
|
|
||||||
// XP = 0
|
|
||||||
Bank = 0<GBT> }
|
|
||||||
|
|
||||||
module Armory =
|
|
||||||
let battleItems =
|
|
||||||
let file = System.IO.File.ReadAllText("Items.json")
|
|
||||||
// let file = System.IO.File.ReadAllText("Bot/Items.json")
|
|
||||||
JsonConvert.DeserializeObject<Item array>(file)
|
|
||||||
|
|
||||||
let hacks = battleItems |> Array.filter (fun bi -> match bi.Type with ItemType.Hack -> true | _ -> false)
|
|
||||||
let shields = battleItems |> Array.filter (fun bi -> match bi.Type with ItemType.Shield -> true | _ -> false)
|
|
||||||
|
|
||||||
let getItem itemId = battleItems |> Array.find (fun w -> w.Id = itemId)
|
|
||||||
|
|
||||||
module Messaging =
|
|
||||||
type InteractiveMessage = {
|
|
||||||
ButtonId : string
|
|
||||||
ButtonText : string
|
|
||||||
Message : string
|
|
||||||
}
|
|
||||||
|
|
||||||
type DiscordContext =
|
|
||||||
| Interaction of InteractionContext
|
|
||||||
| Event of ComponentInteractionCreateEventArgs
|
|
||||||
|
|
||||||
type IDiscordContext =
|
|
||||||
abstract member Respond : InteractionResponseType -> Task
|
|
||||||
abstract member Respond : InteractionResponseType * DiscordInteractionResponseBuilder -> Task
|
|
||||||
abstract member FollowUp : DiscordFollowupMessageBuilder -> Task
|
|
||||||
abstract member GetDiscordMember : unit -> DiscordMember
|
|
||||||
abstract member GetGuild : unit -> DiscordGuild
|
|
||||||
abstract member GetInteractionId : unit -> string
|
|
||||||
abstract member GetChannel : unit -> DiscordChannel
|
|
||||||
abstract member GetContext : unit -> obj
|
|
||||||
|
|
||||||
type DiscordInteractionContext(ctx : InteractionContext) =
|
|
||||||
interface IDiscordContext with
|
|
||||||
member this.Respond responseType =
|
|
||||||
async {
|
|
||||||
do! ctx.Interaction.CreateResponseAsync(responseType) |> Async.AwaitTask
|
|
||||||
} |> Async.StartAsTask :> Task
|
|
||||||
member this.Respond (responseType, builder) =
|
|
||||||
async {
|
|
||||||
do! ctx.Interaction.CreateResponseAsync(responseType, builder) |> Async.AwaitTask
|
|
||||||
} |> Async.StartAsTask :> Task
|
|
||||||
member this.FollowUp(builder) =
|
|
||||||
async {
|
|
||||||
do! ctx.Interaction.CreateFollowupMessageAsync(builder) |> Async.AwaitTask |> Async.Ignore
|
|
||||||
} |> Async.StartAsTask :> Task
|
|
||||||
member this.GetDiscordMember() = ctx.Member
|
|
||||||
member this.GetGuild() = ctx.Guild
|
|
||||||
member this.GetInteractionId() = string ctx.InteractionId
|
|
||||||
member this.GetChannel() = ctx.Channel
|
|
||||||
member this.GetContext() = ctx
|
|
||||||
|
|
||||||
type DiscordEventContext(ctx : ComponentInteractionCreateEventArgs) =
|
|
||||||
interface IDiscordContext with
|
|
||||||
member this.Respond responseType =
|
|
||||||
async {
|
|
||||||
do! ctx.Interaction.CreateResponseAsync(responseType) |> Async.AwaitTask
|
|
||||||
} |> Async.StartAsTask :> Task
|
|
||||||
member this.Respond (responseType, builder) =
|
|
||||||
async {
|
|
||||||
do! ctx.Interaction.CreateResponseAsync(responseType, builder) |> Async.AwaitTask
|
|
||||||
} |> Async.StartAsTask :> Task
|
|
||||||
member this.FollowUp(builder) =
|
|
||||||
async {
|
|
||||||
do! ctx.Interaction.CreateFollowupMessageAsync(builder) |> Async.AwaitTask |> Async.Ignore
|
|
||||||
} |> Async.StartAsTask :> Task
|
|
||||||
member this.GetDiscordMember() = ctx.User :?> DiscordMember
|
|
||||||
member this.GetGuild() = ctx.Guild
|
|
||||||
member this.GetInteractionId() = ctx.Id
|
|
||||||
member this.GetChannel() = ctx.Channel
|
|
||||||
member this.GetContext() = ctx
|
|
||||||
|
|
||||||
let getTimeText isCooldown (timespan : TimeSpan) timestamp =
|
|
||||||
let span =
|
|
||||||
if isCooldown
|
|
||||||
then timespan - (DateTime.UtcNow - timestamp)
|
|
||||||
else (DateTime.UtcNow - timestamp)
|
|
||||||
let plural amount = if amount = 1 then "" else "s"
|
|
||||||
let ``and`` = if span.Hours > 0 then "and " else ""
|
|
||||||
let hours = if span.Hours > 0 then $"{span.Hours} hour{plural span.Hours} {``and``}" else String.Empty
|
|
||||||
let totalMins = span.Minutes
|
|
||||||
let minutes = if totalMins > 0 then $"{totalMins} minute{plural totalMins}" else "1 minute"
|
|
||||||
$"{hours}{minutes}"
|
|
||||||
|
|
||||||
let getShortTimeText (timespan : TimeSpan) timestamp =
|
|
||||||
let remaining = timespan - (DateTime.UtcNow - timestamp)
|
|
||||||
let hours = if remaining.Hours > 0 then $"{remaining.Hours}h " else String.Empty
|
|
||||||
let minutesRemaining = if remaining.Hours = 0 then remaining.Minutes + 1 else remaining.Minutes
|
|
||||||
$"{hours}{minutesRemaining}min"
|
|
||||||
|
|
||||||
let defer (ctx: IDiscordContext) = async {
|
|
||||||
let builder = DiscordInteractionResponseBuilder()
|
|
||||||
builder.IsEphemeral <- true
|
|
||||||
do! ctx.Respond(InteractionResponseType.DeferredChannelMessageWithSource, builder) |> Async.AwaitTask
|
|
||||||
}
|
|
||||||
|
|
||||||
let sendSimpleResponse (ctx: IDiscordContext) msg =
|
|
||||||
async {
|
|
||||||
let builder = DiscordInteractionResponseBuilder()
|
|
||||||
builder.Content <- msg
|
|
||||||
builder.AsEphemeral true |> ignore
|
|
||||||
do! ctx.Respond(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask
|
|
||||||
}
|
|
||||||
|
|
||||||
let sendFollowUpMessage (ctx : IDiscordContext) msg =
|
|
||||||
async {
|
|
||||||
let builder = DiscordFollowupMessageBuilder()
|
|
||||||
builder.IsEphemeral <- true
|
|
||||||
builder.Content <- msg
|
|
||||||
do! ctx.FollowUp(builder) |> Async.AwaitTask
|
|
||||||
}
|
|
||||||
|
|
||||||
let sendFollowUpEmbed (ctx : IDiscordContext) embed =
|
|
||||||
async {
|
|
||||||
let builder =
|
|
||||||
DiscordFollowupMessageBuilder()
|
|
||||||
.AsEphemeral(true)
|
|
||||||
.AddEmbed(embed)
|
|
||||||
do! ctx.FollowUp(builder) |> Async.AwaitTask
|
|
||||||
}
|
|
||||||
|
|
||||||
let sendFollowUpMessageWithButton (ctx : IDiscordContext) interactiveMessage =
|
|
||||||
async {
|
|
||||||
let builder = DiscordFollowupMessageBuilder()
|
|
||||||
let button = DiscordButtonComponent(ButtonStyle.Success, interactiveMessage.ButtonId, interactiveMessage.ButtonText) :> DiscordComponent
|
|
||||||
builder.AddComponents [| button |] |> ignore
|
|
||||||
builder.IsEphemeral <- true
|
|
||||||
builder.Content <- interactiveMessage.Message
|
|
||||||
do! ctx.FollowUp(builder) |> Async.AwaitTask
|
|
||||||
}
|
|
||||||
|
|
||||||
let updateMessageWithGreyedOutButtons (ctx : IDiscordContext) interactiveMessage =
|
|
||||||
async {
|
|
||||||
let builder = DiscordInteractionResponseBuilder()
|
|
||||||
let button = DiscordButtonComponent(ButtonStyle.Success, interactiveMessage.ButtonId, interactiveMessage.ButtonText, true) :> DiscordComponent
|
|
||||||
builder.AddComponents [| button |] |> ignore
|
|
||||||
builder.IsEphemeral <- true
|
|
||||||
builder.Content <- interactiveMessage.Message
|
|
||||||
do! ctx.Respond(InteractionResponseType.UpdateMessage, builder) |> Async.AwaitTask
|
|
||||||
}
|
|
||||||
|
|
||||||
let handleResultWithResponse ctx fn (player : Result<PlayerData, string>) =
|
|
||||||
match player with
|
|
||||||
| Ok p -> fn p
|
|
||||||
| Error e -> async { do! sendFollowUpMessage ctx e }
|
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user