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@ -181,7 +181,8 @@ let getAchievementEmbed (player : PlayerData) description achievement =
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embed.WithTitle("Achievement Unlocked!")
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.WithDescription(description)
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.WithColor(DiscordColor.Gold)
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.AddField("Achievement", achievement)
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// .AddField("Achievement", $"🏆 {achievement}")
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.AddField("Achievement", $"{achievement}")
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// TODO: Once we add another achievement, fix this
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.WithImageUrl("https://s10.gifyu.com/images/MasterTraining_Degenz.gif"))
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.AsEphemeral(true)
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@ -10,9 +10,6 @@ open Degenz.Messaging
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let trainerAchievement = "FINISHED_TRAINER"
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// TODO: We should either gift the weapons to the player during training, or have them buy it
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// TODO: We should tell the user to type out /arsenal during the training
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// TODO: How do we handle the money being generated here? It's fake but fake is confusing
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let defaultHack = Armory.battleItems |> Array.find (fun i -> i.Id = int HackId.Virus)
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let defaultShield = Armory.battleItems |> Array.find (fun i -> i.Id = int ShieldId.Encryption)
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@ -230,7 +227,7 @@ let handleArsenal (ctx : InteractionContext) =
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do! ctx.Member.RevokeRoleAsync(role)
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|> Async.AwaitTask
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do! sendFollowUpMessageFromCtx ctx "Now get out of there and go hack other Degenz!"
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do! sendFollowUpMessageFromCtx ctx $"Now get out of there and go hack other Degenz in the <#{GuildEnvironment.channelBattle}> channel!"
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})
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let handleButtonEvent (event : ComponentInteractionCreateEventArgs) =
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