New item types
This commit is contained in:
parent
9659656e4a
commit
a0267b4cbb
15
Bot/Bot.fs
15
Bot/Bot.fs
@ -19,6 +19,7 @@ let storeConfig = DiscordConfiguration()
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let stealConfig = DiscordConfiguration()
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//let slotMachineConfig = DiscordConfiguration()
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//hackerBattleConfig.MinimumLogLevel <- Microsoft.Extensions.Logging.LogLevel.Trace
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//storeConfig.MinimumLogLevel <- Microsoft.Extensions.Logging.LogLevel.Trace
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//let configs = [| hackerBattleConfig ; storeConfig ; slotMachineConfig ; |]
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let configs = [ hackerBattleConfig ; storeConfig ; stealConfig ]
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@ -99,20 +100,6 @@ stealBot.ConnectAsync() |> Async.AwaitTask |> Async.RunSynchronously
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// return ()
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//} |> Async.RunSynchronously
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if guild = 922419263275425832uL then
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let interactionsConfig = DiscordConfiguration()
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interactionsConfig.TokenType <- TokenType.Bot
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interactionsConfig.Intents <- DiscordIntents.All
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interactionsConfig.Token <- GuildEnvironment.tokenPlayerInteractions
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let interactionsBot = new DiscordClient(interactionsConfig)
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let commands = interactionsBot.UseSlashCommands()
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commands.RegisterCommands<PlayerInteractions.PlayerInteractions>(guild)
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interactionsBot.ConnectAsync() |> Async.AwaitTask |> Async.RunSynchronously
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Task.Delay(-1)
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|> Async.AwaitTask
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|> Async.RunSynchronously
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@ -1,23 +1,23 @@
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module Degenz.DbService
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open Degenz
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open System
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open Npgsql.FSharp
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open Degenz
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type User = {
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Name : string
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DiscordId : uint64
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Bank : int<GBT>
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Strength : int
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Inventory : int array
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Inventory : int list
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}
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let mapBack user : PlayerData =
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{ DiscordId = user.DiscordId
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Name = user.Name
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Inventory = user.Inventory |> Array.choose (fun id -> Armory.battleItems |> Array.tryFind (fun i -> i.Id = id))
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Inventory = user.Inventory |> List.choose (fun id -> Armory.battleItems |> List.tryFind (fun item -> item.Id = id))
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Events = [||]
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Traits = { PlayerTraits.empty with Strength = user.Strength }
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Stats = [ { Id = StatId.Strength ; Amount = user.Strength } ]
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Bank = user.Bank
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}
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@ -70,7 +70,7 @@ let tryFindPlayer connStr (discordId : uint64) =
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Name = read.string "display_name"
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Bank = read.int "gbt" * 1<GBT>
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Strength = read.int "strength"
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Inventory = read.intArray "inventory"
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Inventory = read.intArray "inventory" |> Array.toList
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})
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|> Async.AwaitTask
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match List.tryHead user with
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@ -90,8 +90,8 @@ let updatePlayer connStr (player : PlayerData) =
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|> Sql.parameters [
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"did", Sql.string (string player.DiscordId)
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"gbt", Sql.int (int player.Bank)
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"str", Sql.int (int player.Traits.Strength)
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"inv", Sql.intArray (player.Inventory |> Array.map (fun i -> i.Id))
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"str", Sql.int (player |> Player.getStat StatId.Strength |> int)
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"inv", Sql.intArray (player.Inventory |> Array.ofList |> Array.map (fun item -> item.Id))
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]
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|> Sql.query """
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UPDATE "user" SET gbt = @gbt, strength = @str, inventory = @inv
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138
Bot/Embeds.fs
138
Bot/Embeds.fs
@ -8,35 +8,29 @@ open DSharpPlus.Entities
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let hackGif = "https://s10.gifyu.com/images/Hacker-Degenz-V20ce8eb832734aa62-min.gif"
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let shieldGif = "https://s10.gifyu.com/images/Defense-Degenz-V2-min.gif"
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let getHackIcon = function
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| HackId.Virus -> "https://s10.gifyu.com/images/Virus-icon.jpg"
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| HackId.RemoteAccess -> "https://s10.gifyu.com/images/Mind-Control-Degenz-V2-min.jpg"
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| HackId.Worm -> "https://s10.gifyu.com/images/WormBugAttack_Degenz-min.jpg"
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let getItemIcon id =
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match enum<ItemId>(id) with
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| ItemId.Virus -> "https://s10.gifyu.com/images/Virus-icon.jpg"
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| ItemId.RemoteAccess -> "https://s10.gifyu.com/images/Mind-Control-Degenz-V2-min.jpg"
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| ItemId.Worm -> "https://s10.gifyu.com/images/WormBugAttack_Degenz-min.jpg"
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| ItemId.Firewall -> "https://s10.gifyu.com/images/Defense-GIF-1-Degenz-1.jpg"
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| ItemId.Encryption -> "https://s10.gifyu.com/images/Encryption-Degenz-V2-1-min.jpg"
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| ItemId.Cypher -> "https://s10.gifyu.com/images/Cypher-Smaller.jpg"
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| _ -> hackGif
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let getShieldIcon = function
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| ShieldId.Firewall -> "https://s10.gifyu.com/images/Defense-GIF-1-Degenz-1.jpg"
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| ShieldId.Encryption -> "https://s10.gifyu.com/images/Encryption-Degenz-V2-1-min.jpg"
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| ShieldId.Cypher -> "https://s10.gifyu.com/images/Cypher-Smaller.jpg"
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| _ -> shieldGif
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let getHackGif = function
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| HackId.Virus -> "https://s10.gifyu.com/images/Attack-DegenZ-1.gif"
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| HackId.RemoteAccess -> "https://s10.gifyu.com/images/Mind-Control-Degenz-V2-min.gif"
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| HackId.Worm -> "https://s10.gifyu.com/images/WormBugAttack_Degenz-min.gif"
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let getItemGif id =
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match enum<ItemId>(id) with
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| ItemId.Virus -> "https://s10.gifyu.com/images/Attack-DegenZ-1.gif"
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| ItemId.RemoteAccess -> "https://s10.gifyu.com/images/Mind-Control-Degenz-V2-min.gif"
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| ItemId.Worm -> "https://s10.gifyu.com/images/WormBugAttack_Degenz-min.gif"
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| ItemId.Firewall -> "https://s10.gifyu.com/images/Defense-GIF-1-Degenz-min.gif"
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| ItemId.Encryption -> "https://s10.gifyu.com/images/Encryption-Degenz-V2-1-min.gif"
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| ItemId.Cypher -> "https://s10.gifyu.com/images/Cypher-Smaller.gif"
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| _ -> hackGif
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let getShieldGif = function
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| ShieldId.Firewall -> "https://s10.gifyu.com/images/Defense-GIF-1-Degenz-min.gif"
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| ShieldId.Encryption -> "https://s10.gifyu.com/images/Encryption-Degenz-V2-1-min.gif"
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| ShieldId.Cypher -> "https://s10.gifyu.com/images/Cypher-Smaller.gif"
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| _ -> shieldGif
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let constructButtons (actionId: string) (buttonInfo : string) (player: PlayerData) itemType ignoreCooldown =
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player
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|> Player.getItems itemType
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|> Array.sortBy (fun i -> i.Power)
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|> Array.map (fun item ->
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let constructButtons (actionId: string) (buttonInfo : string) (player: PlayerData) items ignoreCooldown =
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items
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|> List.map (fun item ->
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let action =
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player.Events
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|> Array.tryFind (fun i ->
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@ -44,7 +38,7 @@ let constructButtons (actionId: string) (buttonInfo : string) (player: PlayerDat
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| Hacking h -> h.HackId = item.Id && h.IsInstigator
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| Shielding id -> id = item.Id
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| _ -> false)
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let btnColor = WeaponClass.getClassButtonColor item.Class
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let btnColor = WeaponClass.getClassButtonColor item
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match action , ignoreCooldown with
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| None , _ | Some _ , true ->
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DiscordButtonComponent(btnColor, $"{actionId}-{item.Id}-{buttonInfo}-{player.Name}", $"{item.Name}")
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@ -54,17 +48,18 @@ let constructButtons (actionId: string) (buttonInfo : string) (player: PlayerDat
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|> Seq.cast<DiscordComponent>
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let pickDefense actionId player isTrainer =
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let buttons = constructButtons actionId (string player.DiscordId) player ItemType.Shield isTrainer
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let shieldItems = player |> Player.getShieldItems
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let buttons = constructButtons actionId (string player.DiscordId) player shieldItems isTrainer
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let embed =
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DiscordEmbedBuilder()
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.WithTitle("Shield Defense")
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.WithDescription("Pick a shield to protect yourself from hacks")
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for s in Player.getShields player |> Array.sortBy (fun i -> i.Power) do
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let hours = TimeSpan.FromMinutes(int s.Cooldown).TotalHours
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let against = WeaponClass.getGoodAgainst(s.Class) |> snd
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embed.AddField(s.Name, $"Active {hours} hours\nDefeats {against}", true) |> ignore
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for (item,sClass,cooldown) in Player.getShields player do
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let hours = TimeSpan.FromMinutes(int cooldown).TotalHours
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let against = WeaponClass.getGoodAgainst(sClass) |> snd
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embed.AddField(item.Name, $"Active {hours} hours\nDefeats {against}", true) |> ignore
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DiscordFollowupMessageBuilder()
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.AddComponents(buttons)
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@ -72,7 +67,8 @@ let pickDefense actionId player isTrainer =
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.AsEphemeral(true)
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let pickHack actionId attacker defender isTrainer =
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let buttons = constructButtons actionId $"{defender.DiscordId}-{defender.Name}" attacker ItemType.Hack isTrainer
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let hackItems = attacker |> Player.getHackItems
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let buttons = constructButtons actionId $"{defender.DiscordId}-{defender.Name}" attacker hackItems isTrainer
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let stealMsg = if not isTrainer then $"{defender.Name} has **{defender.Bank} $GBT** we can take from them. " else ""
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let embed =
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@ -81,9 +77,9 @@ let pickHack actionId attacker defender isTrainer =
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.WithDescription($"{stealMsg}Pick the hack you want to use.")
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if not isTrainer then
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for h in Player.getHacks attacker |> Array.sortBy (fun i -> i.Power) do
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let amount = if h.Power > int defender.Bank then int defender.Bank else h.Power
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embed.AddField(h.Name, $"Cooldown {h.Cooldown} mins\nExtract {amount} $GBT", true) |> ignore
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for (item,power,hClass,cooldown) in Player.getHacks attacker do
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let amount = if power > int defender.Bank then int defender.Bank else power
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embed.AddField(item.Name, $"Cooldown {cooldown} mins\nExtract {amount} $GBT", true) |> ignore
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DiscordFollowupMessageBuilder()
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.AddComponents(buttons)
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@ -93,7 +89,7 @@ let pickHack actionId attacker defender isTrainer =
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let responseSuccessfulHack earnedMoney (targetId : uint64) amountTaken (hack : Item) =
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let embed =
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DiscordEmbedBuilder()
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.WithImageUrl(getHackGif (enum<HackId>(hack.Id)))
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.WithImageUrl(getItemGif hack.Id)
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.WithTitle("Hack Attack")
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.WithDescription($"You successfully hacked <@{targetId}> using {hack.Name}"
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+ (if earnedMoney then $", and took {amountTaken} 💰$GBT from them!" else "!"))
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@ -102,10 +98,10 @@ let responseSuccessfulHack earnedMoney (targetId : uint64) amountTaken (hack : I
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.AddEmbed(embed.Build())
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.AsEphemeral(true)
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let responseCreatedShield (shield : Item) =
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let embed = DiscordEmbedBuilder().WithImageUrl(getShieldGif (enum<ShieldId>(shield.Id)))
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let responseCreatedShield ((item,_,cooldown) : ShieldItem) =
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let embed = DiscordEmbedBuilder().WithImageUrl(getItemGif item.Id)
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embed.Title <- "Mounted Shield"
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embed.Description <- $"Mounted {shield.Name} shield for {TimeSpan.FromMinutes(int shield.Cooldown).Hours} hours"
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embed.Description <- $"Mounted {item.Name} shield for {TimeSpan.FromMinutes(int cooldown).Hours} hours"
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DiscordFollowupMessageBuilder()
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.AddEmbed(embed)
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@ -115,60 +111,52 @@ let eventSuccessfulHack (ctx : IDiscordContext) target prize =
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DiscordMessageBuilder()
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.WithContent($"{ctx.GetDiscordMember().Username} successfully hacked <@{target.DiscordId}> and took {prize} GoodBoyTokenz")
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let getBuyItemsEmbed (player : PlayerData) (itemType : ItemType) (store : Item array) =
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let getBuyItemsEmbed (playerInventory : Inventory) (storeInventory : Inventory) =
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let embeds , buttons =
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store
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|> Array.filter (fun i -> i.Type = itemType)
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|> Array.map (fun item ->
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storeInventory
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|> List.map (fun item ->
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let embed = DiscordEmbedBuilder()
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match item.Type with
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| ItemType.Hack ->
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embed
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.AddField($"$GBT Reward |", string item.Power, true)
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.AddField("Cooldown |", $"{TimeSpan.FromMinutes(int item.Cooldown).Minutes} minutes", true)
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.WithThumbnail(getHackIcon (enum<HackId>(item.Id)))
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|> ignore
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| _ ->
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embed
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| Hack(power,_,cooldown) ->
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embed.AddField($"$GBT Reward |", string power, true)
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.AddField("Cooldown |", $"{TimeSpan.FromMinutes(int cooldown).Minutes} minutes", true)
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.WithThumbnail(getItemIcon item.Id)
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|> ignore
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| Shield(shieldClass,cooldown) ->
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embed.AddField($"Strong against |", WeaponClass.getGoodAgainst shieldClass |> snd |> string, true)
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// .AddField($"Defensive Strength |", string item.Power, true)
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.AddField($"Strong against |", WeaponClass.getGoodAgainst item.Class |> snd |> string, true)
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.AddField("Active For |", $"{TimeSpan.FromMinutes(int item.Cooldown).Hours} hours", true)
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.WithThumbnail(getShieldIcon (enum<ShieldId>(item.Id)))
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|> ignore
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.AddField("Active For |", $"{TimeSpan.FromMinutes(int cooldown).Hours} hours", true)
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.WithThumbnail(getItemIcon item.Id)
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|> ignore
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| _ -> ()
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embed
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.AddField("Price 💰", (if item.Price = 0<GBT> then "Free" else $"{item.Price} $GBT"), true)
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.WithColor(WeaponClass.getClassEmbedColor item.Class)
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.WithColor(WeaponClass.getClassEmbedColor item)
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.WithTitle($"{item.Name}")
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|> ignore
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let button =
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if player.Inventory |> Array.exists (fun i -> i.Id = item.Id)
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then DiscordButtonComponent(WeaponClass.getClassButtonColor item.Class, $"Buy-{item.Id}", $"Own {item.Name}", true)
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else DiscordButtonComponent(WeaponClass.getClassButtonColor item.Class, $"Buy-{item.Id}", $"Buy {item.Name}")
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embed.Build() , button :> DiscordComponent)
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|> Array.unzip
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if playerInventory |> List.exists (fun i -> i.Id = item.Id)
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then DiscordButtonComponent(WeaponClass.getClassButtonColor item, $"Buy-{item.Id}", $"Own {item.Name}", true)
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else DiscordButtonComponent(WeaponClass.getClassButtonColor item, $"Buy-{item.Id}", $"Buy {item.Name}")
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( embed.Build() , button :> DiscordComponent ))
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|> List.unzip
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DiscordFollowupMessageBuilder()
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.AddEmbeds(embeds)
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.AddComponents(buttons)
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.AsEphemeral(true)
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let getSellEmbed (itemType : ItemType) (player : PlayerData) =
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let getSellEmbed (items : Item list) =
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let embeds , buttons =
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player.Inventory
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|> Array.filter (fun i -> i.Type = itemType)
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|> Array.map (fun item ->
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let embed = DiscordEmbedBuilder()
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match item.Type with
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| ItemType.Hack -> embed.WithThumbnail(getHackIcon (enum<HackId>(item.Id))) |> ignore
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| _ -> embed.WithThumbnail(getShieldIcon (enum<ShieldId>(item.Id))) |> ignore
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embed
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items
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|> List.map (fun item ->
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DiscordEmbedBuilder()
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.AddField("Sell For 💰", $"{item.Price} $GBT", true)
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.WithTitle($"{item.Name}")
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.WithColor(WeaponClass.getClassEmbedColor item.Class)
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|> ignore
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let button = DiscordButtonComponent(WeaponClass.getClassButtonColor item.Class, $"Sell-{item.Id}", $"Sell {item.Name}")
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embed.Build() , button :> DiscordComponent)
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|> Array.unzip
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.WithColor(WeaponClass.getClassEmbedColor item)
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.Build()
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, DiscordButtonComponent(WeaponClass.getClassButtonColor item, $"Sell-{id}", $"Sell {item.Name}") :> DiscordComponent)
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|> List.unzip
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DiscordFollowupMessageBuilder()
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.AddEmbeds(embeds)
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@ -9,35 +9,80 @@ module Armory =
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let file = System.IO.File.ReadAllText("Items.json")
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// let file = System.IO.File.ReadAllText("Bot/Items.json")
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JsonConvert.DeserializeObject<Item array>(file)
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|> Array.toList
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let hacks = battleItems |> Array.filter (fun bi -> match bi.Type with ItemType.Hack -> true | _ -> false)
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let shields = battleItems |> Array.filter (fun bi -> match bi.Type with ItemType.Shield -> true | _ -> false)
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let hacks = battleItems |> List.filter (fun item -> match item.Type with Hack _ -> true | _ -> false)
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let shields = battleItems |> List.filter (fun item -> match item.Type with Shield _ -> true | _ -> false)
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let getItem itemId = battleItems |> Array.find (fun w -> w.Id = itemId)
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let getItem itemId = battleItems |> List.find (fun item -> item.Id = itemId)
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let getHackItems inventory =
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inventory
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|> List.filter (fun item -> match item.Type with Hack _ -> true | _ -> false)
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|> List.sortBy (fun item -> item.Id)
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let getShieldItems inventory =
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inventory
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|> List.filter (fun item -> match item.Type with Shield _ -> true | _ -> false)
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|> List.sortBy (fun item -> item.Id)
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let getHacks : HackItem list =
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battleItems
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|> List.choose (fun item ->
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match item.Type with
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| Hack(power, hackClass, cooldown) -> Some (item , power, hackClass, cooldown) | _ -> None)
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|> List.sortBy (fun (item,_,_,_) -> item.Id)
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let getShields : ShieldItem list =
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battleItems
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|> List.choose (fun item ->
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match item.Type with
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| Shield(hackClass, cooldown) -> Some (item,hackClass,cooldown) | _ -> None)
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|> List.sortBy (fun (item,_,_) -> item.Id)
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let getHackById id = getHacks |> List.find (fun (item,_,_,_) -> item.Id = id)
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let getShieldById id = getShields |> List.find (fun (item,_,_) -> item.Id = id)
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module WeaponClass =
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// TODO: Find a different place to put this
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let SameTargetAttackCooldown = System.TimeSpan.FromHours(1)
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let getClassButtonColor = function
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| 0 -> ButtonStyle.Danger
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| 1 -> ButtonStyle.Primary
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| _ -> ButtonStyle.Success
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let getClassButtonColor item =
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match item.Type with
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| Hack (_,0,_) | Shield (0,_) -> ButtonStyle.Danger
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| Hack (_,1,_) | Shield (1,_) -> ButtonStyle.Primary
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| Hack (_,2,_) | Shield (2,_) -> ButtonStyle.Success
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| _ -> ButtonStyle.Primary
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let getClassEmbedColor = function
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| 0 -> DiscordColor.Red
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| 1 -> DiscordColor.Blurple
|
||||
| _ -> DiscordColor.Green
|
||||
let getClassEmbedColor item =
|
||||
match item.Type with
|
||||
| Hack (_,0,_) | Shield (0,_) -> DiscordColor.Red
|
||||
| Hack (_,1,_) | Shield (1,_) -> DiscordColor.Blurple
|
||||
| Hack (_,2,_) | Shield (2,_) -> DiscordColor.Green
|
||||
| _ -> DiscordColor.Blurple
|
||||
|
||||
let getGoodAgainst = function
|
||||
| 0 -> ( ShieldId.Firewall , HackId.Virus )
|
||||
| 1 -> ( ShieldId.Encryption , HackId.RemoteAccess )
|
||||
| _ -> ( ShieldId.Cypher , HackId.Worm )
|
||||
| 0 -> ( ItemId.Firewall , ItemId.Virus )
|
||||
| 1 -> ( ItemId.Encryption , ItemId.RemoteAccess )
|
||||
| _ -> ( ItemId.Cypher , ItemId.Worm )
|
||||
|
||||
module Player =
|
||||
let getItems itemType (player : PlayerData) = player.Inventory |> Array.filter (fun i -> i.Type = itemType)
|
||||
let getHacks (player : PlayerData) = getItems ItemType.Hack player
|
||||
let getShields (player : PlayerData) = getItems ItemType.Shield player
|
||||
let getHackItems player =
|
||||
player.Inventory
|
||||
|> List.filter (fun item -> match item.Type with Hack _ -> true | _ -> false)
|
||||
|> List.sortBy (fun item -> item.Id)
|
||||
let getShieldItems player =
|
||||
player.Inventory
|
||||
|> List.filter (fun item -> match item.Type with Shield _ -> true | _ -> false)
|
||||
|> List.sortBy (fun item -> item.Id)
|
||||
let getHacks player : HackItem list =
|
||||
player.Inventory
|
||||
|> List.choose (fun item ->
|
||||
match item.Type with
|
||||
| Hack(power, hackClass, cooldown) -> Some (item , power, hackClass, cooldown) | _ -> None)
|
||||
|> List.sortBy (fun (item,_,_,_) -> item.Id)
|
||||
let getShields player : ShieldItem list =
|
||||
player.Inventory
|
||||
|> List.choose (fun item ->
|
||||
match item.Type with
|
||||
| Shield(hackClass, cooldown) -> Some (item , hackClass, cooldown) | _ -> None)
|
||||
|> List.sortBy (fun (item,_,_) -> item.Id)
|
||||
let getHackEvents player =
|
||||
player.Events
|
||||
|> Array.filter (fun act -> match act.Type with PlayerEventType.Hacking h -> h.IsInstigator | _ -> false)
|
||||
@ -55,11 +100,17 @@ module Player =
|
||||
|
||||
let modifyBank (player : PlayerData) amount = { player with Bank = max (player.Bank + amount) 0<GBT> }
|
||||
|
||||
let getStat statId player =
|
||||
player.Stats
|
||||
|> List.tryFind (fun stat -> statId = stat.Id)
|
||||
|> Option.map (fun stat -> stat.Amount)
|
||||
|> Option.defaultValue 0
|
||||
|
||||
module Arsenal =
|
||||
let battleItemFormat (items : Item array) =
|
||||
let battleItemFormat (items : Item list) =
|
||||
match items with
|
||||
| [||] -> "None"
|
||||
| _ -> items |> Array.toList |> List.map (fun i -> i.Name) |> String.concat ", "
|
||||
| [] -> "None"
|
||||
| _ -> items |> List.map (fun item -> item.Name) |> String.concat ", "
|
||||
|
||||
let actionFormat (actions : PlayerEvent array) =
|
||||
match actions with
|
||||
@ -82,8 +133,8 @@ module Arsenal =
|
||||
|
||||
let statusFormat p =
|
||||
let hacks = Player.getHackEvents p
|
||||
$"**Hacks:** {Player.getHacks p |> battleItemFormat}\n
|
||||
**Shields:** {Player.getShields p |> battleItemFormat}\n
|
||||
$"**Hacks:** {Player.getHackItems p |> battleItemFormat}\n
|
||||
**Shields:** {Player.getShieldItems p |> battleItemFormat}\n
|
||||
**Hack Attacks:**\n{ hacks |> Array.take (min hacks.Length 10) |> actionFormat}\n
|
||||
**Active Shields:**\n{Player.getShieldEvents p |> actionFormat}"
|
||||
|
||||
|
182
Bot/GameTypes.fs
182
Bot/GameTypes.fs
@ -1,111 +1,111 @@
|
||||
namespace Degenz
|
||||
[<Microsoft.FSharp.Core.AutoOpen>]
|
||||
module Degenz.Types
|
||||
|
||||
open System
|
||||
|
||||
[<Microsoft.FSharp.Core.AutoOpen>]
|
||||
module Types =
|
||||
[<Measure>]
|
||||
type mins
|
||||
|
||||
[<Measure>]
|
||||
type mins
|
||||
[<Measure>]
|
||||
type GBT
|
||||
|
||||
[<Measure>]
|
||||
type GBT
|
||||
type ItemId =
|
||||
| Virus = 0
|
||||
| RemoteAccess = 1
|
||||
| Worm = 2
|
||||
| Firewall = 6
|
||||
| Encryption = 7
|
||||
| Cypher = 8
|
||||
|
||||
type HackId =
|
||||
| Virus = 0
|
||||
| RemoteAccess = 1
|
||||
| Worm = 2
|
||||
type StatId =
|
||||
| Strength = 0
|
||||
| Focus = 1
|
||||
| Luck = 2
|
||||
| Charisma = 3
|
||||
|
||||
type ShieldId =
|
||||
| Firewall = 6
|
||||
| Encryption = 7
|
||||
| Cypher = 8
|
||||
type Stat = {
|
||||
Id : StatId
|
||||
BaseDecayRate : single
|
||||
BaseMinMax : Range
|
||||
}
|
||||
|
||||
type ItemType =
|
||||
| Hack = 0
|
||||
| Shield = 1
|
||||
| Food = 1
|
||||
type ActiveStat = {
|
||||
Id : StatId
|
||||
Amount : int
|
||||
}
|
||||
|
||||
type ItemAttributes = {
|
||||
Sell : bool
|
||||
Buy : bool
|
||||
Consume : bool
|
||||
Drop : bool
|
||||
}
|
||||
with static member empty = { Sell = false ; Buy = false ; Consume = false ; Drop = false }
|
||||
module PlayerStats =
|
||||
let Strength = { Id = StatId.Strength ; BaseDecayRate = 5.0f ; BaseMinMax = Range(0, 100) }
|
||||
let Focus = { Id = StatId.Focus ; BaseDecayRate = 5.0f ; BaseMinMax = Range(0, 100) }
|
||||
let Luck = { Id = StatId.Luck ; BaseDecayRate = 5.0f ; BaseMinMax = Range(0, 100) }
|
||||
let Charisma = { Id = StatId.Charisma ; BaseDecayRate = 5.0f ; BaseMinMax = Range(0, 100) }
|
||||
|
||||
type Item = {
|
||||
Id : int
|
||||
Name : string
|
||||
Price : int<GBT>
|
||||
Type : ItemType
|
||||
Power : int
|
||||
Class : int
|
||||
Cooldown : int<mins>
|
||||
Attributes : ItemAttributes
|
||||
}
|
||||
with static member empty =
|
||||
{ Id = -1
|
||||
Name = "None"
|
||||
Price = 0<GBT>
|
||||
Type = ItemType.Hack
|
||||
Power = 0
|
||||
Class = -1
|
||||
Cooldown = 0<mins>
|
||||
Attributes = ItemAttributes.empty }
|
||||
let stats = [| Strength ; Focus ; Luck ; Charisma |]
|
||||
let statConsumableMap =
|
||||
[ ( StatId.Strength , 12 )
|
||||
( StatId.Focus , 13 )
|
||||
( StatId.Luck , 14 )
|
||||
( StatId.Charisma , 15 ) ]
|
||||
|
||||
type HackResult =
|
||||
| Strong
|
||||
| Weak
|
||||
type HackResult =
|
||||
| Strong
|
||||
| Weak
|
||||
|
||||
[<CLIMutable>]
|
||||
type DiscordPlayer = { Id: uint64; Name: string }
|
||||
with static member empty = { Id = 0uL ; Name = "None" }
|
||||
[<CLIMutable>]
|
||||
type DiscordPlayer = { Id: uint64; Name: string }
|
||||
with static member empty = { Id = 0uL ; Name = "None" }
|
||||
|
||||
type HackEvent = {
|
||||
IsInstigator : bool
|
||||
Adversary : DiscordPlayer
|
||||
Success : bool
|
||||
HackId : int
|
||||
}
|
||||
type HackEvent = {
|
||||
IsInstigator : bool
|
||||
Adversary : DiscordPlayer
|
||||
Success : bool
|
||||
HackId : int
|
||||
}
|
||||
|
||||
type PlayerEventType =
|
||||
| Hacking of HackEvent
|
||||
| Shielding of shieldId : int
|
||||
| Stealing of instigator : bool * adversary : DiscordPlayer
|
||||
| Imprison
|
||||
type PlayerEventType =
|
||||
| Hacking of HackEvent
|
||||
| Shielding of shieldId : int
|
||||
| Stealing of instigator : bool * adversary : DiscordPlayer
|
||||
| Imprison
|
||||
|
||||
type PlayerEvent =
|
||||
{ Type : PlayerEventType
|
||||
Cooldown : int<mins>
|
||||
Timestamp : DateTime }
|
||||
type PlayerEvent =
|
||||
{ Type : PlayerEventType
|
||||
Cooldown : int<mins>
|
||||
Timestamp : DateTime }
|
||||
|
||||
type PlayerTraits = {
|
||||
Strength : int
|
||||
Focus : int
|
||||
Luck : int
|
||||
Charisma : int
|
||||
}
|
||||
with static member empty = { Strength = 0 ; Focus = 0 ; Luck = 0 ; Charisma = 0 }
|
||||
|
||||
[<CLIMutable>]
|
||||
type PlayerData = {
|
||||
DiscordId : uint64
|
||||
Name : string
|
||||
Inventory : Item array
|
||||
Events : PlayerEvent array
|
||||
Traits : PlayerTraits
|
||||
Bank : int<GBT>
|
||||
}
|
||||
type HackItem = Item * int * int * int<mins>
|
||||
and ShieldItem = Item * int * int<mins>
|
||||
and FoodItem = Item * (Item -> PlayerData -> PlayerData)
|
||||
and AccessoryItem = Item * (Item -> PlayerData -> PlayerData)
|
||||
and ItemType =
|
||||
| Hack of power : int * hackClass : int * cooldown : int<mins>
|
||||
| Shield of shieldClass : int * cooldown : int<mins>
|
||||
| Food of effect : (Item -> PlayerData -> PlayerData)
|
||||
| Accessory of effect : (Item -> PlayerData -> PlayerData)
|
||||
and Item = {
|
||||
Id : int
|
||||
Name : string
|
||||
Price : int<GBT>
|
||||
Type : ItemType
|
||||
}
|
||||
and Inventory = Item list
|
||||
and PlayerData = {
|
||||
DiscordId : uint64
|
||||
Name : string
|
||||
Inventory : Inventory
|
||||
Events : PlayerEvent array
|
||||
Stats : ActiveStat list
|
||||
Bank : int<GBT>
|
||||
}
|
||||
// Achievements : string array
|
||||
// XP : int
|
||||
with member this.basicPlayer = { Id = this.DiscordId ; Name = this.Name }
|
||||
static member empty =
|
||||
{ DiscordId = 0uL
|
||||
Name = "None"
|
||||
Inventory = [||]
|
||||
Events = [||]
|
||||
Traits = PlayerTraits.empty
|
||||
with member this.basicPlayer = { Id = this.DiscordId ; Name = this.Name }
|
||||
static member empty =
|
||||
{ DiscordId = 0uL
|
||||
Name = "None"
|
||||
Inventory = []
|
||||
Events = [||]
|
||||
Stats = []
|
||||
// Achievements = [||]
|
||||
// XP = 0
|
||||
Bank = 0<GBT> }
|
||||
Bank = 0<GBT> }
|
||||
|
@ -45,21 +45,21 @@ let checkWeaponHasCooldown (weapon : Item) attacker =
|
||||
|
||||
let checkHasEmptyHacks attacker =
|
||||
match Player.getHacks attacker with
|
||||
| [||] -> Error $"You currently do not have any Hacks to take 💰$GBT from others. Please go to the <#{GuildEnvironment.channelArmory}> and purchase one."
|
||||
| [] -> Error $"You currently do not have any Hacks to take 💰$GBT from others. Please go to the <#{GuildEnvironment.channelArmory}> and purchase one."
|
||||
| _ -> Ok attacker
|
||||
|
||||
let checkPlayerOwnsWeapon (item : Item) player =
|
||||
match player.Inventory |> Array.exists (fun i -> i.Id = item.Id) with
|
||||
match player.Inventory |> List.exists (fun i -> i.Id = item.Id) with
|
||||
| true -> Ok player
|
||||
| false -> Error $"You sold your weapon already, you cheeky bastard..."
|
||||
|
||||
let checkPlayerHasShieldSlotsAvailable (shield : Item) player =
|
||||
let checkPlayerHasShieldSlotsAvailable player =
|
||||
let updatedPlayer = player |> Player.removeExpiredActions
|
||||
let defenses = Player.getShieldEvents updatedPlayer
|
||||
match defenses |> Array.length >= 3 with
|
||||
| true ->
|
||||
let timestamp = defenses |> Array.rev |> Array.head |> fun a -> a.Timestamp // This should be the next expiring timestamp
|
||||
let cooldown = getTimeText true (TimeSpan.FromMinutes(int shield.Cooldown)) timestamp
|
||||
let event = defenses |> Array.rev |> Array.head // This should be the next expiring timestamp
|
||||
let cooldown = getTimeText true (TimeSpan.FromMinutes(int event.Cooldown)) event.Timestamp
|
||||
Error $"You are only allowed three shields at a time. Wait {cooldown} to add another shield"
|
||||
| false -> Ok updatedPlayer
|
||||
|
||||
@ -68,35 +68,36 @@ let checkTargetHasFunds target player =
|
||||
| true -> Error $"Looks like the poor bastard has no $GBT... pick a different victim."
|
||||
| false -> Ok player
|
||||
|
||||
let calculateDamage (hack : Item) (shield : Item) =
|
||||
if hack.Class = shield.Class
|
||||
let calculateDamage ((_,_,hackClass,_) : HackItem) ((_,shieldClass,_) : ShieldItem) =
|
||||
if hackClass = shieldClass
|
||||
then Weak
|
||||
else Strong
|
||||
|
||||
let runHackerBattle defender hack =
|
||||
let runHackerBattle defender (hack : HackItem) =
|
||||
defender
|
||||
|> Player.removeExpiredActions
|
||||
|> fun p -> p.Events
|
||||
|> Array.choose (fun event ->
|
||||
match event.Type with
|
||||
| Shielding id -> Armory.battleItems |> Array.find (fun w -> w.Id = id) |> Some
|
||||
| Shielding id -> Armory.getShields |> List.find (fun (item,_,_) -> item.Id = id) |> Some
|
||||
| _ -> None)
|
||||
|> Array.map (calculateDamage hack)
|
||||
|> Array.contains Weak
|
||||
|
||||
let updateCombatants successfulHack (attacker : PlayerData) (defender : PlayerData) (hack : Item) prize =
|
||||
let updateCombatants successfulHack (attacker : PlayerData) (defender : PlayerData) (hack : HackItem) prize =
|
||||
let (item, power, hackClass, cooldown) = hack
|
||||
let updatePlayer amount attack p =
|
||||
{ p with Events = Array.append [| attack |] p.Events ; Bank = max (p.Bank + amount) 0<GBT> }
|
||||
let event isDefenderEvent =
|
||||
let hackEvent = {
|
||||
HackId = hack.Id
|
||||
HackId = item.Id
|
||||
Adversary = if isDefenderEvent then attacker.basicPlayer else defender.basicPlayer
|
||||
IsInstigator = not isDefenderEvent
|
||||
Success = successfulHack
|
||||
}
|
||||
{ Type = Hacking hackEvent
|
||||
Timestamp = DateTime.UtcNow
|
||||
Cooldown = if isDefenderEvent then int WeaponClass.SameTargetAttackCooldown.TotalMinutes * 1<mins> else hack.Cooldown }
|
||||
Cooldown = if isDefenderEvent then int WeaponClass.SameTargetAttackCooldown.TotalMinutes * 1<mins> else cooldown }
|
||||
|
||||
[ DbService.updatePlayer GuildEnvironment.pgDb <| updatePlayer prize (event false) attacker
|
||||
DbService.updatePlayer GuildEnvironment.pgDb <| updatePlayer -prize (event true) defender
|
||||
@ -105,12 +106,13 @@ let updateCombatants successfulHack (attacker : PlayerData) (defender : PlayerDa
|
||||
|> Async.Parallel
|
||||
|> Async.Ignore
|
||||
|
||||
let successfulHack (ctx : IDiscordContext) attacker defender hack =
|
||||
let successfulHack (ctx : IDiscordContext) attacker defender (hack : HackItem) =
|
||||
async {
|
||||
let prizeAmount = if hack.Power < int defender.Bank then hack.Power else int defender.Bank
|
||||
let (item,power,hackClass,cooldown) = hack
|
||||
let prizeAmount = if power < int defender.Bank then power else int defender.Bank
|
||||
do! updateCombatants true attacker defender hack (prizeAmount * 1<GBT>)
|
||||
|
||||
let embed = Embeds.responseSuccessfulHack true defender.DiscordId prizeAmount hack
|
||||
let embed = Embeds.responseSuccessfulHack true defender.DiscordId prizeAmount item
|
||||
do! ctx.FollowUp embed |> Async.AwaitTask
|
||||
|
||||
let builder = Embeds.eventSuccessfulHack ctx defender prizeAmount
|
||||
@ -120,9 +122,10 @@ let successfulHack (ctx : IDiscordContext) attacker defender hack =
|
||||
|> Async.Ignore
|
||||
}
|
||||
|
||||
let failedHack (ctx : IDiscordContext) attacker defender hack =
|
||||
let failedHack (ctx : IDiscordContext) attacker defender (hack : HackItem) =
|
||||
let (item, power, hackClass, cooldown) = hack
|
||||
async {
|
||||
let lostAmount = if hack.Power < int attacker.Bank then hack.Power else int attacker.Bank
|
||||
let lostAmount = if power < int attacker.Bank then power else int attacker.Bank
|
||||
let msg = $"Hack failed! {defender.Name} was able to mount a successful defense! You lost {lostAmount} $GBT!"
|
||||
do! sendFollowUpMessage ctx msg
|
||||
|
||||
@ -155,7 +158,7 @@ let handleAttack (ctx : IDiscordContext) =
|
||||
executePlayerAction ctx (fun attacker -> async {
|
||||
let tokens = ctx.GetInteractionId().Split("-")
|
||||
let hackId = int tokens.[1]
|
||||
let hack = Armory.getItem hackId
|
||||
let item,_,_,_ as hackItem = Armory.getHackById hackId
|
||||
let resultId , targetId = UInt64.TryParse tokens.[2]
|
||||
let! resultTarget = DbService.tryFindPlayer GuildEnvironment.pgDb targetId
|
||||
|
||||
@ -164,21 +167,21 @@ let handleAttack (ctx : IDiscordContext) =
|
||||
do! attacker
|
||||
|> Player.removeExpiredActions
|
||||
|> checkAlreadyHackedTarget defender
|
||||
>>= checkPlayerOwnsWeapon hack
|
||||
>>= checkWeaponHasCooldown hack
|
||||
>>= checkPlayerOwnsWeapon item
|
||||
>>= checkWeaponHasCooldown item
|
||||
|> function
|
||||
| Ok atkr ->
|
||||
runHackerBattle defender hack
|
||||
runHackerBattle defender hackItem
|
||||
|> function
|
||||
| false -> successfulHack ctx atkr defender hack
|
||||
| true -> failedHack ctx attacker defender hack
|
||||
| false -> successfulHack ctx atkr defender hackItem
|
||||
| true -> failedHack ctx attacker defender hackItem
|
||||
| Error msg -> Messaging.sendFollowUpMessage ctx msg
|
||||
| _ -> do! Messaging.sendFollowUpMessage ctx "Error occurred processing attack"
|
||||
})
|
||||
|
||||
let defend (ctx : IDiscordContext) =
|
||||
executePlayerAction ctx (fun player -> async {
|
||||
if Player.getShields player |> Array.length > 0 then
|
||||
if Player.getShields player |> List.length > 0 then
|
||||
let p = Player.removeExpiredActions player
|
||||
let embed = Embeds.pickDefense "Defend" p false
|
||||
do! ctx.FollowUp embed |> Async.AwaitTask
|
||||
@ -191,18 +194,18 @@ let handleDefense (ctx : IDiscordContext) =
|
||||
executePlayerAction ctx (fun player -> async {
|
||||
let tokens = ctx.GetInteractionId().Split("-")
|
||||
let shieldId = int tokens.[1]
|
||||
let shield = Armory.getItem shieldId
|
||||
let item, shieldClass, cooldown as shield = Armory.getShields |> List.find (fun (item,_,_) -> item.Id = shieldId)
|
||||
|
||||
do! player
|
||||
|> checkPlayerOwnsWeapon shield
|
||||
>>= checkPlayerHasShieldSlotsAvailable shield
|
||||
>>= checkWeaponHasCooldown shield
|
||||
|> checkPlayerOwnsWeapon item
|
||||
>>= checkPlayerHasShieldSlotsAvailable
|
||||
>>= checkWeaponHasCooldown item
|
||||
|> handleResultWithResponse ctx (fun p -> async {
|
||||
let embed = Embeds.responseCreatedShield shield
|
||||
do! ctx.FollowUp embed |> Async.AwaitTask
|
||||
let defense = {
|
||||
Type = Shielding shieldId
|
||||
Cooldown = shield.Cooldown
|
||||
Cooldown = cooldown
|
||||
Timestamp = DateTime.UtcNow
|
||||
}
|
||||
do! DbService.updatePlayer GuildEnvironment.pgDb p
|
||||
|
@ -15,30 +15,31 @@ let checkHasSufficientFunds (item : Item) player =
|
||||
else Error $"You do not have sufficient funds to buy this item! Current balance: {player.Bank} GBT"
|
||||
|
||||
let checkAlreadyOwnsItem (item : Item) player =
|
||||
if player.Inventory |> Array.exists (fun w -> item.Id = w.Id)
|
||||
if player.Inventory |> List.exists (fun w -> item.Id = w.Id)
|
||||
then Error $"You already own {item.Name}!"
|
||||
else Ok player
|
||||
|
||||
let checkSoldItemAlready (item : Item) player =
|
||||
if player.Inventory |> Array.exists (fun w -> item.Id = w.Id)
|
||||
let checkSoldItemAlready item player =
|
||||
if player.Inventory |> List.exists (fun i -> item.Id = i.Id)
|
||||
then Ok player
|
||||
else Error $"{item.Name} not found in your arsenal! Looks like you sold it already."
|
||||
else Error $"{item.Name} not found in your inventory! Looks like you sold it already."
|
||||
|
||||
let checkHasItemsInArsenal itemType player =
|
||||
if player.Inventory |> Array.filter (fun i -> i.Type = itemType ) |> Array.length > 0
|
||||
let checkHasItemsInArsenal itemType items player =
|
||||
if List.isEmpty items |> not
|
||||
then Ok player
|
||||
else Error $"You currently have no {itemType}s in your arsenal to sell!"
|
||||
else Error $"You currently have no {itemType} in your arsenal to sell!"
|
||||
|
||||
let buy itemType (ctx : IDiscordContext) =
|
||||
let buy getItems (ctx : IDiscordContext) =
|
||||
executePlayerAction ctx (fun player -> async {
|
||||
let itemStore = Embeds.getBuyItemsEmbed player itemType Armory.battleItems
|
||||
let itemStore = Embeds.getBuyItemsEmbed (getItems player.Inventory) (getItems Armory.battleItems)
|
||||
do! ctx.FollowUp itemStore |> Async.AwaitTask
|
||||
})
|
||||
|
||||
let sell itemType (ctx : IDiscordContext) =
|
||||
let sell itemType getItems (ctx : IDiscordContext) =
|
||||
executePlayerAction ctx (fun player -> async {
|
||||
match checkHasItemsInArsenal itemType player with
|
||||
| Ok _ -> let itemStore = Embeds.getSellEmbed itemType player
|
||||
let items = getItems player
|
||||
match checkHasItemsInArsenal itemType items player with
|
||||
| Ok _ -> let itemStore = Embeds.getSellEmbed items
|
||||
do! ctx.FollowUp(itemStore) |> Async.AwaitTask
|
||||
| Error e -> do! sendFollowUpMessage ctx e
|
||||
})
|
||||
@ -46,13 +47,13 @@ let sell itemType (ctx : IDiscordContext) =
|
||||
// TODO: When you buy a shield, prompt the user to activate it
|
||||
let handleBuyItem (ctx : IDiscordContext) itemId =
|
||||
executePlayerAction ctx (fun player -> async {
|
||||
let item = Armory.battleItems |> Array.find (fun w -> w.Id = itemId)
|
||||
let item = Armory.getItem itemId
|
||||
do! player
|
||||
|> checkHasSufficientFunds item
|
||||
>>= checkAlreadyOwnsItem item
|
||||
|> handleResultWithResponse ctx (fun player -> async {
|
||||
let newBalance = player.Bank - item.Price
|
||||
let p = { player with Bank = newBalance ; Inventory = Array.append [| item |] player.Inventory }
|
||||
let p = { player with Bank = newBalance ; Inventory = item::player.Inventory }
|
||||
do! DbService.updatePlayer GuildEnvironment.pgDb p |> Async.Ignore
|
||||
do! sendFollowUpMessage ctx $"Successfully purchased {item.Name}! You now have {newBalance} 💰$GBT remaining"
|
||||
})
|
||||
@ -68,7 +69,7 @@ let handleSell (ctx : IDiscordContext) itemId =
|
||||
let updatedPlayer = {
|
||||
player with
|
||||
Bank = player.Bank + item.Price
|
||||
Inventory = player.Inventory |> Array.filter (fun i -> i.Id <> itemId)
|
||||
Inventory = player.Inventory |> List.filter (fun i -> i.Id <> itemId)
|
||||
}
|
||||
do!
|
||||
[ DbService.updatePlayer GuildEnvironment.pgDb updatedPlayer |> Async.Ignore
|
||||
@ -76,8 +77,7 @@ let handleSell (ctx : IDiscordContext) itemId =
|
||||
sendFollowUpMessage ctx $"Sold {item.Type} {item.Name} for {item.Price}! Current Balance: {updatedPlayer.Bank}" ]
|
||||
|> Async.Parallel
|
||||
|> Async.Ignore
|
||||
|
||||
})
|
||||
})
|
||||
})
|
||||
|
||||
let handleStoreEvents (_ : DiscordClient) (event : ComponentInteractionCreateEventArgs) =
|
||||
@ -108,14 +108,14 @@ type Store() =
|
||||
}
|
||||
|
||||
[<SlashCommand("buy-hack", "Purchase a hack attack you can use to earn GoodBoyTokenz")>]
|
||||
member _.BuyHack (ctx : InteractionContext) = enforceChannel (DiscordInteractionContext(ctx)) (buy ItemType.Hack)
|
||||
member _.BuyHack (ctx : InteractionContext) = enforceChannel (DiscordInteractionContext(ctx)) (buy Armory.getHackItems)
|
||||
|
||||
[<SlashCommand("buy-shield", "Purchase a hack shield so you can protect your GoodBoyTokenz")>]
|
||||
member this.BuyShield (ctx : InteractionContext) = enforceChannel (DiscordInteractionContext(ctx)) (buy ItemType.Shield)
|
||||
member this.BuyShield (ctx : InteractionContext) = enforceChannel (DiscordInteractionContext(ctx)) (buy Armory.getShieldItems)
|
||||
|
||||
[<SlashCommand("sell-hack", "Sell a hack for GoodBoyTokenz")>]
|
||||
member this.SellHack (ctx : InteractionContext) = enforceChannel (DiscordInteractionContext(ctx)) (sell ItemType.Hack)
|
||||
member this.SellHack (ctx : InteractionContext) = enforceChannel (DiscordInteractionContext(ctx)) (sell "Hacks" Player.getHackItems)
|
||||
|
||||
[<SlashCommand("sell-shield", "Sell a shield for GoodBoyTokenz")>]
|
||||
member this.SellShield (ctx : InteractionContext) = enforceChannel (DiscordInteractionContext(ctx)) (sell ItemType.Shield)
|
||||
member this.SellShield (ctx : InteractionContext) = enforceChannel (DiscordInteractionContext(ctx)) (sell "Shields" Player.getShieldItems)
|
||||
|
||||
|
@ -128,7 +128,9 @@ let steal target amount (ctx : IDiscordContext) =
|
||||
>>= checkPrizeRequestZero amount
|
||||
|> handleResultWithResponse ctx (fun _ -> async {
|
||||
let cappedPrize , winPercentage , wasCapped =
|
||||
calculateWinPercentage amount (int victim.Bank) thief.Traits.Strength victim.Traits.Strength
|
||||
// calculateWinPercentage amount (int victim.Bank) thief.Stats.Strength victim.Stats.Strength
|
||||
// TODO: Readd stats
|
||||
calculateWinPercentage amount (int victim.Bank) 0 0
|
||||
|
||||
let chance = int (winPercentage * 100.0)
|
||||
let buttons =
|
||||
@ -138,7 +140,8 @@ let steal target amount (ctx : IDiscordContext) =
|
||||
|
||||
let cappedMsg = if wasCapped then $"They only have {cappedPrize} $GBT though... " else ""
|
||||
let strengthMsg =
|
||||
match thief.Traits.Strength - victim.Traits.Strength with
|
||||
// TODO: Readd stats
|
||||
match 0 - 0 with
|
||||
| diff when diff < -50 -> "much stronger"
|
||||
| diff when diff < 0 -> "stronger"
|
||||
| diff when diff < 50 -> "weaker"
|
||||
@ -161,7 +164,8 @@ let handleSteal (ctx : IDiscordContext) =
|
||||
let targetId = uint64 tokens.[2]
|
||||
let targetName = tokens.[3]
|
||||
let amount = int tokens.[4]
|
||||
let prize , winPercentage , _ = calculateWinPercentage amount (int victim.Bank) thief.Traits.Strength victim.Traits.Strength
|
||||
// TODO: Readd stats
|
||||
let prize , winPercentage , _ = calculateWinPercentage amount (int victim.Bank) 0 0
|
||||
let prize = int prize * 1<GBT>
|
||||
|
||||
let rand = Random(Guid.NewGuid().GetHashCode())
|
||||
|
@ -9,8 +9,8 @@ open Degenz.Messaging
|
||||
|
||||
let trainerAchievement = "FINISHED_TRAINER"
|
||||
let Sensei = { Id = GuildEnvironment.botIdHackerBattle ; Name = "Sensei" }
|
||||
let defaultHack = Armory.battleItems |> Array.find (fun i -> i.Id = int HackId.Virus)
|
||||
let defaultShield = Armory.battleItems |> Array.find (fun i -> i.Id = int ShieldId.Firewall)
|
||||
let defaultHackItem, hackPower, hackClass, hackCooldown as defaultHack = Armory.getHackById (int ItemId.Virus)
|
||||
let defaultShieldItem, shieldClass, shieldCooldown as defaultShield = Armory.getShieldById (int ItemId.Firewall)
|
||||
|
||||
let TrainerEvents = [|
|
||||
{ Timestamp = System.DateTime.UtcNow
|
||||
@ -19,10 +19,10 @@ let TrainerEvents = [|
|
||||
Adversary = Sensei
|
||||
Success = true
|
||||
IsInstigator = true
|
||||
HackId = defaultHack.Id } }
|
||||
HackId = defaultHackItem.Id } }
|
||||
{ Timestamp = System.DateTime.UtcNow
|
||||
Cooldown = defaultShield.Cooldown
|
||||
Type = Shielding defaultShield.Id }
|
||||
Cooldown = shieldCooldown
|
||||
Type = Shielding defaultShieldItem.Id }
|
||||
|]
|
||||
|
||||
let sendInitialEmbed (client : DiscordClient) =
|
||||
@ -52,7 +52,7 @@ let handleTrainerStep1 (ctx : IDiscordContext) =
|
||||
|> Async.AwaitTask
|
||||
let msg = "Beautopia© is a dangerous place... quick, put up a SHIELD 🛡 before another Degen hacks you, and takes your 💰$GBT.\n\n"
|
||||
+ "To enable it, you need to run the `/shield` slash command.\n\n"
|
||||
+ $"Type the `/shield` command now, then select - `{defaultShield.Name}`\n"
|
||||
+ $"Type the `/shield` command now, then select - `{defaultShieldItem.Name}`\n"
|
||||
let builder =
|
||||
DiscordInteractionResponseBuilder()
|
||||
.WithContent(msg)
|
||||
@ -66,7 +66,7 @@ let defend (ctx : IDiscordContext) =
|
||||
do! Messaging.defer ctx
|
||||
let m = ctx.GetDiscordMember()
|
||||
let name = if System.String.IsNullOrEmpty m.Nickname then m.DisplayName else m.Nickname
|
||||
let embed = Embeds.pickDefense "Trainer-2" { PlayerData.empty with Inventory = [| defaultShield |] ; Name = name } true
|
||||
let embed = Embeds.pickDefense "Trainer-2" { PlayerData.empty with Inventory = [ defaultShieldItem ] ; Name = name } true
|
||||
do! ctx.FollowUp(embed) |> Async.AwaitTask
|
||||
} |> Async.StartAsTask :> Task
|
||||
|
||||
@ -83,17 +83,16 @@ let handleDefense (ctx : IDiscordContext) =
|
||||
|
||||
let sendMessage' = sendFollowUpMessage ctx
|
||||
let tokens = ctx.GetInteractionId().Split("-")
|
||||
let shieldId = enum<ShieldId>(int tokens.[2])
|
||||
let shield = Armory.getItem (int shieldId)
|
||||
let shieldId = enum<ItemId>(int tokens.[2])
|
||||
let playerName = tokens.[4]
|
||||
let embed = Embeds.responseCreatedShield shield
|
||||
let embed = Embeds.responseCreatedShield defaultShield
|
||||
do! ctx.FollowUp embed |> Async.AwaitTask
|
||||
do! Async.Sleep 4000
|
||||
do! sendMessage' $"Ok, good, let me make sure that worked.\n\nI'll try to **hack** you now with **{defaultHack.Name}**"
|
||||
do! sendMessage' $"Ok, good, let me make sure that worked.\n\nI'll try to **hack** you now with **{defaultHackItem.Name}**"
|
||||
do! Async.Sleep 5000
|
||||
do! sendMessage' $"❌ HACKING FAILED!\n\n{playerName} defended hack from <@{Sensei.Id}>!"
|
||||
do! Async.Sleep 4000
|
||||
do! sendFollowUpMessageWithButton ctx (handleDefenseMsg defaultHack.Name)
|
||||
do! sendFollowUpMessageWithButton ctx (handleDefenseMsg defaultHackItem.Name)
|
||||
} |> Async.StartAsTask :> Task
|
||||
|
||||
let handleTrainerStep3 (ctx : IDiscordContext) =
|
||||
@ -104,7 +103,7 @@ let handleTrainerStep3 (ctx : IDiscordContext) =
|
||||
.WithContent
|
||||
( "Now let’s **HACK** 💻... I want you to **HACK ME**!\n\n"
|
||||
+ "To **hack**, you need to run the `/hack` slash command.\n"
|
||||
+ $"Type the `/hack` command now, then choose me - <@{Sensei.Id}> as your target, and select `{defaultHack.Name}`")
|
||||
+ $"Type the `/hack` command now, then choose me - <@{Sensei.Id}> as your target, and select `{defaultHackItem.Name}`")
|
||||
|
||||
do! ctx.Respond(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask
|
||||
} |> Async.StartAsTask :> Task
|
||||
@ -117,7 +116,7 @@ let hack (target : DiscordUser) (ctx : IDiscordContext) =
|
||||
match isRightTarget with
|
||||
| true ->
|
||||
let bot = { PlayerData.empty with DiscordId = Sensei.Id ; Name = Sensei.Name }
|
||||
let embed = Embeds.pickHack "Trainer-4" { PlayerData.empty with Inventory = [| defaultHack |] } bot true
|
||||
let embed = Embeds.pickHack "Trainer-4" { PlayerData.empty with Inventory = [ defaultHackItem ] } bot true
|
||||
|
||||
do! ctx.FollowUp(embed) |> Async.AwaitTask
|
||||
| false ->
|
||||
@ -133,7 +132,7 @@ let handleHack (ctx : IDiscordContext) =
|
||||
PlayerInteractions.executePlayerAction ctx (fun player -> async {
|
||||
let sendMessage' = sendFollowUpMessage ctx
|
||||
do! Async.Sleep 1000
|
||||
let embed = Embeds.responseSuccessfulHack false Sensei.Id defaultHack.Power defaultHack
|
||||
let embed = Embeds.responseSuccessfulHack false Sensei.Id hackPower defaultHackItem
|
||||
do! ctx.FollowUp(embed) |> Async.AwaitTask
|
||||
do! Async.Sleep 4000
|
||||
do! sendMessage'
|
||||
@ -151,7 +150,7 @@ let handleHack (ctx : IDiscordContext) =
|
||||
do! DbService.addAchievement GuildEnvironment.pgDb player.DiscordId trainerAchievement
|
||||
|> Async.Ignore
|
||||
|
||||
sb.Append($"I'm going to gift you a hack,`{defaultHack.Name}` and a shield, `{defaultShield.Name}`") |> ignore
|
||||
sb.Append($"I'm going to gift you a hack,`{defaultHackItem.Name}` and a shield, `{defaultShieldItem.Name}`") |> ignore
|
||||
sb.Append(", you'll need em to survive\n\n") |> ignore
|
||||
sb.AppendLine("To finish your training and collect the loot, type the `/arsenal` command **NOW**") |> ignore
|
||||
do! Async.Sleep 1000
|
||||
@ -166,12 +165,12 @@ let handleHack (ctx : IDiscordContext) =
|
||||
|
||||
let handleArsenal (ctx : IDiscordContext) =
|
||||
PlayerInteractions.executePlayerAction ctx (fun player -> async {
|
||||
let hasStockWeapons = Player.getHacks player |> Array.exists (fun item -> item.Id = defaultHack.Id)
|
||||
let hasStockWeapons = Player.getHackItems player |> List.exists (fun item -> item.Id = defaultHackItem.Id)
|
||||
let updatedPlayer =
|
||||
if not hasStockWeapons then {
|
||||
Player.removeExpiredActions player with
|
||||
Events = TrainerEvents |> Array.append player.Events
|
||||
Inventory = [| defaultHack ; defaultShield |] |> Array.append player.Inventory
|
||||
Inventory = defaultHackItem::defaultShieldItem::player.Inventory
|
||||
}
|
||||
else
|
||||
Player.removeExpiredActions player
|
||||
@ -188,7 +187,7 @@ let handleArsenal (ctx : IDiscordContext) =
|
||||
let! completed = DbService.checkHasAchievement GuildEnvironment.pgDb player.DiscordId trainerAchievement
|
||||
if not completed then
|
||||
do! Async.Sleep 3000
|
||||
let rewards = [ $"{defaultHack.Name} Hack" ; $"{defaultShield.Name} Shield" ]
|
||||
let rewards = [ $"{defaultHackItem.Name} Hack" ; $"{defaultShieldItem.Name} Shield" ]
|
||||
let embed = Embeds.getAchievementEmbed rewards "You completed the Training Dojo and collected loot." trainerAchievement
|
||||
do! ctx.FollowUp(embed) |> Async.AwaitTask
|
||||
do! Async.Sleep 2000
|
||||
|
@ -2,91 +2,76 @@
|
||||
{
|
||||
"Id": 0,
|
||||
"Name": "Virus",
|
||||
"Type": 0,
|
||||
"Price": 0,
|
||||
"Power": 25,
|
||||
"Cooldown": 1,
|
||||
"Class": 0,
|
||||
"Attributes": {
|
||||
"Sell": false,
|
||||
"Buy": false,
|
||||
"Consume": false,
|
||||
"Drop": false
|
||||
"Type": {
|
||||
"Case": "Hack",
|
||||
"Fields": [
|
||||
25,
|
||||
0,
|
||||
1
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": 1,
|
||||
"Name": "RemoteAccess",
|
||||
"Type": 0,
|
||||
"Price": 500,
|
||||
"Power": 75,
|
||||
"Cooldown": 3,
|
||||
"Class": 1,
|
||||
"Attributes": {
|
||||
"Sell": true,
|
||||
"Buy": true,
|
||||
"Consume": false,
|
||||
"Drop": true
|
||||
"Type": {
|
||||
"Case": "Hack",
|
||||
"Fields": [
|
||||
75,
|
||||
1,
|
||||
3
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": 2,
|
||||
"Name": "Worm",
|
||||
"Type": 0,
|
||||
"Price": 5000,
|
||||
"Power": 150,
|
||||
"Cooldown": 5,
|
||||
"Class": 2,
|
||||
"Attributes": {
|
||||
"Sell": true,
|
||||
"Buy": true,
|
||||
"Consume": false,
|
||||
"Drop": true
|
||||
"Type": {
|
||||
"Case": "Hack",
|
||||
"Fields": [
|
||||
150,
|
||||
2,
|
||||
5
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": 6,
|
||||
"Name": "Firewall",
|
||||
"Type": 1,
|
||||
"Price": 0,
|
||||
"Power": 10,
|
||||
"Class": 0,
|
||||
"Cooldown": 120,
|
||||
"Attributes": {
|
||||
"Sell": false,
|
||||
"Buy": false,
|
||||
"Consume": false,
|
||||
"Drop": false
|
||||
"Type": {
|
||||
"Case": "Shield",
|
||||
"Fields": [
|
||||
0,
|
||||
120
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": 7,
|
||||
"Name": "Encryption",
|
||||
"Type": 1,
|
||||
"Price": 500,
|
||||
"Power": 50,
|
||||
"Class": 1,
|
||||
"Cooldown": 240,
|
||||
"Attributes": {
|
||||
"Sell": true,
|
||||
"Buy": true,
|
||||
"Consume": false,
|
||||
"Drop": true
|
||||
"Type": {
|
||||
"Case": "Shield",
|
||||
"Fields": [
|
||||
1,
|
||||
240
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": 8,
|
||||
"Name": "Cypher",
|
||||
"Type": 1,
|
||||
"Price": 5000,
|
||||
"Power": 80,
|
||||
"Class": 2,
|
||||
"Cooldown": 380,
|
||||
"Attributes": {
|
||||
"Sell": true,
|
||||
"Buy": true,
|
||||
"Consume": false,
|
||||
"Drop": true
|
||||
"Type": {
|
||||
"Case": "Shield",
|
||||
"Fields": [
|
||||
2,
|
||||
380
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
|
@ -3,7 +3,6 @@ module Degenz.PlayerInteractions
|
||||
open System.Threading.Tasks
|
||||
open DSharpPlus
|
||||
open DSharpPlus.Entities
|
||||
open DSharpPlus.SlashCommands
|
||||
open Degenz.Messaging
|
||||
open Degenz.DbService
|
||||
|
||||
@ -57,52 +56,3 @@ let handleResultWithResponse ctx fn (player : Result<PlayerData, string>) =
|
||||
match player with
|
||||
| Ok p -> fn p
|
||||
| Error e -> async { do! Messaging.sendFollowUpMessage ctx e }
|
||||
|
||||
module Commands =
|
||||
let newPlayer nickname (membr : uint64) =
|
||||
let rand = System.Random(System.Guid.NewGuid().GetHashCode())
|
||||
let randHack = rand.Next(0, 3)
|
||||
let randShield = rand.Next(6, 9)
|
||||
let hack = Armory.battleItems |> Array.find (fun i -> i.Id = randHack)
|
||||
let shield = Armory.battleItems |> Array.find (fun i -> i.Id = randShield)
|
||||
|
||||
{ DiscordId = membr
|
||||
Name = nickname
|
||||
Inventory = [| hack ; shield |]
|
||||
Events = [||]
|
||||
// XP = 0
|
||||
// Achievements = [||]
|
||||
Traits = PlayerTraits.empty
|
||||
Bank = 100<GBT> }
|
||||
|
||||
let upsertPlayer discordId =
|
||||
async {
|
||||
let! player = DbService.tryFindPlayer GuildEnvironment.pgDb discordId
|
||||
let! newPlayer =
|
||||
match player with
|
||||
| Some _ -> async.Return false
|
||||
| None ->
|
||||
async {
|
||||
// do! newPlayer "" discordId |> DbService.insertNewPlayer
|
||||
return true
|
||||
}
|
||||
return newPlayer
|
||||
}
|
||||
|
||||
[<CLIMutable>]
|
||||
type LeaderboardEntry = {
|
||||
Position : string
|
||||
Amount : string
|
||||
Name : string
|
||||
}
|
||||
|
||||
type PlayerInteractions() =
|
||||
inherit ApplicationCommandModule ()
|
||||
|
||||
[<SlashCommand("redpill", "Take the redpill and become a hacker")>]
|
||||
member _.AddHackerRole (ctx : InteractionContext) = Commands.upsertPlayer ctx.Member.Id
|
||||
|
||||
// [<SlashCommand("leaderboard", "View the current list of players ranked by highest earnings")>]
|
||||
// member this.Leaderboard (ctx : InteractionContext) = Commands.leaderboard ctx
|
||||
|
||||
|
||||
|
@ -6,7 +6,7 @@ open DSharpPlus.Entities
|
||||
|
||||
type RewardType =
|
||||
| Currency of int<GBT>
|
||||
| RandomItem of itemType : ItemType * amount : int
|
||||
// | RandomItem of itemType : ItemType * amount : int
|
||||
| SpecialItem of id : int
|
||||
|
||||
[<Literal>]
|
||||
|
@ -1,11 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Shared\Shared.fsproj" />
|
||||
</ItemGroup>
|
||||
<Import Project="..\.paket\Paket.Restore.targets" />
|
||||
</Project>
|
@ -1,8 +0,0 @@
|
||||
FSharp.Core
|
||||
DSharpPlus
|
||||
// DSharpPlus.CommandsNext
|
||||
// DSharpPlus.Interactivity
|
||||
DSharpPlus.SlashCommands
|
||||
|
||||
MongoDB.Driver
|
||||
Npgsql.FSharp
|
@ -1,9 +0,0 @@
|
||||
namespace Degenz
|
||||
|
||||
open System
|
||||
open System.Threading.Tasks
|
||||
open DSharpPlus
|
||||
open DSharpPlus.Entities
|
||||
open DSharpPlus.EventArgs
|
||||
open DSharpPlus.SlashCommands
|
||||
open Newtonsoft.Json
|
@ -1,12 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="paket.references" />
|
||||
<Compile Include="Shared.fs" />
|
||||
</ItemGroup>
|
||||
<Import Project="..\.paket\Paket.Restore.targets" />
|
||||
</Project>
|
@ -1,3 +0,0 @@
|
||||
FSharp.Core
|
||||
DSharpPlus
|
||||
DSharpPlus.SlashCommands
|
Loading…
x
Reference in New Issue
Block a user