Single project sln structure

This commit is contained in:
Joseph Ferano 2022-02-26 21:28:02 +07:00
parent 0804c1a409
commit 9f80069b2f
14 changed files with 351 additions and 379 deletions

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@ -11,10 +11,12 @@
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="paket.references" />
<Compile Include="Prelude.fs" />
<Compile Include="GuildEnvironment.fs" />
<Compile Include="Game.fs" />
<Compile Include="XP.fs" />
<Compile Include="DbService.fs" />
<Compile Include="PlayerInteractions.fs" />
<Compile Include="XP.fs" />
<Compile Include="Embeds.fs" />
<Compile Include="SlotMachine.fs" />
<Compile Include="Thief.fs" />
@ -24,8 +26,5 @@
<Compile Include="HackerBattle.fs" />
<Compile Include="Bot.fs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\DbService\DbService.fsproj" />
</ItemGroup>
<Import Project="..\.paket\Paket.Restore.targets" />
</Project>

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@ -1,10 +1,268 @@
namespace Degenz
open System
open System.Threading.Tasks
open DSharpPlus
open DSharpPlus.Entities
open Degenz.DbService
open Degenz.Messaging
open DSharpPlus.EventArgs
open DSharpPlus.SlashCommands
open Newtonsoft.Json
[<Microsoft.FSharp.Core.AutoOpen>]
module Types =
[<Measure>]
type mins
[<Measure>]
type GBT
type HackId =
| Virus = 0
| RemoteAccess = 1
| Worm = 2
type ShieldId =
| Firewall = 6
| Encryption = 7
| Cypher = 8
type ItemType =
| Hack = 0
| Shield = 1
| Food = 1
type ItemAttributes = {
Sell : bool
Buy : bool
Consume : bool
Drop : bool
}
with static member empty = { Sell = false ; Buy = false ; Consume = false ; Drop = false }
type Item = {
Id : int
Name : string
Price : int<GBT>
Type : ItemType
Power : int
Class : int
Cooldown : int<mins>
Attributes : ItemAttributes
}
with static member empty =
{ Id = -1
Name = "None"
Price = 0<GBT>
Type = ItemType.Hack
Power = 0
Class = -1
Cooldown = 0<mins>
Attributes = ItemAttributes.empty }
type HackResult =
| Strong
| Weak
[<CLIMutable>]
type DiscordPlayer = { Id: uint64; Name: string }
with static member empty = { Id = 0uL ; Name = "None" }
type HackEvent = {
IsInstigator : bool
Adversary : DiscordPlayer
Success : bool
HackId : int
}
type PlayerEventType =
| Hacking of HackEvent
| Shielding of shieldId : int
| Stealing of instigator : bool * adversary : DiscordPlayer
| Imprison
type PlayerEvent =
{ Type : PlayerEventType
Cooldown : int<mins>
Timestamp : DateTime }
type PlayerTraits = {
Strength : int
Focus : int
Luck : int
Charisma : int
}
with static member empty = { Strength = 0 ; Focus = 0 ; Luck = 0 ; Charisma = 0 }
[<CLIMutable>]
type PlayerData = {
DiscordId : uint64
Name : string
Inventory : Item array
Events : PlayerEvent array
Traits : PlayerTraits
Bank : int<GBT>
}
// Achievements : string array
// XP : int
with member this.basicPlayer = { Id = this.DiscordId ; Name = this.Name }
static member empty =
{ DiscordId = 0uL
Name = "None"
Inventory = [||]
Events = [||]
Traits = PlayerTraits.empty
// Achievements = [||]
// XP = 0
Bank = 0<GBT> }
module Armory =
let battleItems =
let file = System.IO.File.ReadAllText("Items.json")
// let file = System.IO.File.ReadAllText("Bot/Items.json")
JsonConvert.DeserializeObject<Item array>(file)
let hacks = battleItems |> Array.filter (fun bi -> match bi.Type with ItemType.Hack -> true | _ -> false)
let shields = battleItems |> Array.filter (fun bi -> match bi.Type with ItemType.Shield -> true | _ -> false)
let getItem itemId = battleItems |> Array.find (fun w -> w.Id = itemId)
module Messaging =
type InteractiveMessage = {
ButtonId : string
ButtonText : string
Message : string
}
type DiscordContext =
| Interaction of InteractionContext
| Event of ComponentInteractionCreateEventArgs
type IDiscordContext =
abstract member Respond : InteractionResponseType -> Task
abstract member Respond : InteractionResponseType * DiscordInteractionResponseBuilder -> Task
abstract member FollowUp : DiscordFollowupMessageBuilder -> Task
abstract member GetDiscordMember : unit -> DiscordMember
abstract member GetGuild : unit -> DiscordGuild
abstract member GetInteractionId : unit -> string
abstract member GetChannel : unit -> DiscordChannel
abstract member GetContext : unit -> obj
type DiscordInteractionContext(ctx : InteractionContext) =
interface IDiscordContext with
member this.Respond responseType =
async {
do! ctx.Interaction.CreateResponseAsync(responseType) |> Async.AwaitTask
} |> Async.StartAsTask :> Task
member this.Respond (responseType, builder) =
async {
do! ctx.Interaction.CreateResponseAsync(responseType, builder) |> Async.AwaitTask
} |> Async.StartAsTask :> Task
member this.FollowUp(builder) =
async {
do! ctx.Interaction.CreateFollowupMessageAsync(builder) |> Async.AwaitTask |> Async.Ignore
} |> Async.StartAsTask :> Task
member this.GetDiscordMember() = ctx.Member
member this.GetGuild() = ctx.Guild
member this.GetInteractionId() = string ctx.InteractionId
member this.GetChannel() = ctx.Channel
member this.GetContext() = ctx
type DiscordEventContext(ctx : ComponentInteractionCreateEventArgs) =
interface IDiscordContext with
member this.Respond responseType =
async {
do! ctx.Interaction.CreateResponseAsync(responseType) |> Async.AwaitTask
} |> Async.StartAsTask :> Task
member this.Respond (responseType, builder) =
async {
do! ctx.Interaction.CreateResponseAsync(responseType, builder) |> Async.AwaitTask
} |> Async.StartAsTask :> Task
member this.FollowUp(builder) =
async {
do! ctx.Interaction.CreateFollowupMessageAsync(builder) |> Async.AwaitTask |> Async.Ignore
} |> Async.StartAsTask :> Task
member this.GetDiscordMember() = ctx.User :?> DiscordMember
member this.GetGuild() = ctx.Guild
member this.GetInteractionId() = ctx.Id
member this.GetChannel() = ctx.Channel
member this.GetContext() = ctx
let getTimeText isCooldown (timespan : TimeSpan) timestamp =
let span =
if isCooldown
then timespan - (DateTime.UtcNow - timestamp)
else (DateTime.UtcNow - timestamp)
let plural amount = if amount = 1 then "" else "s"
let ``and`` = if span.Hours > 0 then "and " else ""
let hours = if span.Hours > 0 then $"{span.Hours} hour{plural span.Hours} {``and``}" else String.Empty
let totalMins = span.Minutes
let minutes = if totalMins > 0 then $"{totalMins} minute{plural totalMins}" else "1 minute"
$"{hours}{minutes}"
let getShortTimeText (timespan : TimeSpan) timestamp =
let remaining = timespan - (DateTime.UtcNow - timestamp)
let hours = if remaining.Hours > 0 then $"{remaining.Hours}h " else String.Empty
let minutesRemaining = if remaining.Hours = 0 then remaining.Minutes + 1 else remaining.Minutes
$"{hours}{minutesRemaining}min"
let defer (ctx: IDiscordContext) = async {
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
do! ctx.Respond(InteractionResponseType.DeferredChannelMessageWithSource, builder) |> Async.AwaitTask
}
let sendSimpleResponse (ctx: IDiscordContext) msg =
async {
let builder = DiscordInteractionResponseBuilder()
builder.Content <- msg
builder.AsEphemeral true |> ignore
do! ctx.Respond(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask
}
let sendFollowUpMessage (ctx : IDiscordContext) msg =
async {
let builder = DiscordFollowupMessageBuilder()
builder.IsEphemeral <- true
builder.Content <- msg
do! ctx.FollowUp(builder) |> Async.AwaitTask
}
let sendFollowUpEmbed (ctx : IDiscordContext) embed =
async {
let builder =
DiscordFollowupMessageBuilder()
.AsEphemeral(true)
.AddEmbed(embed)
do! ctx.FollowUp(builder) |> Async.AwaitTask
}
let sendFollowUpMessageWithButton (ctx : IDiscordContext) interactiveMessage =
async {
let builder = DiscordFollowupMessageBuilder()
let button = DiscordButtonComponent(ButtonStyle.Success, interactiveMessage.ButtonId, interactiveMessage.ButtonText) :> DiscordComponent
builder.AddComponents [| button |] |> ignore
builder.IsEphemeral <- true
builder.Content <- interactiveMessage.Message
do! ctx.FollowUp(builder) |> Async.AwaitTask
}
let updateMessageWithGreyedOutButtons (ctx : IDiscordContext) interactiveMessage =
async {
let builder = DiscordInteractionResponseBuilder()
let button = DiscordButtonComponent(ButtonStyle.Success, interactiveMessage.ButtonId, interactiveMessage.ButtonText, true) :> DiscordComponent
builder.AddComponents [| button |] |> ignore
builder.IsEphemeral <- true
builder.Content <- interactiveMessage.Message
do! ctx.Respond(InteractionResponseType.UpdateMessage, builder) |> Async.AwaitTask
}
let handleResultWithResponse ctx fn (player : Result<PlayerData, string>) =
match player with
| Ok p -> fn p
| Error e -> async { do! sendFollowUpMessage ctx e }
open Messaging
module Game =
let SameTargetAttackCooldown = System.TimeSpan.FromHours(1)
@ -24,52 +282,6 @@ module Game =
| 1 -> ( ShieldId.Encryption , HackId.RemoteAccess )
| _ -> ( ShieldId.Cypher , HackId.Worm )
let executePlayerAction (ctx : IDiscordContext) (dispatch : PlayerData -> Async<unit>) =
async {
let builder = DiscordInteractionResponseBuilder().AsEphemeral(true)
do! ctx.Respond(InteractionResponseType.DeferredChannelMessageWithSource, builder) |> Async.AwaitTask
let! playerResult = tryFindPlayer GuildEnvironment.pgDb (ctx.GetDiscordMember().Id)
match playerResult with
| Some player -> do! dispatch player
| None -> do! Messaging.sendFollowUpMessage ctx "You are currently not a hacker, first use the /redpill command to become one"
} |> Async.StartAsTask :> Task
let executePlayerActionWithTarget (targetPlayer : DiscordUser) (ctx : IDiscordContext) (dispatch : PlayerData -> PlayerData -> Async<unit>) =
async {
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- "Content"
do! ctx.Respond(InteractionResponseType.DeferredChannelMessageWithSource, builder) |> Async.AwaitTask
let! players =
[ tryFindPlayer GuildEnvironment.pgDb (ctx.GetDiscordMember().Id)
tryFindPlayer GuildEnvironment.pgDb targetPlayer.Id ]
|> Async.Parallel
match players.[0] , players.[1] with
| Some player , Some target -> do! dispatch player target
| None , _ -> do! Messaging.sendFollowUpMessage ctx "You are currently not a hacker, first use the /redpill command to become one"
| _ , None ->
if targetPlayer.IsBot
then do! Messaging.sendFollowUpMessage ctx $"{targetPlayer.Username} is a bot, pick a real human to hack"
else do! Messaging.sendFollowUpMessage ctx "Your target is not connected to the network, they must join first by using the /redpill command"
} |> Async.StartAsTask :> Task
let executePlayerActionWithTargetId defer (targetId : uint64) (ctx : IDiscordContext) (dispatch : PlayerData -> PlayerData -> Async<unit>) =
async {
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- "Content"
if defer then
do! ctx.Respond(InteractionResponseType.DeferredChannelMessageWithSource, builder) |> Async.AwaitTask
let! players =
[ tryFindPlayer GuildEnvironment.pgDb (ctx.GetDiscordMember().Id)
tryFindPlayer GuildEnvironment.pgDb targetId ]
|> Async.Parallel
match players.[0] , players.[1] with
| Some player , Some target -> do! dispatch player target
| None , _ -> do! Messaging.sendFollowUpMessage ctx "You are currently not a hacker, first use the /redpill command to become one"
| _ , None -> do! Messaging.sendFollowUpMessage ctx "Your target is not connected to the network, they must join first by using the /redpill command"
} |> Async.StartAsTask :> Task
module Player =
let getItems itemType (player : PlayerData) = player.Inventory |> Array.filter (fun i -> i.Type = itemType)
let getHacks (player : PlayerData) = getItems ItemType.Hack player

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@ -136,7 +136,7 @@ let failedHack (ctx : IDiscordContext) attacker defender hack =
}
let hack (target : DiscordUser) (ctx : IDiscordContext) =
Game.executePlayerActionWithTarget target ctx (fun attacker defender -> async {
PlayerInteractions.executePlayerActionWithTarget target ctx (fun attacker defender -> async {
do! attacker
|> Player.removeExpiredActions
|> checkAlreadyHackedTarget defender
@ -151,7 +151,7 @@ let hack (target : DiscordUser) (ctx : IDiscordContext) =
})
let handleAttack (ctx : IDiscordContext) =
Game.executePlayerAction ctx (fun attacker -> async {
PlayerInteractions.executePlayerAction ctx (fun attacker -> async {
let tokens = ctx.GetInteractionId().Split("-")
let hackId = int tokens.[1]
let hack = Armory.getItem hackId
@ -176,7 +176,7 @@ let handleAttack (ctx : IDiscordContext) =
})
let defend (ctx : IDiscordContext) =
Game.executePlayerAction ctx (fun player -> async {
PlayerInteractions.executePlayerAction ctx (fun player -> async {
if Player.getShields player |> Array.length > 0 then
let p = Player.removeExpiredActions player
let embed = Embeds.pickDefense "Defend" p false
@ -187,7 +187,7 @@ let defend (ctx : IDiscordContext) =
})
let handleDefense (ctx : IDiscordContext) =
Game.executePlayerAction ctx (fun player -> async {
PlayerInteractions.executePlayerAction ctx (fun player -> async {
let tokens = ctx.GetInteractionId().Split("-")
let shieldId = int tokens.[1]
let shield = Armory.getItem shieldId
@ -218,7 +218,7 @@ let handleDefense (ctx : IDiscordContext) =
})
let arsenal (ctx : IDiscordContext) =
Game.executePlayerAction ctx (fun player -> async {
PlayerInteractions.executePlayerAction ctx (fun player -> async {
let updatedPlayer = Player.removeExpiredActions player
let builder = DiscordFollowupMessageBuilder()
let embed = DiscordEmbedBuilder()

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@ -1,8 +1,57 @@
module Degenz.PlayerInteractions
open System.Threading.Tasks
open DSharpPlus
open DSharpPlus.Entities
open DSharpPlus.SlashCommands
open Degenz.Types
open Degenz.Messaging
open Degenz.DbService
let executePlayerAction (ctx : IDiscordContext) (dispatch : PlayerData -> Async<unit>) =
async {
let builder = DiscordInteractionResponseBuilder().AsEphemeral(true)
do! ctx.Respond(InteractionResponseType.DeferredChannelMessageWithSource, builder) |> Async.AwaitTask
let! playerResult = tryFindPlayer GuildEnvironment.pgDb (ctx.GetDiscordMember().Id)
match playerResult with
| Some player -> do! dispatch player
| None -> do! Messaging.sendFollowUpMessage ctx "You are currently not a hacker, first use the /redpill command to become one"
} |> Async.StartAsTask :> Task
let executePlayerActionWithTarget (targetPlayer : DiscordUser) (ctx : IDiscordContext) (dispatch : PlayerData -> PlayerData -> Async<unit>) =
async {
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- "Content"
do! ctx.Respond(InteractionResponseType.DeferredChannelMessageWithSource, builder) |> Async.AwaitTask
let! players =
[ tryFindPlayer GuildEnvironment.pgDb (ctx.GetDiscordMember().Id)
tryFindPlayer GuildEnvironment.pgDb targetPlayer.Id ]
|> Async.Parallel
match players.[0] , players.[1] with
| Some player , Some target -> do! dispatch player target
| None , _ -> do! Messaging.sendFollowUpMessage ctx "You are currently not a hacker, first use the /redpill command to become one"
| _ , None ->
if targetPlayer.IsBot
then do! Messaging.sendFollowUpMessage ctx $"{targetPlayer.Username} is a bot, pick a real human to hack"
else do! Messaging.sendFollowUpMessage ctx "Your target is not connected to the network, they must join first by using the /redpill command"
} |> Async.StartAsTask :> Task
let executePlayerActionWithTargetId defer (targetId : uint64) (ctx : IDiscordContext) (dispatch : PlayerData -> PlayerData -> Async<unit>) =
async {
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- "Content"
if defer then
do! ctx.Respond(InteractionResponseType.DeferredChannelMessageWithSource, builder) |> Async.AwaitTask
let! players =
[ tryFindPlayer GuildEnvironment.pgDb (ctx.GetDiscordMember().Id)
tryFindPlayer GuildEnvironment.pgDb targetId ]
|> Async.Parallel
match players.[0] , players.[1] with
| Some player , Some target -> do! dispatch player target
| None , _ -> do! Messaging.sendFollowUpMessage ctx "You are currently not a hacker, first use the /redpill command to become one"
| _ , None -> do! Messaging.sendFollowUpMessage ctx "Your target is not connected to the network, they must join first by using the /redpill command"
} |> Async.StartAsTask :> Task
module Commands =
let newPlayer nickname (membr : uint64) =
@ -42,27 +91,6 @@ module Commands =
Name : string
}
// let leaderboard (ctx : InteractionContext) =
// async {
// do! ctx.CreateResponseAsync(InteractionResponseType.DeferredChannelMessageWithSource) |> Async.AwaitTask
//
// let builder = DiscordFollowupMessageBuilder()
// builder.IsEphemeral <- true
//
// let! leaders = DbService.getTopPlayers 10
// let content =
// leaders
// |> Seq.toArray
// |> Array.sortByDescending (fun p -> p.Bank)
// |> Array.mapi (fun i p -> { Position = string (i + 1) ; Amount = string p.Bank ; Name = p.Name })
// |> Formatter.Format
// builder.Content <- if not <| String.IsNullOrEmpty content then $"```{content}```" else "There are no active hackers"
// do! ctx.Interaction.CreateFollowupMessageAsync(builder)
// |> Async.AwaitTask
// |> Async.Ignore
// } |> Async.StartAsTask
// :> Task
type PlayerInteractions() =
inherit ApplicationCommandModule ()

22
Bot/Prelude.fs Normal file
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@ -0,0 +1,22 @@
namespace Degenz
[<Microsoft.FSharp.Core.AutoOpen>]
module ResultHelpers =
let (>>=) x f = Result.bind f x
let (<!>) x f = Result.map f x
[<Microsoft.FSharp.Core.AutoOpen>]
[<RequireQualifiedAccess>]
module List =
let cons xs x = x :: xs
let consTo x xs = x :: xs
let rec foldk f (acc:'TState) xs =
match xs with
| [] -> acc
| x::xs -> f acc x (fun lacc -> foldk f lacc xs)
let foldi (f : int -> 'Acc -> 'elem -> 'Acc) (acc : 'Acc) xs =
let f' ( i , st ) acc = ( i + 1 , f i st acc )
List.fold f' ( 0 , acc ) xs |> snd

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@ -85,7 +85,7 @@ let matchResultsEmbed winner move1 move2 player1 player2 =
[ firstEmbed ; secondEmbed ; thirdEmbed ]
let playRPS target ctx =
Game.executePlayerActionWithTarget target ctx (fun _ defender -> async {
PlayerInteractions.executePlayerActionWithTarget target ctx (fun _ defender -> async {
let buttons , embed = rpsEmbed false None defender
let builder =
DiscordFollowupMessageBuilder()
@ -100,7 +100,7 @@ let handleRPS (ctx : IDiscordContext) =
let move = tokens.[1]
let targetId = uint64 tokens.[2]
let isResponse = tokens.[4] = "True"
Game.executePlayerActionWithTargetId false targetId ctx (fun attacker defender -> async {
PlayerInteractions.executePlayerActionWithTargetId false targetId ctx (fun attacker defender -> async {
if isResponse then
let eventCtx = ctx.GetContext() :?> ComponentInteractionCreateEventArgs
let buttons , embed = rpsEmbed true None attacker

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@ -15,7 +15,7 @@ type SlotMachine() =
[<SlashCommand("spin", "Want to try your luck?")>]
member this.Spin (ctx : InteractionContext) =
Game.executePlayerAction (DiscordInteractionContext ctx) (fun player -> async {
PlayerInteractions.executePlayerAction (DiscordInteractionContext ctx) (fun player -> async {
let sleepTime = 1000
let random = Random(System.Guid.NewGuid().GetHashCode())
let results = [ random.Next(0, 3) ; random.Next(0, 3) ; random.Next(0, 3)]

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@ -29,13 +29,13 @@ let checkHasItemsInArsenal itemType player =
else Error $"You currently have no {itemType}s in your arsenal to sell!"
let buy itemType (ctx : IDiscordContext) =
Game.executePlayerAction ctx (fun player -> async {
PlayerInteractions.executePlayerAction ctx (fun player -> async {
let itemStore = Embeds.getBuyItemsEmbed player itemType Armory.battleItems
do! ctx.FollowUp itemStore |> Async.AwaitTask
})
let sell itemType (ctx : IDiscordContext) =
Game.executePlayerAction ctx (fun player -> async {
PlayerInteractions.executePlayerAction ctx (fun player -> async {
match checkHasItemsInArsenal itemType player with
| Ok _ -> let itemStore = Embeds.getSellEmbed itemType player
do! ctx.FollowUp(itemStore) |> Async.AwaitTask
@ -44,7 +44,7 @@ let sell itemType (ctx : IDiscordContext) =
// TODO: When you buy a shield, prompt the user to activate it
let handleBuyItem (ctx : IDiscordContext) itemId =
Game.executePlayerAction ctx (fun player -> async {
PlayerInteractions.executePlayerAction ctx (fun player -> async {
let item = Armory.battleItems |> Array.find (fun w -> w.Id = itemId)
do! player
|> checkHasSufficientFunds item
@ -58,7 +58,7 @@ let handleBuyItem (ctx : IDiscordContext) itemId =
})
let handleSell (ctx : IDiscordContext) itemId =
Game.executePlayerAction ctx (fun player -> async {
PlayerInteractions.executePlayerAction ctx (fun player -> async {
let item = Armory.getItem itemId
do!
player

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@ -119,7 +119,7 @@ let calculateWinPercentage amountRequested bank attackerStrength defenderStrengt
//calculateWinPercentage 50 200 100 85
let steal target amount (ctx : IDiscordContext) =
Game.executePlayerActionWithTarget target ctx (fun thief victim -> async { do!
PlayerInteractions.executePlayerActionWithTarget target ctx (fun thief victim -> async { do!
thief
|> checkPlayerIsAttackingThemselves victim
// |> checkVictimStealingCooldown victim
@ -219,7 +219,7 @@ let handleSteal (ctx : IDiscordContext) =
}
if answer = "yes" then
let targetId = uint64 tokens.[2]
Game.executePlayerActionWithTargetId true targetId ctx (fun attacker defender -> async {
PlayerInteractions.executePlayerActionWithTargetId true targetId ctx (fun attacker defender -> async {
do! attacker
|> Player.removeExpiredActions
// |> checkVictimStealingCooldown defender

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@ -131,7 +131,7 @@ let hack (target : DiscordUser) (ctx : IDiscordContext) =
} |> Async.StartAsTask :> Task
let handleHack (ctx : IDiscordContext) =
Game.executePlayerAction ctx (fun player -> async {
PlayerInteractions.executePlayerAction ctx (fun player -> async {
let sendMessage' = sendFollowUpMessage ctx
do! Async.Sleep 1000
let embed = Embeds.responseSuccessfulHack false Sensei.Id defaultHack.Power defaultHack
@ -166,7 +166,7 @@ let handleHack (ctx : IDiscordContext) =
})
let handleArsenal (ctx : IDiscordContext) =
Game.executePlayerAction ctx (fun player -> async {
PlayerInteractions.executePlayerAction ctx (fun player -> async {
let hasStockWeapons = Player.getHacks player |> Array.exists (fun item -> item.Id = defaultHack.Id)
let updatedPlayer =
if not hasStockWeapons then {

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@ -4,9 +4,6 @@
<TargetFramework>net6.0</TargetFramework>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
</PropertyGroup>
<ItemGroup>
<Compile Include="DbService.fs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Shared\Shared.fsproj" />
</ItemGroup>

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@ -5,10 +5,6 @@ VisualStudioVersion = 16.0.30114.105
MinimumVisualStudioVersion = 10.0.40219.1
Project("{F2A71F9B-5D33-465A-A702-920D77279786}") = "Bot", "Bot\Bot.fsproj", "{FF9E58A6-1A1D-4DEC-B52D-265F215BF315}"
EndProject
Project("{F2A71F9B-5D33-465A-A702-920D77279786}") = "DbService", "DbService\DbService.fsproj", "{B1D3E1CC-451C-42D4-B054-D64E75E1A3B9}"
EndProject
Project("{F2A71F9B-5D33-465A-A702-920D77279786}") = "Shared", "Shared\Shared.fsproj", "{BD80E85E-87C8-4F5F-941E-7DCAF9D69838}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -22,13 +18,5 @@ Global
{FF9E58A6-1A1D-4DEC-B52D-265F215BF315}.Debug|Any CPU.Build.0 = Debug|Any CPU
{FF9E58A6-1A1D-4DEC-B52D-265F215BF315}.Release|Any CPU.ActiveCfg = Release|Any CPU
{FF9E58A6-1A1D-4DEC-B52D-265F215BF315}.Release|Any CPU.Build.0 = Release|Any CPU
{B1D3E1CC-451C-42D4-B054-D64E75E1A3B9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B1D3E1CC-451C-42D4-B054-D64E75E1A3B9}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B1D3E1CC-451C-42D4-B054-D64E75E1A3B9}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B1D3E1CC-451C-42D4-B054-D64E75E1A3B9}.Release|Any CPU.Build.0 = Release|Any CPU
{BD80E85E-87C8-4F5F-941E-7DCAF9D69838}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{BD80E85E-87C8-4F5F-941E-7DCAF9D69838}.Debug|Any CPU.Build.0 = Debug|Any CPU
{BD80E85E-87C8-4F5F-941E-7DCAF9D69838}.Release|Any CPU.ActiveCfg = Release|Any CPU
{BD80E85E-87C8-4F5F-941E-7DCAF9D69838}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

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@ -7,277 +7,3 @@ open DSharpPlus.Entities
open DSharpPlus.EventArgs
open DSharpPlus.SlashCommands
open Newtonsoft.Json
[<Microsoft.FSharp.Core.AutoOpen>]
module ResultHelpers =
let (>>=) x f = Result.bind f x
let (<!>) x f = Result.map f x
[<RequireQualifiedAccess>]
module List =
let cons xs x = x :: xs
let consTo x xs = x :: xs
let rec foldk f (acc:'TState) xs =
match xs with
| [] -> acc
| x::xs -> f acc x (fun lacc -> foldk f lacc xs)
let foldi (f : int -> 'Acc -> 'elem -> 'Acc) (acc : 'Acc) xs =
let f' ( i , st ) acc = ( i + 1 , f i st acc )
List.fold f' ( 0 , acc ) xs |> snd
[<Microsoft.FSharp.Core.AutoOpen>]
module Types =
[<Measure>]
type mins
[<Measure>]
type GBT
type HackId =
| Virus = 0
| RemoteAccess = 1
| Worm = 2
type ShieldId =
| Firewall = 6
| Encryption = 7
| Cypher = 8
type ItemType =
| Hack = 0
| Shield = 1
| Food = 1
type ItemAttributes = {
Sell : bool
Buy : bool
Consume : bool
Drop : bool
}
with static member empty = { Sell = false ; Buy = false ; Consume = false ; Drop = false }
type Item = {
Id : int
Name : string
Price : int<GBT>
Type : ItemType
Power : int
Class : int
Cooldown : int<mins>
Attributes : ItemAttributes
}
with static member empty =
{ Id = -1
Name = "None"
Price = 0<GBT>
Type = ItemType.Hack
Power = 0
Class = -1
Cooldown = 0<mins>
Attributes = ItemAttributes.empty }
type HackResult =
| Strong
| Weak
[<CLIMutable>]
type DiscordPlayer = { Id: uint64; Name: string }
with static member empty = { Id = 0uL ; Name = "None" }
type HackEvent = {
IsInstigator : bool
Adversary : DiscordPlayer
Success : bool
HackId : int
}
type PlayerEventType =
| Hacking of HackEvent
| Shielding of shieldId : int
| Stealing of instigator : bool * adversary : DiscordPlayer
| Imprison
type PlayerEvent =
{ Type : PlayerEventType
Cooldown : int<mins>
Timestamp : DateTime }
type PlayerTraits = {
Strength : int
Focus : int
Luck : int
Charisma : int
}
with static member empty = { Strength = 0 ; Focus = 0 ; Luck = 0 ; Charisma = 0 }
[<CLIMutable>]
type PlayerData = {
DiscordId : uint64
Name : string
Inventory : Item array
Events : PlayerEvent array
Traits : PlayerTraits
Bank : int<GBT>
}
// Achievements : string array
// XP : int
with member this.basicPlayer = { Id = this.DiscordId ; Name = this.Name }
static member empty =
{ DiscordId = 0uL
Name = "None"
Inventory = [||]
Events = [||]
Traits = PlayerTraits.empty
// Achievements = [||]
// XP = 0
Bank = 0<GBT> }
module Armory =
let battleItems =
let file = System.IO.File.ReadAllText("Items.json")
// let file = System.IO.File.ReadAllText("Bot/Items.json")
JsonConvert.DeserializeObject<Item array>(file)
let hacks = battleItems |> Array.filter (fun bi -> match bi.Type with ItemType.Hack -> true | _ -> false)
let shields = battleItems |> Array.filter (fun bi -> match bi.Type with ItemType.Shield -> true | _ -> false)
let getItem itemId = battleItems |> Array.find (fun w -> w.Id = itemId)
module Messaging =
type InteractiveMessage = {
ButtonId : string
ButtonText : string
Message : string
}
type DiscordContext =
| Interaction of InteractionContext
| Event of ComponentInteractionCreateEventArgs
type IDiscordContext =
abstract member Respond : InteractionResponseType -> Task
abstract member Respond : InteractionResponseType * DiscordInteractionResponseBuilder -> Task
abstract member FollowUp : DiscordFollowupMessageBuilder -> Task
abstract member GetDiscordMember : unit -> DiscordMember
abstract member GetGuild : unit -> DiscordGuild
abstract member GetInteractionId : unit -> string
abstract member GetChannel : unit -> DiscordChannel
abstract member GetContext : unit -> obj
type DiscordInteractionContext(ctx : InteractionContext) =
interface IDiscordContext with
member this.Respond responseType =
async {
do! ctx.Interaction.CreateResponseAsync(responseType) |> Async.AwaitTask
} |> Async.StartAsTask :> Task
member this.Respond (responseType, builder) =
async {
do! ctx.Interaction.CreateResponseAsync(responseType, builder) |> Async.AwaitTask
} |> Async.StartAsTask :> Task
member this.FollowUp(builder) =
async {
do! ctx.Interaction.CreateFollowupMessageAsync(builder) |> Async.AwaitTask |> Async.Ignore
} |> Async.StartAsTask :> Task
member this.GetDiscordMember() = ctx.Member
member this.GetGuild() = ctx.Guild
member this.GetInteractionId() = string ctx.InteractionId
member this.GetChannel() = ctx.Channel
member this.GetContext() = ctx
type DiscordEventContext(ctx : ComponentInteractionCreateEventArgs) =
interface IDiscordContext with
member this.Respond responseType =
async {
do! ctx.Interaction.CreateResponseAsync(responseType) |> Async.AwaitTask
} |> Async.StartAsTask :> Task
member this.Respond (responseType, builder) =
async {
do! ctx.Interaction.CreateResponseAsync(responseType, builder) |> Async.AwaitTask
} |> Async.StartAsTask :> Task
member this.FollowUp(builder) =
async {
do! ctx.Interaction.CreateFollowupMessageAsync(builder) |> Async.AwaitTask |> Async.Ignore
} |> Async.StartAsTask :> Task
member this.GetDiscordMember() = ctx.User :?> DiscordMember
member this.GetGuild() = ctx.Guild
member this.GetInteractionId() = ctx.Id
member this.GetChannel() = ctx.Channel
member this.GetContext() = ctx
let getTimeText isCooldown (timespan : TimeSpan) timestamp =
let span =
if isCooldown
then timespan - (DateTime.UtcNow - timestamp)
else (DateTime.UtcNow - timestamp)
let plural amount = if amount = 1 then "" else "s"
let ``and`` = if span.Hours > 0 then "and " else ""
let hours = if span.Hours > 0 then $"{span.Hours} hour{plural span.Hours} {``and``}" else String.Empty
let totalMins = span.Minutes
let minutes = if totalMins > 0 then $"{totalMins} minute{plural totalMins}" else "1 minute"
$"{hours}{minutes}"
let getShortTimeText (timespan : TimeSpan) timestamp =
let remaining = timespan - (DateTime.UtcNow - timestamp)
let hours = if remaining.Hours > 0 then $"{remaining.Hours}h " else String.Empty
let minutesRemaining = if remaining.Hours = 0 then remaining.Minutes + 1 else remaining.Minutes
$"{hours}{minutesRemaining}min"
let defer (ctx: IDiscordContext) = async {
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
do! ctx.Respond(InteractionResponseType.DeferredChannelMessageWithSource, builder) |> Async.AwaitTask
}
let sendSimpleResponse (ctx: IDiscordContext) msg =
async {
let builder = DiscordInteractionResponseBuilder()
builder.Content <- msg
builder.AsEphemeral true |> ignore
do! ctx.Respond(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask
}
let sendFollowUpMessage (ctx : IDiscordContext) msg =
async {
let builder = DiscordFollowupMessageBuilder()
builder.IsEphemeral <- true
builder.Content <- msg
do! ctx.FollowUp(builder) |> Async.AwaitTask
}
let sendFollowUpEmbed (ctx : IDiscordContext) embed =
async {
let builder =
DiscordFollowupMessageBuilder()
.AsEphemeral(true)
.AddEmbed(embed)
do! ctx.FollowUp(builder) |> Async.AwaitTask
}
let sendFollowUpMessageWithButton (ctx : IDiscordContext) interactiveMessage =
async {
let builder = DiscordFollowupMessageBuilder()
let button = DiscordButtonComponent(ButtonStyle.Success, interactiveMessage.ButtonId, interactiveMessage.ButtonText) :> DiscordComponent
builder.AddComponents [| button |] |> ignore
builder.IsEphemeral <- true
builder.Content <- interactiveMessage.Message
do! ctx.FollowUp(builder) |> Async.AwaitTask
}
let updateMessageWithGreyedOutButtons (ctx : IDiscordContext) interactiveMessage =
async {
let builder = DiscordInteractionResponseBuilder()
let button = DiscordButtonComponent(ButtonStyle.Success, interactiveMessage.ButtonId, interactiveMessage.ButtonText, true) :> DiscordComponent
builder.AddComponents [| button |] |> ignore
builder.IsEphemeral <- true
builder.Content <- interactiveMessage.Message
do! ctx.Respond(InteractionResponseType.UpdateMessage, builder) |> Async.AwaitTask
}
let handleResultWithResponse ctx fn (player : Result<PlayerData, string>) =
match player with
| Ok p -> fn p
| Error e -> async { do! sendFollowUpMessage ctx e }