Fix random weapons
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@ -11,8 +11,8 @@ module Commands =
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let newPlayer nickname (membr : uint64) =
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let rand = System.Random(System.Guid.NewGuid().GetHashCode())
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let randHack = rand.Next(0, 3)
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let randShield = rand.Next(3, 6)
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let randHack = rand.Next(0, 6)
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let randShield = rand.Next(6, 12)
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let hack = armoury |> Array.find (fun i -> i.Id = randHack)
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let shield = armoury |> Array.find (fun i -> i.Id = randShield)
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