Fix random weapons

This commit is contained in:
Joseph Ferano 2022-01-31 13:43:20 +07:00
parent 7b48ff0a9b
commit b014e9977e

View File

@ -11,8 +11,8 @@ module Commands =
let newPlayer nickname (membr : uint64) =
let rand = System.Random(System.Guid.NewGuid().GetHashCode())
let randHack = rand.Next(0, 3)
let randShield = rand.Next(3, 6)
let randHack = rand.Next(0, 6)
let randShield = rand.Next(6, 12)
let hack = armoury |> Array.find (fun i -> i.Id = randHack)
let shield = armoury |> Array.find (fun i -> i.Id = randShield)