Initial modeling of hacker game with LiteDB
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159
Program.fs
159
Program.fs
@ -4,34 +4,43 @@ open DSharpPlus
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open DSharpPlus.Entities
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open DSharpPlus.SlashCommands
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open Emzi0767.Utilities
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open LiteDB
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open LiteDB.FSharp
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type Move =
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| Rock
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| Paper
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| Scissor
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type HackType =
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| Virus = 0
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| Ransom = 1
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| DDos = 2
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| Worm = 3
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| Crack = 4
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type RoundResult =
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| P1Win
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| P2Win
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| Draw
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type DefenseType =
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| Firewall
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| PortScan
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| Encryption
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| Cypher
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| Hardening
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type Player =
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{ name : string
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health : string }
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[<CLIMutable>]
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type Weapon = {
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Id : int
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Name : string
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Damage : single
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}
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type Player = {
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Id : int
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Name : string
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Nickname : string
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DiscordId : uint16
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Weapons : int array
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}
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type Turn =
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| WaitingForBoth
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| WaitingForOne of Move
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| WaitingForTwo of Move
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| BothCompleted of Move * Move
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type Match =
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{ player1 : DiscordUser
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player2 : DiscordUser
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{ scorePlayer1 : int
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round : int
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scorePlayer1 : int
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scorePlayer2 : int
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turn : Turn }
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scorePlayer2 : int }
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type JoeBot() =
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inherit ApplicationCommandModule ()
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@ -41,15 +50,6 @@ type JoeBot() =
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[<SlashCommand("challenge", "Challenge another user")>]
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member _.StartMatch (ctx : InteractionContext, [<Option("player", "Player you want to challenge")>] player : DiscordUser) =
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async {
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currentMatch <- Some {
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player1 = ctx.User
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player2 = player
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round = 0
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scorePlayer1 = 0
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scorePlayer2 = 0
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turn = WaitingForBoth
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}
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// We won't be able to find the user if they are Away or Sleeping apparently
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let ( result , discordMember ) = ctx.Guild.Members.TryGetValue(player.Id)
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@ -90,108 +90,19 @@ type JoeBot() =
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} |> Async.StartAsTask
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:> Task
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[<SlashCommand("move", "Challenge another member to combat")>]
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member _.SendMove (ctx : InteractionContext, [<Option("move", "choose between rock, paper, scissors")>] moveString : string) =
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[<SlashCommand("hack", "Send a hack attack to the player")>]
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member _.Hack (ctx : InteractionContext, [<Option("hack", "weapon attack")>] hackType : HackType) =
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async {
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let move =
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match moveString.ToLower() with
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| "rock" -> Some Rock
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| "paper" -> Some Paper
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| "scissors" -> Some Scissor
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| _ -> None
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match currentMatch , move with
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| Some mtc , Some move ->
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let updatedTurn =
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match mtc.turn with
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| WaitingForBoth ->
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match ctx.User with
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| mem when mem = mtc.player1 -> WaitingForTwo move
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| mem when mem = mtc.player2 -> WaitingForOne move
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| _ -> mtc.turn
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| WaitingForOne p1m ->
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match ctx.User with
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| mem when mem = mtc.player1 -> BothCompleted ( p1m , move )
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| mem when mem = mtc.player2 -> mtc.turn
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| _ -> mtc.turn
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| WaitingForTwo p2m ->
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match ctx.User with
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| mem when mem = mtc.player1 -> mtc.turn
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| mem when mem = mtc.player2 -> BothCompleted ( p2m , move )
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| _ -> mtc.turn
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| _ -> mtc.turn
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match updatedTurn with
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| BothCompleted ( p1m , p2m ) ->
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let result =
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match p1m , p2m with
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| Rock , Paper -> P2Win
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| Rock , Scissor -> P1Win
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| Paper , Rock -> P1Win
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| Paper , Scissor -> P2Win
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| Scissor , Rock -> P2Win
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| Scissor , Paper -> P1Win
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| _ -> Draw
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match result with
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| P1Win | P2Win ->
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let winner = match result with P1Win -> mtc.player1 | P2Win -> mtc.player2 | Draw -> mtc.player1
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let winningMove = match result with P1Win -> p1m | P2Win -> p2m | Draw -> p1m
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let losingMove = match result with P1Win -> p2m | P2Win -> p1m | Draw -> p1m
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let message = $"{winningMove} beats {losingMove}! {winner.Username} takes the round!"
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currentMatch <- Some
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{ mtc with
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round = mtc.round + 1
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scorePlayer1 = mtc.scorePlayer1 + (match result with P1Win -> 1 | _ -> 0)
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scorePlayer2 = mtc.scorePlayer2 + (match result with P2Win -> 1 | _ -> 0)
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turn = WaitingForBoth
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}
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if mtc.round >= 3 then
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let winnerScore = match result with P1Win -> mtc.scorePlayer1 | P2Win -> mtc.scorePlayer2 | Draw -> 0
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let loserScore = match result with P1Win -> mtc.scorePlayer2 | P2Win -> mtc.scorePlayer1 | Draw -> 0
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currentMatch <- None
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do! ctx.CreateResponseAsync $"{winner} wins the match {winnerScore} to {loserScore}! Awarding a 100 genz!"
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|> Async.AwaitTask
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else
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do! ctx.CreateResponseAsync message |> Async.AwaitTask
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| Draw ->
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currentMatch <- Some { mtc with turn = WaitingForBoth }
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do! ctx.CreateResponseAsync $"{mtc.player1.Username} and {mtc.player2.Username} both did {p1m}. Round was a draw! Go again!"
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|> Async.AwaitTask
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| _ ->
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if updatedTurn <> mtc.turn then
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currentMatch <- Some { mtc with turn = updatedTurn }
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let builder = DiscordInteractionResponseBuilder()
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do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder.WithContent(($"Move received by {ctx.Member.DisplayName}!")))
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do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder.WithContent(sprintf "%A" hackType))
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|> Async.AwaitTask
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else
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do! async{ return () }
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| None , _ ->
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do! ctx.CreateResponseAsync ("No match has been found, please use the '/start-match' command and mention the two players")
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|> Async.AwaitTask
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|> Async.Ignore
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| _ , None ->
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do! ctx.CreateResponseAsync $"Could not recognize move '{moveString}', please try again. Valid moves are 'rock', 'paper', or 'scissor'"
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|> Async.AwaitTask
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|> Async.Ignore
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} |> Async.StartAsTask
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:> Task
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[<SlashCommand("status", "Status of the match")>]
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member _.Status (ctx : InteractionContext) =
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async {
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let builder = DiscordInteractionResponseBuilder()
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builder.IsEphemeral <- true
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do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder.WithContent(sprintf "%A" currentMatch))
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|> Async.AwaitTask
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let mapper = FSharpBsonMapper()
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} |> Async.StartAsTask
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:> Task
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let db = new LiteDatabase("hacker-game.db", mapper)
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let config = DiscordConfiguration()
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@ -9,3 +9,6 @@ source https://nuget.emzi0767.com/api/v3/index.json
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nuget DSharpPlus >= 4.2.0-nightly-01054
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nuget DSharpPlus.SlashCommands >= 4.2.0-nightly-01054
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nuget LiteDB.FSharp 2.16.0
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nuget LiteDB 4.1.4
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15
paket.lock
15
paket.lock
@ -22,6 +22,14 @@ NUGET
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System.Runtime.CompilerServices.Unsafe (>= 5.0)
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System.ValueTuple (>= 4.5)
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FSharp.Core (6.0.1)
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LiteDB (4.1.4)
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System.Reflection (>= 4.3)
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System.Reflection.TypeExtensions (>= 4.3)
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LiteDB.FSharp (2.16)
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FSharp.Core (>= 4.7.2)
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LiteDB (>= 4.1.4 < 5.0)
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Newtonsoft.Json (>= 13.0.1)
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TypeShape (>= 9.0)
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Microsoft.Bcl.AsyncInterfaces (6.0) - restriction: || (&& (== net6.0) (>= net461)) (&& (== net6.0) (< netstandard2.1)) (== netstandard2.0) (&& (== netstandard2.1) (>= net461))
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System.Threading.Tasks.Extensions (>= 4.5.4) - restriction: || (&& (== net6.0) (>= net461)) (&& (== net6.0) (< netstandard2.1)) (== netstandard2.0) (&& (== netstandard2.1) (>= net461))
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Microsoft.Extensions.DependencyInjection (6.0)
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@ -286,6 +294,9 @@ NUGET
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System.IO (>= 4.3)
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System.Reflection.Primitives (>= 4.3)
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System.Runtime (>= 4.3)
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System.Reflection.Emit.ILGeneration (4.7) - restriction: || (&& (== net6.0) (< netcoreapp2.0) (< netstandard2.1)) (&& (== net6.0) (< netstandard2.0)) (&& (== net6.0) (< portable-net45+wp8)) (&& (== net6.0) (>= uap10.1)) (== netstandard2.0) (&& (== netstandard2.1) (< netstandard2.0)) (&& (== netstandard2.1) (< portable-net45+wp8)) (&& (== netstandard2.1) (>= uap10.1))
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System.Reflection.Emit.LightWeight (4.7) - restriction: || (&& (== net6.0) (< netcoreapp3.1)) (== netstandard2.0) (== netstandard2.1)
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System.Reflection.Emit.ILGeneration (>= 4.7) - restriction: || (&& (== net6.0) (< netcoreapp2.0) (< netstandard2.1)) (&& (== net6.0) (< netstandard2.0)) (&& (== net6.0) (< portable-net45+wp8)) (&& (== net6.0) (>= uap10.1)) (== netstandard2.0) (&& (== netstandard2.1) (< netstandard2.0)) (&& (== netstandard2.1) (< portable-net45+wp8)) (&& (== netstandard2.1) (>= uap10.1))
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System.Reflection.Extensions (4.3)
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Microsoft.NETCore.Platforms (>= 1.1)
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Microsoft.NETCore.Targets (>= 1.1)
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@ -295,6 +306,7 @@ NUGET
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Microsoft.NETCore.Platforms (>= 1.1)
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Microsoft.NETCore.Targets (>= 1.1)
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System.Runtime (>= 4.3)
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System.Reflection.TypeExtensions (4.7)
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System.Resources.ResourceManager (4.3)
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Microsoft.NETCore.Platforms (>= 1.1)
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Microsoft.NETCore.Targets (>= 1.1)
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@ -452,3 +464,6 @@ NUGET
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Microsoft.NETCore.Targets (>= 1.1)
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System.Runtime (>= 4.3)
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System.ValueTuple (4.5)
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TypeShape (10.0)
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FSharp.Core (>= 4.5.4)
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System.Reflection.Emit.LightWeight (>= 4.7) - restriction: || (&& (== net6.0) (< netcoreapp3.1)) (== netstandard2.0) (== netstandard2.1)
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@ -3,3 +3,5 @@ DSharpPlus
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// DSharpPlus.CommandsNext
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// DSharpPlus.Interactivity
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DSharpPlus.SlashCommands
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LiteDB
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LiteDB.FSharp
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